EDBT 2026 Demo / reviewers in the wild / expert
Iuri Prilepov
dblp:133/2825
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 50% Geometric modeling and processing · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › 3d reconstruction
material interface reconstruction |
0.2 | 1 | 2013 | Cubic Gradient-Based Material Interfaces · IEEE Trans. Vis. Comput. Graph. 2013 |
Visualization and visual analytics
scientific visualization |
0.2 | 1 | 2013 | Cubic Gradient-Based Material Interfaces · IEEE Trans. Vis. Comput. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
isovalue field · 0.2gradient field approximation · 0.2coons patch · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Cubic Gradient-Based Material InterfacesabstractMultifluid simulations often create volume fraction data, representing fluid volumes per region or cell of a fluid data set. Accurate and visually realistic extraction of fluid boundaries is a challenging and essential task for efficient analysis of multifluid data. In this work, we present a new material interface reconstruction method for such volume fraction data. Within each cell of the data set, our method utilizes a gradient field approximation based on trilinearly blended Coons-patches to generate a volume fraction function, representing the change in volume fractions over the cells. A continuously varying isovalue field is applied to this function to produce a smooth interface that preserves the given volume fractions well. Further, the method allows user-controlled balance between volume accuracy and physical plausibility of the interface. The method works on two- and three-dimensional Cartesian grids, and handles multiple materials. Calculations are performed locally and utilize only the one-ring of cells surrounding a given cell, allowing visualizations of the material interfaces to be easily generated on a GPU or in a large-scale distributed parallel environment. Our results demonstrate the robustness, accuracy, and flexibility of the developed algorithms. Iuri Prilepov, Harald Obermaier, Eduard Deines, Christoph Garth, Kenneth I. Joy |
IEEE Trans. Vis. Comput. Graph. | 1 |