Demo Data from EDBT 2026 / reviewers in the wild / expert
Shuochen Su
dblp:135/4953
· DBLP profile ↗
8ranked-venue papers
4as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author · 2 since 2021Artificial intelligence and machine learning · 7 · 4 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Computational photography and imaging · 58% Image and video processing · 40% Rendering · 2% | |
| Artificial intelligence
4 papers |
3D vision · 79% Transfer learning and domain adaptation · 17% Deep learning architectures and training · 3% |
Topics — the 20 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
depth estimation |
1.4 | 3 | 2023 | Consistent Direct Time-of-Flight Video Depth Super-Resolution · CVPR 2023 Toward Practical Monocular Indoor Depth Estimation · CVPR 2022 Bayesian Depth-from-Defocus with Shading Constraints · CVPR 2013 |
Computer vision › 3D vision › depth estimation
depth super-resolution |
0.7 | 1 | 2023 | Consistent Direct Time-of-Flight Video Depth Super-Resolution · CVPR 2023 |
Computational photography and imaging
depth estimation |
0.6 | 2 | 2018 | Deep End-to-End Time-of-Flight Imaging · CVPR 2018 Bayesian Depth-From-Defocus With Shading Constraints · IEEE Trans. Image Process. 2016 |
Computational photography and imaging
time-of-flight imaging |
0.6 | 2 | 2018 | Deep End-to-End Time-of-Flight Imaging · CVPR 2018 Material Classification Using Raw Time-of-Flight Measurements · CVPR 2016 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.6 | 1 | 2022 | Toward Practical Monocular Indoor Depth Estimation · CVPR 2022 |
Image and video processing › image restoration › image deblurring
motion deblurring |
0.5 | 2 | 2017 | Deep Video Deblurring for Hand-Held Cameras · CVPR 2017 Rolling shutter motion deblurring · CVPR 2015 |
Computational photography and imaging › time-of-flight imaging
multipath interference correction |
0.3 | 1 | 2018 | Deep End-to-End Time-of-Flight Imaging · CVPR 2018 |
Image and video processing › image registration
frame alignment |
0.3 | 1 | 2017 | Deep Video Deblurring for Hand-Held Cameras · CVPR 2017 |
Image and video processing › video restoration
video deblurring |
0.3 | 1 | 2017 | Deep Video Deblurring for Hand-Held Cameras · CVPR 2017 |
Image and video processing
video restoration |
0.3 | 1 | 2017 | Deep Video Deblurring for Hand-Held Cameras · CVPR 2017 |
Computational photography and imaging › depth estimation
depth from defocus |
0.2 | 1 | 2016 | Bayesian Depth-From-Defocus With Shading Constraints · IEEE Trans. Image Process. 2016 |
Computational photography and imaging › physics-based vision
material classification |
0.2 | 1 | 2016 | Material Classification Using Raw Time-of-Flight Measurements · CVPR 2016 |
Computer vision › 3D vision › depth estimation › monocular depth estimation
metric depth estimation |
0.2 | 1 | 2022 | Toward Practical Monocular Indoor Depth Estimation · CVPR 2022 |
Computer vision › 3D vision
3d shape reconstruction |
0.2 | 1 | 2013 | Bayesian Depth-from-Defocus with Shading Constraints · CVPR 2013 |
Computer vision › 3D vision › depth estimation › focus-based depth estimation
depth from defocus |
0.2 | 1 | 2013 | Bayesian Depth-from-Defocus with Shading Constraints · CVPR 2013 |
Computer vision › 3D vision › shape from shading
shading-based refinement |
0.2 | 1 | 2013 | Bayesian Depth-from-Defocus with Shading Constraints · CVPR 2013 |
Image and video processing
image restoration |
0.1 | 2 | 2016 | Bayesian Depth-From-Defocus With Shading Constraints · IEEE Trans. Image Process. 2016 Rolling shutter motion deblurring · CVPR 2015 |
Machine learning › Deep learning architectures and training
convolutional neural network |
0.1 | 1 | 2018 | Deep End-to-End Time-of-Flight Imaging · CVPR 2018 |
Rendering
subsurface scattering |
0.1 | 1 | 2016 | Material Classification Using Raw Time-of-Flight Measurements · CVPR 2016 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference |
0.0 | 1 | 2013 | Bayesian Depth-from-Defocus with Shading Constraints · CVPR 2013 |
Methods — techniques the papers use, named apart from their topics
time-resolved rendering · 0.7depth-specific loss · 0.7depth histogram · 0.7deep convolutional neural network · 0.7RGB-guided depth enhancement · 0.7structure distillation · 0.6left-right consistency · 0.6end-to-end training · 0.3convolutional neural network · 0.3raw time-of-flight measurement analysis · 0.2iterative optimization · 0.2bayesian inference · 0.2global camera motion trajectory modeling · 0.2iterative shading estimation · 0.2bayesian framework · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Consistent Direct Time-of-Flight Video Depth Super-ResolutionabstractDirect time-of-flight (dToF) sensors are promising for next-generation on-device 3D sensing. However, limited by manufacturing capabilities in a compact module, the dToF data has a low spatial resolution (e.g.$\sim 20\times 30$for iPhone dToF), and it requires a super-resolution step before being passed to downstream tasks. In this paper, we solve this super-resolution problem by fusing the low-resolution dToF data with the corresponding high-resolution RGB guidance. Unlike the conventional RGB-guided depth enhancement approaches, which perform the fusion in a per-frame manner, we propose the first multi-frame fusion scheme to mitigate the spatial ambiguity resulting from the low-resolution dToF imaging. In addition, dToF sensors provide unique depth histogram information for each local patch, and we incorporate this dToF-specific feature in our network design to further alleviate spatial ambiguity. To evaluate our models on complex dynamic indoor environments and to provide a large-scale dToF sensor dataset, we introduce Dy-DToF, the first synthetic RGB-dToF video dataset that features dynamic objects and a realistic dToF simulator following the physical imaging process. We believe the methods and dataset are beneficial to a broad community as dToF depth sensing is becoming mainstream on mobile devices. Our code and data are publicly available. https://github.com/facebookresearch/DVSR/ Zhanghao Sun, Jinhui Xiong, Gyeongmin Choe, Jialiang Wang 0001, Shuochen Su |
CVPR | 6 |
| 2022 | Toward Practical Monocular Indoor Depth EstimationabstractThe majority of prior monocular depth estimation meth-ods without groundtruth depth guidance focus on driving scenarios. We show that such methods generalize poorly to unseen complex indoor scenes, where objects are cluttered and arbitrarily arranged in the near field. To obtain more robustness, we propose a structure distillation approach to learn knacks from an off-the-shelf relative depth estima-tor that produces structured but metric-agnostic depth. By combining structure distillation with a branch that learns metrics from left-right consistency, we attain structured and metric depth for generic indoor scenes and make inferences in real-time. To facilitate learning and evaluation, we col-lect SimSIN, a dataset from simulation with thousands of environments, and UniSIN, a dataset that contains about 500 real scan sequences of generic indoor environments. We experiment in both sim-to-real and real-to-real settings, and show improvements, as well as in downstream applications using our depth maps. This work provides a full study, covering methods, data, and applications aspects. Cho-Ying Wu, Jialiang Wang 0001, Michael Hall, Ulrich Neumann, Shuochen Su |
CVPR | 5 |
| 2018 | Deep End-to-End Time-of-Flight ImagingabstractWe present an end-to-end image processing framework for time-of-flight (ToF) cameras. Existing ToF image processing pipelines consist of a sequence of operations including modulated exposures, denoising, phase unwrapping and multipath interference correction. While this cascaded modular design offers several benefits, such as closed-form solutions and power-efficient processing, it also suffers from error accumulation and information loss as each module can only observe the output from its direct predecessor, resulting in erroneous depth estimates. We depart from a conventional pipeline model and propose a deep convolutional neural network architecture that recovers scene depth directly from dual-frequency, raw ToF correlation measurements. To train this network, we simulate ToF images for a variety of scenes using a time-resolved renderer, devise depth-specific losses, and apply normalization and augmentation strategies to generalize this model to real captures. We demonstrate that the proposed network can efficiently exploit the spatio-temporal structures of ToF frequency measurements, and validate the performance of the joint multipath removal, denoising and phase unwrapping method on a wide range of challenging scenes. Shuochen Su, Felix Heide, Gordon Wetzstein, Wolfgang Heidrich |
CVPR | 1 |
| 2017 | Deep Video Deblurring for Hand-Held CamerasabstractMotion blur from camera shake is a major problem in videos captured by hand-held devices. Unlike single-image deblurring, video-based approaches can take advantage of the abundant information that exists across neighboring frames. As a result the best performing methods rely on the alignment of nearby frames. However, aligning images is a computationally expensive and fragile procedure, and methods that aggregate information must therefore be able to identify which regions have been accurately aligned and which have not, a task that requires high level scene understanding. In this work, we introduce a deep learning solution to video deblurring, where a CNN is trained end-to-end to learn how to accumulate information across frames. To train this network, we collected a dataset of real videos recorded with a high frame rate camera, which we use to generate synthetic motion blur for supervision. We show that the features learned from this dataset extend to deblurring motion blur that arises due to camera shake in a wide range of videos, and compare the quality of results to a number of other baselines. Shuochen Su, Mauricio Delbracio, Jue Wang 0001, Guillermo Sapiro, Wolfgang Heidrich, Oliver Wang |
CVPR | 1 |
| 2016 | Material Classification Using Raw Time-of-Flight MeasurementsabstractWe propose a material classification method using raw time-of-flight (ToF) measurements. ToF cameras capture the correlation between a reference signal and the temporal response of material to incident illumination. Such measurements encode unique signatures of the material, i.e. the degree of subsurface scattering inside a volume. Subsequently, it offers an orthogonal domain of feature representation compared to conventional spatial and angular reflectance-based approaches. We demonstrate the effectiveness, robustness, and efficiency of our method through experiments and comparisons of real-world materials. Shuochen Su, Felix Heide, Robin Swanson, Jonathan Klein, Clara Callenberg, Matthias B. Hullin, Wolfgang Heidrich |
CVPR | 1 |
| 2016 | Bayesian Depth-From-Defocus With Shading ConstraintsabstractWe present a method that enhances the performance of depth-from-defocus (DFD) through the use of shading information. DFD suffers from important limitations--namely coarse shape reconstruction and poor accuracy on textureless surfaces--that can be overcome with the help of shading. We integrate both forms of data within a Bayesian framework that capitalizes on their relative strengths. Shading data, however, is challenging to accurately recover from surfaces that contain texture. To address this issue, we propose an iterative technique that utilizes depth information to improve shading estimation, which in turn is used to elevate depth estimation in the presence of textures. The shading estimation can be performed in general scenes with unknown illumination using an approximate estimate of scene lighting. With this approach, we demonstrate improvements over existing DFD techniques, as well as effective shape reconstruction of textureless surfaces. Chen Li 0031, Shuochen Su, Yasuyuki Matsushita, Kun Zhou 0001, Stephen Lin 0001 |
IEEE Trans. Image Process. | 2 |
| 2015 | Rolling shutter motion deblurringabstractAlthough motion blur and rolling shutter deformations are closely coupled artifacts in images taken with CMOS image sensors, the two phenomena have so far mostly been treated separately, with deblurring algorithms being unable to handle rolling shutter wobble, and rolling shutter algorithms being incapable of dealing with motion blur. We propose an approach that delivers sharp and undistorted output given a single rolling shutter motion blurred image. The key to achieving this is a global modeling of the camera motion trajectory, which enables each scanline of the image to be deblurred with the corresponding motion segment. We show the results of the proposed framework through experiments on synthetic and real data. Shuochen Su, Wolfgang Heidrich |
CVPR | 1 |
| 2013 | Bayesian Depth-from-Defocus with Shading ConstraintsabstractWe present a method that enhances the performance of depth-from-defocus (DFD) through the use of shading information. DFD suffers from important limitations - namely coarse shape reconstruction and poor accuracy on texture less surfaces - that can be overcome with the help of shading. We integrate both forms of data within a Bayesian framework that capitalizes on their relative strengths. Shading data, however, is challenging to recover accurately from surfaces that contain texture. To address this issue, we propose an iterative technique that utilizes depth information to improve shading estimation, which in turn is used to elevate depth estimation in the presence of textures. With this approach, we demonstrate improvements over existing DFD techniques, as well as effective shape reconstruction of texture less surfaces. Chen Li 0031, Shuochen Su, Yasuyuki Matsushita, Kun Zhou 0001, Stephen Lin 0001 |
CVPR | 2 |