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Mao Mao

dblp:133/0478 · DBLP profile ↗
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6ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 81% Robot navigation and mapping · 19%
Computer graphics and multimedia
1 paper
Rendering · 77% Virtual and augmented reality · 23%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 77% Ubiquitous computing and smart environments · 23%

Topics — the 13 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
AccidentalGS: 3D Gaussian Splatting from Accidental Camera Motion · ICCV 2025
Computer vision › 3D vision › pose estimation › learning-based pose estimation
NeRF-based pose estimation
0.812024
PNeRFLoc: Visual Localization with Point-Based Neural Radiance Fields · AAAI 2024
Computer vision › 3D vision
neural radiance field
0.812024
PNeRFLoc: Visual Localization with Point-Based Neural Radiance Fields · AAAI 2024
Computer vision › 3D vision › neural rendering
point-based neural rendering
0.812024
PNeRFLoc: Visual Localization with Point-Based Neural Radiance Fields · AAAI 2024
Computer vision › 3D vision
visual localization
0.812024
PNeRFLoc: Visual Localization with Point-Based Neural Radiance Fields · AAAI 2024
Computer vision › 3D vision
3d reconstruction
0.712023
CP-SLAM: Collaborative Neural Point-based SLAM System · NeurIPS 2023
Computer vision › 3D vision
depth estimation
0.712023
DPS-Net: Deep Polarimetric Stereo Depth Estimation · ICCV 2023
Computer vision › 3D vision
implicit neural representation
0.712023
CP-SLAM: Collaborative Neural Point-based SLAM System · NeurIPS 2023
Robotics › Robot navigation and mapping › SLAM
multi-robot SLAM
0.712023
CP-SLAM: Collaborative Neural Point-based SLAM System · NeurIPS 2023
Robotics › Robot navigation and mapping
SLAM
0.712023
CP-SLAM: Collaborative Neural Point-based SLAM System · NeurIPS 2023
Computer vision › 3D vision › depth estimation
stereo depth estimation
0.712023
DPS-Net: Deep Polarimetric Stereo Depth Estimation · ICCV 2023
Virtual and augmented reality › tracking
camera pose estimation
0.312025
AccidentalGS: 3D Gaussian Splatting from Accidental Camera Motion · ICCV 2025
User interface design and tools
user experience design
0.212015
Exploring interactive style and user experience design for social web of things of Chinese users: A case study in Beijing · Int. J. Hum. Comput. Stud. 2015

Methods — techniques the papers use, named apart from their topics

neural point-based representation · 1.3loop detection · 1.3bundle adjustment · 1.3rendering-based optimization · 0.8feature adaptation · 0.8submap fusion · 0.7sub-map fusion · 0.7iso-depth cost · 0.7correlation volume · 0.7GRU · 0.7case study · 0.2
YearPublicationVenuePosition
2025 AccidentalGS: 3D Gaussian Splatting from Accidental Camera Motion
Mao Mao, Xujie Shen, Guyuan Chen, Boming Zhao, Jiarui Hu 0004, Hujun Bao, Zhaopeng Cui
ICCV1
2024 PNeRFLoc: Visual Localization with Point-Based Neural Radiance Fields
abstract
Due to the ability to synthesize high-quality novel views, Neural Radiance Fields (NeRF) has been recently exploited to improve visual localization in a known environment. However, the existing methods mostly utilize NeRF for data augmentation to improve the regression model training, and their performances on novel viewpoints and appearances are still limited due to the lack of geometric constraints. In this paper, we propose a novel visual localization framework, i.e., PNeRFLoc, based on a unified point-based representation. On one hand, PNeRFLoc supports the initial pose estimation by matching 2D and 3D feature points as traditional structure-based methods; on the other hand, it also enables pose refinement with novel view synthesis using rendering-based optimization. Specifically, we propose a novel feature adaption module to close the gaps between the features for visual localization and neural rendering. To improve the efficacy and efficiency of neural rendering-based optimization, we also developed an efficient rendering-based framework with a warping loss function. Extensive experiments demonstrate that PNeRFLoc performs the best on the synthetic dataset when the 3D NeRF model can be well learned, and significantly outperforms all the NeRF-boosted localization methods with on-par SOTA performance on the real-world benchmark localization datasets. Project webpage: https://zju3dv.github.io/PNeRFLoc/.
Boming Zhao, Luwei Yang, Mao Mao, Hujun Bao, Zhaopeng Cui
AAAI3
2023 DPS-Net: Deep Polarimetric Stereo Depth Estimation
abstract
Stereo depth estimation usually struggles to deal with textureless scenes for both traditional and learning-based methods due to the inherent dependence on image correspondence matching. In this paper, we propose a novel neural network, i.e., DPS-Net, to exploit both the prior geometric knowledge and polarimetric information for depth estimation with two polarimetric stereo images. Specifically, we construct both RGB and polarization correlation volumes to fully leverage the multi-domain similarity between polarimetric stereo images. Since inherent ambiguities exist in the polarization images, we introduce the iso-depth cost explicitly into the network to solve these ambiguities. Moreover, we design a cascaded dual-GRU architecture to recurrently update the disparity and effectively fuse both the multi-domain correlation features and the iso-depth cost. Besides, we present new synthetic and real polarimetric stereo datasets for evaluation. Experimental results demonstrate that our method outperforms the state-of-the-art stereo depth estimation methods.
Chaoran Tian, Weihong Pan, Zimo Wang, Mao Mao, Guofeng Zhang 0001, Hujun Bao, Ping Tan 0002, Zhaopeng Cui
ICCV4
2023 CP-SLAM: Collaborative Neural Point-based SLAM System
abstract
This paper presents a collaborative implicit neural simultaneous localization and mapping (SLAM) system with RGB-D image sequences, which consists of complete front-end and back-end modules including odometry, loop detection, sub-map fusion, and global refinement. In order to enable all these modules in a unified framework, we propose a novel neural point based 3D scene representation in which each point maintains a learnable neural feature for scene encoding and is associated with a certain keyframe. Moreover, a distributed-to-centralized learning strategy is proposed for the collaborative implicit SLAM to improve consistency and cooperation. A novel global optimization framework is also proposed to improve the system accuracy like traditional bundle adjustment. Experiments on various datasets demonstrate the superiority of the proposed method in both camera tracking and mapping.
Jiarui Hu 0004, Mao Mao, Hujun Bao, Guofeng Zhang 0001, Zhaopeng Cui
NeurIPS2
2020 Understanding Meaningful Participation and the Situated Use of Technology in Community Music for Active Ageing
abstract
Abstract An unfortunate tendency in previous HCI research has been to give the impression that it aims to ‘fix the problem’ of human ageing, suggesting a ‘deficit’ model of ageing or a ‘prosthetic’ model of technology. We conducted diary-aided interviews to investigate how technology use is situated in active, healthy older adults’ meaningful participation in community music. We argue that recognizing community music practices and technology use as situated action provides opportunities to grasp the subtleties of social participation and design for active ageing. We identified technology-mediated music practices, such as music sharing and revisiting, and how they evolved through the reconfiguration of connections between technology, competence, and forward-facing identities. We found that identity development, via routes such as exercising control, role transitions, and social spaces, had psychological significance and implications for active ageing. We explore how HCI leverages the perspective of active ageing and might facilitate older adults’ meaningful participation enhanced by technologies.
Mao Mao, Alan F. Blackwell, David A. Good
Interact. Comput.1
2015 Exploring interactive style and user experience design for social web of things of Chinese users: A case study in Beijing
Pei-Luen Patrick Rau, Eva Huang, Mao Mao, Qin Gao, Chenyue Feng, Yubo Zhang 0002
Int. J. Hum. Comput. Stud.3