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Luc Oth

dblp:135/4918 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 62% Computational photography and imaging · 36% Image and video processing · 3%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
pose estimation
0.512021
Instant Visual Odometry Initialization for Mobile AR · IEEE Trans. Vis. Comput. Graph. 2021
Computational photography and imaging › camera geometry › camera motion estimation
relative pose estimation
0.512021
Instant Visual Odometry Initialization for Mobile AR · IEEE Trans. Vis. Comput. Graph. 2021
Virtual and augmented reality › tracking
visual odometry
0.512021
Instant Visual Odometry Initialization for Mobile AR · IEEE Trans. Vis. Comput. Graph. 2021
Computer vision › 3D vision
rolling shutter correction
0.212013
Rolling Shutter Camera Calibration · CVPR 2013
Computer vision › 3D vision
structure from motion
0.212013
Rolling Shutter Camera Calibration · CVPR 2013
Computational photography and imaging
camera calibration
0.212013
Rolling Shutter Camera Calibration · CVPR 2013
Virtual and augmented reality › augmented reality
mobile augmented reality
0.112021
Instant Visual Odometry Initialization for Mobile AR · IEEE Trans. Vis. Comput. Graph. 2021
Image and video processing › geometric correction
geometric distortion correction
0.012013
Rolling Shutter Camera Calibration · CVPR 2013

Methods — techniques the papers use, named apart from their topics

levenberg-marquardt optimization · 0.55-dof manifold optimization · 0.5shutter timing estimation · 0.3calibration pattern · 0.3
YearPublicationVenuePosition
2021 Instant Visual Odometry Initialization for Mobile AR
abstract
Mobile AR applications benefit from fast initialization to display world-locked effects instantly. However, standard visual odometry or SLAM algorithms require motion parallax to initialize (see Figure 1) and, therefore, suffer from delayed initialization. In this paper, we present a 6-DoF monocular visual odometry that initializes instantly and without motion parallax. Our main contribution is a pose estimator that decouples estimating the 5-DoF relative rotation and translation direction from the 1-DoF translation magnitude. While scale is not observable in a monocular vision-only setting, it is still paramount to estimate a consistent scale over the whole trajectory (even if not physically accurate) to avoid AR effects moving erroneously along depth. In our approach, we leverage the fact that depth errors are not perceivable to the user during rotation-only motion. However, as the user starts translating the device, depth becomes perceivable and so does the capability to estimate consistent scale. Our proposed algorithm naturally transitions between these two modes. Our second contribution is a novel residual in the relative pose problem to further improve the results. The residual combines the Jacobians of the functional and the functional itself and is minimized using a Levenberg-Marquardt optimizer on the 5-DoF manifold. We perform extensive validations of our contributions with both a publicly available dataset and synthetic data. We show that the proposed pose estimator outperforms the classical approaches for 6-DoF pose estimation used in the literature in low-parallax configurations. Likewise, we show our relative pose estimator outperforms state-of-the-art approaches in an odometry pipeline configuration where we can leverage initial guesses. We release a dataset for the relative pose problem using real data to facilitate the comparison with future solutions for the relative pose problem. Our solution is either used as a full odometry or as a pre-SLAM component of any supported SLAM system (ARKit, ARCore) in world-locked AR effects on platforms such as Instagram and Facebook.
Alejo Concha, Michael Burri, Jesus Briales, Christian Forster, Luc Oth
IEEE Trans. Vis. Comput. Graph.5
2013 Rolling Shutter Camera Calibration
abstract
Rolling Shutter (RS) cameras are used across a wide range of consumer electronic devices-from smart-phones to high-end cameras. It is well known, that if a RS camera is used with a moving camera or scene, significant image distortions are introduced. The quality or even success of structure from motion on rolling shutter images requires the usual intrinsic parameters such as focal length and distortion coefficients as well as accurate modelling of the shutter timing. The current state-of-the-art technique for calibrating the shutter timings requires specialised hardware. We present a new method that only requires video of a known calibration pattern. Experimental results on over 60 real datasets show that our method is more accurate than the current state of the art.
Luc Oth, Paul Timothy Furgale, Laurent Kneip, Roland Siegwart
CVPR1