Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Georg Ostrovski

dblp:133/8425 · DBLP profile ↗
← Back
15ranked-venue papers
3as first author
8since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 3 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
14 papers
Reinforcement learning · 75% Deep learning architectures and training · 10% Probabilistic and Bayesian machine learning · 6%

Topics — the 29 heaviest of 29, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
2.062023
When should agents explore? · ICLR 2022
Temporally-Extended ε-Greedy Exploration · ICLR 2021
Count-Based Exploration with Neural Density Models · ICML 2017
Machine learning › Reinforcement learning
value-based reinforcement learning
1.232022
The Phenomenon of Policy Churn · NeurIPS 2022
Rainbow: Combining Improvements in Deep Reinforcement Learning · AAAI 2018
Increasing the Action Gap: New Operators for Reinforcement Learning · AAAI 2016
Machine learning › Reinforcement learning › value-based reinforcement learning
distributional reinforcement learning
1.122024
An Analysis of Quantile Temporal-Difference Learning · J. Mach. Learn. Res. 2024
Implicit Quantile Networks for Distributional Reinforcement Learning · ICML 2018
Machine learning › Reinforcement learning
deep reinforcement learning
1.022023
Deep Reinforcement Learning with Plasticity Injection · NeurIPS 2023
Rainbow: Combining Improvements in Deep Reinforcement Learning · AAAI 2018
Machine learning › Optimization for machine learning
convergence analysis
0.812024
An Analysis of Quantile Temporal-Difference Learning · J. Mach. Learn. Res. 2024
Machine learning › Reinforcement learning
temporal difference learning
0.812024
An Analysis of Quantile Temporal-Difference Learning · J. Mach. Learn. Res. 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment
0.712023
Quantile Credit Assignment · ICML 2023
Machine learning › Deep learning architectures and training › training dynamics
plasticity loss
0.712023
Deep Reinforcement Learning with Plasticity Injection · NeurIPS 2023
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.712023
Quantile Credit Assignment · ICML 2023
Machine learning › Deep learning architectures and training › biologically plausible learning
synaptic plasticity
0.712023
Deep Reinforcement Learning with Plasticity Injection · NeurIPS 2023
Machine learning › Reinforcement learning
offline reinforcement learning
0.512021
The Difficulty of Passive Learning in Deep Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning › exploration › exploration strategies
temporally-extended exploration
0.512021
Temporally-Extended ε-Greedy Exploration · ICLR 2021
Machine learning › Reinforcement learning › large-scale reinforcement learning
distributed reinforcement learning
0.412019
Recurrent Experience Replay in Distributed Reinforcement Learning · ICLR (Poster) 2019
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay
0.412019
Recurrent Experience Replay in Distributed Reinforcement Learning · ICLR (Poster) 2019
Machine learning › Generative modeling
autoregressive model
0.312018
Autoregressive Quantile Networks for Generative Modeling · ICML 2018
Machine learning › Generative modeling
image generation
0.312018
Autoregressive Quantile Networks for Generative Modeling · ICML 2018
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › regression
quantile regression
0.312018
Autoregressive Quantile Networks for Generative Modeling · ICML 2018
Machine learning › Reinforcement learning
risk-sensitive policy
0.312018
Implicit Quantile Networks for Distributional Reinforcement Learning · ICML 2018
Machine learning › Reinforcement learning › exploration › novelty-based exploration
count-based exploration
0.312017
Count-Based Exploration with Neural Density Models · ICML 2017
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › density estimation
neural density estimation
0.312017
Count-Based Exploration with Neural Density Models · ICML 2017
Machine learning › Reinforcement learning › multi-armed bandit
action gap
0.212016
Increasing the Action Gap: New Operators for Reinforcement Learning · AAAI 2016
Machine learning › Reinforcement learning › dynamic programming
bellman operator
0.212016
Increasing the Action Gap: New Operators for Reinforcement Learning · AAAI 2016
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.212016
Unifying Count-Based Exploration and Intrinsic Motivation · NIPS 2016
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.212016
Increasing the Action Gap: New Operators for Reinforcement Learning · AAAI 2016
Machine learning › Reinforcement learning › value function estimation
distributional value estimation
0.212023
Quantile Credit Assignment · ICML 2023
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › parameter estimation
quantile estimation
0.212023
Quantile Credit Assignment · ICML 2023
Machine learning › Reinforcement learning › exploration › randomized exploration
ε-greedy exploration
0.112021
Temporally-Extended ε-Greedy Exploration · ICLR 2021
Machine learning › Deep learning architectures and training
recurrent neural network
0.112019
Recurrent Experience Replay in Distributed Reinforcement Learning · ICLR (Poster) 2019
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-network
0.112018
Implicit Quantile Networks for Distributional Reinforcement Learning · ICML 2018

Methods — techniques the papers use, named apart from their topics

quantile regression · 1.3stochastic approximation · 0.8nonsmooth analysis · 0.8differential inclusion · 0.8experience replay · 0.7plasticity injection · 0.7hindsight information · 0.7distributional value estimation · 0.7reinforcement learning · 0.6temporally-extended ε-greedy · 0.5
YearPublicationVenuePosition
2024 An Analysis of Quantile Temporal-Difference Learning
abstract
We analyse quantile temporal-difference learning (QTD), a distributional reinforcement learning algorithm that has proven to be a key component in several successful large-scale applications of reinforcement learning. Despite these empirical successes, a theoretical understanding of QTD has proven elusive until now. Unlike classical TD learning, which can be analysed with standard stochastic approximation tools, QTD updates do not approximate contraction mappings, are highly non-linear, and may have multiple fixed points. The core result of this paper is a proof of convergence to the fixed points of a related family of dynamic programming procedures with probability 1, putting QTD on firm theoretical footing. The proof establishes connections between QTD and non-linear differential inclusions through stochastic approximation theory and non-smooth analysis.
Mark Rowland 0001, Rémi Munos, Mohammad Gheshlaghi Azar, Yunhao Tang, Georg Ostrovski, Anna Harutyunyan, Karl Tuyls, Marc G. Bellemare, Will Dabney
J. Mach. Learn. Res.5
2023 Quantile Credit Assignment
abstract
In reinforcement learning, the credit assignment problem is to distinguish luck from skill, that is, separate the inherent randomness in the environment from the controllable effects of the agent’s actions. This paper proposes two novel algorithms, Quantile Credit Assignment (QCA) and Hindsight QCA (HQCA), which incorporate distributional value estimation to perform credit assignment. QCA uses a network that predicts the quantiles of the return distribution, whereas HQCA additionally incorporates information about the future. Both QCA and HQCA have the appealing interpretation of leveraging an estimate of the quantile level of the return (interpreted as the level of "luck") in order to derive a "luck-dependent" baseline for policy gradient methods. We show theoretically that this approach gives an unbiased policy gradient estimate that can yield significant variance reductions over a standard value estimate baseline. QCA and HQCA significantly outperform prior state-of-the-art methods on a range of extremely difficult credit assignment problems.
Thomas Mesnard, Alaa Saade, Yunhao Tang, Mark Rowland 0001, Theophane Weber, Clare Lyle, Audrunas Gruslys, Michal Valko, Will Dabney, Georg Ostrovski, Eric Moulines, Rémi Munos
ICML11
2023 Deep Reinforcement Learning with Plasticity Injection
abstract
A growing body of evidence suggests that neural networks employed in deep reinforcement learning (RL) gradually lose their plasticity, the ability to learn from new data; however, the analysis and mitigation of this phenomenon is hampered by the complex relationship between plasticity, exploration, and performance in RL. This paper introduces plasticity injection, a minimalistic intervention that increases the network plasticity without changing the number of trainable parameters or biasing the predictions. The applications of this intervention are two-fold: first, as a diagnostic tool — if injection increases the performance, we may conclude that an agent's network was losing its plasticity. This tool allows us to identify a subset of Atari environments where the lack of plasticity causes performance plateaus, motivating future studies on understanding and combating plasticity loss. Second, plasticity injection can be used to improve the computational efficiency of RL training if the agent has to re-learn from scratch due to exhausted plasticity or by growing the agent's network dynamically without compromising performance. The results on Atari show that plasticity injection attains stronger performance compared to alternative methods while being computationally efficient.
Evgenii Nikishin, Junhyuk Oh, Georg Ostrovski, Clare Lyle, Razvan Pascanu, Will Dabney, André Barreto 0001
NeurIPS3
2022 When should agents explore?
Miruna Pislar, David Szepesvari, Georg Ostrovski, Diana Borsa, Tom Schaul
ICLR3
2022 The Phenomenon of Policy Churn
abstract
We identify and study the phenomenon of policy churn, that is, the rapid change of the greedy policy in value-based reinforcement learning. Policy churn operates at a surprisingly rapid pace, changing the greedy action in a large fraction of states within a handful of learning updates (in a typical deep RL set-up such as DQN on Atari). We characterise the phenomenon empirically, verifying that it is not limited to specific algorithm or environment properties. A number of ablations help whittle down the plausible explanations on why churn occurs to just a handful, all related to deep learning. Finally, we hypothesise that policy churn is a beneficial but overlooked form of implicit exploration that casts $\epsilon$-greedy exploration in a fresh light, namely that $\epsilon$-noise plays a much smaller role than expected.
Tom Schaul, André Barreto 0001, John Quan, Georg Ostrovski
NeurIPS4
2021 On the Effect of Auxiliary Tasks on Representation Dynamics
abstract
While auxiliary tasks play a key role in shaping the representations learnt by reinforcement learning agents, much is still unknown about the mechanisms through which this is achieved. This work develops our understanding of the relationship between auxiliary tasks, environment structure, and representations by analysing the dynamics of temporal difference algorithms. Through this approach, we establish a connection between the spectral decomposition of the transition operator and the representations induced by a variety of auxiliary tasks. We then leverage insights from these theoretical results to inform the selection of auxiliary tasks for deep reinforcement learning agents in sparse-reward environments.
Clare Lyle, Mark Rowland 0001, Georg Ostrovski, Will Dabney
AISTATS3
2021 Temporally-Extended ε-Greedy Exploration
Will Dabney, Georg Ostrovski, André Barreto 0001
ICLR2
2021 The Difficulty of Passive Learning in Deep Reinforcement Learning
abstract
Learning to act from observational data without active environmental interaction is a well-known challenge in Reinforcement Learning (RL). Recent approaches involve constraints on the learned policy or conservative updates, preventing strong deviations from the state-action distribution of the dataset. Although these methods are evaluated using non-linear function approximation, theoretical justifications are mostly limited to the tabular or linear cases. Given the impressive results of deep reinforcement learning, we argue for a need to more clearly understand the challenges in this setting.In the vein of Held & Hein's classic 1963 experiment, we propose the "tandem learning" experimental paradigm which facilitates our empirical analysis of the difficulties in offline reinforcement learning. We identify function approximation in conjunction with fixed data distributions as the strongest factors, thereby extending but also challenging hypotheses stated in past work. Our results provide relevant insights for offline deep reinforcement learning, while also shedding new light on phenomena observed in the online case of learning control.
Georg Ostrovski, Pablo Samuel Castro, Will Dabney
NeurIPS1
2019 Recurrent Experience Replay in Distributed Reinforcement Learning
Steven Kapturowski, Georg Ostrovski, John Quan, Rémi Munos, Will Dabney
ICLR (Poster)2
2018 Rainbow: Combining Improvements in Deep Reinforcement Learning
abstract
The deep reinforcement learning community has made several independent improvements to the DQN algorithm. However, it is unclear which of these extensions are complementary and can be fruitfully combined. This paper examines six extensions to the DQN algorithm and empirically studies their combination. Our experiments show that the combination provides state-of-the-art performance on the Atari 2600 benchmark, both in terms of data efficiency and final performance. We also provide results from a detailed ablation study that shows the contribution of each component to overall performance.
Matteo Hessel, Joseph Modayil, Hado van Hasselt, Tom Schaul, Georg Ostrovski, Will Dabney, Daniel Horgan, Bilal Piot, Mohammad Gheshlaghi Azar, David Silver 0001
AAAI5
2018 Implicit Quantile Networks for Distributional Reinforcement Learning
abstract
In this work, we build on recent advances in distributional reinforcement learning to give a generally applicable, flexible, and state-of-the-art distributional variant of DQN. We achieve this by using quantile regression to approximate the full quantile function for the state-action return distribution. By reparameterizing a distribution over the sample space, this yields an implicitly defined return distribution and gives rise to a large class of risk-sensitive policies. We demonstrate improved performance on the 57 Atari 2600 games in the ALE, and use our algorithm’s implicitly defined distributions to study the effects of risk-sensitive policies in Atari games.
Will Dabney, Georg Ostrovski, David Silver 0001, Rémi Munos
ICML2
2018 Autoregressive Quantile Networks for Generative Modeling
abstract
We introduce autoregressive implicit quantile networks (AIQN), a fundamentally different approach to generative modeling than those commonly used, that implicitly captures the distribution using quantile regression. AIQN is able to achieve superior perceptual quality and improvements in evaluation metrics, without incurring a loss of sample diversity. The method can be applied to many existing models and architectures. In this work we extend the PixelCNN model with AIQN and demonstrate results on CIFAR-10 and ImageNet using Inception scores, FID, non-cherry-picked samples, and inpainting results. We consistently observe that AIQN yields a highly stable algorithm that improves perceptual quality while maintaining a highly diverse distribution.
Georg Ostrovski, Will Dabney, Rémi Munos
ICML1
2017 Count-Based Exploration with Neural Density Models
abstract
Bellemare et al. (2016) introduced the notion of a pseudo-count, derived from a density model, to generalize count-based exploration to non-tabular reinforcement learning. This pseudo-count was used to generate an exploration bonus for a DQN agent and combined with a mixed Monte Carlo update was sufficient to achieve state of the art on the Atari 2600 game Montezuma’s Revenge. We consider two questions left open by their work: First, how important is the quality of the density model for exploration? Second, what role does the Monte Carlo update play in exploration? We answer the first question by demonstrating the use of PixelCNN, an advanced neural density model for images, to supply a pseudo-count. In particular, we examine the intrinsic difficulties in adapting Bellemare et al.’s approach when assumptions about the model are violated. The result is a more practical and general algorithm requiring no special apparatus. We combine PixelCNN pseudo-counts with different agent architectures to dramatically improve the state of the art on several hard Atari games. One surprising finding is that the mixed Monte Carlo update is a powerful facilitator of exploration in the sparsest of settings, including Montezuma’s Revenge.
Georg Ostrovski, Marc G. Bellemare, Aäron van den Oord, Rémi Munos
ICML1
2016 Increasing the Action Gap: New Operators for Reinforcement Learning
abstract
This paper introduces new optimality-preserving operators on Q-functions. We first describe an operator for tabular representations, the consistent Bellman operator, which incorporates a notion of local policy consistency. We show that this local consistency leads to an increase in the action gap at each state; increasing this gap, we argue, mitigates the undesirable effects of approximation and estimation errors on the induced greedy policies. This operator can also be applied to discretized continuous space and time problems, and we provide empirical results evidencing superior performance in this context. Extending the idea of a locally consistent operator, we then derive sufficient conditions for an operator to preserve optimality, leading to a family of operators which includes our consistent Bellman operator. As corollaries we provide a proof of optimality for Baird's advantage learning algorithm and derive other gap-increasing operators with interesting properties. We conclude with an empirical study on 60 Atari 2600 games illustrating the strong potential of these new operators.
Marc G. Bellemare, Georg Ostrovski, Arthur Guez, Philip S. Thomas, Rémi Munos
AAAI2
2016 Unifying Count-Based Exploration and Intrinsic Motivation
abstract
We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across states. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels. We transform these pseudo-counts into exploration bonuses and obtain significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge.
Marc G. Bellemare, Sriram Srinivasan 0005, Georg Ostrovski, Tom Schaul, David Saxton, Rémi Munos
NIPS3