Demo Data from EDBT 2026 / reviewers in the wild / expert
Shiyang Cheng 0001
dblp:135/4949-1
· DBLP profile ↗
26ranked-venue papers
6as first author
6since 2021 · last 2026
0000-0003-1932-7823ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 18 · 5 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
12 papers |
Face, body and person analysis · 41% 3D vision · 26% Generative modeling · 10% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 20 heaviest of 26, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
face recognition |
1.0 | 3 | 2019 | Side Information for Face Completion: A Robust PCA Approach · IEEE Trans. Pattern Anal. Mach. Intell. 2019 UV-GAN: Adversarial Facial UV Map Completion for Pose-Invariant Face Recognition · CVPR 2018 4DFAB: A Large Scale 4D Database for Facial Expression Analysis and Biometric Applications · CVPR 2018 |
Computer vision › 3D vision
3d reconstruction |
1.0 | 1 | 2026 | GarmentRec: Towards Individual Garment Reconstruction From a Monocular Human Image · IEEE Trans. Image Process. 2026 |
Computer vision › 3D vision › 3d reconstruction › non-rigid reconstruction
garment reconstruction |
1.0 | 1 | 2026 | GarmentRec: Towards Individual Garment Reconstruction From a Monocular Human Image · IEEE Trans. Image Process. 2026 |
Computer vision › 3D vision › 3d human reconstruction
single-view human reconstruction |
1.0 | 1 | 2026 | GarmentRec: Towards Individual Garment Reconstruction From a Monocular Human Image · IEEE Trans. Image Process. 2026 |
Computer vision › Face, body and person analysis
facial expression analysis |
0.9 | 2 | 2022 | MimicME: A Large Scale Diverse 4D Database for Facial Expression Analysis · ECCV (8) 2022 4DFAB: A Large Scale 4D Database for Facial Expression Analysis and Biometric Applications · CVPR 2018 |
Machine learning › Generative modeling
generative adversarial network |
0.7 | 2 | 2019 | Side Information for Face Completion: A Robust PCA Approach · IEEE Trans. Pattern Anal. Mach. Intell. 2019 UV-GAN: Adversarial Facial UV Map Completion for Pose-Invariant Face Recognition · CVPR 2018 |
Computer vision › Face, body and person analysis › face recognition › robust face recognition
pose-invariant face recognition |
0.7 | 2 | 2019 | Side Information for Face Completion: A Robust PCA Approach · IEEE Trans. Pattern Anal. Mach. Intell. 2019 UV-GAN: Adversarial Facial UV Map Completion for Pose-Invariant Face Recognition · CVPR 2018 |
Computer vision › Face, body and person analysis › face recognition › face representation
face representation learning |
0.6 | 1 | 2022 | Pre-training Strategies and Datasets for Facial Representation Learning · ECCV (13) 2022 |
Machine learning › Deep learning architectures and training
pre-training strategy |
0.6 | 1 | 2022 | Pre-training Strategies and Datasets for Facial Representation Learning · ECCV (13) 2022 |
Computer vision › Face, body and person analysis
face alignment |
0.6 | 3 | 2015 | From Pixels to Response Maps: Discriminative Image Filtering for Face Alignment in the Wild · IEEE Trans. Pattern Anal. Mach. Intell. 2015 Incremental Face Alignment in the Wild · CVPR 2014 Robust Discriminative Response Map Fitting with Constrained Local Models · CVPR 2013 |
Computer vision › Face, body and person analysis
affect recognition |
0.4 | 1 | 2020 | Deep Neural Network Augmentation: Generating Faces for Affect Analysis · Int. J. Comput. Vis. 2020 |
Computer vision › Video understanding and tracking
facial video analysis |
0.4 | 1 | 2020 | Dynamic Face Video Segmentation via Reinforcement Learning · CVPR 2020 |
Computer vision › Segmentation and scene understanding › video segmentation
video semantic segmentation |
0.4 | 1 | 2020 | Dynamic Face Video Segmentation via Reinforcement Learning · CVPR 2020 |
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning |
0.4 | 1 | 2019 | An Adversarial Neuro-Tensorial Approach for Learning Disentangled Representations · Int. J. Comput. Vis. 2019 |
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction › subspace learning
low-rank representation |
0.4 | 1 | 2019 | Side Information for Face Completion: A Robust PCA Approach · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Machine learning › Representation and self-supervised learning › component analysis
robust principal component analysis |
0.4 | 1 | 2019 | Side Information for Face Completion: A Robust PCA Approach · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Computer vision › Face, body and person analysis › face recognition
3d face recognition |
0.3 | 1 | 2018 | 4DFAB: A Large Scale 4D Database for Facial Expression Analysis and Biometric Applications · CVPR 2018 |
Computer vision › Face, body and person analysis › face alignment
constrained local models |
0.2 | 1 | 2013 | Robust Discriminative Response Map Fitting with Constrained Local Models · CVPR 2013 |
Biometric security
behavioral biometrics |
0.1 | 1 | 2018 | 4DFAB: A Large Scale 4D Database for Facial Expression Analysis and Biometric Applications · CVPR 2018 |
Computer vision › Face, body and person analysis
person-specific modeling |
0.1 | 1 | 2014 | Incremental Face Alignment in the Wild · CVPR 2014 |
Methods — techniques the papers use, named apart from their topics
4d data · 1.1explicit garment template · 1.0displacement map prediction · 1.0UV parameterization · 1.03d morphable model · 0.8self-supervised pretraining · 0.6key scheduler · 0.4deep reinforcement learning · 0.4data augmentation · 0.4GAN · 0.4blendshapes · 0.34d face database · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | GarmentRec: Towards Individual Garment Reconstruction From a Monocular Human ImageabstractReconstructing high-quality garment models from monocular images is important as it provides a practical and effective solution for human digitization and virtual try-on etc. Recent implicit function-based garment reconstruction methods recover free-form geometry but struggle to reconstruct individual garment meshes from human images and tend to produce disembodied limbs or degenerate shapes for novel views. In contrast, explicit parametric garment template models can be utilised to construct separate meshes and constrain the shape reconstruction robustly. However, this limits the reconstruction of garment details and shape variations, such as the wrinkles and pockets etc. To address this problem, in this paper, we introduce a novel explicit garment template that is designed for both closed and open garment topology. Powered by our new garment template, we further propose a detailed garment reconstruction method based on a monocular view that can process both the closed and open types for shape recovery. To capture those challenging parts with unknown geometry and topology, we predict displacement maps on the parameterization domain for the target garment from the monocular image and elaborate it to the 3D garment surface via the UV coordinates, achieving realistic details on the 3D garment shape. Extensive experiments demonstrate the accuracy and robustness of our method and show that realistic details like garment wrinkles and pockets can be faithfully recovered in an explicit way. The code and dataset are available at https://github.com/worryDes/GarmentRec. Zongyi Xu, Shiyang Cheng 0001, Wang Fei, Qianni Zhang, Weisheng Li 0001, Xinbo Gao 0001 |
IEEE Trans. Image Process. | 3 |
| 2025 | S2Reg: Structure-semantics collaborative point cloud registration
Zongyi Xu, Xinqi Jiang, Shiyang Cheng 0001, Qianni Zhang, Weisheng Li 0001, Xinbo Gao 0001 |
Pattern Recognit. | 4 |
| 2025 | CF3d: Category fused 3D point cloud retrieval
Zongyi Xu, Ruicheng Zhang, Zuo Li, Shiyang Cheng 0001, Huiyu Zhou 0001, Weisheng Li 0001, Xinbo Gao 0001 |
Signal Process. | 4 |
| 2023 | 4DME: A Spontaneous 4D Micro-Expression Dataset With MultimodalitiesabstractMicro-expressions (ME) are a special form of facial expressions which may occur when people try to hide their true feelings for some reasons. MEs are important clues to reveal people’s true feelings, but are difficult or impossible to be captured by ordinary persons with naked-eyes as they are very short and subtle. It is expected that robust computer vision methods can be developed to automatically analyze MEs which requires lots of ME data. The current ME datasets are insufficient, and mostly contain only one single form of 2D color videos. Researches on 4D data of ordinary facial expressions have prospered, but so far no 4D data is available in ME study. In the current study, we introduce the 4DME dataset: a new spontaneous ME dataset which includes 4D data along with three other video modalities. Both micro- and macro-expression clips are labeled out in 4DME, and 22 AU labels and five categories of emotion labels are annotated. Experiments are carried out using three 2D-based methods and one 4D-based method to provide baseline results. The results indicate that the 4D data can potentially benefit ME recognition. The 4DME dataset could be used for developing 4D-based approaches, or exploring fusion of multiple video sources (e.g., texture and depth) for the task of ME analysis in future. Besides, we also emphasize the importance of forming a clear and unified criteria of ME annotation for future ME data collection studies. Several key questions related with ME annotation are listed and discussed in depth, especially about the relationship between AUs and ME emotion categories. A preliminary AU-Emo mapping table is proposed with justified explanations and supportive experimental results. Several unsolved issues are also summarized for future work. Shiyang Cheng 0001, Yante Li, Muzammil Behzad, Jie Shen 0008, Stefanos Zafeiriou, Maja Pantic, Guoying Zhao 0001 |
IEEE Trans. Affect. Comput. | 2 |
| 2022 | Pre-training Strategies and Datasets for Facial Representation Learning
Adrian Bulat, Shiyang Cheng 0001, Jing Yang 0038, Andrew Garbett, Enrique Sánchez-Lozano, Georgios Tzimiropoulos |
ECCV (13) | 2 |
| 2022 | MimicME: A Large Scale Diverse 4D Database for Facial Expression Analysis
Athanasios Papaioannou, Baris Gecer, Shiyang Cheng 0001, Grigorios Chrysos 0002, Jiankang Deng, Eftychia Fotiadou, Christos Kampouris, Dimitris Kollias, Stylianos Moschoglou, Kritaphat Songsri-in, Stylianos Ploumpis, George Trigeorgis, Panagiotis Tzirakis, Evangelos Ververas, Allan Ponniah, Anastasios Roussos, Stefanos Zafeiriou |
ECCV (8) | 3 |
| 2020 | Faster, Better and More Detailed: 3D Face Reconstruction with Graph Convolutional Networks
Shiyang Cheng 0001, Georgios Tzimiropoulos, Jie Shen 0008, Maja Pantic |
ACCV (5) | 1 |
| 2020 | Dynamic Face Video Segmentation via Reinforcement LearningabstractFor real-time semantic video segmentation, most recent works utilised a dynamic framework with a key scheduler to make online key/non-key decisions. Some works used a fixed key scheduling policy, while others proposed adaptive key scheduling methods based on heuristic strategies, both of which may lead to suboptimal global performance. To overcome this limitation, we model the online key decision process in dynamic video segmentation as a deep reinforcement learning problem and learn an efficient and effective scheduling policy from expert information about decision history and from the process of maximising global return. Moreover, we study the application of dynamic video segmentation on face videos, a field that has not been investigated before. By evaluating on the 300VW dataset, we show that the performance of our reinforcement key scheduler outperforms that of various baselines in terms of both effective key selections and running speed. Further results on the Cityscapes dataset demonstrate that our proposed method can also generalise to other scenarios. To the best of our knowledge, this is the first work to use reinforcement learning for online key-frame decision in dynamic video segmentation, and also the first work on its application on face videos. Yujiang Wang 0001, Mingzhi Dong, Jie Shen 0008, Yang Wu 0001, Shiyang Cheng 0001, Maja Pantic |
CVPR | 5 |
| 2020 | FT-RCNN: Real-time Visual Face Tracking with Region-based Convolutional Neural NetworksabstractVisual face tracking is one of the most important components for face analysis in mobile applications and in video surveillance systems. In this paper, we propose an efficient face tracker called FT-RCNN, short for Face Tracking with Region-based CNN, that is based on the Faster-RCNN framework. A simple yet effective tracking branch is proposed to enable the framework to jointly perform face detection and tracking. To address the problem of insufficient training data for face tracking, we propose a novel pairwise training strategy that enables us to train face tracker by leveraging existing face detection datasets, thus eliminating the need to collect and annotate video data specifically for face tracking. Furthermore, we devise a novel loss function, termed Pair-hard Triplet Cosine Loss, that employs a pair-hard triplet mining strategy to increase the discriminative power of our face tracker. We evaluated the proposed tracker on popular video face datasets including MobiFace, ChokePoint and YouTube Face. The results have shown that FT-RCNN outperforms state-of-the-art face trackers and runs at real-time speed. We plan to release the source code for reproducible results in the future. Yiming Lin 0001, Jie Shen 0008, Shiyang Cheng 0001, Maja Pantic |
FG | 3 |
| 2020 | Towards Pose-Invariant Lip-ReadingabstractLip-reading models have been significantly improved recently thanks to powerful deep learning architectures. However, most works focused on frontal or near frontal views of the mouth. As a consequence, lip-reading performance seriously deteriorates in non-frontal mouth views. In this work, we present a framework for training pose-invariant lip-reading models on synthetic data instead of collecting and annotating non-frontal data which is costly and tedious. The proposed model significantly outperforms previous approaches on non-frontal views while retaining the superior performance on frontal and near frontal mouth views. Specifically, we propose to use a 3D Morphable Model (3DMM) to augment LRW, an existing large-scale but mostly frontal dataset, by generating synthetic facial data in arbitrary poses. The newly derived dataset, is used to train a state-of-the-art neural network for lip-reading. We conducted a cross-database experiment for isolated word recognition on the LRS2 dataset, and reported an absolute improvement of 2.55%. The benefit of the proposed approach becomes clearer in extreme poses where an absolute improvement of up to 20.64% over the baseline is achieved. Shiyang Cheng 0001, Pingchuan Ma 0001, Georgios Tzimiropoulos, Stavros Petridis, Adrian Bulat, Jie Shen 0008, Maja Pantic |
ICASSP | 1 |
| 2020 | Shape Constrained Network for Eye Segmentation in the WildabstractSemantic segmentation of eyes has long been a vital pre-processing step in many biometric applications. Majority of the works focus only on high resolution eye images, while little has been done to segment the eyes from low quality images in the wild. However, this is a particularly interesting and meaningful topic, as eyes play a crucial role in conveying the emotional state and mental well-being of a person. In this work, we take two steps toward solving this problem: (1) We collect and annotate a challenging eye segmentation dataset containing 8882 eye patches from 4461 facial images of different resolutions, illumination conditions and head poses; (2) We develop a novel eye segmentation method, Shape Constrained Network (SCN), that incorporates shape prior into the segmentation network training procedure. Specifically, we learn the shape prior from our dataset using VAE-GAN, and leverage the pre-trained encoder and discriminator to regularise the training of SegNet. To improve the accuracy and quality of predicted masks, we replace the loss of SegNet with three new losses: Intersection-over-Union (IoU) loss, shape discriminator loss and shape embedding loss. Extensive experiments shows that our method outperforms state-of-the-art segmentation and landmark detection methods in terms of mean IoU (mIoU) accuracy and the quality of segmentation masks. The dataset is available at https://ibug.doc.ic.ac.uk/resources/ibug-eye-segmentation-dataset/. Bingnan Luo, Jie Shen 0008, Shiyang Cheng 0001, Yujiang Wang 0001, Maja Pantic |
WACV | 3 |
| 2020 | Deep Neural Network Augmentation: Generating Faces for Affect AnalysisabstractAbstract This paper presents a novel approach for synthesizing facial affect; either in terms of the six basic expressions (i.e., anger, disgust, fear, joy, sadness and surprise), or in terms of valence (i.e., how positive or negative is an emotion) and arousal (i.e., power of the emotion activation). The proposed approach accepts the following inputs:(i) a neutral 2D image of a person; (ii) a basic facial expression or a pair of valence-arousal (VA) emotional state descriptors to be generated, or a path of affect in the 2D VA space to be generated as an image sequence. In order to synthesize affect in terms of VA, for this person, 600,000 frames from the 4DFAB database were annotated. The affect synthesis is implemented by fitting a 3D Morphable Model on the neutral image, then deforming the reconstructed face and adding the inputted affect, and blending the new face with the given affect into the original image. Qualitative experiments illustrate the generation of realistic images, when the neutral image is sampled from fifteen well known lab-controlled or in-the-wild databases, including Aff-Wild, AffectNet, RAF-DB; comparisons with generative adversarial networks (GANs) show the higher quality achieved by the proposed approach. Then, quantitative experiments are conducted, in which the synthesized images are used for data augmentation in training deep neural networks to perform affect recognition over all databases; greatly improved performances are achieved when compared with state-of-the-art methods, as well as with GAN-based data augmentation, in all cases. Dimitris Kollias, Shiyang Cheng 0001, Evangelos Ververas, Irene Kotsia, Stefanos Zafeiriou |
Int. J. Comput. Vis. | 2 |
| 2019 | MobiFace: A Novel Dataset for Mobile Face Tracking in the WildabstractFace tracking serves as the crucial initial step in mobile applications trying to analyse target faces over time in mobile settings. However, this problem has received little attention, mainly due to the scarcity of dedicated face tracking benchmarks. In this work, we introduce MobiFace, the first dataset for single face tracking in mobile situations. It consists of 80 unedited live-streaming mobile videos captured by 70 different smartphone users in fully unconstrained environments. Over 95K bounding boxes are manually labelled. The videos are carefully selected to cover typical smartphone usage. The videos are also annotated with 14 attributes, including 6 newly proposed attributes and 8 commonly seen in object tracking. 36 state-of-the-art trackers, including facial landmark trackers, generic object trackers and trackers that we have fine-tuned or improved, are evaluated. The results suggest that mobile face tracking cannot be solved through existing approaches. In addition, we show that fine-tuning on the MobiFace training data significantly boosts the performance of deep learning-based trackers, suggesting that MobiFace captures the unique characteristics of mobile face tracking. Our goal is to offer the community a diverse dataset to enable the design and evaluation of mobile face trackers. The dataset, annotations and the evaluation server will be on https://mobiface.github.io/. Yiming Lin 0001, Shiyang Cheng 0001, Jie Shen 0008, Maja Pantic |
FG | 2 |
| 2019 | An Adversarial Neuro-Tensorial Approach for Learning Disentangled RepresentationsabstractSeveral factors contribute to the appearance of an object in a visual scene, including pose, illumination, and deformation, among others. Each factor accounts for a source of variability in the data, while the multiplicative interactions of these factors emulate the entangled variability, giving rise to the rich structure of visual object appearance. Disentangling such unobserved factors from visual data is a challenging task, especially when the data have been captured in uncontrolled recording conditions (also referred to as “in-the-wild”) and label information is not available. In this paper, we propose a pseudo-supervised deep learning method for disentangling multiple latent factors of variation in face images captured in-the-wild. To this end, we propose a deep latent variable model, where the multiplicative interactions of multiple latent factors of variation are explicitly modelled by means of multilinear (tensor) structure. We demonstrate that the proposed approach indeed learns disentangled representations of facial expressions and pose, which can be used in various applications, including face editing, as well as 3D face reconstruction and classification of facial expression, identity and pose. Mengjiao Wang 0002, Zhixin Shu, Shiyang Cheng 0001, Yannis Panagakis, Dimitris Samaras, Stefanos Zafeiriou |
Int. J. Comput. Vis. | 3 |
| 2019 | Side Information for Face Completion: A Robust PCA ApproachabstractRobust principal component analysis (RPCA) is a powerful method for learning low-rank feature representation of various visual data. However, for certain types as well as significant amount of error corruption, it fails to yield satisfactory results; a drawback that can be alleviated by exploiting domain-dependent prior knowledge or information. In this paper, we propose two models for the RPCA that take into account such side information, even in the presence of missing values. We apply this framework to the task of UV completion which is widely used in pose-invariant face recognition. Moreover, we construct a generative adversarial network (GAN) to extract side information as well as subspaces. These subspaces not only assist in the recovery but also speed up the process in case of large-scale data. We quantitatively and qualitatively evaluate the proposed approaches through both synthetic data and eight real-world datasets to verify their effectiveness. Niannan Xue, Jiankang Deng, Shiyang Cheng 0001, Yannis Panagakis, Stefanos Zafeiriou |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2018 | 4DFAB: A Large Scale 4D Database for Facial Expression Analysis and Biometric ApplicationsabstractThe progress we are currently witnessing in many computer vision applications, including automatic face analysis, would not be made possible without tremendous efforts in collecting and annotating large scale visual databases. To this end, we propose 4DFAB, a new large scale database of dynamic high-resolution 3D faces (over 1,800,000 3D meshes). 4DFAB contains recordings of 180 subjects captured in four different sessions spanning over a five-year period. It contains 4D videos of subjects displaying both spontaneous and posed facial behaviours. The database can be used for both face and facial expression recognition, as well as behavioural biometrics. It can also be used to learn very powerful blendshapes for parametrising facial behaviour. In this paper, we conduct several experiments and demonstrate the usefulness of the database for various applications. The database will be made publicly available for research purposes. Shiyang Cheng 0001, Irene Kotsia, Maja Pantic, Stefanos Zafeiriou |
CVPR | 1 |
| 2018 | UV-GAN: Adversarial Facial UV Map Completion for Pose-Invariant Face RecognitionabstractRecently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture analysis. In particular, by sampling the image using the fitted model, a facial UV can be created. Unfortunately, due to self-occlusion, such a UV map is always incomplete. In this paper, we propose a framework for training Deep Convolutional Neural Network (DCNN) to complete the facial UV map extracted from in-the-wild images. To this end, we first gather complete UV maps by fitting a 3D Morphable Model (3DMM) to various multiview image and video datasets, as well as leveraging on a new 3D dataset with over 3,000 identities. Second, we devise a meticulously designed architecture that combines local and global adversarial DCNNs to learn an identity-preserving facial UV completion model. We demonstrate that by attaching the completed UV to the fitted mesh and generating instances of arbitrary poses, we can increase pose variations for training deep face recognition/verification models, and minimise pose discrepancy during testing, which lead to better performance. Experiments on both controlled and in-the-wild UV datasets prove the effectiveness of our adversarial UV completion model. We achieve state-of-the-art verification accuracy, 94.05%, under the CFP frontal-profile protocol only by combining pose augmentation during training and pose discrepancy reduction during testing. We will release the first in-the-wild UV dataset (we refer as WildUV) that comprises of complete facial UV maps from 1,892 identities for research purposes. Jiankang Deng, Shiyang Cheng 0001, Niannan Xue, Stefanos Zafeiriou |
CVPR | 2 |
| 2018 | Cascade Multi-View Hourglass Model for Robust 3D Face AlignmentabstractEstimating the 3D facial landmarks from a 2D image remains a challenging problem. Even though state-of-the-art 2D alignment methods are able to predict accurate landmarks for semi-frontal faces, the majority of them fail to provide semantically consistent landmarks for profile faces. A de facto solution to this problem is through 3D face alignment that preserves correspondence across different poses. In this paper, we proposed a Cascade Multi-view Hourglass Model for 3D face alignment, where the first Hourglass model is explored to jointly predict semi-frontal and profile 2D facial landmarks, after removing spatial transformations, another Hourglass model is employed to estimate the 3D facial shapes. To improve the capacity without sacrificing the computational complexity, the original residual bottleneck block in the Hourglass model is replaced by a parallel, multi-scale inception-resnet block. Extensive experiments on two challenging 3D face alignment datasets, AFLW2000-3D and Menpo-3D, show the robustness of the proposed method under continuous pose changes. Jiankang Deng, Shiyang Cheng 0001, Stefanos Zafeiriou |
FG | 3 |
| 2018 | Multilevel active registration for kinect human body scans: from low quality to high qualityabstractRegistration of 3D human body has been a challenging research topic for over decades. Most of the traditional human body registration methods require manual assistance, or other auxiliary information such as texture and markers. The majority of these methods are tailored for high-quality scans from expensive scanners. Following the introduction of the low-quality scans from cost-effective devices such as Kinect, the 3D data capturing of human body becomes more convenient and easier. However, due to the inevitable holes, noises and outliers in the low-quality scan, the registration of human body becomes even more challenging. To address this problem, we propose a fully automatic active registration method which deforms a high-resolution template mesh to match the low-quality human body scans. Our registration method operates on two levels of statistical shape models: (1) the first level is a holistic body shape model that defines the basic figure of human; (2) the second level includes a set of shape models for every body part, aiming at capturing more body details. Our fitting procedure follows a coarse-to-fine approach that is robust and efficient. Experiments show that our method is comparable with the state-of-the-art methods for high-quality meshes in terms of accuracy and it outperforms them in the case of low-quality scans where noises, holes and obscure parts are prevalent. Zongyi Xu, Qianni Zhang, Shiyang Cheng 0001 |
Multim. Syst. | 3 |
| 2017 | Statistical non-rigid ICP algorithm and its application to 3D face alignment
Shiyang Cheng 0001, Ioannis Marras, Stefanos Zafeiriou, Maja Pantic |
Image Vis. Comput. | 1 |
| 2015 | Sentiment apprehension in human-robot interaction with NAOabstractThe ability of robots to interact in a socially intelligent manner with humans is the core of human-robot interaction (HRI). The quality of this interaction is typically measured in terms of how it is engaging to the users either reflected in duration of time users spend interacting with a robot, or their self-reports on engagement during the interaction. In contrast to existing studies that analyze the influence of robots' ability to mimic affective states (happy or sad) of users on their engagement, in this paper we study the influence of sentiment apprehension by robots (i.e., robot's ability to reason about the user's attitudes such as judgment / liking) on the user engagement. Specifically, we present the findings from our pilot study on the effect of sentiment apprehension in HRI using NAO robot. In this study, we analyzed two versions of mimicry game: in the first, NAO was solely mimicking facial expressions of the users, while in the second he was also providing a feedback based on the sentiment apprehension. A total of 32 participants (7 female, 25 male) were recruited for this experiment, and the results show that the participants in the second group spent more time interacting with the robot and played more rounds of the mimicry game. After experiencing both versions of the game, ratings given by the participants indicate (with 99% confidence) that the game with sentiment apprehension is more engaging than the baseline version. Jie Shen 0008, Ognjen Rudovic, Shiyang Cheng 0001, Maja Pantic |
ACII | 3 |
| 2015 | From Pixels to Response Maps: Discriminative Image Filtering for Face Alignment in the WildabstractWe propose a face alignment framework that relies on the texture model generated by the responses of discriminatively trained part-based filters. Unlike standard texture models built from pixel intensities or responses generated by generic filters (e.g. Gabor), our framework has two important advantages. First, by virtue of discriminative training, invariance to external variations (like identity, pose, illumination and expression) is achieved. Second, we show that the responses generated by discriminatively trained filters (or patch-experts) are sparse and can be modeled using a very small number of parameters. As a result, the optimization methods based on the proposed texture model can better cope with unseen variations. We illustrate this point by formulating both part-based and holistic approaches for generic face alignment and show that our framework outperforms the state-of-the-art on multiple "wild" databases. The code and dataset annotations are available for research purposes from http://ibug.doc.ic.ac.uk/resources. Akshay Asthana, Stefanos Zafeiriou, Georgios Tzimiropoulos, Shiyang Cheng 0001, Maja Pantic |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2014 | Incremental Face Alignment in the WildabstractThe development of facial databases with an abundance of annotated facial data captured under unconstrained 'in-the-wild' conditions have made discriminative facial deformable models the de facto choice for generic facial landmark localization. Even though very good performance for the facial landmark localization has been shown by many recently proposed discriminative techniques, when it comes to the applications that require excellent accuracy, such as facial behaviour analysis and facial motion capture, the semi-automatic person-specific or even tedious manual tracking is still the preferred choice. One way to construct a person-specific model automatically is through incremental updating of the generic model. This paper deals with the problem of updating a discriminative facial deformable model, a problem that has not been thoroughly studied in the literature. In particular, we study for the first time, to the best of our knowledge, the strategies to update a discriminative model that is trained by a cascade of regressors. We propose very efficient strategies to update the model and we show that is possible to automatically construct robust discriminative person and imaging condition specific models 'in-the-wild' that outperform state-of-the-art generic face alignment strategies. Akshay Asthana, Stefanos Zafeiriou, Shiyang Cheng 0001, Maja Pantic |
CVPR | 3 |
| 2014 | 3D facial geometric features for constrained local modelabstractWe propose a 3D Constrained Local Model framework for deformable face alignment in depth image. Our framework exploits the intrinsic 3D geometric information in depth data by utilizing robust histogram-based 3D geometric features that are based on normal vectors. In addition, we demonstrate the fusion of intensity data and 3D features that further improves the facial landmark localization accuracy. The experiments are conducted on publicly available FRGC database. The results show that our 3D features based CLM completely outperforms the raw depth features based CLM in term of fitting accuracy and robustness, and the fusion of intensity and 3D depth feature further improves the performance. Another benefit is that the proposed 3D features in our framework do not require any pre-processing procedure on the data. Shiyang Cheng 0001, Stefanos Zafeiriou, Akshay Asthana, Maja Pantic |
ICIP | 1 |
| 2014 | Real-time generic face tracking in the wild with CUDAabstractWe present a robust real-time face tracking system based on the Constrained Local Models framework by adopting the novel regression-based Discriminative Response Map Fitting (DRMF) method. By exploiting the algorithm's potential parallelism, we present a hybrid CPU-GPU implementation capable of achieving real-time performance at 30 to 45 FPS, on ordinary consumer-grade computers. We have made the software publicly available for research purposes Shiyang Cheng 0001, Akshay Asthana, Stefanos Zafeiriou, Jie Shen 0008, Maja Pantic |
MMSys | 1 |
| 2013 | Robust Discriminative Response Map Fitting with Constrained Local ModelsabstractWe present a novel discriminative regression based approach for the Constrained Local Models (CLMs) framework, referred to as the Discriminative Response Map Fitting (DRMF) method, which shows impressive performance in the generic face fitting scenario. The motivation behind this approach is that, unlike the holistic texture based features used in the discriminative AAM approaches, the response map can be represented by a small set of parameters and these parameters can be very efficiently used for reconstructing unseen response maps. Furthermore, we show that by adopting very simple off-the-shelf regression techniques, it is possible to learn robust functions from response maps to the shape parameters updates. The experiments, conducted on Multi-PIE, XM2VTS and LFPW database, show that the proposed DRMF method outperforms state-of-the-art algorithms for the task of generic face fitting. Moreover, the DRMF method is computationally very efficient and is real-time capable. The current MATLAB implementation takes 1 second per image. To facilitate future comparisons, we release the MATLAB code and the pre-trained models for research purposes. Akshay Asthana, Stefanos Zafeiriou, Shiyang Cheng 0001, Maja Pantic |
CVPR | 3 |