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Iuri Prilepov

dblp:133/2825 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 50% Geometric modeling and processing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › 3d reconstruction
material interface reconstruction
0.212013
Cubic Gradient-Based Material Interfaces · IEEE Trans. Vis. Comput. Graph. 2013
Visualization and visual analytics
scientific visualization
0.212013
Cubic Gradient-Based Material Interfaces · IEEE Trans. Vis. Comput. Graph. 2013

Methods — techniques the papers use, named apart from their topics

isovalue field · 0.2gradient field approximation · 0.2coons patch · 0.2
YearPublicationVenuePosition
2013 Cubic Gradient-Based Material Interfaces
abstract
Multifluid simulations often create volume fraction data, representing fluid volumes per region or cell of a fluid data set. Accurate and visually realistic extraction of fluid boundaries is a challenging and essential task for efficient analysis of multifluid data. In this work, we present a new material interface reconstruction method for such volume fraction data. Within each cell of the data set, our method utilizes a gradient field approximation based on trilinearly blended Coons-patches to generate a volume fraction function, representing the change in volume fractions over the cells. A continuously varying isovalue field is applied to this function to produce a smooth interface that preserves the given volume fractions well. Further, the method allows user-controlled balance between volume accuracy and physical plausibility of the interface. The method works on two- and three-dimensional Cartesian grids, and handles multiple materials. Calculations are performed locally and utilize only the one-ring of cells surrounding a given cell, allowing visualizations of the material interfaces to be easily generated on a GPU or in a large-scale distributed parallel environment. Our results demonstrate the robustness, accuracy, and flexibility of the developed algorithms.
Iuri Prilepov, Harald Obermaier, Eduard Deines, Christoph Garth, Kenneth I. Joy
IEEE Trans. Vis. Comput. Graph.1