Demo Data from EDBT 2026 / reviewers in the wild / expert
Renguo Feng
dblp:132/3913
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 59% Geometric modeling and processing · 41% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › mesh processing
surface refinement |
0.2 | 1 | 2014 | Physics-inspired adaptive fracture refinement · ACM Trans. Graph. 2014 |
Computer animation and physical simulation
cloth simulation |
0.2 | 1 | 2013 | Modeling friction and air effects between cloth and deformable bodies · ACM Trans. Graph. 2013 |
Geometric modeling and processing
collision detection |
0.2 | 1 | 2013 | Modeling friction and air effects between cloth and deformable bodies · ACM Trans. Graph. 2013 |
Computer animation and physical simulation › contact modeling
friction modeling |
0.2 | 1 | 2013 | Modeling friction and air effects between cloth and deformable bodies · ACM Trans. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
physics-based simulation · 0.2discrete gradient descent · 0.2surface traversal · 0.2friction measurement device · 0.2air mass field · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Physics-inspired adaptive fracture refinementabstractPhysically based animation of detailed fracture effects is not only computationally expensive, but also difficult to implement due to numerical instability. In this paper, we propose a physics-inspired approach to enrich low-resolution fracture animation by realistic fracture details. Given a custom-designed material strength field, we adaptively refine a coarse fracture surface into a detailed one, based on a discrete gradient descent flow. Using the new fracture surface, we then generate a high-resolution fracture animation with details on both the fracture surface and the exterior surface. Our experiment shows that this approach is simple, fast, and friendly to user design and control. It can generate realistic fracture animations within a few seconds. Miaojun Yao, Renguo Feng, Huamin Wang 0001 |
ACM Trans. Graph. | 3 |
| 2013 | Modeling friction and air effects between cloth and deformable bodiesabstractReal-world cloth exhibits complex behaviors when it contacts deformable bodies. In this paper, we study how to improve the simulation of cloth-body interactions from three perspectives: collision, friction, and air pressure. We propose an efficient and robust algorithm to detect the collisions between cloth and deformable bodies, using the surface traversal technique. We develop a friction measurement device and we use it to capture frictional data from real-world experiments. The derived friction model can realistically handle complex friction properties of cloth, including anisotropy and nonlinearity. To produce pressure effects caused by the air between cloth and deformable bodies, we define an air mass field on the cloth layer and we use real-world air permeability data to animate it over time. Our results demonstrate the efficiency and accuracy of our system in simulating objects with a three-layer structure (i.e., a cloth layer, an air layer, and an inner body layer), such as pillows, comforters, down jackets, and stuffed toys. Renguo Feng, Huamin Wang 0001 |
ACM Trans. Graph. | 2 |