Demo Data from EDBT 2026 / reviewers in the wild / expert
Mao Mao
dblp:133/0478
· DBLP profile ↗
6ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 81% Robot navigation and mapping · 19% | |
| Computer graphics and multimedia
1 paper |
Rendering · 77% Virtual and augmented reality · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 77% Ubiquitous computing and smart environments · 23% |
Topics — the 13 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | AccidentalGS: 3D Gaussian Splatting from Accidental Camera Motion · ICCV 2025 |
Computer vision › 3D vision › pose estimation › learning-based pose estimation
NeRF-based pose estimation |
0.8 | 1 | 2024 | PNeRFLoc: Visual Localization with Point-Based Neural Radiance Fields · AAAI 2024 |
Computer vision › 3D vision
neural radiance field |
0.8 | 1 | 2024 | PNeRFLoc: Visual Localization with Point-Based Neural Radiance Fields · AAAI 2024 |
Computer vision › 3D vision › neural rendering
point-based neural rendering |
0.8 | 1 | 2024 | PNeRFLoc: Visual Localization with Point-Based Neural Radiance Fields · AAAI 2024 |
Computer vision › 3D vision
visual localization |
0.8 | 1 | 2024 | PNeRFLoc: Visual Localization with Point-Based Neural Radiance Fields · AAAI 2024 |
Computer vision › 3D vision
3d reconstruction |
0.7 | 1 | 2023 | CP-SLAM: Collaborative Neural Point-based SLAM System · NeurIPS 2023 |
Computer vision › 3D vision
depth estimation |
0.7 | 1 | 2023 | DPS-Net: Deep Polarimetric Stereo Depth Estimation · ICCV 2023 |
Computer vision › 3D vision
implicit neural representation |
0.7 | 1 | 2023 | CP-SLAM: Collaborative Neural Point-based SLAM System · NeurIPS 2023 |
Robotics › Robot navigation and mapping › SLAM
multi-robot SLAM |
0.7 | 1 | 2023 | CP-SLAM: Collaborative Neural Point-based SLAM System · NeurIPS 2023 |
Robotics › Robot navigation and mapping
SLAM |
0.7 | 1 | 2023 | CP-SLAM: Collaborative Neural Point-based SLAM System · NeurIPS 2023 |
Computer vision › 3D vision › depth estimation
stereo depth estimation |
0.7 | 1 | 2023 | DPS-Net: Deep Polarimetric Stereo Depth Estimation · ICCV 2023 |
Virtual and augmented reality › tracking
camera pose estimation |
0.3 | 1 | 2025 | AccidentalGS: 3D Gaussian Splatting from Accidental Camera Motion · ICCV 2025 |
User interface design and tools
user experience design |
0.2 | 1 | 2015 | Exploring interactive style and user experience design for social web of things of Chinese users: A case study in Beijing · Int. J. Hum. Comput. Stud. 2015 |
Methods — techniques the papers use, named apart from their topics
neural point-based representation · 1.3loop detection · 1.3bundle adjustment · 1.3rendering-based optimization · 0.8feature adaptation · 0.8submap fusion · 0.7sub-map fusion · 0.7iso-depth cost · 0.7correlation volume · 0.7GRU · 0.7case study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AccidentalGS: 3D Gaussian Splatting from Accidental Camera Motion
Mao Mao, Xujie Shen, Guyuan Chen, Boming Zhao, Jiarui Hu 0004, Hujun Bao, Zhaopeng Cui |
ICCV | 1 |
| 2024 | PNeRFLoc: Visual Localization with Point-Based Neural Radiance FieldsabstractDue to the ability to synthesize high-quality novel views, Neural Radiance Fields (NeRF) has been recently exploited to improve visual localization in a known environment. However, the existing methods mostly utilize NeRF for data augmentation to improve the regression model training, and their performances on novel viewpoints and appearances are still limited due to the lack of geometric constraints. In this paper, we propose a novel visual localization framework, i.e., PNeRFLoc, based on a unified point-based representation. On one hand, PNeRFLoc supports the initial pose estimation by matching 2D and 3D feature points as traditional structure-based methods; on the other hand, it also enables pose refinement with novel view synthesis using rendering-based optimization. Specifically, we propose a novel feature adaption module to close the gaps between the features for visual localization and neural rendering. To improve the efficacy and efficiency of neural rendering-based optimization, we also developed an efficient rendering-based framework with a warping loss function. Extensive experiments demonstrate that PNeRFLoc performs the best on the synthetic dataset when the 3D NeRF model can be well learned, and significantly outperforms all the NeRF-boosted localization methods with on-par SOTA performance on the real-world benchmark localization datasets. Project webpage: https://zju3dv.github.io/PNeRFLoc/. Boming Zhao, Luwei Yang, Mao Mao, Hujun Bao, Zhaopeng Cui |
AAAI | 3 |
| 2023 | DPS-Net: Deep Polarimetric Stereo Depth EstimationabstractStereo depth estimation usually struggles to deal with textureless scenes for both traditional and learning-based methods due to the inherent dependence on image correspondence matching. In this paper, we propose a novel neural network, i.e., DPS-Net, to exploit both the prior geometric knowledge and polarimetric information for depth estimation with two polarimetric stereo images. Specifically, we construct both RGB and polarization correlation volumes to fully leverage the multi-domain similarity between polarimetric stereo images. Since inherent ambiguities exist in the polarization images, we introduce the iso-depth cost explicitly into the network to solve these ambiguities. Moreover, we design a cascaded dual-GRU architecture to recurrently update the disparity and effectively fuse both the multi-domain correlation features and the iso-depth cost. Besides, we present new synthetic and real polarimetric stereo datasets for evaluation. Experimental results demonstrate that our method outperforms the state-of-the-art stereo depth estimation methods. Chaoran Tian, Weihong Pan, Zimo Wang, Mao Mao, Guofeng Zhang 0001, Hujun Bao, Ping Tan 0002, Zhaopeng Cui |
ICCV | 4 |
| 2023 | CP-SLAM: Collaborative Neural Point-based SLAM SystemabstractThis paper presents a collaborative implicit neural simultaneous localization and mapping (SLAM) system with RGB-D image sequences, which consists of complete front-end and back-end modules including odometry, loop detection, sub-map fusion, and global refinement. In order to enable all these modules in a unified framework, we propose a novel neural point based 3D scene representation in which each point maintains a learnable neural feature for scene encoding and is associated with a certain keyframe. Moreover, a distributed-to-centralized learning strategy is proposed for the collaborative implicit SLAM to improve consistency and cooperation. A novel global optimization framework is also proposed to improve the system accuracy like traditional bundle adjustment. Experiments on various datasets demonstrate the superiority of the proposed method in both camera tracking and mapping. Jiarui Hu 0004, Mao Mao, Hujun Bao, Guofeng Zhang 0001, Zhaopeng Cui |
NeurIPS | 2 |
| 2020 | Understanding Meaningful Participation and the Situated Use of Technology in Community Music for Active AgeingabstractAbstract An unfortunate tendency in previous HCI research has been to give the impression that it aims to ‘fix the problem’ of human ageing, suggesting a ‘deficit’ model of ageing or a ‘prosthetic’ model of technology. We conducted diary-aided interviews to investigate how technology use is situated in active, healthy older adults’ meaningful participation in community music. We argue that recognizing community music practices and technology use as situated action provides opportunities to grasp the subtleties of social participation and design for active ageing. We identified technology-mediated music practices, such as music sharing and revisiting, and how they evolved through the reconfiguration of connections between technology, competence, and forward-facing identities. We found that identity development, via routes such as exercising control, role transitions, and social spaces, had psychological significance and implications for active ageing. We explore how HCI leverages the perspective of active ageing and might facilitate older adults’ meaningful participation enhanced by technologies. Mao Mao, Alan F. Blackwell, David A. Good |
Interact. Comput. | 1 |
| 2015 | Exploring interactive style and user experience design for social web of things of Chinese users: A case study in Beijing
Pei-Luen Patrick Rau, Eva Huang, Mao Mao, Qin Gao, Chenyue Feng, Yubo Zhang 0002 |
Int. J. Hum. Comput. Stud. | 3 |