Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Linfeng Dong

dblp:134/4260 · DBLP profile ↗
← Back
5ranked-venue papers
3as first author
5since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 35% Face, body and person analysis · 22% 3D vision · 13%
Databases, data mining, and information retrieval
2 papers
Data mining · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Data mining
spatiotemporal data mining
1.222023
Spatiotemporal Activity Modeling via Hierarchical Cross-Modal Embedding : Extended Abstract · ICDE 2023
Spatiotemporal Activity Modeling via Hierarchical Cross-Modal Embedding · IEEE Trans. Knowl. Data Eng. 2022
Computer vision › Face, body and person analysis › human pose estimation
articulated pose estimation
1.012026
RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis · AAAI 2026
Computer vision › Video understanding and tracking › object tracking › single object tracking
ball tracking
1.012026
RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis · AAAI 2026
Computer vision › Video understanding and tracking
object tracking
1.012026
RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis · AAAI 2026
Computer vision › 3D vision
pose estimation
1.012026
RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis · AAAI 2026
Robotics › Autonomous driving
trajectory prediction
1.012026
RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis · AAAI 2026
Computer vision › Video understanding and tracking
action quality assessment
0.812024
LucidAction: A Hierarchical and Multi-model Dataset for Comprehensive Action Quality Assessment · NeurIPS 2024
Computer vision › Face, body and person analysis
human pose estimation
0.812024
LucidAction: A Hierarchical and Multi-model Dataset for Comprehensive Action Quality Assessment · NeurIPS 2024
Data mining
representation learning
0.712023
Spatiotemporal Activity Modeling via Hierarchical Cross-Modal Embedding : Extended Abstract · ICDE 2023
Machine learning › Graph learning
network embedding
0.612022
Spatiotemporal Activity Modeling via Hierarchical Cross-Modal Embedding · IEEE Trans. Knowl. Data Eng. 2022
Computer vision › Vision and language › cross-modal alignment
visual-semantic embedding
0.612022
Spatiotemporal Activity Modeling via Hierarchical Cross-Modal Embedding · IEEE Trans. Knowl. Data Eng. 2022
Visualization and visual analytics › visual analytics
sports analytics
0.312026
RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis · AAAI 2026

Methods — techniques the papers use, named apart from their topics

multimodal fusion · 2.0cross-attention · 2.0meta-graph · 1.8hierarchical embedding · 1.1graph neural network · 1.1multi-view motion capture · 0.8contrastive regression · 0.8graph embedding · 0.7
YearPublicationVenuePosition
2026 RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis
abstract
We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket pose alongside traditional ball positions, enabling research into complex human-object interactions. It is designed to tackle three interconnected tasks: fine-grained ball tracking, articulated racket pose estimation, and predictive ball trajectory forecasting. Our evaluation of established baselines reveals a critical insight for multi-modal fusion: while naively concatenating racket pose features degrades performance, a Cross-Attention mechanism is essential to unlock their value, leading to trajectory prediction results that surpass strong unimodal baselines. RacketVision provides a versatile resource and a strong starting point for future research in dynamic object tracking, conditional motion forecasting, and multi-modal analysis in sports.
Linfeng Dong, Yuchen Yang 0003, Wei Wang 0333, Yuenan Hou, Zhihang Zhong, Xiao Sun 0001
AAAI1
2024 LucidAction: A Hierarchical and Multi-model Dataset for Comprehensive Action Quality Assessment
abstract
Action Quality Assessment (AQA) research confronts formidable obstacles due to limited, mono-modal datasets sourced from one-shot competitions, which hinder the generalizability and comprehensiveness of AQA models. To address these limitations, we present LucidAction, the first systematically collected multi-view AQA dataset structured on curriculum learning principles. LucidAction features a three-tier hierarchical structure, encompassing eight diverse sports events with four curriculum levels, facilitating sequential skill mastery and supporting a wide range of athletic abilities. The dataset encompasses multi-modal data, including multi-view RGB video, 2D and 3D pose sequences, enhancing the richness of information available for analysis. Leveraging a high-precision multi-view Motion Capture (MoCap) system ensures precise capture of complex movements. Meticulously annotated data, incorporating detailed penalties from professional gymnasts, ensures the establishment of robust and comprehensive ground truth annotations. Experimental evaluations employing diverse contrastive regression baselines on LucidAction elucidate the dataset's complexities. Through ablation studies, we investigate the advantages conferred by multi-modal data and fine-grained annotations, offering insights into improving AQA performance. The data and code will be openly released to support advancements in the AI sports field.
Linfeng Dong
NeurIPS1
2023 Spatiotemporal Activity Modeling via Hierarchical Cross-Modal Embedding : Extended Abstract
abstract
With the ever-increasing urbanization process, modeling people’s spatiotemporal activities from their online traces has become a crucial task. State-of-the-art methods for this task rely on cross-modal embedding, which maps items from different modalities (e.g., location, time, text) into the same latent space. Despite their inspiring results, existing cross-modal embedding methods merely capture co-occurrences between items without modeling their high-order interactions. In this paper, we first construct the user interaction graph and the activity graph from raw data records and propose a hierarchical cross-modal embedding method that takes the high-order relationships into consideration. We introduce both inter-record and intra-record meta-graph structures, which enable learning distributed representations that preserve high-order proximities across graphs from different layers. Our empirical experiments on three real-world datasets demonstrate that our method not only outperforms state-of-the-art methods for spatiotemporal activity prediction but also captures cross-modal proximity at a finer granularity.
Yang Liu 0200, Xiang Ao 0001, Linfeng Dong, Chao Zhang 0014, Jin Wang 0007, Qing He 0003
ICDE3
2022 Bi-Level Selection via Meta Gradient for Graph-Based Fraud Detection
Linfeng Dong, Yang Liu 0200, Xiang Ao 0001, Jianfeng Chi, Jinghua Feng, Hao Yang 0037, Qing He 0003
DASFAA (1)1
2022 Spatiotemporal Activity Modeling via Hierarchical Cross-Modal Embedding
abstract
With the ever-increasing urbanization process, modeling people's spatiotemporal activities from their online traces has become a crucial task. State-of-the-art methods for this task rely on cross-modal embedding, which maps items from different modalities (e.g., location, time, text) into the same latent space. Despite their inspiring results, existing cross-modal embedding methods merely capture co-occurrences between items without modeling their high-order interactions. In this paper, we first construct two graphs from raw data records to represent the user interaction graph layer and activity graph layer and propose a hierarchical cross-modal embedding method that takes the high-order relationships into consideration. The key notion behind our method is a novel hierarchical embedding framework with meta-graphs connecting different layers. We introduce bothinter-recordandintra-recordmeta-graph structures, which enable learning distributed representations that preserve high-order proximities across graphs from different layers. Our empirical experiments on three real-world datasets demonstrate that our method not only outperforms state-of-the-art methods for spatiotemporal activity prediction, but also captures cross-modal proximity at a finer granularity.
Yang Liu 0200, Xiang Ao 0001, Linfeng Dong, Chao Zhang 0014, Jin Wang 0007, Qing He 0003
IEEE Trans. Knowl. Data Eng.3