EDBT 2026 Demo / reviewers in the wild / expert
James Steven Supancic III
dblp:135/4933
· DBLP profile ↗
8ranked-venue papers
4as first author
0since 2021 · last 2019
0000-0003-1631-682XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Face, body and person analysis · 28% 3D vision · 22% Video understanding and tracking · 20% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% |
Topics — the 17 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
depth-based hand pose estimation |
0.5 | 2 | 2018 | Depth-Based Hand Pose Estimation: Methods, Data, and Challenges · Int. J. Comput. Vis. 2018 Depth-Based Hand Pose Estimation: Data, Methods, and Challenges · ICCV 2015 |
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation |
0.5 | 2 | 2018 | Depth-Based Hand Pose Estimation: Methods, Data, and Challenges · Int. J. Comput. Vis. 2018 Depth-Based Hand Pose Estimation: Data, Methods, and Challenges · ICCV 2015 |
Computer vision › Video understanding and tracking
object tracking |
0.5 | 2 | 2017 | Tracking as Online Decision-Making: Learning a Policy from Streaming Videos with Reinforcement Learning · ICCV 2017 Self-Paced Learning for Long-Term Tracking · CVPR 2013 |
Computer vision › Face, body and person analysis
hand analysis |
0.4 | 2 | 2015 | Depth-Based Hand Pose Estimation: Data, Methods, and Challenges · ICCV 2015 Understanding Everyday Hands in Action from RGB-D Images · ICCV 2015 |
Machine learning › Representation and self-supervised learning › representation learning › neural network representation learning › deep representation learning
deep feature representation |
0.4 | 1 | 2019 | Cross-Domain Image Matching with Deep Feature Maps · Int. J. Comput. Vis. 2019 |
Computer vision › 3D vision
feature matching |
0.4 | 1 | 2019 | Cross-Domain Image Matching with Deep Feature Maps · Int. J. Comput. Vis. 2019 |
Computer vision › Video understanding and tracking › object tracking
online tracking |
0.3 | 1 | 2017 | Tracking as Online Decision-Making: Learning a Policy from Streaming Videos with Reinforcement Learning · ICCV 2017 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process |
0.3 | 1 | 2017 | Tracking as Online Decision-Making: Learning a Policy from Streaming Videos with Reinforcement Learning · ICCV 2017 |
Machine learning › Reinforcement learning
policy learning |
0.3 | 1 | 2017 | Tracking as Online Decision-Making: Learning a Policy from Streaming Videos with Reinforcement Learning · ICCV 2017 |
Computer vision › Face, body and person analysis
human pose estimation |
0.2 | 1 | 2015 | First-person pose recognition using egocentric workspaces · CVPR 2015 |
Machine learning › Learning paradigms
curriculum learning |
0.2 | 1 | 2013 | Self-Paced Learning for Long-Term Tracking · CVPR 2013 |
Computer vision › Video understanding and tracking › object tracking › robust tracking
long-term tracking |
0.2 | 1 | 2013 | Self-Paced Learning for Long-Term Tracking · CVPR 2013 |
Machine learning › Learning paradigms › curriculum learning
self-paced learning |
0.2 | 1 | 2013 | Self-Paced Learning for Long-Term Tracking · CVPR 2013 |
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation |
0.1 | 1 | 2018 | Depth-Based Hand Pose Estimation: Methods, Data, and Challenges · Int. J. Comput. Vis. 2018 |
Computer vision › 3D vision › pose estimation
depth-based pose estimation |
0.1 | 1 | 2015 | First-person pose recognition using egocentric workspaces · CVPR 2015 |
Computer vision › Segmentation and scene understanding › scene understanding
RGB-D scene understanding |
0.1 | 1 | 2015 | Understanding Everyday Hands in Action from RGB-D Images · ICCV 2015 |
Performance modeling and evaluation
benchmarking |
0.1 | 1 | 2015 | Depth-Based Hand Pose Estimation: Data, Methods, and Challenges · ICCV 2015 |
Methods — techniques the papers use, named apart from their topics
nearest-neighbor baseline · 0.4deep feature maps · 0.4deep reinforcement learning · 0.3synthetic data generation · 0.2segmentation · 0.2multi-class SVM · 0.2depth features · 0.2deep learning · 0.2online learning · 0.2appearance model learning · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Cross-Domain Image Matching with Deep Feature Maps
Bailey Kong, James Steven Supancic III, Deva Ramanan, Charless C. Fowlkes |
Int. J. Comput. Vis. | 2 |
| 2018 | Depth-Based Hand Pose Estimation: Methods, Data, and Challenges
James Steven Supancic III, Grégory Rogez, Yi Yang 0007, Jamie Shotton, Deva Ramanan |
Int. J. Comput. Vis. | 1 |
| 2017 | Fine-Grained Forensic Matching
Bailey Kong, James Steven Supancic III, Deva Ramanan, Charless C. Fowlkes |
BMVC | 2 |
| 2017 | Tracking as Online Decision-Making: Learning a Policy from Streaming Videos with Reinforcement LearningabstractWe formulate tracking as an online decision-making process, where a tracking agent must follow an object despite ambiguous image frames and a limited computational bud- get. Crucially, the agent must decide where to look in the upcoming frames, when to reinitialize because it believes the target has been lost, and when to update its appearance model for the tracked object. Such decisions are typically made heuristically. Instead, we propose to learn an optimal decision-making policy by formulating tracking as a partially observable decision-making process (POMDP). We learn policies with deep reinforcement learning algorithms that need supervision (a reward signal) only when the track has gone awry. We demonstrate that sparse rewards al- low us to quickly train on massive datasets, several orders of magnitude more than past work. Interestingly, by treat- ing the data source of Internet videos as unlimited streams, we both learn and evaluate our trackers in a single, unified computational stream. James Steven Supancic III, Deva Ramanan |
ICCV | 1 |
| 2015 | First-person pose recognition using egocentric workspacesabstractWe tackle the problem of estimating the 3D pose of an individual's upper limbs (arms+hands) from a chest mounted depth-camera. Importantly, we consider pose estimation during everyday interactions with objects. Past work shows that strong pose+viewpoint priors and depth-based features are crucial for robust performance. In egocentric views, hands and arms are observable within a well defined volume in front of the camera. We call this volume an egocentric workspace. A notable property is that hand appearance correlates with workspace location. To exploit this correlation, we classify arm+hand configurations in a global egocentric coordinate frame, rather than a local scanning window. This greatly simplify the architecture and improves performance. We propose an efficient pipeline which 1) generates synthetic workspace exemplars for training using a virtual chest-mounted camera whose intrinsic parameters match our physical camera, 2) computes perspective-aware depth features on this entire volume and 3) recognizes discrete arm+hand pose classes through a sparse multi-class SVM. We achieve state-of-the-art hand pose recognition performance from egocentric RGB-D images in real-time. Grégory Rogez, James Steven Supancic III, Deva Ramanan |
CVPR | 2 |
| 2015 | Understanding Everyday Hands in Action from RGB-D ImagesabstractWe analyze functional manipulations of handheld objects, formalizing the problem as one of fine-grained grasp classification. To do so, we make use of a recently developed fine-grained taxonomy of human-object grasps. We introduce a large dataset of 12000 RGB-D images covering 71 everyday grasps in natural interactions. Our dataset is different from past work (typically addressed from a robotics perspective) in terms of its scale, diversity, and combination of RGB and depth data. From a computer-vision perspective, our dataset allows for exploration of contact and force prediction (crucial concepts in functional grasp analysis) from perceptual cues. We present extensive experimental results with state-of-the-art baselines, illustrating the role of segmentation, object context, and 3D-understanding in functional grasp analysis. We demonstrate a near 2X improvement over prior work and a naive deep baseline, while pointing out important directions for improvement. Grégory Rogez, James Steven Supancic III, Deva Ramanan |
ICCV | 2 |
| 2015 | Depth-Based Hand Pose Estimation: Data, Methods, and ChallengesabstractHand pose estimation has matured rapidly in recent years. The introduction of commodity depth sensors and a multitude of practical applications have spurred new advances. We provide an extensive analysis of the state-of-the-art, focusing on hand pose estimation from a single depth frame. To do so, we have implemented a considerable number of systems, and will release all software and evaluation code. We summarize important conclusions here: (1) Pose estimation appears roughly solved for scenes with isolated hands. However, methods still struggle to analyze cluttered scenes where hands may be interacting with nearby objects and surfaces. To spur further progress we introduce a challenging new dataset with diverse, cluttered scenes. (2) Many methods evaluate themselves with disparate criteria, making comparisons difficult. We define a consistent evaluation criteria, rigorously motivated by human experiments. (3) We introduce a simple nearest-neighbor baseline that outperforms most existing systems. This implies that most systems do not generalize beyond their training sets. This also reinforces the under-appreciated point that training data is as important as the model itself. We conclude with directions for future progress. James Steven Supancic III, Grégory Rogez, Yi Yang 0007, Jamie Shotton, Deva Ramanan |
ICCV | 1 |
| 2013 | Self-Paced Learning for Long-Term TrackingabstractWe address the problem of long-term object tracking, where the object may become occluded or leave-the-view. In this setting, we show that an accurate appearance model is considerably more effective than a strong motion model. We develop simple but effective algorithms that alternate between tracking and learning a good appearance model given a track. We show that it is crucial to learn from the "right" frames, and use the formalism of self-paced curriculum learning to automatically select such frames. We leverage techniques from object detection for learning accurate appearance-based templates, demonstrating the importance of using a large negative training set (typically not used for tracking). We describe both an offline algorithm (that processes frames in batch) and a linear-time on-line (i.e. causal) algorithm that approaches real-time performance. Our models significantly outperform prior art, reducing the average error on benchmark videos by a factor of 4. James Steven Supancic III, Deva Ramanan |
CVPR | 1 |