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Renguo Feng

dblp:132/3913 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 59% Geometric modeling and processing · 41%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh processing
surface refinement
0.212014
Physics-inspired adaptive fracture refinement · ACM Trans. Graph. 2014
Computer animation and physical simulation
cloth simulation
0.212013
Modeling friction and air effects between cloth and deformable bodies · ACM Trans. Graph. 2013
Geometric modeling and processing
collision detection
0.212013
Modeling friction and air effects between cloth and deformable bodies · ACM Trans. Graph. 2013
Computer animation and physical simulation › contact modeling
friction modeling
0.212013
Modeling friction and air effects between cloth and deformable bodies · ACM Trans. Graph. 2013

Methods — techniques the papers use, named apart from their topics

physics-based simulation · 0.2discrete gradient descent · 0.2surface traversal · 0.2friction measurement device · 0.2air mass field · 0.2
YearPublicationVenuePosition
2014 Physics-inspired adaptive fracture refinement
abstract
Physically based animation of detailed fracture effects is not only computationally expensive, but also difficult to implement due to numerical instability. In this paper, we propose a physics-inspired approach to enrich low-resolution fracture animation by realistic fracture details. Given a custom-designed material strength field, we adaptively refine a coarse fracture surface into a detailed one, based on a discrete gradient descent flow. Using the new fracture surface, we then generate a high-resolution fracture animation with details on both the fracture surface and the exterior surface. Our experiment shows that this approach is simple, fast, and friendly to user design and control. It can generate realistic fracture animations within a few seconds.
Miaojun Yao, Renguo Feng, Huamin Wang 0001
ACM Trans. Graph.3
2013 Modeling friction and air effects between cloth and deformable bodies
abstract
Real-world cloth exhibits complex behaviors when it contacts deformable bodies. In this paper, we study how to improve the simulation of cloth-body interactions from three perspectives: collision, friction, and air pressure. We propose an efficient and robust algorithm to detect the collisions between cloth and deformable bodies, using the surface traversal technique. We develop a friction measurement device and we use it to capture frictional data from real-world experiments. The derived friction model can realistically handle complex friction properties of cloth, including anisotropy and nonlinearity. To produce pressure effects caused by the air between cloth and deformable bodies, we define an air mass field on the cloth layer and we use real-world air permeability data to animate it over time. Our results demonstrate the efficiency and accuracy of our system in simulating objects with a three-layer structure (i.e., a cloth layer, an air layer, and an inner body layer), such as pillows, comforters, down jackets, and stuffed toys.
Renguo Feng, Huamin Wang 0001
ACM Trans. Graph.2