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Aaron Mininger

dblp:134/3483 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 53% Reinforcement learning · 29% Knowledge representation and reasoning · 18%
Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 100%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
interactive task learning
0.922022
A Demonstration of Compositional, Hierarchical Interactive Task Learning · AAAI 2022
Interactively Learning a Blend of Goal-Based and Procedural Tasks · AAAI 2018
Knowledge, reasoning and agents › Knowledge representation and reasoning › cognitive modeling
cognitive architecture
0.612022
A Demonstration of Compositional, Hierarchical Interactive Task Learning · AAAI 2022
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › machine learning for planning
hierarchical task learning
0.612022
A Demonstration of Compositional, Hierarchical Interactive Task Learning · AAAI 2022
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › plan representation
task graph
0.612022
A Demonstration of Compositional, Hierarchical Interactive Task Learning · AAAI 2022
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
goal-conditioned planning
0.312018
Interactively Learning a Blend of Goal-Based and Procedural Tasks · AAAI 2018
Human-robot interaction › robot learning
interactive task learning
0.212016
A Demonstration of Interactive Task Learning · IJCAI 2016
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
goal reasoning
0.212022
A Demonstration of Compositional, Hierarchical Interactive Task Learning · AAAI 2022
Human-robot interaction › robot communication
natural language instruction
0.112018
Interactively Learning a Blend of Goal-Based and Procedural Tasks · AAAI 2018

Methods — techniques the papers use, named apart from their topics

interactive task learning · 0.9natural language instruction · 0.7situated natural language instruction · 0.6chunking · 0.6
YearPublicationVenuePosition
2022 A Demonstration of Compositional, Hierarchical Interactive Task Learning
abstract
We present a demonstration of the interactive task learning agent Rosie, where it learns the task of patrolling a simulated barracks environment through situated natural language instruction. In doing so, it builds a sizable task hierarchy composed of both innate and learned tasks, tasks formulated as achieving a goal or following a procedure, tasks with conditional branches and loops, and involving communicative and mental actions. Rosie is implemented in the Soar cognitive architecture, and represents tasks using a declarative task network which it compiles into procedural rules through chunking. This is key to allowing it to learn from a single training episode and generalize quickly.
Aaron Mininger, John E. Laird
AAAI1
2018 Interactively Learning a Blend of Goal-Based and Procedural Tasks
abstract
Agents that can learn new tasks through interactive instruction can utilize goal information to search for and learn flexible policies. This approach can be resilient to variations in initial conditions or issues that arise during execution. However, if a task is not easily formulated as achieving a goal or if the agent lacks sufficient domain knowledge for planning, other methods are required. We present a hybrid approach to interactive task learning that can learn both goal-oriented and procedural tasks, and mixtures of the two, from human natural language instruction. We describe this approach, go through two examples of learning tasks, and outline the space of tasks that the system can learn. We show that our approach can learn a variety of goal-oriented and procedural tasks from a single example and is robust to different amounts of domain knowledge.
Aaron Mininger, John E. Laird
AAAI1
2016 A Demonstration of Interactive Task Learning
James R. Kirk, Aaron Mininger, John E. Laird
IJCAI2