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Adrià Recasens

dblp:133/7605 · also Adrià Recasens Continente · DBLP profile ↗
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18ranked-venue papers
5as first author
6since 2021 · last 2023
0000-0003-0941-9863ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 5 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
14 papers
Video understanding and tracking · 26% Face, body and person analysis · 17% Vision and language · 15%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 57% Audio and music processing · 43%

Topics — the 25 heaviest of 33, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
multimodal self-supervised learning
0.922021
Broaden Your Views for Self-Supervised Video Learning · ICCV 2021
Self-Supervised MultiModal Versatile Networks · NeurIPS 2020
Natural language and speech › Information extraction and text analysis › emotion recognition
context-aware emotion recognition
0.722020
Context Based Emotion Recognition Using EMOTIC Dataset · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Emotion Recognition in Context · CVPR 2017
Natural language and speech › Information extraction and text analysis
emotion recognition
0.722020
Context Based Emotion Recognition Using EMOTIC Dataset · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Emotion Recognition in Context · CVPR 2017
Computer vision › Face, body and person analysis
gaze estimation
0.722019
Gaze360: Physically Unconstrained Gaze Estimation in the Wild · ICCV 2019
Following Gaze in Video · ICCV 2017
Computer vision › Vision and language
multimodal reasoning
0.712023
Perception Test: A Diagnostic Benchmark for Multimodal Video Models · NeurIPS 2023
Computer vision › Video understanding and tracking
video question answering
0.712023
Perception Test: A Diagnostic Benchmark for Multimodal Video Models · NeurIPS 2023
Computer vision › Video understanding and tracking
video representation learning
0.622021
Broaden Your Views for Self-Supervised Video Learning · ICCV 2021
Self-Supervised MultiModal Versatile Networks · NeurIPS 2020
Computer vision › Video understanding and tracking
feature tracking
0.612022
TAP-Vid: A Benchmark for Tracking Any Point in a Video · NeurIPS 2022
Computer vision › Video understanding and tracking › motion analysis
motion understanding
0.612022
TAP-Vid: A Benchmark for Tracking Any Point in a Video · NeurIPS 2022
Computer vision › 3D vision › motion estimation
optical flow
0.612022
TAP-Vid: A Benchmark for Tracking Any Point in a Video · NeurIPS 2022
Computer vision › Video understanding and tracking › feature tracking
tracking any point
0.612022
TAP-Vid: A Benchmark for Tracking Any Point in a Video · NeurIPS 2022
Computer vision › Face, body and person analysis › gaze analysis
gaze following
0.522017
Following Gaze in Video · ICCV 2017
Where are they looking? · NIPS 2015
Computer vision › Vision and language › cross-modal alignment
visual-semantic embedding
0.412020
Self-Supervised MultiModal Versatile Networks · NeurIPS 2020
Computer vision › Face, body and person analysis › gaze estimation
3d gaze estimation
0.412019
Gaze360: Physically Unconstrained Gaze Estimation in the Wild · ICCV 2019
Machine learning › Representation and self-supervised learning › representation learning › semantic representation learning
attribute learning
0.412019
Learning Words by Drawing Images · CVPR 2019
Computer vision › Segmentation and scene understanding
context modeling
0.312017
Emotion Recognition in Context · CVPR 2017
Computer vision › Segmentation and scene understanding
scene understanding
0.312017
Emotion Recognition in Context · CVPR 2017
Computer vision › Image recognition and object detection
saliency prediction
0.212016
Where Should Saliency Models Look Next? · ECCV (5) 2016
Computer vision › Face, body and person analysis
head pose estimation
0.212015
Where are they looking? · NIPS 2015
Multimedia analysis and retrieval
video analysis
0.212022
TAP-Vid: A Benchmark for Tracking Any Point in a Video · NeurIPS 2022
Computer vision › Video understanding and tracking
video classification
0.112021
Broaden Your Views for Self-Supervised Video Learning · ICCV 2021
Machine learning › Representation and self-supervised learning
multimodal representation learning
0.112020
Jointly Discovering Visual Objects and Spoken Words from Raw Sensory Input · Int. J. Comput. Vis. 2020
Audio and music processing
audio representation learning
0.112020
Self-Supervised MultiModal Versatile Networks · NeurIPS 2020
Computer vision › Image recognition and object detection
object detection
0.112018
Learning to Zoom: A Saliency-Based Sampling Layer for Neural Networks · ECCV (9) 2018
Computer vision › Video understanding and tracking › video analytics › behavior analysis › human behavior analysis
human activity understanding
0.112017
Following Gaze in Video · ICCV 2017

Methods — techniques the papers use, named apart from their topics

contrastive learning · 1.4optical flow · 1.1end-to-end tracking model · 1.1crowdsourced annotation · 1.1multimodal deflation · 0.9convolutional neural network · 0.7zero-shot evaluation · 0.7fine-tuning · 0.7few-shot evaluation · 0.7multi-view learning · 0.5
YearPublicationVenuePosition
2023 Perception Test: A Diagnostic Benchmark for Multimodal Video Models
abstract
We propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e.g. Flamingo, BEiT-3, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e.g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11.6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a significant gap in performance (91.4% vs 45.8%), suggesting that there is significant room for improvement in multimodal video understanding.Dataset, baselines code, and challenge server are available at https://github.com/deepmind/perception_test
Viorica Patraucean, Lucas Smaira, Ankush Gupta 0001, Adrià Recasens, Larisa Markeeva, Dylan Banarse, Skanda Koppula, Joseph Heyward, Mateusz Malinowski, Yi Yang 0007, Carl Doersch, Tatiana Matejovicova, Yury Sulsky, Antoine Miech, Alexandre Fréchette, Hanna Klimczak, Raphael Koster, Junlin Zhang, Stephanie Winkler, Yusuf Aytar, Simon Osindero, Dima Damen, Andrew Zisserman, João Carreira 0001
NeurIPS4
2022 Towards Learning Universal Audio Representations
abstract
The ability to learn universal audio representations that can solve diverse speech, music, and environment tasks can spur many applications that require general sound content understanding. In this work, we introduce a holistic audio representation evaluation suite (HARES) spanning 12 downstream tasks across audio domains and provide a thorough empirical study of recent sound representation learning systems on that benchmark. We discover that previous sound event classification or speech models do not generalize outside of their domains. We observe that more robust audio representations can be learned with the SimCLR objective; however, the model’s transferability depends heavily on the model architecture. We find the Slowfast architecture is good at learning rich representations required by different domains, but its performance is affected by the normalization scheme. Based on these findings, we propose a novel normalizer-free Slowfast NFNet and achieve state-of-the-art performance across all domains.
Luyu Wang, Pauline Luc, Yan Wu 0010, Adrià Recasens, Lucas Smaira, Andrew Brock, Andrew Jaegle, Jean-Baptiste Alayrac, Sander Dieleman, João Carreira 0001, Aäron van den Oord
ICASSP4
2022 TAP-Vid: A Benchmark for Tracking Any Point in a Video
abstract
Generic motion understanding from video involves not only tracking objects, but also perceiving how their surfaces deform and move. This information is useful to make inferences about 3D shape, physical properties and object interactions. While the problem of tracking arbitrary physical points on surfaces over longer video clips has received some attention, no dataset or benchmark for evaluation existed, until now. In this paper, we first formalize the problem, naming it tracking any point (TAP). We introduce a companion benchmark,TAP-Vid, which is composed of both real-world videos with accurate human annotations of point tracks, and synthetic videos with perfect ground-truth point tracks. Central to the construction of our benchmark is a novel semi-automatic crowdsourced pipeline which uses optical flow estimates to compensate for easier, short-term motion like camera shake, allowing annotators to focus on harder sections of the video. We validate our pipeline on synthetic data and propose a simple end-to-end point tracking model, TAP-Net, showing that it outperforms all prior methods on our benchmark when trained on synthetic data.
Carl Doersch, Ankush Gupta 0001, Larisa Markeeva, Adrià Recasens, Lucas Smaira, Yusuf Aytar, João Carreira 0001, Andrew Zisserman, Yi Yang 0007
NeurIPS4
2021 Parsing and Summarizing Infographics with Synthetically Trained Icon Detection
abstract
Widely used in news, business, and educational media, infographics are handcrafted to effectively communicate messages about complex and often abstract topics including `ways to conserve the environment' and `coronavirus prevention'. The computational understanding of infographics required for future applications like automatic captioning, summarization, search, and question-answering, will depend on being able to parse the visual and textual elements contained within. However, being composed of stylistically and semantically diverse visual and textual elements, infographics pose challenges for current A.I. systems. While automatic text extraction works reasonably well on infographics, standard object detection algorithms fail to identify the stand-alone visual elements in infographics that we refer to as `icons'. In this paper, we propose a novel approach to train an object detector using synthetically-generated data, and show that it succeeds at generalizing to detecting icons within in-the-wild infographics. We further pair our icon detection approach with an icon classifier and a state-of-the-art text detector to demonstrate three demo applications: topic prediction, multi-modal summarization, and multi-modal search. Parsing the visual and textual elements within infographics provides us with the first steps towards automatic infographic understanding.
Spandan Madan, Zoya Bylinskii, Carolina Nobre, Matthew Tancik, Adrià Recasens, Kimberli Zhong, Sami Alsheikh, Aude Oliva, Frédo Durand, Hanspeter Pfister
PacificVis5
2021 Broaden Your Views for Self-Supervised Video Learning
abstract
Most successful self-supervised learning methods are trained to align the representations of two independent views from the data. State-of-the-art methods in video are inspired by image techniques, where these two views are similarly extracted by cropping and augmenting the resulting crop. However, these methods miss a crucial element in the video domain: time. We introduce BraVe, a self-supervised learning framework for video. In BraVe, one of the views has access to a narrow temporal window of the video while the other view has a broad access to the video content. Our models learn to generalise from the narrow view to the general content of the video. Furthermore, BraVe processes the views with different backbones, enabling the use of alternative augmentations or modalities into the broad view such as optical flow, randomly convolved RGB frames, audio or their combinations. We demonstrate that BraVe achieves state-of-the-art results in self-supervised representation learning on standard video and audio classification benchmarks including UCF101, HMDB51, Kinetics, ESC-50 and AudioSet.
Adrià Recasens, Pauline Luc, Jean-Baptiste Alayrac, Luyu Wang, Florian Strub, Corentin Tallec, Mateusz Malinowski, Viorica Patraucean, Florent Altché, Michal Valko, Jean-Bastien Grill, Aäron van den Oord, Andrew Zisserman
ICCV1
2021 Game Plan: What AI can do for Football, and What Football can do for AI
abstract
The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have been applied to football, due to a huge increase in data collection by professional teams, increased computational power, and advances in machine learning, with the goal of better addressing new scientific challenges involved in the analysis of both individual players’ and coordinated teams’ behaviors. The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision. In this paper, we provide an overarching perspective highlighting how the combination of these fields, in particular, forms a unique microcosm for AI research, while offering mutual benefits for professional teams, spectators, and broadcasters in the years to come. We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI. We review the state-of-the-art and exemplify the types of analysis enabled by combining the aforementioned fields, including illustrative examples of counterfactual analysis using predictive models, and the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. We conclude by highlighting envisioned downstream impacts, including possibilities for extensions to other sports (real and virtual).
Karl Tuyls, Shayegan Omidshafiei, Paul Muller, Zhe Wang 0055, Jerome T. Connor, Daniel Hennes, Ian Graham, William Spearman, Tim Waskett, Dafydd Steele, Pauline Luc, Adrià Recasens, Alexandre Galashov, Gregory Thornton, Romuald Elie, Pablo Sprechmann, Pol Moreno, Kris Cao, Marta Garnelo, Praneet Dutta, Michal Valko, Nicolas Heess, Alex Bridgland, Julien Pérolat, Bart De Vylder, S. M. Ali Eslami, Mark Rowland 0001, Andrew Jaegle, Rémi Munos, Trevor Back, Razia Ahamed, Simon Bouton, Nathalie Beauguerlange, Jackson Broshear, Thore Graepel, Demis Hassabis
J. Artif. Intell. Res.12
2020 Self-Supervised MultiModal Versatile Networks
abstract
Videos are a rich source of multi-modal supervision. In this work, we learn representations using self-supervision by leveraging three modalities naturally present in videos: visual, audio and language streams. To this end, we introduce the notion of a multimodal versatile network -- a network that can ingest multiple modalities and whose representations enable downstream tasks in multiple modalities. In particular, we explore how best to combine the modalities, such that fine-grained representations of the visual and audio modalities can be maintained, whilst also integrating text into a common embedding. Driven by versatility, we also introduce a novel process of deflation, so that the networks can be effortlessly applied to the visual data in the form of video or a static image. We demonstrate how such networks trained on large collections of unlabelled video data can be applied on video, video-text, image and audio tasks. Equipped with these representations, we obtain state-of-the-art performance on multiple challenging benchmarks including UCF101, HMDB51, Kinetics600, AudioSet and ESC-50 when compared to previous self-supervised work. Our models are publicly available.
Jean-Baptiste Alayrac, Adrià Recasens, Rosália G. Schneider, Relja Arandjelovic, Jason Ramapuram, Jeffrey De Fauw, Lucas Smaira, Sander Dieleman, Andrew Zisserman
NeurIPS2
2020 Jointly Discovering Visual Objects and Spoken Words from Raw Sensory Input
David F. Harwath, Adrià Recasens, Didac Suris, Galen Chuang, Antonio Torralba 0001, James R. Glass
Int. J. Comput. Vis.2
2020 Context Based Emotion Recognition Using EMOTIC Dataset
abstract
In our everyday lives and social interactions we often try to perceive the emotional states of people. There has been a lot of research in providing machines with a similar capacity of recognizing emotions. From a computer vision perspective, most of the previous efforts have been focusing in analyzing the facial expressions and, in some cases, also the body pose. Some of these methods work remarkably well in specific settings. However, their performance is limited in natural, unconstrained environments. Psychological studies show that the scene context, in addition to facial expression and body pose, provides important information to our perception of people's emotions. However, the processing of the context for automatic emotion recognition has not been explored in depth, partly due to the lack of proper data. In this paper we present EMOTIC, a dataset of images of people in a diverse set of natural situations, annotated with their apparent emotion. The EMOTIC dataset combines two different types of emotion representation: (1) a set of 26 discrete categories, and (2) the continuous dimensions Valence, Arousal, and Dominance. We also present a detailed statistical and algorithmic analysis of the dataset along with annotators' agreement analysis. Using the EMOTIC dataset we train different CNN models for emotion recognition, combining the information of the bounding box containing the person with the contextual information extracted from the scene. Our results show how scene context provides important information to automatically recognize emotional states and motivate further research in this direction.
Ronak Kosti, José M. Álvarez 0004, Adrià Recasens, Àgata Lapedriza
IEEE Trans. Pattern Anal. Mach. Intell.3
2019 Learning Words by Drawing Images
abstract
We propose a framework for learning through drawing. Our goal is to learn the correspondence between spoken words and abstract visual attributes, from a dataset of spoken descriptions of images. Building upon recent findings that GAN representations can be manipulated to edit semantic concepts in the generated output, we propose a new method to use such GAN-generated images to train a model using a triplet loss. To apply the method, we develop Audio CLEVRGAN, a new dataset of audio descriptions of GAN-generated CLEVR images, and we describe a training procedure that creates a curriculum of GAN-generated images that focuses training on image pairs that differ in a specific, informative way. Training is done without additional supervision beyond the spoken captions and the GAN. We find that training that takes advantage of GAN-generated edited examples results in improvements in the model's ability to learn attributes compared to previous results. Our proposed learning framework also results in models that can associate spoken words with some abstract visual concepts such as color and size.
Didac Suris, Adrià Recasens, David Bau, David F. Harwath, James R. Glass, Antonio Torralba 0001
CVPR2
2019 Gaze360: Physically Unconstrained Gaze Estimation in the Wild
abstract
Understanding where people are looking is an informative social cue. In this work, we present Gaze360, a large-scale remote gaze-tracking dataset and method for robust 3D gaze estimation in unconstrained images. Our dataset consists of 238 subjects in indoor and outdoor environments with labelled 3D gaze across a wide range of head poses and distances. It is the largest publicly available dataset of its kind by both subject and variety, made possible by a simple and efficient collection method. Our proposed 3D gaze model extends existing models to include temporal information and to directly output an estimate of gaze uncertainty. We demonstrate the benefits of our model via an ablation study, and show its generalization performance via a cross-dataset evaluation against other recent gaze benchmark datasets. We furthermore propose a simple self-supervised approach to improve cross-dataset domain adaptation. Finally, we demonstrate an application of our model for estimating customer attention in a supermarket setting. Our dataset and models will be made available at http://gaze360.csail.mit.edu.
Petr Kellnhofer, Adrià Recasens, Simon Stent, Wojciech Matusik, Antonio Torralba 0001
ICCV2
2018 Jointly Discovering Visual Objects and Spoken Words from Raw Sensory Input
David F. Harwath, Adrià Recasens, Didac Suris, Galen Chuang, Antonio Torralba 0001, James R. Glass
ECCV (6)2
2018 Learning to Zoom: A Saliency-Based Sampling Layer for Neural Networks
Adrià Recasens, Petr Kellnhofer, Simon Stent, Wojciech Matusik, Antonio Torralba 0001
ECCV (9)1
2017 Emotion Recognition in Context
abstract
Understanding what a person is experiencing from her frame of reference is essential in our everyday life. For this reason, one can think that machines with this type of ability would interact better with people. However, there are no current systems capable of understanding in detail peoples emotional states. Previous research on computer vision to recognize emotions has mainly focused on analyzing the facial expression, usually classifying it into the 6 basic emotions [11]. However, the context plays an important role in emotion perception, and when the context is incorporated, we can infer more emotional states. In this paper we present the Emotions in Context Database (EMCO), a dataset of images containing people in context in non-controlled environments. In these images, people are annotated with 26 emotional categories and also with the continuous dimensions valence, arousal, and dominance [21]. With the EMCO dataset, we trained a Convolutional Neural Network model that jointly analyzes the person and the whole scene to recognize rich information about emotional states. With this, we show the importance of considering the context for recognizing peoples emotions in images, and provide a benchmark in the task of emotion recognition in visual context.
Ronak Kosti, José M. Álvarez 0004, Adrià Recasens, Àgata Lapedriza
CVPR3
2017 Following Gaze in Video
abstract
Following the gaze of people inside videos is an important signal for understanding people and their actions. In this paper, we present an approach for following gaze in video by predicting where a person (in the video) is looking even when the object is in a different frame. We collect VideoGaze, a new dataset which we use as a benchmark to both train and evaluate models. Given one frame with a person in it, our model estimates a density for gaze location in every frame and the probability that the person is looking in that particular frame. A key aspect of our approach is an end-to-end model that jointly estimates: saliency, gaze pose, and geometric relationships between views while only using gaze as supervision. Visualizations suggest that the model learns to internally solve these intermediate tasks automatically without additional supervision. Experiments show that our approach follows gaze in video better than existing approaches, enabling a richer understanding of human activities in video.
Adrià Recasens, Carl Vondrick, Aditya Khosla, Antonio Torralba 0001
ICCV1
2016 Where Should Saliency Models Look Next?
Zoya Bylinskii, Adrià Recasens, Ali Borji, Aude Oliva, Antonio Torralba 0001, Frédo Durand
ECCV (5)2
2015 Where are they looking?
abstract
Humans have the remarkable ability to follow the gaze of other people to identify what they are looking at. Following eye gaze, or gaze-following, is an important ability that allows us to understand what other people are thinking, the actions they are performing, and even predict what they might do next. Despite the importance of this topic, this problem has only been studied in limited scenarios within the computer vision community. In this paper, we propose a deep neural network-based approach for gaze-following and a new benchmark dataset for thorough evaluation. Given an image and the location of a head, our approach follows the gaze of the person and identifies the object being looked at. After training, the network is able to discover how to extract head pose and gaze orientation, and to select objects in the scene that are in the predicted line of sight and likely to be looked at (such as televisions, balls and food). The quantitative evaluation shows that our approach produces reliable results, even when viewing only the back of the head. While our method outperforms several baseline approaches, we are still far from reaching human performance at this task. Overall, we believe that this is a challenging and important task that deserves more attention from the community.
Adrià Recasens, Aditya Khosla, Carl Vondrick, Antonio Torralba 0001
NIPS1
2013 Spectral Learning of Sequence Taggers over Continuous Sequences
Adrià Recasens, Ariadna Quattoni
ECML/PKDD (1)1