EDBT 2026 Demo / reviewers in the wild / expert
Pedro F. Proença
dblp:135/5077
· DBLP profile ↗
8ranked-venue papers
5as first author
5since 2021 · last 2024
0009-0009-6678-7030ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 5 first-author · 4 since 2021Systems, architecture and hardware · 7 · 5 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Covariance Based Terrain Mapping for Autonomous Mobile RobotsabstractIn this paper, we present a local, robot-centric navigation map optimized for autonomous mobile robots operating in unknown environments, enhancing their onboard perception systems for collision-free operation with far look-ahead distances. Utilizing a novel converging covariance cell representation, our approach effectively analyzes hazards such as obstacles and hazardous slopes in both terrestrial and aerial navigation contexts. The new technique specifically targets mapping from stereo scenarios with ultra short baseline and highly oblique viewpoints close to the ground.Our methodology surpasses traditional window-based hazard analysis by resolving sub-cell size obstacles and terrain gradients at the individual cell level, thereby avoiding the computational overhead typically associated with such analyses. It leverages a multi-resolution strategy adaptive to the range errors common in stereo vision systems, making it particularly suitable for embedded systems with computational limitations.Functionality includes constant-time queries for height, obstacle presence, and slope details, boasting improvements in run time, memory usage, precision, and resolvable obstacle size compared to existing grid-based mapping algorithms. We validate our approach through rigorous simulation and real-world testing. This technique will be used for the local mapping and collision avoidance on NASA’s CADRE lunar rovers. Lennart Werner, Pedro F. Proença, Andreas Nüchter, Roland Brockers |
ICRA | 2 |
| 2023 | TRADE: Object Tracking with 3D Trajectory and Ground Depth Estimates for UAVsabstractWe propose TRADE for robust tracking and 3D localization of a moving target in complex environments, from UAVs equipped with a single camera. Ultimately TRADE enables 3d-aware target following. Tracking-by-detection approaches are vulnerable to target switching, especially between similar objects. Thus, TRADE predicts and incorporates the target 3D trajectory to select the right target from the tracker's response map. Unlike static environments, depth estimation of a moving target from a single camera is an ill-posed problem. Therefore we propose a novel 3D localization method for ground targets on complex terrain. It reasons about scene geometry by combining ground plane segmentation, depth-from-motion and single-image depth estimation. The benefits of using TRADE are demonstrated as tracking robustness and depth accuracy on several dynamic scenes simulated in this work. Additionally, we demonstrate autonomous target following using a thermal camera by running TRADE on a quadcopter's board computer. Pedro F. Proença, Patrick Spieler, Robert A. Hewitt, Jeff Delaune |
ICRA | 1 |
| 2022 | Optimizing Terrain Mapping and Landing Site Detection for Autonomous UAVsabstractThe next generation of Mars rotorcrafts requires on-board autonomous hazard avoidance landing. To this end, this work proposes a system that performs continuous multi-resolution height map reconstruction and safe landing spot detection. Structure-from-Motion measurements are aggregated in a pyramid structure using a novel Optimal Mixture of Gaus-sians formulation that provides a comprehensive uncertainty model. Our multiresolution pyramid is built more efficiently and accurately than past work by decoupling pyramid filling from the measurement updates of different resolutions. To detect the safest landing location, after an optimized hazard segmentation, we use a mean shift algorithm on multiple distance transform peaks to account for terrain roughness and uncertainty. The benefits of our contributions are evaluated on real and synthetic flight data. Pedro F. Proença, Jeff Delaune, Roland Brockers |
ICRA | 1 |
| 2021 | Multi-Resolution Elevation Mapping and Safe Landing Site Detection with Applications to Planetary RotorcraftabstractIn this paper, we propose a resource-efficient approach to provide an autonomous UAV with an on-board perception method to detect safe, hazard-free landing sites during flights over complex 3D terrain. We aggregate 3D measurements acquired from a sequence of monocular images by a Structure-from-Motion approach into a local, robot-centric, multi-resolution elevation map of the overflown terrain, which fuses depth measurements according to their lateral surface resolution (pixel-footprint) in a probabilistic framework based on the concept of dynamic Level of Detail. Map aggregation only requires depth maps and the associated poses, which are obtained from an on-board Visual Odometry algorithm. An efficient landing site detection method then exploits the features of the underlying multi-resolution map to detect safe landing sites based on slope, roughness, and quality of the reconstructed terrain surface. The evaluation of the performance of the mapping and landing site detection modules are analyzed independently and jointly in simulated and real-world experiments in order to establish the efficacy of the proposed approach. Pascal Schoppmann, Pedro F. Proença, Jeff Delaune, Michael Pantic, Timo Hinzmann, Larry H. Matthies, Roland Siegwart, Roland Brockers |
IROS | 2 |
| 2021 | Dense 3D-Reconstruction from Monocular Image Sequences for Computationally Constrained UAS∗abstractThe ability to find safe landing sites over complex 3D terrain is an essential safety feature for fully autonomous small unmanned aerial systems (UAS), which requires on-board perception for 3D reconstruction and terrain analysis if the overflown terrain is unknown. This is a challenge for UAS that are limited in size, weight and computational power, such as small rotorcrafts executing autonomous missions on Earth, or in planetary applications such as the Mars Helicopter. For such a computationally constraint system, we propose a structure from motion approach that uses inputs from a single downward facing camera to produce dense point clouds of the overflown terrain in real time. In contrast to existing approaches, our method uses metric pose information from a visual-inertial odometry algorithm as camera pose priors, which allows deploying a fast pose refinement step to align camera frames such that a conventional stereo algorithm can be used for dense 3D reconstruction. We validate the performance of our approach with extensive evaluations in simulation, and demonstrate the feasibility with data from UAS flights. Matthias Domnik, Pedro F. Proença, Jeff Delaune, Jörg Thiem, Roland Brockers |
WACV | 2 |
| 2020 | Deep Learning for Spacecraft Pose Estimation from Photorealistic RenderingabstractOn-orbit proximity operations in space rendezvous, docking and debris removal require precise and robust 6D pose estimation under a wide range of lighting conditions and against highly textured background, i.e., the Earth. This paper investigates leveraging deep learning and photorealistic rendering for monocular pose estimation of known uncooperative spacecraft. We first present a simulator built on Unreal Engine 4, named URSO, to generate labeled images of spacecraft orbiting the Earth, which can be used to train and evaluate neural networks. Secondly, we propose a deep learning framework for pose estimation based on orientation soft classification, which allows modelling orientation ambiguity as a mixture model. This framework was evaluated both on URSO datasets and the European Space Agency pose estimation challenge. In this competition, our best model achieved 3rdplace on the synthetic test set and 2ndplace on the real test set. Moreover, our results show the impact of several architectural and training aspects, and we demonstrate qualitatively how models learned on URSO datasets can perform on real images from space. Pedro F. Proença, Yang Gao 0002 |
ICRA | 1 |
| 2018 | Fast Cylinder and Plane Extraction from Depth Cameras for Visual OdometryabstractThis paper presents CAPE, a method to extract planes and cylinder segments from organized point clouds, which processes 640 × 480 depth images on a single CPU core at an average of 300 Hz, by operating on a grid of planar cells. While, compared to state-of-the-art plane extraction, the latency of CAPE is more consistent and 4-10 times faster, depending on the scene, we also demonstrate empirically that applying CAPE to visual odometry can improve trajectory estimation on scenes made of cylindrical surfaces (e.g. tunnels), whereas using a plane extraction approach that is not curve-aware deteriorates performance on these scenes. To use these geometric primitives in visual odometry, we propose extending a probabilistic RGB-D odometry framework based on points, lines and planes to cylinder primitives. Following this framework, CAPE runs on fused depth maps and the parameters of cylinders are modelled probabilistically to account for uncertainty and weight accordingly the pose optimization residuals. Pedro F. Proença, Yang Gao 0002 |
IROS | 1 |
| 2017 | SPLODE: Semi-probabilistic point and line odometry with depth estimation from RGB-D camera motionabstractActive depth cameras suffer from several limitations, which cause incomplete and noisy depth maps, and may consequently affect the performance of RGB-D Odometry. To address this issue, this paper presents a visual odometry method based on point and line features that leverages both measurements from a depth sensor and depth estimates from camera motion. Depth estimates are generated continuously by a probabilistic depth estimation framework for both types of features to compensate for the lack of depth measurements and inaccurate feature depth associations. The framework models explicitly the uncertainty of triangulating depth from both point and line observations to validate and obtain precise estimates. Furthermore, depth measurements are exploited by propagating them through a depth map registration module and using a frame-to-frame motion estimation method that considers 3D-to-2D and 2D-to-3D reprojection errors, independently. Results on RGB-D sequences captured on large indoor and outdoor scenes, where depth sensor limitations are critical, show that the combination of depth measurements and estimates through our approach is able to overcome the absence and inaccuracy of depth measurements. Pedro F. Proença, Yang Gao 0002 |
IROS | 1 |