EDBT 2026 Demo / reviewers in the wild / expert
Aaron Mininger
dblp:134/3483
· DBLP profile ↗
3ranked-venue papers
2as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Planning, search and constraint satisfaction · 53% Reinforcement learning · 29% Knowledge representation and reasoning · 18% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 100% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
interactive task learning |
0.9 | 2 | 2022 | A Demonstration of Compositional, Hierarchical Interactive Task Learning · AAAI 2022 Interactively Learning a Blend of Goal-Based and Procedural Tasks · AAAI 2018 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › cognitive modeling
cognitive architecture |
0.6 | 1 | 2022 | A Demonstration of Compositional, Hierarchical Interactive Task Learning · AAAI 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › machine learning for planning
hierarchical task learning |
0.6 | 1 | 2022 | A Demonstration of Compositional, Hierarchical Interactive Task Learning · AAAI 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › plan representation
task graph |
0.6 | 1 | 2022 | A Demonstration of Compositional, Hierarchical Interactive Task Learning · AAAI 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
goal-conditioned planning |
0.3 | 1 | 2018 | Interactively Learning a Blend of Goal-Based and Procedural Tasks · AAAI 2018 |
Human-robot interaction › robot learning
interactive task learning |
0.2 | 1 | 2016 | A Demonstration of Interactive Task Learning · IJCAI 2016 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
goal reasoning |
0.2 | 1 | 2022 | A Demonstration of Compositional, Hierarchical Interactive Task Learning · AAAI 2022 |
Human-robot interaction › robot communication
natural language instruction |
0.1 | 1 | 2018 | Interactively Learning a Blend of Goal-Based and Procedural Tasks · AAAI 2018 |
Methods — techniques the papers use, named apart from their topics
interactive task learning · 0.9natural language instruction · 0.7situated natural language instruction · 0.6chunking · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | A Demonstration of Compositional, Hierarchical Interactive Task LearningabstractWe present a demonstration of the interactive task learning agent Rosie, where it learns the task of patrolling a simulated barracks environment through situated natural language instruction. In doing so, it builds a sizable task hierarchy composed of both innate and learned tasks, tasks formulated as achieving a goal or following a procedure, tasks with conditional branches and loops, and involving communicative and mental actions. Rosie is implemented in the Soar cognitive architecture, and represents tasks using a declarative task network which it compiles into procedural rules through chunking. This is key to allowing it to learn from a single training episode and generalize quickly. Aaron Mininger, John E. Laird |
AAAI | 1 |
| 2018 | Interactively Learning a Blend of Goal-Based and Procedural TasksabstractAgents that can learn new tasks through interactive instruction can utilize goal information to search for and learn flexible policies. This approach can be resilient to variations in initial conditions or issues that arise during execution. However, if a task is not easily formulated as achieving a goal or if the agent lacks sufficient domain knowledge for planning, other methods are required. We present a hybrid approach to interactive task learning that can learn both goal-oriented and procedural tasks, and mixtures of the two, from human natural language instruction. We describe this approach, go through two examples of learning tasks, and outline the space of tasks that the system can learn. We show that our approach can learn a variety of goal-oriented and procedural tasks from a single example and is robust to different amounts of domain knowledge. Aaron Mininger, John E. Laird |
AAAI | 1 |
| 2016 | A Demonstration of Interactive Task Learning
James R. Kirk, Aaron Mininger, John E. Laird |
IJCAI | 2 |