Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.

Simon Stusak

dblp:133/1172 · DBLP profile ↗
← Back
7ranked-venue papers
4as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 61% Usability and user experience research · 21% Health and well-being technologies · 18%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › information visualization
data physicalization
0.422015
Evaluating the Memorability of Physical Visualizations · CHI 2015
Activity Sculptures: Exploring the Impact of Physical Visualizations on Running Activity · IEEE Trans. Vis. Comput. Graph. 2014
Visualization and visual analytics
memorability
0.212015
Evaluating the Memorability of Physical Visualizations · CHI 2015
Wearable and physiological sensing
activity tracking
0.212014
Activity Sculptures: Exploring the Impact of Physical Visualizations on Running Activity · IEEE Trans. Vis. Comput. Graph. 2014
Health and well-being technologies
personal informatics
0.112014
Activity Sculptures: Exploring the Impact of Physical Visualizations on Running Activity · IEEE Trans. Vis. Comput. Graph. 2014

Methods — techniques the papers use, named apart from their topics

user study · 0.4field study · 0.4design research · 0.4
YearPublicationVenuePosition
2017 10 Design Themes for Creating 3D Printed Physical Representations of Physical Activity Data
Rohit Ashok Khot, Simon Stusak, Andreas Butz, Florian 'Floyd' Mueller
INTERACT (4)2
2016 Tangible Data, explorations in data physicalization
abstract
Humans have represented data in many forms for thousands of years, yet the main sensory channel we use to perceive these representations today still remains largely exclusive to sight. Recent developments, such as advances in digital fabrication, microcontrollers, actuated tangibles, and shape-changing interfaces offer new opportunities to encode data in physical forms and have stimulated the emergence of 'Data Physicalization' as a research area.
Trevor Hogan, Eva Hornecker, Simon Stusak, Yvonne Jansen, Jason Alexander, Andrew Vande Moere, Uta Hinrichs, Kieran Nolan
TEI3
2016 If Your Mind Can Grasp It, Your Hands Will Help
abstract
This paper describes a study comparing the information recall of participants using 2D and 3D physical visualizations. Specifically, it focuses on physical bar charts and evaluates the difference between a paper-based visualization and a version built with wooden blocks. We conducted a repeated measures study involving 16 participants in which we measured the recall of information immediately after the exploration and with a delay of one week. We used questionnaires and semi-structured interviews to obtain more information about the process of recall and participants' opinions whether and how the visualizations differ in their potential for memorizing information. The results point out that participants believe to remember the 3D visualizations better, but besides the recall of extreme values the quantitative data cannot completely verify this appreciation. Furthermore the results highlight that the in the study used physical interaction techniques are not able to compensate lacking visual differentiation. One surprising finding was the strong dependency of the different data sets on the recall performance.
Simon Stusak, Moritz Hobe, Andreas Butz
TEI1
2015 Evaluating the Memorability of Physical Visualizations
abstract
Physical Visualizations are currently mostly used in casual contexts, e.g., as artistic data sculptures. However, their measurable benefits for traditional information visualization are largely unexplored. As a step in this direction, we compared the memorability of physical visualizations to that of digital visualizations. We conducted a user study with 40 participants in which we measured the recall of three types of information immediately after exploration and with a delay of two weeks. The results show that the physical visualization led to significantly less information decay within this time span. Our results build on known effects from cognitive psychology and provide a first indicator for measurable benefits of physical visualizations regarding memorability.
Simon Stusak, Jeannette Schwarz, Andreas Butz
CHI1
2015 Exploring the Potential of Physical Visualizations
abstract
Although physical objects have been used for information presentation for a long time, physical visualizations only recently started to attract interest in the HCI and InfoVis communities. While physical visualizations have the quality to evoke user fascination and curiosity, our understanding of their benefits regarding data exploration and the creation of effective representations are still limited. This paper describes several projects in the area of physical visualizations, all with the goal to explore their potential and limitations. First findings show that a promising direction of physical visualizations is the area of personal data, where they can offer a more creative and mindful way to look and reflect on ones' data.
Simon Stusak
TEI1
2014 Activity Sculptures: Exploring the Impact of Physical Visualizations on Running Activity
abstract
Data sculptures are a promising type of visualizations in which data is given a physical form. In the past, they have mostly been used for artistic, communicative or educational purposes, and designers of data sculptures argue that in such situations, physical visualizations can be more enriching than pixel-based visualizations. We present the design of Activity Sculptures: data sculptures of running activity. In a three-week field study we investigated the impact of the sculptures on 14 participants' running activity, the personal and social behaviors generated by the sculptures, as well as participants' experiences when receiving these individual physical tokens generated from the specific data of their runs. The physical rewards generated curiosity and personal experimentation but also social dynamics such as discussion on runs or envy/competition. We argue that such passive (or calm) visualizations can complement nudging and other mechanisms of persuasion with a more playful and reflective look at ones' activity.
Simon Stusak, Aurélien Tabard, Franziska Sauka, Rohit Ashok Khot, Andreas Butz
IEEE Trans. Vis. Comput. Graph.1
2013 Long-Term Experiences with an Iterative Design of a QR-Code-Based Payment System for Beverages
Max-Emanuel Maurer, Alexander De Luca, Alina Hang, Doris Hausen, Fabian Hennecke, Sebastian Löhmann, Henri Palleis, Hendrik Richter 0002, Simon Stusak, Aurélien Tabard, Sarah Tausch, Emanuel von Zezschwitz, Franziska Schwamb, Heinrich Hußmann, Andreas Butz
INTERACT (4)9