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Claire Ingram

dblp:133/9844 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2022
0000-0002-7756-060XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Empirical software engineering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Empirical software engineering
developer studies
0.412020
How software practitioners use informal local meetups to share software engineering knowledge · ICSE 2020
Empirical software engineering › developer studies › developer collaboration
knowledge sharing
0.412020
How software practitioners use informal local meetups to share software engineering knowledge · ICSE 2020
Empirical software engineering › developer studies
developer communication
0.112020
How software practitioners use informal local meetups to share software engineering knowledge · ICSE 2020

Methods — techniques the papers use, named apart from their topics

survey · 0.4interviews · 0.4
YearPublicationVenuePosition
2022 Impact of Social Distancing on Face To Face Meetups for Software Practitioners during the Covid-19 Pandemic
abstract
Thousands of technology professionals attend in-person meetups each month in cities around the world. However, during the Covid-19 pandemic, social distancing requirements have forced meetups in many locations to operate exclusively virtual events for the first time. We surveyed participants (n=251) who attend technology meetup communities in the UK to find out how the pivot from in-person to virtual meetings has affected meetup communities. We gathered data about participants' experiences of virtual meetups and compared with in-person experiences. While in-person meetups are important venues for practitioners to network, learn, socialise, meet people and participate in discussions (enabling transfer of tacit knowledge), participants attend virtual meetings primarily for learning. Virtual meetups offer poor support for socialising, networking, discussion and transfer of tacit knowledge, However, they do offer learning opportunities via structured talks and content, and can rival in-person meetups when it comes to learning new skills like programming, keeping up to date with general technology developments and improving one's general practice. The low barrier to entry for virtual events improves accessibility for both speakers and participants. Our findings suggest that some meetups may benefit from considering how to incorporate virtual meeting formats into their schedules for the long-term.
Claire Ingram, Anders Drachen
Proc. ACM Hum. Comput. Interact.1
2020 How software practitioners use informal local meetups to share software engineering knowledge
abstract
Informal technology 'meetups' have become an important aspect of the software development community, engaging many thousands of practitioners on a regular basis. However, although local technology meetups are well-attended by developers, little is known about their motivations for participating, the type or usefulness of information that they acquire, and how local meetups might differ from and complement other available communication channels for software engineering information. We interviewed the leaders of technology-oriented Meetup groups, and collected quantitative information via a survey distributed to participants in technology-oriented groups. Our findings suggest that participants in these groups are primarily experienced software practitioners, who use Meetup for staying abreast of new developments, building local networks and achieving transfer of rich tacit knowledge with peers to improve their practice. We also suggest that face to face meetings are useful forums for exchanging tacit knowledge and contextual information needed for software engineering practice.
Claire Ingram, Anders Drachen
ICSE1
2013 Experience in Managing Requirements between Distributed Parties in a Research Project Context
abstract
This paper describes the experience of managing a requirements process between distributed parties with diverse interests in a research project context. We present some key 'lessons learned' from a new case study, the DESTECS project, and summarise lessons learned from previous experience reports. Key risks include obstacles imposed by the geographic distance, the different domain knowledge and working contexts of partners, and a risk that autonomous partners' goals do not always coincide. Our observations on a new case study broadly support a previous study, but we also propose some new lessons to learn, including the creation of a small, representative 'requirements authority' (RA), investing time in studying common concepts early in the project, and ensuring that expectations for requirements and for deliveries are made explicit.
Ken G. Pierce, Claire Ingram, Bert Bos, Augusto Ribeiro
ICGSE2