Demo Data from EDBT 2026 / reviewers in the wild / expert
Chenxi He
dblp:132/5627
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2024
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 79% Health and well-being technologies · 21% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › input sensing › tracking › hand tracking
finger tracking |
1.0 | 2 | 2021 | Wearable, untethered hands tracking with passive magnets · MobiCom 2021 MagX: wearable, untethered hands tracking with passive magnets · MobiCom 2021 |
Health and well-being technologies › health monitoring
face-touching monitoring |
0.3 | 2 | 2021 | Wearable, untethered hands tracking with passive magnets · MobiCom 2021 MagX: wearable, untethered hands tracking with passive magnets · MobiCom 2021 |
Interaction techniques and input
gesture input |
0.1 | 1 | 2021 | MagX: wearable, untethered hands tracking with passive magnets · MobiCom 2021 |
Methods — techniques the papers use, named apart from their topics
magnetic sensing · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Evaluating the comprehension of fractions in 6th to 10th grade using a graduated number line test
Maxime Cauté, Cassandra Potier Watkins, Chenxi He, Stanislas Dehaene |
CogSci | 3 |
| 2022 | Vehicle Tracking under Vehicle-Road Collaboration Using Improved Particle Flow Filtering AlgorithmabstractIn recent years, with the rapid development of the driverless technology, how to accurately track the target vehicle has become a concern. With the advancement of the global satellite navigation system, the positioning accuracy of the vehicle has been greatly improved. However, in some cases, GPS signal is easy to be interfered, such as in cities with high-rise buildings. Therefore, how to ensure the accuracy of positioning in complex clutter environment and achieve reliable target tracking has become the main research content of this work. In this paper, a framework suitable for vehicle-road data fusion is proposed, which mainly receives perception information from the roadside and on-board GPS. After that, based on this framework, an improved IMM-JPDA-PFF algorithm for updating the fusion is proposed to improve the accuracy of vehicle tracking in complex clutter environments. This paper evaluates the method by means of matlab simulation, and the experiments show that the method can adapt to the clutter scene with changing GPS accuracy. Besides, the adaptability and the calculation efficiency are significantly enhanced than the traditional particle filter algorithm does. Therefore, this method helps to improve the safety and reliability of automatic driving assistance systems. Chenxi He, Ping Wang 0004, Xinhong Wang |
VTC Fall | 1 |
| 2021 | MagX: wearable, untethered hands tracking with passive magnetsabstractAccurate tracking of the hands and fingers allows users to employ natural gestures in various interactive applications. Hand tracking also supports health applications, such as monitoring face-touching, a common vector for infectious disease. However, for both types of applications, the utility of hand tracking is often limited by the impracticality of bulky tethered systems (e.g., instrumented gloves) or inherent limitations (e.g., Line of Sight or privacy concerns with vision-based systems). These limitations have severely restricted the adoption of hand tracking in real-world applications. We present MagX, a fully untethered on-body hand tracking system utilizing passive magnets and a novel magnetic sensing platform. Since passive magnets require no maintenance, they can be worn on the hands indefinitely, and only the sensor board needs recharging, akin to a smartwatch. Dongyao Chen, Mingke Wang, Chenxi He, Yasha Iravantchi, Alanson P. Sample, Kang G. Shin, Xinbing Wang |
MobiCom | 3 |
| 2021 | Wearable, untethered hands tracking with passive magnetsabstractAccurate tracking of the hands and fingers allows users to employ natural gestures in various interactive applications, e.g., controller-free interaction in augmented reality. Hand tracking also supports health applications, such as monitoring face-touching, a common vector for infectious disease. However, for both types of applications, the utility of hand tracking is often limited by the impracticality of bulky tethered systems (e.g., instrumented gloves) or inherent limitations (e.g., Line of Sight or privacy concerns with vision-based systems). These limitations have severely restricted the adoption of hand tracking in real-world applications. We demonstrate MagX, a fully untethered on-body hand tracking system utilizing passive magnets and a novel magnetic sensing platform. Since passive magnets require no maintenance, they can be worn on the hands indefinitely, and only the sensor board needs recharging, akin to a smartwatch. Dongyao Chen, Mingke Wang, Chenxi He, Yasha Iravantchi, Alanson P. Sample, Kang G. Shin, Xinbing Wang |
MobiCom | 3 |