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Erik Bylow

dblp:134/3150 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2020
0000-0002-6665-1637ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 76% Efficient and distributed learning · 19% Learning theory · 4%
Theoretical computer science
2 papers
Mathematical optimization · 100%
Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › point cloud processing
geometric primitive detection
0.412020
PrimiTect: Fast Continuous Hough Voting for Primitive Detection · ICRA 2020
Computer vision › 3D vision
point cloud processing
0.412020
PrimiTect: Fast Continuous Hough Voting for Primitive Detection · ICRA 2020
Machine learning › Efficient and distributed learning › model compression
low-rank approximation
0.212016
Minimizing the Maximal Rank · CVPR 2016
Image and video processing › image restoration
image denoising
0.212016
Minimizing the Maximal Rank · CVPR 2016
Mathematical optimization › continuous optimization › matrix optimization
rank minimization
0.212014
Rank Minimization with Structured Data Patterns · ECCV (3) 2014
Computer vision › 3D vision › 3d scene modeling
scene representation
0.112020
PrimiTect: Fast Continuous Hough Voting for Primitive Detection · ICRA 2020
Mathematical optimization › continuous optimization
convex optimization
0.112016
Minimizing the Maximal Rank · CVPR 2016
Machine learning › Learning theory
matrix completion
0.112014
Rank Minimization with Structured Data Patterns · ECCV (3) 2014

Methods — techniques the papers use, named apart from their topics

nuclear norm · 0.8factorization · 0.8convex envelope · 0.8low-dimensional parameterization · 0.4hough voting · 0.4convex relaxation · 0.4
YearPublicationVenuePosition
2020 PrimiTect: Fast Continuous Hough Voting for Primitive Detection
abstract
This paper tackles the problem of data abstraction in the context of 3D point sets. Our method classifies points into different geometric primitives, such as planes and cones, leading to a compact representation of the data. Being based on a semi-global Hough voting scheme, the method does not need initialization and is robust, accurate, and efficient. We use a local, low-dimensional parameterization of primitives to determine type, shape and pose of the object that a point belongs to. This makes our algorithm suitable to run on devices with low computational power, as often required in robotics applications. The evaluation shows that our method outperforms state-of-the-art methods both in terms of accuracy and robustness.
Christiane Sommer, Yumin Sun, Erik Bylow, Daniel Cremers
ICRA3
2016 Minimizing the Maximal Rank
abstract
In computer vision, many problems can be formulated as finding a low rank approximation of a given matrix. Ideally, if all elements of the measurement matrix are available, this is easily solved in the L2-norm using factorization. However, in practice this is rarely the case. Lately, this problem has been addressed using different approaches, one is to replace the rank term by the convex nuclear norm, another is to derive the convex envelope of the rank term plus a data term. In the latter case, matrices are divided into sub-matrices and the envelope is computed for each subblock individually. In this paper a new convex envelope is derived which takes all sub-matrices into account simultaneously. This leads to a simpler formulation, using only one parameter to control the trade-of between rank and data fit, for applications where one seeks low rank approximations of multiple matrices with the same rank. We show in this paper how our general framework can be used for manifold denoising of several images at once, as well as just denoising one image. Experimental comparisons show that our method achieves results similar to state-of-the-art approaches while being applicable for other problems such as linear shape model estimation.
Erik Bylow, Carl Olsson, Fredrik Kahl, Mikael G. Nilsson
CVPR1
2016 Robust online 3D reconstruction combining a depth sensor and sparse feature points
abstract
Online 3D reconstruction has been an active research area for a long time. Since the release of the Microsoft Kinect Camera and publication of KinectFusion [11] attention has been drawn how to acquire dense models in real-time. In this paper we present a method to make online 3D reconstruction which increases robustness for scenes with little structure information and little texture information. It is shown empirically that our proposed method also increases robustness when the distance between the camera positions becomes larger than what is commonly assumed. Quantitative and qualitative results suggest that this approach can handle situations where other well-known methods fail. This is important in, for example, robotics applications like when the camera position and the 3D model must be created online in real-time.
Erik Bylow, Carl Olsson, Fredrik Kahl
ICPR1
2014 Rank Minimization with Structured Data Patterns
Viktor Larsson, Carl Olsson, Erik Bylow, Fredrik Kahl
ECCV (3)3
2014 Robust Camera Tracking by Combining Color and Depth Measurements
abstract
One of the major research areas in computer vision is scene reconstruction from image streams. The advent of RGB-D cameras, such as the Microsoft Kinect, has lead to new possibilities for performing accurate and dense 3D reconstruction. There are already well-working algorithms to acquire 3D models from depth sensors, both for large and small scale scenes. However, these methods often break down when the scene geometry is not so informative, for example, in the case of planar surfaces. Similarly, standard image-based methods fail for texture-less scenes. We combine both color and depth measurements from an RGB-D sensor to simultaneously reconstruct both the camera motion and the scene geometry in a robust manner. Experiments on real data show that we can accurately reconstruct large-scale 3D scenes despite many planar surfaces.
Erik Bylow, Carl Olsson, Fredrik Kahl
ICPR1