Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Renato F. Salas-Moreno

dblp:135/4939 · DBLP profile ↗
← Back
3ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot navigation and mapping · 61% 3D vision · 39%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
SLAM
0.532014
Dense planar SLAM · ISMAR 2014
Dense planar SLAM · ISMAR 2014
SLAM++: Simultaneous Localisation and Mapping at the Level of Objects · CVPR 2013
Computer vision › 3D vision
3d reconstruction
0.422014
Dense planar SLAM · ISMAR 2014
Dense planar SLAM · ISMAR 2014
Robotics › Robot navigation and mapping › SLAM › visual SLAM › dense visual SLAM
dense planar SLAM
0.422014
Dense planar SLAM · ISMAR 2014
Dense planar SLAM · ISMAR 2014
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
planar surface reconstruction
0.422014
Dense planar SLAM · ISMAR 2014
Dense planar SLAM · ISMAR 2014
Robotics › Robot navigation and mapping › SLAM › semantic SLAM
object-level SLAM
0.212013
SLAM++: Simultaneous Localisation and Mapping at the Level of Objects · CVPR 2013
Robotics › Robot navigation and mapping › SLAM › graph optimization
pose graph optimization
0.212013
SLAM++: Simultaneous Localisation and Mapping at the Level of Objects · CVPR 2013
Virtual and augmented reality
augmented reality
0.122014
Dense planar SLAM · ISMAR 2014
Dense planar SLAM · ISMAR 2014

Methods — techniques the papers use, named apart from their topics

surfel-based mapping · 0.8occupancy compression · 0.8RGB-D sensing · 0.8pose graph optimization · 0.2ICP · 0.2
YearPublicationVenuePosition
2014 Dense planar SLAM
abstract
Using higher-level entities during mapping has the potential to improve camera localisation performance and give substantial perception capabilities to real-time 3D SLAM systems. We present an efficient new real-time approach which densely maps an environment using bounded planes and surfels extracted from depth images (like those produced by RGB-D sensors or dense multi-view stereo reconstruction). Our method offers the every-pixel descriptive power of the latest dense SLAM approaches, but takes advantage directly of the planarity of many parts of real-world scenes via a data-driven process to directly regularize planar regions and represent their accurate extent efficiently using an occupancy approach with on-line compression. Large areas can be mapped efficiently and with useful semantic planar structure which enables intuitive and useful AR applications such as using any wall or other planar surface in a scene to display a user's content.
Renato F. Salas-Moreno, Ben Glocker, Paul H. J. Kelly, Andrew J. Davison
ISMAR1
2014 Dense planar SLAM
abstract
Using higher-level entities during mapping has the potential to improve camera localisation performance and give substantial perception capabilities to real-time 3D SLAM systems. We present an efficient new real-time approach which densely maps an environment using bounded planes and surfels extracted from depth images (like those produced by RGB-D sensors or dense multi-view stereo reconstruction). Our method offers the every-pixel descriptive power of the latest dense SLAM approaches, but takes advantage directly of the planarity of many parts of real-world scenes via a data-driven process to directly regularize planar regions and represent their accurate extent efficiently using an occupancy approach with on-line compression. Large areas can be mapped efficiently and with useful semantic planar structure which enables intuitive and useful AR applications such as using any wall or other planar surface in a scene to display a user's content.
Renato F. Salas-Moreno, Ben Glocker, Paul H. J. Kelly, Andrew J. Davison
ISMAR1
2013 SLAM++: Simultaneous Localisation and Mapping at the Level of Objects
abstract
We present the major advantages of a new 'object oriented' 3D SLAM paradigm, which takes full advantage in the loop of prior knowledge that many scenes consist of repeated, domain-specific objects and structures. As a hand-held depth camera browses a cluttered scene, real-time 3D object recognition and tracking provides 6DoF camera-object constraints which feed into an explicit graph of objects, continually refined by efficient pose-graph optimisation. This offers the descriptive and predictive power of SLAM systems which perform dense surface reconstruction, but with a huge representation compression. The object graph enables predictions for accurate ICP-based camera to model tracking at each live frame, and efficient active search for new objects in currently undescribed image regions. We demonstrate real-time incremental SLAM in large, cluttered environments, including loop closure, relocalisation and the detection of moved objects, and of course the generation of an object level scene description with the potential to enable interaction.
Renato F. Salas-Moreno, Richard A. Newcombe, Hauke Strasdat, Paul H. J. Kelly, Andrew J. Davison
CVPR1