Demo Data from EDBT 2026 / reviewers in the wild / expert
Qianwen Chao
dblp:133/0486
· DBLP profile ↗
13ranked-venue papers
8as first author
5since 2021 · last 2023
0000-0002-6302-796XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 6 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021Systems, architecture and hardware · 3 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Computer animation and physical simulation · 66% Virtual and augmented reality · 12% Multimedia systems and quality of experience · 10% | |
| Artificial intelligence
1 paper |
Autonomous driving · 70% Multi-agent systems · 30% |
Topics — the 8 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
traffic simulation |
1.4 | 3 | 2023 | A Calibrated Force-Based Model for Mixed Traffic Simulation · IEEE Trans. Vis. Comput. Graph. 2023 Dictionary-based Fidelity Measure for Virtual Traffic · IEEE Trans. Vis. Comput. Graph. 2020 Realistic Data-Driven Traffic Flow Animation Using Texture Synthesis · IEEE Trans. Vis. Comput. Graph. 2018 |
Computer animation and physical simulation
cloth animation |
0.7 | 2 | 2021 | AgentDress: Realtime Clothing Synthesis for Virtual Agents using Plausible Deformations · IEEE Trans. Vis. Comput. Graph. 2021 Sensitivity-optimized rigging for example-based real-time clothing synthesis · ACM Trans. Graph. 2014 |
Virtual and augmented reality
virtual reality |
0.5 | 1 | 2021 | AgentDress: Realtime Clothing Synthesis for Virtual Agents using Plausible Deformations · IEEE Trans. Vis. Comput. Graph. 2021 |
Robotics › Autonomous driving › autonomous vehicle testing
simulation-based testing |
0.4 | 1 | 2019 | Force-based Heterogeneous Traffic Simulation for Autonomous Vehicle Testing · ICRA 2019 |
Robotics › Autonomous driving › simulation
traffic simulation |
0.4 | 1 | 2019 | Force-based Heterogeneous Traffic Simulation for Autonomous Vehicle Testing · ICRA 2019 |
Visual content generation and editing
texture synthesis |
0.3 | 1 | 2018 | Realistic Data-Driven Traffic Flow Animation Using Texture Synthesis · IEEE Trans. Vis. Comput. Graph. 2018 |
Geometric modeling and processing
deformation modeling |
0.1 | 1 | 2021 | AgentDress: Realtime Clothing Synthesis for Virtual Agents using Plausible Deformations · IEEE Trans. Vis. Comput. Graph. 2021 |
Robotics › Autonomous driving
perception |
0.1 | 1 | 2019 | Force-based Heterogeneous Traffic Simulation for Autonomous Vehicle Testing · ICRA 2019 |
Methods — techniques the papers use, named apart from their topics
force-based modeling · 1.0model calibration · 0.7taylor expansion · 0.5pose clustering · 0.5linear blend skinning · 0.5sparse reconstruction · 0.4dictionary learning · 0.4microscopic simulation · 0.4texture synthesis · 0.3cage-based registration · 0.3greedy sampling · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | A Calibrated Force-Based Model for Mixed Traffic SimulationabstractVirtual traffic benefits a variety of applications, including video games, traffic engineering, autonomous driving, and virtual reality. To date, traffic visualization via different simulation models can reconstruct detailed traffic flows. However, each specific behavior of vehicles is always described by establishing an independent control model. Moreover, mutual interactions between vehicles and other road users are rarely modeled in existing simulators. An all-in-one simulator that considers the complex behaviors of all potential road users in a realistic urban environment is urgently needed. In this work, we propose a novel, extensible, and microscopic method to build heterogeneous traffic simulation using the force-based concept. This force-based approach can accurately replicate the sophisticated behaviors of various road users and their interactions in a simple and unified manner. We calibrate the model parameters using real-world traffic trajectory data. The effectiveness of this approach is demonstrated through many simulation experiments, as well as comparisons to real-world traffic data and popular microscopic simulators for traffic animation. Qianwen Chao, Chaoneng Li, Qiguang Miao, Xiaogang Jin 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | Fidelity Evaluation of Virtual Traffic Based on Anomalous Trajectory DetectionabstractMeasuring the fidelity of synthesized virtual traffic has become an important and fundamental concern for evaluating the performance of different traffic simulation techniques and applications of autonomous vehicle testing. In this work, we propose a novel method to evaluate the fidelity of any trajectory data from the perspective of anomalous trajectory detection. First, given the trajectory data to be evaluated as input, the method learns spatio-temporal traffic features and reconstructs the input trajectory through a Long Short-Term Memory (LSTM)-based autoencoder architecture. Then, the anomalous trajectories are detected by comparing the reconstructed trajectories and the input ones using the reconstruction error as the benchmark. Our method can detect eight different kinds of anomalous trajectory in terms of changes in velocity and moving direction. In order to evaluate the fidelity of the input trajectory, we design a perceptual evaluation on virtual traffic fidelity and derive a mapping from the reconstruction error to the evaluation score. We demonstrated the effectiveness and robustness of our metric through many experiments on real-world and synthetic trajectory data containing different types of motion anomalies. Chaoneng Li, Qianwen Chao, Guanwen Feng, Qiongyan Wang, Yunan Li 0001, Qiguang Miao |
IROS | 2 |
| 2022 | Velocity-based dynamic crowd simulation by data-driven optimization
Qianwen Chao, Hen-Wei Huang, Qiongyan Wang, Milo K. Yip, Elvis S. Liu, Xiaogang Jin 0001 |
Vis. Comput. | 2 |
| 2021 | A simplified force model for mixed traffic simulationabstractAbstract We present a simplified force‐based heterogeneous traffic simulation model to facilitate consistent adjustment of the parameters involved. Different from previous work which requires the adjustment of multiple ad hoc parameters to produce satisfactory results, our approach can achieve similar results by using clear and meaningful parameters to simulate interactions between various kinds of road users. To simulate diverse and realistic motions of road users, we parameterize the coefficients of the force model for better detailed motion control. Our approach is also scalable to new types of road users, and facilitates an object‐oriented implementation with high performance. We validate our framework with extensive experiments. Qianwen Chao, Xiaogang Jin 0001 |
Comput. Animat. Virtual Worlds | 2 |
| 2021 | AgentDress: Realtime Clothing Synthesis for Virtual Agents using Plausible DeformationsabstractWe present a CPU-based real-time cloth animation method for dressing virtual humans of various shapes and poses. Our approach formulates the clothing deformation as a high-dimensional function of body shape parameters and pose parameters. In order to accelerate the computation, our formulation factorizes the clothing deformation into two independent components: the deformation introduced by body pose variation (Clothing Pose Model) and the deformation from body shape variation (Clothing Shape Model). Furthermore, we sample and cluster the poses spanning the entire pose space and use those clusters to efficiently calculate the anchoring points. We also introduce a sensitivity-based distance measurement to both find nearby anchoring points and evaluate their contributions to the final animation. Given a query shape and pose of the virtual agent, we synthesize the resulting clothing deformation by blending the Taylor expansion results of nearby anchoring points. Compared to previous methods, our approach is general and able to add the shape dimension to any clothing pose model. Furthermore, we can animate clothing represented with tens of thousands of vertices at 50+ FPS on a CPU. We also conduct a user evaluation and show that our method can improve a user's perception of dressed virtual agents in an immersive virtual environment (IVE) compared to a realtime linear blend skinning method. Qianwen Chao, Yanzhen Chen, Weiwei Xu 0003, Chen Liu 0012, Dinesh Manocha, Wenxin Sun, Xinran Yao, Xiaogang Jin 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2020 | A Survey on Visual Traffic Simulation: Models, Evaluations, and Applications in Autonomous DrivingabstractAbstract Virtualized traffic via various simulation models and real‐world traffic data are promising approaches to reconstruct detailed traffic flows. A variety of applications can benefit from the virtual traffic, including, but not limited to, video games, virtual reality, traffic engineering and autonomous driving. In this survey, we provide a comprehensive review on the state‐of‐the‐art techniques for traffic simulation and animation. We start with a discussion on three classes of traffic simulation models applied at different levels of detail. Then, we introduce various data‐driven animation techniques, including existing data collection methods, and the validation and evaluation of simulated traffic flows. Next, we discuss how traffic simulations can benefit the training and testing of autonomous vehicles. Finally, we discuss the current states of traffic simulation and animation and suggest future research directions. Qianwen Chao, Huikun Bi, Weizi Li, Tianlu Mao, Ming C. Lin, Zhigang Deng 0001 |
Comput. Graph. Forum | 1 |
| 2020 | Dictionary-based Fidelity Measure for Virtual TrafficabstractAiming at objectively measuring the realism of virtual traffic flows and evaluating the effectiveness of different traffic simulation techniques, this paper introduces a general, dictionary-based learning method to evaluate the fidelity of any traffic trajectory data. First, a traffic pattern dictionary that characterizes common patterns of real-world traffic behavior is built offline from pre-collected ground truth traffic data. The corresponding learning error is set as the benchmark of the dictionary-based traffic representation. With the aid of the constructed dictionary, the realism of input simulated traffic flow data can be evaluated by comparing its dictionary-based reconstruction error with the dictionary error benchmark. This evaluation metric can be robustly applied to any simulated traffic flow data; in other words, it is independent of how the traffic data are generated. We demonstrated the effectiveness and robustness of this metric through many experiments on real-world traffic data and various simulated traffic data, comparisons with the state-of-the-art entropy-based similarity metric for aggregate crowd motions, and perceptual evaluation studies. Qianwen Chao, Zhigang Deng 0001, Yangxi Xiao, Dunbang He, Qiguang Miao, Xiaogang Jin 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | Force-based Heterogeneous Traffic Simulation for Autonomous Vehicle TestingabstractRecent failures in real-world self-driving tests have suggested a paradigm shift from directly learning in real-world roads to building a high-fidelity driving simulator as an alternative, effective, and safe tool to handle intricate traffic environments in urban areas. To date, traffic simulation can construct virtual urban environments with various weather conditions, day and night, and traffic control for autonomous vehicle testing. However, mutual interactions between autonomous vehicles and pedestrians are rarely modeled in existing simulators. Besides vehicles and pedestrians, the usage of personal mobility devices is increasing in congested cities as an alternative to the traditional transport system. A simulator that considers all potential road-users in a realistic urban environment is urgently desired. In this work, we propose a novel, extensible, and microscopic method to build heterogenous traffic simulation using the force-based concept. This force-based approach can accurately replicate the sophisticated behaviors of various road users and their interactions through a simple and unified way. Furthermore, we validate our approach through simulation experiments and comparisons to the popular simulators currently used for research and development of autonomous vehicles. Qianwen Chao, Xiaogang Jin 0001, Hen-Wei Huang, Shaohui Foong, Lap-Fai Yu, Sai-Kit Yeung |
ICRA | 1 |
| 2018 | Realistic Data-Driven Traffic Flow Animation Using Texture SynthesisabstractWe present a novel data-driven approach to populate virtual road networks with realistic traffic flows. Specifically, given a limited set of vehicle trajectories as the input samples, our approach first synthesizes a large set of vehicle trajectories. By taking the spatio-temporal information of traffic flows as a 2D texture, the generation of new traffic flows can be formulated as a texture synthesis process, which is solved by minimizing a newly developed traffic texture energy. The synthesized output captures the spatio-temporal dynamics of the input traffic flows, and the vehicle interactions in it strictly follow traffic rules. After that, we position the synthesized vehicle trajectory data to virtual road networks using a cage-based registration scheme, where a few traffic-specific constraints are enforced to maintain each vehicle's original spatial location and synchronize its motion in concert with its neighboring vehicles. Our approach is intuitive to control and scalable to the complexity of virtual road networks. We validated our approach through many experiments and paired comparison user studies. Qianwen Chao, Zhigang Deng 0001, Jiaping Ren, Qianqian Ye, Xiaogang Jin 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2016 | Steering micro-robotic swarm by dynamic actuating fieldsabstractWe present a general solution for steering microrobotic swarm by dynamic actuating fields. In our approach, the motion of micro-robots is controlled by changing the actuating direction of a field applied to them. The time-series sequence of actuating field's directions can be computed automatically. Given a target position in the domain of swarm, a governing field is first constructed to provide optimal moving directions at every points. Following these directions, a robot can be driven to the target efficiently. However, when working with a crowd of micro-robots, the optimal moving directions on different agents can contradict with each other. To overcome this difficulty, we develop a novel steering algorithm to compute a statistically optimal actuating direction at each time frame. Following a sequence of these actuating directions, a crowd of micro-robots can be transported to the target region effectively. Our steering strategy of swarm has been verified on a platform that generates magnetic fields with unique actuating directions. Experimental tests taken on aggregated magnetic micro-particles are quite encouraging. Qianwen Chao, Jiangfan Yu, Chengkai Dai, Tiantian Xu 0001, Li Zhang 0010, Charlie C. L. Wang, Xiaogang Jin 0001 |
ICRA | 1 |
| 2015 | Vehicle-pedestrian interaction for mixed traffic simulationabstractAbstract Simulation of real‐world traffic scenarios is widely needed in virtual environments. Different from many previous works on simulating vehicles or pedestrians separately, our approach aims to capture the realistic process of vehicle–pedestrian interaction for mixed traffic simulation. We model a decision‐making process for their interaction based on a gap acceptance judging criterion and then design a novel environmental feedback mechanism for both vehicles' and pedestrians' behavior‐control models to drive their motions. We demonstrate that our proposed method can soundly model vehicle–pedestrian interaction behaviors in a realistic and efficient manner and is convenient to be plugged into various traffic simulation systems. Copyright © 2015 John Wiley & Sons, Ltd. Qianwen Chao, Zhigang Deng 0001, Xiaogang Jin 0001 |
Comput. Animat. Virtual Worlds | 1 |
| 2014 | Sensitivity-optimized rigging for example-based real-time clothing synthesisabstractWe present a real-time solution for generating detailed clothing deformations from pre-computed clothing shape examples. Given an input pose, it synthesizes a clothing deformation by blending skinned clothing deformations of nearby examples controlled by the body skeleton. Observing that cloth deformation can be well modeled with sensitivity analysis driven by the underlying skeleton, we introduce a sensitivity based method to construct a pose-dependent rigging solution from sparse examples. We also develop a sensitivity based blending scheme to find nearby examples for the input pose and evaluate their contributions to the result. Finally, we propose a stochastic optimization based greedy scheme for sampling the pose space and generating example clothing shapes. Our solution is fast, compact and can generate realistic clothing animation results for various kinds of clothes in real time. Weiwei Xu 0003, Nobuyuki Umetani, Qianwen Chao, Jie Mao, Xiaogang Jin 0001, Xin Tong 0001 |
ACM Trans. Graph. | 3 |
| 2013 | Video-based personalized traffic learning
Qianwen Chao, Jingjing Shen, Xiaogang Jin 0001 |
Graph. Model. | 1 |