Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.

Wei-Lun Sun

dblp:132/3976 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 50% Rendering · 50%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval › multimedia analysis and retrieval
3d model retrieval
0.212013
Sketch2Scene: sketch-based co-retrieval and co-placement of 3D models · ACM Trans. Graph. 2013
Geometric modeling and processing
3d scene modeling
0.212013
Sketch2Scene: sketch-based co-retrieval and co-placement of 3D models · ACM Trans. Graph. 2013
Geometric modeling and processing › shape modeling
sketch-based modeling
0.212013
Sketch2Scene: sketch-based co-retrieval and co-placement of 3D models · ACM Trans. Graph. 2013
Rendering › appearance modeling
spherical function representation
0.212013
Anisotropic spherical Gaussians · ACM Trans. Graph. 2013

Methods — techniques the papers use, named apart from their topics

structural groups · 0.3co-retrieval · 0.3co-placement · 0.3convolution · 0.2closed-form integral operators · 0.2bingham distribution · 0.2
YearPublicationVenuePosition
2015 Interactive detailed cutting of thin sheets
abstract
In this paper we propose a method for the interactive detailed cutting of deformable thin sheets. Our method builds on the ability of frame-based simulation to solve for dynamics using very few control frames while embedding highly detailed geometry - here an adaptive mesh that accurately represents the cut boundaries. Our solution relies on a non-manifold grid to compute shape functions that faithfully adapt to the topological changes occurring while cutting. New frames are dynamically inserted to describe new regions. We provide incremental mechanisms for updating simulation data, enabling us to achieve interactive rates. We illustrate our method with examples inspired by the traditional Kirigami artform.
Pierre-Luc Manteaux, Wei-Lun Sun, François Faure, Marie-Paule Cani, James F. O'Brien
MIG2
2013 Sketch2Scene: sketch-based co-retrieval and co-placement of 3D models
abstract
This work presents Sketch2Scene , a framework that automatically turns a freehand sketch drawing inferring multiple scene objects to semantically valid, well arranged scenes of 3D models. Unlike the existing works on sketch-based search and composition of 3D models, which typically process individual sketched objects one by one, our technique performs co-retrieval and co-placement of 3D relevant models by jointly processing the sketched objects. This is enabled by summarizing functional and spatial relationships among models in a large collection of 3D scenes as structural groups . Our technique greatly reduces the amount of user intervention needed for sketch-based modeling of 3D scenes and fits well into the traditional production pipeline involving concept design followed by 3D modeling. A pilot study indicates that it is promising to use our technique as an alternative but more efficient tool of standard 3D modeling for 3D scene construction.
Kun Xu 0003, Hongbo Fu 0001, Wei-Lun Sun, Shi-Min Hu 0001
ACM Trans. Graph.4
2013 Anisotropic spherical Gaussians
abstract
We present a novel anisotropic Spherical Gaussian (ASG) function, built upon the Bingham distribution [Bingham 1974], which is much more effective and efficient in representing anisotropic spherical functions than Spherical Gaussians (SGs). In addition to retaining many desired properties of SGs, ASGs are also rotationally invariant and capable of representing all-frequency signals. To further strengthen the properties of ASGs, we have derived approximate closed-form solutions for their integral, product and convolution operators, whose errors are nearly negligible, as validated by quantitative analysis. Supported by all these operators, ASGs can be adapted in existing SG-based applications to enhance their scalability in handling anisotropic effects. To demonstrate the accuracy and efficiency of ASGs in practice, we have applied ASGs in two important SG-based rendering applications and the experimental results clearly reveal the merits of ASGs.
Kun Xu 0003, Wei-Lun Sun, Zhao Dong 0001, Danyong Zhao, Run-Dong Wu, Shi-Min Hu 0001
ACM Trans. Graph.2