EDBT 2026 Demo / reviewers in the wild / expert
Noa Fish
dblp:134/7200
· DBLP profile ↗
12ranked-venue papers
4as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 4 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
9 papers |
Geometric modeling and processing · 45% Visualization and visual analytics · 27% Computer animation and physical simulation · 9% | |
| Artificial intelligence
2 papers |
Graph learning · 100% |
Topics — the 20 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
shape analysis |
0.6 | 2 | 2019 | MeshCNN: a network with an edge · ACM Trans. Graph. 2019 Structure-oriented networks of shape collections · ACM Trans. Graph. 2016 |
Visualization and visual analytics › data visualization
animated visualization |
0.6 | 1 | 2022 | Enhancing Static Charts With Data-Driven Animations · IEEE Trans. Vis. Comput. Graph. 2022 |
Computer animation and physical simulation
data-driven animation |
0.6 | 1 | 2022 | Enhancing Static Charts With Data-Driven Animations · IEEE Trans. Vis. Comput. Graph. 2022 |
Visualization and visual analytics
visual encoding |
0.6 | 1 | 2022 | Enhancing Static Charts With Data-Driven Animations · IEEE Trans. Vis. Comput. Graph. 2022 |
Visualization and visual analytics › scatterplot
scatterplot design |
0.4 | 1 | 2020 | Winglets: Visualizing Association with Uncertainty in Multi-class Scatterplots · IEEE Trans. Vis. Comput. Graph. 2020 |
Visual content generation and editing
style transfer |
0.4 | 1 | 2020 | SketchPatch: sketch stylization via seamless patch-level synthesis · ACM Trans. Graph. 2020 |
Geometric modeling and processing › mesh processing
mesh analysis |
0.4 | 1 | 2019 | MeshCNN: a network with an edge · ACM Trans. Graph. 2019 |
Geometric modeling and processing › mesh processing › mesh signal processing
mesh convolution networks |
0.4 | 1 | 2019 | MeshCNN: a network with an edge · ACM Trans. Graph. 2019 |
Geometric modeling and processing
shape alignment |
0.4 | 1 | 2019 | ALIGNet: Partial-Shape Agnostic Alignment via Unsupervised Learning · ACM Trans. Graph. 2019 |
Geometric modeling and processing
shape correspondence |
0.2 | 1 | 2016 | Structure-oriented networks of shape collections · ACM Trans. Graph. 2016 |
Multimedia analysis and retrieval
cross-modal retrieval |
0.2 | 1 | 2015 | Joint embeddings of shapes and images via CNN image purification · ACM Trans. Graph. 2015 |
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
shape retrieval |
0.2 | 1 | 2015 | Joint embeddings of shapes and images via CNN image purification · ACM Trans. Graph. 2015 |
Geometric modeling and processing › point cloud processing
point cloud segmentation |
0.2 | 1 | 2014 | Shape Segmentation by Approximate Convexity Analysis · ACM Trans. Graph. 2014 |
Geometric modeling and processing › shape modeling
shape editing |
0.2 | 1 | 2014 | Meta-representation of shape families · ACM Trans. Graph. 2014 |
Geometric modeling and processing
shape representation |
0.2 | 1 | 2014 | Meta-representation of shape families · ACM Trans. Graph. 2014 |
Image and video processing › image segmentation
shape segmentation |
0.2 | 1 | 2014 | Shape Segmentation by Approximate Convexity Analysis · ACM Trans. Graph. 2014 |
Visual content generation and editing
image-to-image translation |
0.1 | 1 | 2020 | SketchPatch: sketch stylization via seamless patch-level synthesis · ACM Trans. Graph. 2020 |
Visualization and visual analytics
uncertainty visualization |
0.1 | 1 | 2020 | Winglets: Visualizing Association with Uncertainty in Multi-class Scatterplots · IEEE Trans. Vis. Comput. Graph. 2020 |
Machine learning › Graph learning
graph neural network |
0.1 | 1 | 2019 | MeshCNN: a network with an edge · ACM Trans. Graph. 2019 |
Geometric modeling and processing
shape matching |
0.1 | 1 | 2016 | Structure-oriented networks of shape collections · ACM Trans. Graph. 2016 |
Methods — techniques the papers use, named apart from their topics
edge convolution · 0.8edge collapse pooling · 0.8deep neural network · 0.8user study · 0.6design space · 0.6patch-based synthesis · 0.4gestalt principle of closure · 0.4generative adversarial network · 0.4controlled user study · 0.4anisotropic total-variation regularization · 0.4anisotropic total variation regularization · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Enhancing Static Charts With Data-Driven AnimationsabstractStatic visual attributes such as color and shape are used with great success in visual charts designed to be displayed in static, hard-copy form. However, nowadays digital displays become ubiquitous in the visualization of any form of data, lifting the confines of static presentations. In this article, we propose incorporating data-driven animations to bring static charts to life, with the purpose of encoding and emphasizing certain attributes of the data. We lay out a design space for data-driven animated effects and experiment with three versatile effects, marching ants, geometry deformation and gradual appearance. For each, we provide practical details regarding their mode of operation and extent of interaction with existing visual encodings. We examine the impact and effectiveness of our enhancements through an empirical user study to assess preference as well as gauge the influence of animated effects on human perception in terms of speed and accuracy of visual understanding. Min Lu 0002, Noa Fish, Shuaiqi Wang, Joel Lanir, Daniel Cohen-Or, Hui Huang 0004 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2020 | Image Morphing With Perceptual Constraints and STN AlignmentabstractAbstract In image morphing, a sequence of plausible frames are synthesized and composited together to form a smooth transformation between given instances. Intermediates must remain faithful to the input, stand on their own as members of the set and maintain a well‐paced visual transition from one to the next. In this paper, we propose a conditional generative adversarial network (GAN) morphing framework operating on a pair of input images. The network is trained to synthesize frames corresponding to temporal samples along the transformation, and learns a proper shape prior that enhances the plausibility of intermediate frames. While individual frame plausibility is boosted by the adversarial setup, a special training protocol producing sequences of frames, combined with a perceptual similarity loss, promote smooth transformation over time. Explicit stating of correspondences is replaced with a grid‐based freeform deformation spatial transformer that predicts the geometric warp between the inputs, instituting the smooth geometric effect by bringing the shapes into an initial alignment. We provide comparisons to classic as well as latent space morphing techniques, and demonstrate that, given a set of images for self‐supervision, our network learns to generate visually pleasing morphing effects featuring believable in‐betweens, with robustness to changes in shape and texture, requiring no correspondence annotation. Noa Fish, Richard Zhang 0001, Lilach Perry, Daniel Cohen-Or, Eli Shechtman, Connelly Barnes |
Comput. Graph. Forum | 1 |
| 2020 | SketchPatch: sketch stylization via seamless patch-level synthesisabstractThe paradigm of image-to-image translation is leveraged for the benefit of sketch stylization via transfer of geometric textural details. Lacking the necessary volumes of data for standard training of translation systems, we advocate for operation at the patch level, where a handful of stylized sketches provide ample mining potential for patches featuring basic geometric primitives. Operating at the patch level necessitates special consideration of full sketch translation, as individual translation of patches with no regard to neighbors is likely to produce visible seams and artifacts at patch borders. Aligned pairs of styled and plain primitives are combined to form input hybrids containing styled elements around the border and plain elements within, and given as input to a seamless translation (ST) generator, whose output patches are expected to reconstruct the fully styled patch. An adversarial addition promotes generalization and robustness to diverse geometries at inference time, forming a simple and effective system for arbitrary sketch stylization, as demonstrated upon a variety of styles and sketches. Noa Fish, Lilach Perry, Amit Bermano, Daniel Cohen-Or |
ACM Trans. Graph. | 1 |
| 2020 | Winglets: Visualizing Association with Uncertainty in Multi-class ScatterplotsabstractThis work proposes Winglets, an enhancement to the classic scatterplot to better perceptually pronounce multiple classes by improving the perception of association and uncertainty of points to their related cluster. Designed as a pair of dual-sided strokes belonging to a data point, Winglets leverage the Gestalt principle of Closure to shape the perception of the form of the clusters, rather than use an explicit divisive encoding. Through a subtle design of two dominant attributes, length and orientation, Winglets enable viewers to perform a mental completion of the clusters. A controlled user study was conducted to examine the efficiency of Winglets in perceiving the cluster association and the uncertainty of certain points. The results show Winglets form a more prominent association of points into clusters and improve the perception of associating uncertainty. Min Lu 0002, Shuaiqi Wang, Joel Lanir, Noa Fish, Yang Yue 0001, Daniel Cohen-Or, Hui Huang 0004 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2019 | ALIGNet: Partial-Shape Agnostic Alignment via Unsupervised LearningabstractThe process of aligning a pair of shapes is a fundamental operation in computer graphics. Traditional approaches rely heavily on matching corresponding points or features to guide the alignment, a paradigm that falters when significant shape portions are missing. These techniques generally do not incorporate prior knowledge about expected shape characteristics, which can help compensate for any misleading cues left by inaccuracies exhibited in the input shapes. We present an approach based on a deep neural network, leveraging shape datasets to learn a shape-aware prior for source-to-target alignment that is robust to shape incompleteness. In the absence of ground truth alignments for supervision, we train a network on the task of shape alignment using incomplete shapes generated from full shapes for self-supervision. Our network, called ALIGNet , is trained to warp complete source shapes to incomplete targets, as if the target shapes were complete, thus essentially rendering the alignment partial-shape agnostic . We aim for the network to develop specialized expertise over the common characteristics of the shapes in each dataset, thereby achieving a higher-level understanding of the expected shape space to which a local approach would be oblivious. We constrain ALIGNet through an anisotropic total variation identity regularization to promote piecewise smooth deformation fields, facilitating both partial-shape agnosticism and post-deformation applications. We demonstrate that ALIGNet learns to align geometrically distinct shapes and is able to infer plausible mappings even when the target shape is significantly incomplete. We show that our network learns the common expected characteristics of shape collections without over-fitting or memorization, enabling it to produce plausible deformations on unseen data during test time. Rana Hanocka, Noa Fish, Zhenhua Wang 0002, Raja Giryes, Shachar Fleishman, Daniel Cohen-Or |
ACM Trans. Graph. | 2 |
| 2019 | MeshCNN: a network with an edgeabstractPolygonal meshes provide an efficient representation for 3D shapes. They explicitly captureboth shape surface and topology, and leverage non-uniformity to represent large flat regions as well as sharp, intricate features. This non-uniformity and irregularity, however, inhibits mesh analysis efforts using neural networks that combine convolution and pooling operations. In this paper, we utilize the unique properties of the mesh for a direct analysis of 3D shapes using MeshCNN , a convolutional neural network designed specifically for triangular meshes. Analogous to classic CNNs, MeshCNN combines specialized convolution and pooling layers that operate on the mesh edges, by leveraging their intrinsic geodesic connections. Convolutions are applied on edges and the four edges of their incident triangles, and pooling is applied via an edge collapse operation that retains surface topology, thereby, generating new mesh connectivity for the subsequent convolutions. MeshCNN learns which edges to collapse, thus forming a task-driven process where the network exposes and expands the important features while discarding the redundant ones. We demonstrate the effectiveness of MeshCNN on various learning tasks applied to 3D meshes. Rana Hanocka, Amir Hertz, Noa Fish, Raja Giryes, Shachar Fleishman, Daniel Cohen-Or |
ACM Trans. Graph. | 3 |
| 2018 | Class-sensitive shape dissimilarity metric
Manyi Li, Noa Fish, Lili Cheng, Changhe Tu, Daniel Cohen-Or, Hao (Richard) Zhang, Baoquan Chen |
Graph. Model. | 2 |
| 2016 | Structure-oriented networks of shape collectionsabstractWe introduce a co-analysis technique designed for correspondence inference within large shape collections. Such collections are naturally rich in variation, adding ambiguity to the notoriously difficult problem of correspondence computation. We leverage the robustness of correspondences between similar shapes to address the difficulties associated with this problem. In our approach, pairs of similar shapes are extracted from the collection, analyzed and matched in an efficient and reliable manner, culminating in the construction of a network of correspondences that connects the entire collection. The correspondence between any pair of shapes then amounts to a simple propagation along the minimax path between the two shapes in the network. At the heart of our approach is the introduction of a robust, structure-oriented shape matching method. Leveraging the idea of projective analysis, we partition 2D projections of a shape to obtain a set of 1D ordered regions, which are both simple and efficient to match. We lift the matched projections back to the 3D domain to obtain a pairwise shape correspondence. The emphasis given to structural compatibility is a central tool in estimating the reliability and completeness of a computed correspondence, uncovering any non-negligible semantic discrepancies that may exist between shapes. These detected differences are a deciding factor in the establishment of a network aiming to capture local similarities. We demonstrate that the combination of the presented observations into a co-analysis method allows us to establish reliable correspondences among shapes within large collections. Noa Fish, Oliver van Kaick, Amit Bermano, Daniel Cohen-Or |
ACM Trans. Graph. | 1 |
| 2015 | Joint embeddings of shapes and images via CNN image purificationabstractBoth 3D models and 2D images contain a wealth of information about everyday objects in our environment. However, it is difficult to semantically link together these two media forms, even when they feature identical or very similar objects. We propose a joint embedding space populated by both 3D shapes and 2D images of objects, where the distances between embedded entities reflect similarity between the underlying objects. This joint embedding space facilitates comparison between entities of either form, and allows for cross-modality retrieval. We construct the embedding space using 3D shape similarity measure, as 3D shapes are more pure and complete than their appearance in images, leading to more robust distance metrics. We then employ a Convolutional Neural Network (CNN) to "purify" images by muting distracting factors. The CNN is trained to map an image to a point in the embedding space, so that it is close to a point attributed to a 3D model of a similar object to the one depicted in the image. This purifying capability of the CNN is accomplished with the help of a large amount of training data consisting of images synthesized from 3D shapes. Our joint embedding allows cross-view image retrieval, image-based shape retrieval, as well as shape-based image retrieval. We evaluate our method on these retrieval tasks and show that it consistently out-performs state-of-the-art methods, and demonstrate the usability of a joint embedding in a number of additional applications. Yangyan Li, Hao Su 0001, Charles R. Qi, Noa Fish, Daniel Cohen-Or, Leonidas J. Guibas |
ACM Trans. Graph. | 4 |
| 2014 | Shape Segmentation by Approximate Convexity AnalysisabstractWe present a shape segmentation method for complete and incomplete shapes. The key idea is to directly optimize the decomposition based on a characterization of the expected geometry of a part in a shape. Rather than setting the number of parts in advance, we search for the smallest number of parts that admit the geometric characterization of the parts. The segmentation is based on an intermediate-level analysis, where first the shape is decomposed into approximate convex components, which are then merged into consistent parts based on a nonlocal geometric signature. Our method is designed to handle incomplete shapes, represented by point clouds. We show segmentation results on shapes acquired by a range scanner, and an analysis of the robustness of our method to missing regions. Moreover, our method yields results that are comparable to state-of-the-art techniques evaluated on complete shapes. Oliver van Kaick, Noa Fish, Yanir Kleiman, Shmuel Asafi, Daniel Cohen-Or |
ACM Trans. Graph. | 2 |
| 2014 | Meta-representation of shape familiesabstractWe introduce a meta-representation that represents the essence of a family of shapes. The meta-representation learns the configurations of shape parts that are common across the family, and encapsulates this knowledge with a system of geometric distributions that encode relative arrangements of parts. Thus, instead of predefined priors, what characterizes a shape family is directly learned from the set of input shapes. The meta-representation is constructed from a set of co-segmented shapes with known correspondence. It can then be used in several applications where we seek to preserve the identity of the shapes as members of the family. We demonstrate applications of the meta-representation in exploration of shape repositories, where interesting shape configurations can be examined in the set; guided editing, where models can be edited while maintaining their familial traits; and coupled editing, where several shapes can be collectively deformed by directly manipulating the distributions in the meta-representation. We evaluate the efficacy of the proposed representation on a variety of shape collections. Noa Fish, Melinos Averkiou, Oliver van Kaick, Olga Sorkine-Hornung, Daniel Cohen-Or, Niloy J. Mitra |
ACM Trans. Graph. | 1 |
| 2013 | Dynamic Maps for Exploring and Browsing ShapesabstractAbstract Large datasets of 3D objects require an intuitive way to browse and quickly explore shapes from the collection. We present a dynamic map of shapes where similar shapes are placed next to each other. Similarity between 3D models exists in a high dimensional space which cannot be accurately expressed in a two dimensional map. We solve this discrepancy by providing a local map with pan capabilities and a user interface that resembles an online experience of navigating through geographical maps. As the user navigates through the map, new shapes appear which correspond to the specific navigation tendencies and interests of the user, while maintaining a continuous browsing experience. In contrast with state of the art methods which typically reduce the search space by selecting constraints or employing relevance feedback, our method enables exploration of large sets without constraining the search space, allowing the user greater creativity and serendipity. A user study evaluation showed a strong preference of users for our method over a standard relevance feedback method. Yanir Kleiman, Noa Fish, Joel Lanir, Daniel Cohen-Or |
Comput. Graph. Forum | 2 |