Tianqi Liu 0003

dblp:134/5653-3 · DBLP profile ↗
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12ranked-venue papers
4as first author
12since 2021 · last 2026
0009-0003-0718-0614ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 4 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 4 first-author · 12 since 2021
YearPublicationVenuePosition
2026 BokehCrafter: Taming Video Diffusion Models for Controllable Bokeh Rendering
abstract
Bokeh is used in photography to emphasize the selected subject by smoothly blurring the out-of-focus region with appealing highlights. While recent advances have achieved impressive results in rendering realistic blur, existing frameworks typically rely on disparity maps and bokeh-relevant inputs (e.g., focal distance and blur size), and face significant challenges in video bokeh rendering due to limited temporal consistency. In this paper, we propose BokehCrafter, the first video diffusion framework that generates temporally coherent and visually pleasing bokeh effects from all-in-focus video inputs under user-friendly input conditions. Specifically, we leverage a dual-stream attention mechanism, integrating a reference image branch and a rendering instruction branch. We propose a Bokeh Image Extraction (BIE) module and a CLIP-based text encoder to extract image and text features, respectively, whose outputs are fused via a Text-Image Fusion (TIF) module to enable fine-grained and controllable bokeh rendering. To support the novel capabilities of our model, we construct Video Bokeh Scenes (VBS), a large-scale dataset containing a wide variety of bokeh videos with corresponding rendering instructions, across various scenes and rendering settings. Extensive experiments demonstrate that our method significantly outperforms state-of-the-art methods in both bokeh rendering quality and temporal consistency.
Liao Shen, Jiaqi Li 0007, Tianqi Liu 0003, Huiqiang Sun, Zihao Huang 0001, Yachuan Huang, Xianrui Luo, Zhiguo Cao 0001
AAAI4
2025 WildAvatar: Learning In-the-wild 3D Avatars from the Web
abstract
Existing research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world. On the other hand, the web abounds with off-the-shelf real- world human videos, but these videos vary in quality and require accurate annotations for avatar creation. To this end, we propose an automatic annotating pipeline with filtering protocols to curate these humans from the web. Our pipeline surpasses state-of-the-art methods on the EMDB benchmark, and the filtering protocols boost verification metrics on web videos. We then curate WildAvatar, a web-scale in-the-wild human avatar creation dataset extracted from YouTube, with 10,000+ different human subjects and scenes. WildAvatar is at least 10 × richer than previous datasets for 3D human avatar creation and closer to the real world. To explore its potential, we demonstrate the quality and generalizability of avatar creation methods on WildAvatar. We will publicly release our code, data source links and annotations to push forward 3D human avatar creation and other related fields for real-world applications.
Zihao Huang 0001, Shoukang Hu, Guangcong Wang, Tianqi Liu 0003, Yuhang Zang, Zhiguo Cao 0001, Wei Li 0319, Ziwei Liu 0002
CVPR4
2025 CH3Depth: Efficient and Flexible Depth Foundation Model with Flow Matching
abstract
Depth estimation is a fundamental task in 3D vision. An ideal depth estimation model is expected to embrace meticulous detail, temporal consistency, and high efficiency. Although existing foundation models can perform well in certain specific aspects, most of them fall short of fulfilling all the above requirements simultaneously. In this paper, we present CH3Depth, an efficient and flexible model for depth estimation with flow matching to address this challenge. Specifically, 1) we reframe the optimization objective of flow matching as the Inversion by Direct Iteration (InDI) to improve accuracy. 2) To enhance efficiency, we propose non-uniform sampling to achieve better prediction with fewer sampling steps. 3) We design the Latent Temporal Stabilizer (LTS) to enhance temporal consistency by aggregating latent codes of adjacent frames, enabling our method to be lightweight and compatible for video depth estimation. CH3Depth achieves state-of-the-art performance in zero-shot evaluations across multiple image and video datasets, excelling in prediction accuracy, efficiency, and temporal consistency, highlighting its potential as the next foundation model for depth estimation.
Jiaqi Li 0007, Yiran Wang 0005, Jinghong Zheng 0002, Junrui Zhang 0003, Liao Shen, Tianqi Liu 0003, Zhiguo Cao 0001
CVPR6
2025 DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting
abstract
Recent advances in 3D Gaussian Splatting (3D-GS) have shown remarkable success in representing 3D scenes and generating high-quality, novel views in real-time. However, 3D-GS and its variants assume that input images are captured based on pinhole imaging and are fully in focus. This assumption limits their applicability, as real-world images often feature shallow depth-of-field (DoF). In this paper, we introduce DoF-Gaussian, a controllable depth-of-field method for 3D-GS. We develop a lens-based imaging model based on geometric optics principles to control DoF effects. To ensure accurate scene geometry, we incorporate depth priors adjusted per scene, and we apply defocus-to-focus adaptation to minimize the gap in the circle of confusion. We also introduce a synthetic dataset to assess refocusing capabilities and the model’s ability to learn precise lens parameters. Our framework is customizable and supports various interactive applications. Extensive experiments confirm the effectiveness of our method. Our project is available at https://dof-gaussian.github.io/.
Liao Shen, Tianqi Liu 0003, Huiqiang Sun, Jiaqi Li 0007, Zhiguo Cao 0001, Wei Li 0319, Chen Change Loy
CVPR2
2025 Free4D: Tuning-Free 4D Scene Generation with Spatial-Temporal Consistency
abstract
We present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generation infeasible, or rely on large-scale multi-view video datasets for expensive training, with limited generalization ability due to the scarcity of 4D scene data. In contrast, our key insight is to distill pre-trained foundation models for consistent 4D scene representation, which offers promising advantages such as efficiency and generalizability. 1) To achieve this, we first animate the input image using image-to-video diffusion models followed by 4D geometric structure initialization. 2) To turn this coarse structure into spatial-temporal consistent multiview videos, we design an adaptive guidance mechanism with a point-guided denoising strategy for spatial consistency and a novel latent replacement strategy for temporal coherence. 3) To lift these generated observations into consistent 4D representation, we propose a modulation-based refinement to mitigate inconsistencies while fully leveraging the generated information. The resulting 4D representation enables real-time, controllable rendering, marking a significant advancement in single-image-based 4D scene generation.
Tianqi Liu 0003, Zihao Huang 0001, Zhaoxi Chen 0009, Guangcong Wang, Shoukang Hu, Liao Shen, Zhiguo Cao 0001, Wei Li 0319, Ziwei Liu 0002
ICCV1
2025 MuGS: Multi-Baseline Generalizable Gaussian Splatting Reconstruction
Yaopeng Lou, Li Shen 0008, Tianqi Liu 0003, Jiaqi Li 0007, Zihao Huang 0001, Huiqiang Sun, Zhiguo Cao 0001
ICCV3
2024 Geometry-aware Reconstruction and Fusion-refined Rendering for Generalizable Neural Radiance Fields
abstract
Generalizable NeRF aims to synthesize novel views for unseen scenes. Common practices involve constructing variance-based cost volumes for geometry reconstruction and encoding 3D descriptors for decoding novel views. However, existing methods show limited generalization ability in challenging conditions due to inaccurate geometry, sub-optimal descriptors, and decoding strategies. We address these issues point by point. First, we find the variance-based cost volume exhibits failure patterns as the features of pixels corresponding to the same point can be inconsistent across different views due to occlusions or reflections. We introduce an Adaptive Cost Aggregation (ACA) approach to amplify the contribution of consistent pixel pairs and suppress inconsistent ones. Un-like previous methods that solely fuse 2D features into descriptors, our approach introduces a Spatial-View Ag-gregator (SVA) to incorporate 3D context into descriptors through spatial and inter-view interaction. When decoding the descriptors, we observe the two existing decoding strategies excel in different areas, which are complementary. A Consistency-Aware Fusion (CAF) strategy is proposed to leverage the advantages of both. We incorporate the above ACA, SVA, and CAF into a coarse-to-fine framework, termed Geometry-aware Reconstruction and Fusion-refined Rendering (GeFu). GeFu attains state-of-the-art performance across multiple datasets. Code is available at https://github.com/TQTQliu/GeFu.
Tianqi Liu 0003, Min Shi 0004, Zihao Huang 0001, Zhiguo Cao 0001
CVPR1
2024 3D Multi-frame Fusion for Video Stabilization
abstract
In this paper, we present RStab, a novel framework for video stabilization that integrates 3D multi-frame fusion through volume rendering. Departing from conventional methods, we introduce a 3D multi-frame perspective to generate stabilized images, addressing the challenge of full-frame generation while preserving structure. The core of our RStab framework lies in Stabilized Rendering (SR), a volume rendering module, fusing multi-frame information in 3D space. Specifically, SR involves warping features and colors from multiple frames by projection, fusing them into descriptors to render the stabilized image. However, the precision of warped information depends on the projection accuracy, a factor significantly influenced by dynamic regions. In response, we introduce the Adaptive Ray Range (ARR) module to integrate depth priors, adaptively defining the sampling range for the projection process. Additionally, we propose Color Correction (CC) assisting geometric constraints with optical flow for accurate color aggregation. Thanks to the three modules, our RStab demonstrates superior performance compared with previous stabilizers in the field of view (FOV), image quality, and video stability across various datasets.
Weiyue Zhao, Tianqi Liu 0003, Huiqiang Sun, Baopu Li, Zhiguo Cao 0001
CVPR4
2024 MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo
Tianqi Liu 0003, Guangcong Wang, Shoukang Hu, Liao Shen, Yuhang Zang, Zhiguo Cao 0001, Wei Li 0319, Ziwei Liu 0002
ECCV (18)1
2024 DreamMover: Leveraging the Prior of Diffusion Models for Image Interpolation with Large Motion
Liao Shen, Tianqi Liu 0003, Huiqiang Sun, Baopu Li, Jianming Zhang 0001, Zhiguo Cao 0001
ECCV (15)2
2023 When Epipolar Constraint Meets Non-local Operators in Multi-View Stereo
abstract
Learning-based multi-view stereo (MVS) method heavily relies on feature matching, which requires distinctive and descriptive representations. An effective solution is to apply non-local feature aggregation, e.g., Transformer. Albeit useful, these techniques introduce heavy computation overheads for MVS. Each pixel densely attends to the whole image. In contrast, we propose to constrain nonlocal feature augmentation within a pair of lines: each point only attends the corresponding pair of epipolar lines. Our idea takes inspiration from the classic epipolar geometry, which shows that one point with different depth hypotheses will be projected to the epipolar line on the other view. This constraint reduces the 2D search space into the epipolar line in stereo matching. Similarly, this suggests that the matching of MVS is to distinguish a series of points lying on the same line. Inspired by this point-toline search, we devise a line-to-point non-local augmentation strategy. We first devise an optimized searching algorithm to split the 2D feature maps into epipolar line pairs. Then, an Epipolar Transformer (ET) performs non-local feature augmentation among epipolar line pairs. We incorporate the ET into a learning-based MVS baseline, named ET-MVSNet. ET-MVSNet achieves state-of-the-art reconstruction performance on both the DTU and Tanks-and-Temples benchmark with high efficiency. Code is available at https://github.com/TQTQliu/ET-MVSNet.
Tianqi Liu 0003, Weiyue Zhao, Min Shi 0004, Zhiguo Cao 0001
ICCV1
2023 Constraining Depth Map Geometry for Multi-View Stereo: A Dual-Depth Approach with Saddle-shaped Depth Cells
abstract
Learning-based multi-view stereo (MVS) methods deal with predicting accurate depth maps to achieve an accurate and complete 3D representation. Despite the excellent performance, existing methods ignore the fact that a suitable depth geometry is also critical in MVS. In this paper, we demonstrate that different depth geometries have significant performance gaps, even using the same depth prediction error. Therefore, we introduce an ideal depth geometry composed of Saddle-Shaped Cells, whose predicted depth map oscillates upward and downward around the ground-truth surface, rather than maintaining a continuous and smooth depth plane. To achieve it, we develop a coarse-to-fine framework called Dual-MVSNet (DMVSNet), which can produce an oscillating depth plane. Technically, we predict two depth values for each pixel (Dual-Depth), and propose a novel loss function and a checkerboard-shaped selecting strategy to constrain the predicted depth geometry. Compared to existing methods, DMVSNet achieves a high rank on the DTU benchmark and obtains the top performance on challenging scenes of Tanks and Temples, demonstrating its strong performance and generalization ability. Our method also points to a new research direction for considering depth geometry in MVS.
Weiyue Zhao, Tianqi Liu 0003, Zihao Huang 0001, Zhiguo Cao 0001, Xin Li 0005
ICCV3