Demo Data from EDBT 2026 / reviewers in the wild / expert
Renato F. Salas-Moreno
dblp:135/4939
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Robot navigation and mapping · 61% 3D vision · 39% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
SLAM |
0.5 | 3 | 2014 | Dense planar SLAM · ISMAR 2014 Dense planar SLAM · ISMAR 2014 SLAM++: Simultaneous Localisation and Mapping at the Level of Objects · CVPR 2013 |
Computer vision › 3D vision
3d reconstruction |
0.4 | 2 | 2014 | Dense planar SLAM · ISMAR 2014 Dense planar SLAM · ISMAR 2014 |
Robotics › Robot navigation and mapping › SLAM › visual SLAM › dense visual SLAM
dense planar SLAM |
0.4 | 2 | 2014 | Dense planar SLAM · ISMAR 2014 Dense planar SLAM · ISMAR 2014 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
planar surface reconstruction |
0.4 | 2 | 2014 | Dense planar SLAM · ISMAR 2014 Dense planar SLAM · ISMAR 2014 |
Robotics › Robot navigation and mapping › SLAM › semantic SLAM
object-level SLAM |
0.2 | 1 | 2013 | SLAM++: Simultaneous Localisation and Mapping at the Level of Objects · CVPR 2013 |
Robotics › Robot navigation and mapping › SLAM › graph optimization
pose graph optimization |
0.2 | 1 | 2013 | SLAM++: Simultaneous Localisation and Mapping at the Level of Objects · CVPR 2013 |
Virtual and augmented reality
augmented reality |
0.1 | 2 | 2014 | Dense planar SLAM · ISMAR 2014 Dense planar SLAM · ISMAR 2014 |
Methods — techniques the papers use, named apart from their topics
surfel-based mapping · 0.8occupancy compression · 0.8RGB-D sensing · 0.8pose graph optimization · 0.2ICP · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Dense planar SLAMabstractUsing higher-level entities during mapping has the potential to improve camera localisation performance and give substantial perception capabilities to real-time 3D SLAM systems. We present an efficient new real-time approach which densely maps an environment using bounded planes and surfels extracted from depth images (like those produced by RGB-D sensors or dense multi-view stereo reconstruction). Our method offers the every-pixel descriptive power of the latest dense SLAM approaches, but takes advantage directly of the planarity of many parts of real-world scenes via a data-driven process to directly regularize planar regions and represent their accurate extent efficiently using an occupancy approach with on-line compression. Large areas can be mapped efficiently and with useful semantic planar structure which enables intuitive and useful AR applications such as using any wall or other planar surface in a scene to display a user's content. Renato F. Salas-Moreno, Ben Glocker, Paul H. J. Kelly, Andrew J. Davison |
ISMAR | 1 |
| 2014 | Dense planar SLAMabstractUsing higher-level entities during mapping has the potential to improve camera localisation performance and give substantial perception capabilities to real-time 3D SLAM systems. We present an efficient new real-time approach which densely maps an environment using bounded planes and surfels extracted from depth images (like those produced by RGB-D sensors or dense multi-view stereo reconstruction). Our method offers the every-pixel descriptive power of the latest dense SLAM approaches, but takes advantage directly of the planarity of many parts of real-world scenes via a data-driven process to directly regularize planar regions and represent their accurate extent efficiently using an occupancy approach with on-line compression. Large areas can be mapped efficiently and with useful semantic planar structure which enables intuitive and useful AR applications such as using any wall or other planar surface in a scene to display a user's content. Renato F. Salas-Moreno, Ben Glocker, Paul H. J. Kelly, Andrew J. Davison |
ISMAR | 1 |
| 2013 | SLAM++: Simultaneous Localisation and Mapping at the Level of ObjectsabstractWe present the major advantages of a new 'object oriented' 3D SLAM paradigm, which takes full advantage in the loop of prior knowledge that many scenes consist of repeated, domain-specific objects and structures. As a hand-held depth camera browses a cluttered scene, real-time 3D object recognition and tracking provides 6DoF camera-object constraints which feed into an explicit graph of objects, continually refined by efficient pose-graph optimisation. This offers the descriptive and predictive power of SLAM systems which perform dense surface reconstruction, but with a huge representation compression. The object graph enables predictions for accurate ICP-based camera to model tracking at each live frame, and efficient active search for new objects in currently undescribed image regions. We demonstrate real-time incremental SLAM in large, cluttered environments, including loop closure, relocalisation and the detection of moved objects, and of course the generation of an object level scene description with the potential to enable interaction. Renato F. Salas-Moreno, Richard A. Newcombe, Hauke Strasdat, Paul H. J. Kelly, Andrew J. Davison |
CVPR | 1 |