EDBT 2026 Demo / reviewers in the wild / expert
Xiujiao Gao
dblp:133/3863
· DBLP profile ↗
5ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 5 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
3 papers |
Optical networks · 40% Internet of things and sensor networks · 23% Routing and switching · 14% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Routing and switching
traffic engineering |
0.2 | 2 | 2015 | Load balance vs energy efficiency in traffic engineering: A game Theoretical Perspective · INFOCOM 2013 Multiobjective Optimization for Green Network Routing in Game Theoretical Perspective · IEEE J. Sel. Areas Commun. 2015 |
Internet of things and sensor networks › energy efficiency
energy-efficient routing |
0.2 | 1 | 2015 | Multiobjective Optimization for Green Network Routing in Game Theoretical Perspective · IEEE J. Sel. Areas Commun. 2015 |
Network optimization and economics
resource allocation |
0.2 | 1 | 2015 | Multiobjective Optimization for Green Network Routing in Game Theoretical Perspective · IEEE J. Sel. Areas Commun. 2015 |
Internet of things and sensor networks
energy efficiency |
0.2 | 1 | 2013 | Load balance vs energy efficiency in traffic engineering: A game Theoretical Perspective · INFOCOM 2013 |
Datacenter networks
load balancing |
0.2 | 1 | 2013 | Load balance vs energy efficiency in traffic engineering: A game Theoretical Perspective · INFOCOM 2013 |
Optical networks
non-stationary traffic |
0.2 | 1 | 2013 | A predictive and incremental grooming scheme for time-varying traffic in WDM networks · INFOCOM 2013 |
Optical networks
traffic grooming |
0.2 | 1 | 2013 | A predictive and incremental grooming scheme for time-varying traffic in WDM networks · INFOCOM 2013 |
Optical networks › routing and wavelength assignment
wavelength assignment |
0.2 | 1 | 2013 | A predictive and incremental grooming scheme for time-varying traffic in WDM networks · INFOCOM 2013 |
Optical networks
WDM networks |
0.2 | 1 | 2013 | A predictive and incremental grooming scheme for time-varying traffic in WDM networks · INFOCOM 2013 |
Algorithmic game theory and mechanism design › cooperative game theory
nash bargaining solution |
0.2 | 1 | 2013 | Load balance vs energy efficiency in traffic engineering: A game Theoretical Perspective · INFOCOM 2013 |
Methods — techniques the papers use, named apart from their topics
nash bargaining · 0.5multi-objective optimization · 0.3game theory · 0.3threat value game · 0.2subgradient method · 0.2lagrangean relaxation · 0.2traffic prediction · 0.2predictive and incremental grooming · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Virtual Network Mapping for Reliable Multicast Services with Max-Min FairnessabstractNetwork Function Virtualization (NFV) provides an effective way to reduce the network provider's cost by allowing multiple Virtual Networks (VNs) to share the underlying physical infrastructure. In the NFV environment, especially when supporting multicast service over the VNs, reliability is a critical requirement in the process of VN mapping since the failure of one virtual node can cause the malfunction of all the subsequent nodes that receive multicasting data from it. In this paper, for the first time, we study how to efficiently map VNs for reliable multicast services, while taking into consideration the max-min fairness of the reliability among distinct VNs. We propose a Mixed Integer Linear Programming (MILP) model to determine the upper bound on the max-min fairness reliability. In addition, an efficient heuristic, namely Uniform Reliability Mutation based Genetic (URMG) algorithm, is developed to address reliable multicast VN mapping with a low computational complexity. By encoding multicast tree construction and link mapping into path selection, taking into consideration the max-min reliability fairness goal, and the networking reliability factors during mutation, URMG can globally optimize the reliability and its fairness of all the multicast VN requests. Through extensive simulations, we demonstrate that URMG achieves close to the optimal reliability fairness with a much lower time complexity than the MILP and yields a significant performance improvement in terms of reliability fairness, bandwidth consumption and transmission delay comparing with other heuristic solutions. Xiujiao Gao, Weida Zhong, Zilong Ye, Yangming Zhao, Xiaojun Cao, Hong-Fang Yu, Chunming Qiao |
GLOBECOM | 1 |
| 2015 | Multicast service-oriented Virtual Network mapping over Elastic Optical NetworksabstractNetwork Function Virtualization (NFV) allows multiple Virtual Networks (VNs) to share the underlying physical infrastructure via VN mapping, thus improving the utilization of physical resources. In this paper, for the first time, we study the multicast service-oriented VN mapping that can support big data applications over Elastic Optical Networks (EONs). Since the problem of minimizing the spectrum consumption in multicast service-oriented VN mapping is NP-hard, we propose an efficient heuristic algorithm, called Integrated Genetic and Simulated Annealing (IGSA) algorithm to address the problem with low computational complexity. By encoding node mapping, multicast tree construction, link mapping and spectrum requirements in the same gene and auto-adjusted evolution, and utilizing simulated annealing to find the fittest multicast requests mapping order, IGSA can perform joint optimization for all the multicast requests in a global way. Through extensive simulations, we demonstrate that IGSA outperforms the other heuristic solutions in terms of spectrum consumption, blocking probability and normalized throughput, while achieving close to minimum spectrum consumption with a much lower time complexity than MILP. Xiujiao Gao, Zilong Ye, Weida Zhong, Chunming Qiao, Xiaojun Cao, Hanjia Zhao, Hong-Fang Yu, Vishal Anand 0001 |
ICC | 1 |
| 2015 | Multiobjective Optimization for Green Network Routing in Game Theoretical PerspectiveabstractIn this paper, we study the multiobjective optimization problem for green network routing. Although traditional commonly used multiobjective optimization methods can yield a Pareto efficient solution, they need to construct an aggregate objective function (AOF) or model one objective as a constraint in the optimization problem formulation. As a result, it is difficult to achieve a fair tradeoff among all objectives. Accordingly, we induce a Nash bargaining framework, which treats the two objectives as two virtual players in a game theoretic model, who negotiate how traffic should be routed to optimize both objectives. During the negotiation, each of them announces its performance threat value to reduce its cost, so the model is regarded as a threat value game. Our analysis shows that no agreement can be achieved if each player sets its threat value selfishly. To avoid such a negotiation break-down, we modify the threat value game to have a repeated process and design a mechanism to not only guarantee an agreement, but also generate a fair solution. Finally, to evaluate the efficiency of our proposed framework, we implement it into two multiobjective optimization cases for network green routing. The first case is load balancing and energy efficiency optimization for intradomain routing, and the second one is the energy efficiency optimization of two domains for interdomain routing. Sheng Wang 0006, Yangming Zhao, Shizhong Xu, Xiong Wang 0001, Xiujiao Gao, Chunming Qiao |
IEEE J. Sel. Areas Commun. | 6 |
| 2013 | A predictive and incremental grooming scheme for time-varying traffic in WDM networksabstractTraffic grooming can effectively utilize the transmission capacity of WDM networks by properly multiplexing low-speed traffic flows onto high-capacity wavelength channels. In order to maximize the wavelength resource and cut down network costs associated with, e.g. OEO conversion for time-varying yet predictable traffic, we propose a novel predictive and incremental (PI) traffic grooming scheme, named PI-grooming. A conventional traffic grooming approach for fluctuated traffic is to run an algorithm that (re)assigns the traffic flows to as a few wavelengths as possible based only on the current traffic demands of these flows. This however will lead to a lot of OEO traffic. The proposed PI-grooming considers the existing flow assignment, the current traffic demands, and the expected traffic demands in the near future. We show that, compared with the conventional approach, PI-grooming can effectively minimize the amount of OEO traffic while still using a very small number of wavelengths. Zilong Ye, Xiaojun Cao, Xiujiao Gao, Chunming Qiao |
INFOCOM | 3 |
| 2013 | Load balance vs energy efficiency in traffic engineering: A game Theoretical PerspectiveabstractIn this paper, we study the tradeoff between two important traffic engineering objectives: load balance and energy efficiency. Although traditional commonly used multi-objective optimization methods can yield a Pareto efficient solution, they need to construct an aggregate objective function (AOF) or model one of the two objectives as a constraint in the optimization problem formulation. As a result, it is difficult to achieve a fair tradeoff between these two objectives. Accordingly, we induce a Nash bargaining framework which treats the two objectives as two virtual players in a game theoretic model, who negotiate how traffic should be routed in order to optimize both objectives. During the negotiation, each of them announces its performance threat value to reduce its cost, so the model is regarded as a threat value game. Our analysis shows that no agreement can be achieved if each player sets its threat value selfishly. To avoid such a negotiation break-down, we modify the threat value game to have a repeated process and design a mechanism to not only guarantee an agreement, but also generate a fair solution. In addition, the insights from this work are also useful for achieving a fair tradeoff in other multi-objective optimization problems. Yangming Zhao, Sheng Wang 0006, Shizhong Xu, Xiong Wang 0001, Xiujiao Gao, Chunming Qiao |
INFOCOM | 5 |