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Aristide C. Y. Tossou

dblp:132/9012 · also Aristide Charles Yedia Tossou · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 67% Approximation and online algorithms · 33%
Network and information security
2 papers
Privacy and data protection · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
multi-armed bandit
0.832017
Thompson Sampling for Stochastic Bandits with Graph Feedback · AAAI 2017
Achieving Privacy in the Adversarial Multi-Armed Bandit · AAAI 2017
Algorithms for Differentially Private Multi-Armed Bandits · AAAI 2016
Approximation and online algorithms
online algorithms
0.832017
Thompson Sampling for Stochastic Bandits with Graph Feedback · AAAI 2017
Achieving Privacy in the Adversarial Multi-Armed Bandit · AAAI 2017
Algorithms for Differentially Private Multi-Armed Bandits · AAAI 2016
Privacy and data protection › differential privacy › private online learning
differentially private bandits
0.522017
Achieving Privacy in the Adversarial Multi-Armed Bandit · AAAI 2017
Algorithms for Differentially Private Multi-Armed Bandits · AAAI 2016
Privacy and data protection
differential privacy
0.522017
Achieving Privacy in the Adversarial Multi-Armed Bandit · AAAI 2017
Algorithms for Differentially Private Multi-Armed Bandits · AAAI 2016
Algorithmic game theory and mechanism design › multi-armed bandit
adversarial bandit
0.312017
Achieving Privacy in the Adversarial Multi-Armed Bandit · AAAI 2017
Algorithmic game theory and mechanism design › multi-armed bandit
bandits with graph feedback
0.312017
Thompson Sampling for Stochastic Bandits with Graph Feedback · AAAI 2017
Algorithmic game theory and mechanism design › multi-armed bandit
thompson sampling
0.312017
Thompson Sampling for Stochastic Bandits with Graph Feedback · AAAI 2017

Methods — techniques the papers use, named apart from their topics

laplace mechanism · 0.6exponential mechanism · 0.6EXP3 · 0.6upper confidence bound · 0.5interval-based mechanism · 0.5thompson sampling · 0.3bayesian regret analysis · 0.3
YearPublicationVenuePosition
2018 VIVO: A secure, privacy-preserving, and real-time crowd-sensing framework for the Internet of Things
Luca Luceri, Felipe Cardoso, Michela Papandrea, Silvia Giordano, Julia Buwaya, Stéphane Kuendig, Constantinos Marios Angelopoulos, José D. P. Rolim, Zhongliang Zhao, Jose Luis Carrera, Torsten Braun, Aristide C. Y. Tossou, Christos Dimitrakakis, Aikaterini Mitrokotsa
Pervasive Mob. Comput.12
2017 Achieving Privacy in the Adversarial Multi-Armed Bandit
abstract
In this paper, we improve the previously best known regret bound to achieve ε-differential privacy in oblivious adversarial bandits from O(T2/3 /ε) to O(√T lnT/ε). This is achieved by combining a Laplace Mechanism with EXP3. We show that though EXP3 is already differentially private, it leaks a linear amount of information in T. However, we can improve this privacy by relying on its intrinsic exponential mechanism for selecting actions. This allows us to reach O(√ ln T)-DP, with a a regret of O(T2/3) that holds against an adaptive adversary, an improvement from the best known of O(T3/4). This is done by using an algorithm that run EXP3 in a mini-batch loop. Finally, we run experiments that clearly demonstrate the validity of our theoretical analysis.
Aristide C. Y. Tossou, Christos Dimitrakakis
AAAI1
2017 Thompson Sampling for Stochastic Bandits with Graph Feedback
abstract
We present a simple set of algorithms based on Thompson Sampling for stochastic bandit problems with graph feedback. Thompson Sampling is generally applicable, without the need to construct complicated upper confidence bounds. As we show in this paper, it has excellent performance in problems with graph feedback, even when the graph structure itself is unknown and/or changing. We provide theoretical guarantees on the Bayesian regret of the algorithm, as well as extensive experi- mental results on real and simulated networks. More specifically, we tested our algorithms on power law, planted partitions and Erdo's–Rényi graphs, as well as on graphs derived from Facebook and Flixster data and show that they clearly outperform related methods that employ upper confidence bounds.
Aristide C. Y. Tossou, Christos Dimitrakakis, Devdatt P. Dubhashi
AAAI1
2016 Algorithms for Differentially Private Multi-Armed Bandits
abstract
We present differentially private algorithms for the stochastic Multi-Armed Bandit (MAB) problem. This is a problem for applications such as adaptive clinical trials, experiment design, and user-targeted advertising where private information is connected to individual rewards. Our major contribution is to show that there exist (ε,δ) differentially private variants of Upper Confidence Bound algorithms which have optimal regret, O(ε−1 + log T ). This is a significant improvement over previous results, which only achieve poly-log regret O(ε−2 log3 T), because of our use of a novel interval based mechanism. We also substantially improve the bounds of previous family of algorithms which use a continual release mechanism. Experiments clearly validate our theoretical bounds.
Aristide C. Y. Tossou, Christos Dimitrakakis
AAAI1
2013 Probabilistic inverse reinforcement learning in unknown environments
Aristide C. Y. Tossou, Christos Dimitrakakis
UAI1