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Shile Li

dblp:135/5248 · DBLP profile ↗
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11ranked-venue papers
3as first author
3since 2021 · last 2024
0000-0001-9093-2159ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 1 since 2021Systems, architecture and hardware · 3 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 74% Face, body and person analysis · 13% Representation and self-supervised learning · 5%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › pose estimation
3d hand pose estimation
1.132020
Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation Under Hand-Object Interaction · ECCV (23) 2020
Point-To-Pose Voting Based Hand Pose Estimation Using Residual Permutation Equivariant Layer · CVPR 2019
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals · CVPR 2018
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.822020
Hand Pose Estimation for Hand-Object Interaction Cases using Augmented Autoencoder · ICRA 2020
Aligning Latent Spaces for 3D Hand Pose Estimation · ICCV 2019
Computer vision › 3D vision › stereo vision
stereo rectification
0.812024
Flow-Guided Online Stereo Rectification for Wide Baseline Stereo · CVPR 2024
Computer vision › 3D vision
stereo vision
0.812024
Flow-Guided Online Stereo Rectification for Wide Baseline Stereo · CVPR 2024
Computer vision › 3D vision › stereo vision › stereo matching
wide-baseline stereo
0.812024
Flow-Guided Online Stereo Rectification for Wide Baseline Stereo · CVPR 2024
Computer vision › 3D vision
hand-object interaction
0.522020
Hand Pose Estimation for Hand-Object Interaction Cases using Augmented Autoencoder · ICRA 2020
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals · CVPR 2018
Computer vision › 3D vision
point cloud processing
0.412020
Hand Pose Estimation for Hand-Object Interaction Cases using Augmented Autoencoder · ICRA 2020
Computer vision › Vision and language › cross-modal alignment
cross-modal latent space alignment
0.412019
Aligning Latent Spaces for 3D Hand Pose Estimation · ICCV 2019
Machine learning › Representation and self-supervised learning
multimodal representation learning
0.412019
Aligning Latent Spaces for 3D Hand Pose Estimation · ICCV 2019
Computer vision › 3D vision
point cloud segmentation
0.412019
Point-To-Pose Voting Based Hand Pose Estimation Using Residual Permutation Equivariant Layer · CVPR 2019
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
depth-based hand pose estimation
0.312018
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals · CVPR 2018
Computer vision › 3D vision › pose estimation
hand tracking
0.312018
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals · CVPR 2018
Robotics › Autonomous driving
perception
0.212024
Flow-Guided Online Stereo Rectification for Wide Baseline Stereo · CVPR 2024

Methods — techniques the papers use, named apart from their topics

vertical optical flow · 0.8stereo correlation volume · 0.8cross-image attention · 0.8viewpoint and shape variation · 0.4generalization benchmark · 0.4deep learning · 0.4auxiliary point cloud decoder · 0.4autoencoder · 0.4point-to-pose voting · 0.4permutation equivariant layer · 0.4
YearPublicationVenuePosition
2024 Flow-Guided Online Stereo Rectification for Wide Baseline Stereo
abstract
Stereo rectification is widely considered “solved” due to the abundance of traditional approaches to perform recti-fication. However, autonomous vehicles and robots in-the-wild require constant re-calibration due to exposure to var-ious environmental factors, including vibration, and structural stress, when cameras are arranged in a wide-baseline configuration. Conventional rectification methods fail in these challenging scenarios: especially for larger vehicles, such as autonomous freight trucks and semi-trucks, the resulting incorrect rectification severely affects the quality of downstream tasks that use stereo/multi-view data. To tackle these challenges, we propose an online rectification approach that operates at real-time rates while achieving high accuracy. We propose a novel learning-based online cal-ibration approach that utilizes stereo correlation volumes built from a feature representation obtained from cross-image attention. Our model is trained to minimize vertical optical flow as proxy rectification constraint, and predicts the relative rotation between the stereo pair. The method is real-time and even outperforms conventional methods used for offline calibration, and substantially improves downstream stereo depth, post-rectification. We release two public datasets (https://light.princeton.edu/online-stereo-recification/), a synthetic and experimental wide baseline dataset, to foster further research.
Anush Kumar, Fahim Mannan, Omid Hosseini Jafari, Shile Li, Felix Heide
CVPR4
2023 Global Localization: Utilizing Relative Spatio-Temporal Geometric Constraints from Adjacent and Distant Cameras
abstract
Re-Iocalizing a camera from a single image in a previously mapped area is vital for many computer vision applications in robotics and augmented/virtual reality. In this work, we address the problem of estimating the 6 DoF camera pose relative to a global frame from a single image. We propose to leverage a novel network of relative spatial and temporal geometric constraints to guide the training of a Deep Network for Localization. We employ simultaneously spatial and temporal relative pose constraints that are obtained not only from adjacent camera frames but also from camera frames that are distant in the spatio-temporal space of the scene. We show that our method, through these constraints, is capable of learning to localize when little or very sparse ground-truth 3D coordinates are available. In our experiments, this is less than 1 % of available ground-truth data. We evaluate our method on 3 common visual localization datasets and show that it outperforms other direct pose estimation methods.
Mohammad Altillawi, Zador Pataki, Shile Li
IROS3
2023 Estimation of 6D Pose of Objects Based on a Variant Adversarial Autoencoder
Hyemin Ahn 0001, Shile Li, Dongheui Lee
Neural Process. Lett.3
2020 Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation Under Hand-Object Interaction
Anil Armagan, Guillermo Garcia-Hernando, Seungryul Baek, Shreyas Hampali, Mahdi Rad, Shipeng Xie, Mingxiu Chen, Boshen Zhang, Fu Xiong, Yang Xiao 0007, Zhiguo Cao 0001, Junsong Yuan 0001, Pengfei Ren 0001, Weiting Huang, Haifeng Sun 0001, Marek Hrúz, Jakub Kanis, Zdenek Krnoul, Qingfu Wan, Shile Li, Linlin Yang 0001, Dongheui Lee, Angela Yao, Weiguo Zhou, Sijia Mei, Adrian Spurr, Umar Iqbal 0001, Pavlo Molchanov 0001, Philippe Weinzaepfel, Romain Brégier, Grégory Rogez, Vincent Lepetit, Tae-Kyun Kim 0001
ECCV (23)21
2020 Hand Pose Estimation for Hand-Object Interaction Cases using Augmented Autoencoder
abstract
Hand pose estimation with objects is challenging due to object occlusion and the lack of large annotated datasets. To tackle these issues, we propose an Augmented Autoencoder based deep learning method using augmented clean hand data. Our method takes 3D point cloud of a hand with an augmented object as input and encodes the input to latent representation of the hand. From the latent representation, our method decodes 3D hand pose and we propose to use an auxiliary point cloud decoder to assist the formation of the latent space. Through quantitative and qualitative evaluation on both synthetic dataset and real captured data containing objects, we demonstrate state-of-the-art performance for hand pose estimation with objects, even using only a small number of annotated hand-object samples.
Shile Li, Dongheui Lee
ICRA1
2020 Hand Pose-based Task Learning from Visual Observations with Semantic Skill Extraction
abstract
Learning from Demonstrations is a promising technique to transfer task knowledge from a user to a robot. We propose a framework for task programming by observing the human hand pose and object locations solely with a depth camera. By extracting skills from the demonstrations, we are able to represent what the robot has learned, generalize to unseen object locations and optimize the robotic execution instead of replaying a non-optimal behavior. A two-staged segmentation algorithm that employs skill template matching via Hidden Markov Models has been developed to extract motion primitives from the demonstration and gives them semantic meanings. In this way, the transfer of task knowledge has been improved from a simple replay of the demonstration towards a semantically annotated, optimized and generalized execution. We evaluated the extraction of a set of skills in simulation and prove that the task execution can be optimized by such means.
Zeju Qiu, Thomas Eiband, Shile Li, Dongheui Lee
RO-MAN3
2019 Point-To-Pose Voting Based Hand Pose Estimation Using Residual Permutation Equivariant Layer
abstract
Recently, 3D input data based hand pose estimation methods have shown state-of-the-art performance, because 3D data capture more spatial information than the depth image. Whereas 3D voxel-based methods need a large amount of memory, PointNet based methods need tedious preprocessing steps such as K-nearest neighbour search for each point. In this paper, we present a novel deep learning hand pose estimation method for an unordered point cloud. Our method takes 1024 3D points as input and does not require additional information. We use Permutation Equivariant Layer (PEL) as the basic element, where a residual network version of PEL is proposed for the hand pose estimation task. Furthermore, we propose a voting-based scheme to merge information from individual points to the final pose output. In addition to the pose estimation task, the voting-based scheme can also provide point cloud segmentation result without ground-truth for segmentation. We evaluate our method on both NYU dataset and the Hands2017Challenge dataset, where our method outperforms recent state-of-the-art methods.
Shile Li, Dongheui Lee
CVPR1
2019 Aligning Latent Spaces for 3D Hand Pose Estimation
abstract
Hand pose estimation from monocular RGB inputs is a highly challenging task. Many previous works for monocular settings only used RGB information for training despite the availability of corresponding data in other modalities such as depth maps. In this work, we propose to learn a joint latent representation that leverages other modalities as weak labels to boost the RGB-based hand pose estimator. By design, our architecture is highly flexible in embedding various diverse modalities such as heat maps, depth maps and point clouds. In particular, we find that encoding and decoding the point cloud of the hand surface can improve the quality of the joint latent representation. Experiments show that with the aid of other modalities during training, our proposed method boosts the accuracy of RGB-based hand pose estimation systems and significantly outperforms state-of-the-art on two public benchmarks.
Linlin Yang 0001, Shile Li, Dongheui Lee, Angela Yao
ICCV2
2018 Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals
abstract
In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.
Shanxin Yuan, Guillermo Garcia-Hernando, Björn Stenger, Gyeongsik Moon, Ju Yong Chang, Kyoung Mu Lee, Pavlo Molchanov 0001, Jan Kautz, Sina Honari, Liuhao Ge, Junsong Yuan 0001, Xinghao Chen 0001, Guijin Wang, Fan Yang 0032, Kai Akiyama, Yang Wu 0001, Qingfu Wan, Meysam Madadi, Sergio Escalera, Shile Li, Dongheui Lee, Iasonas Oikonomidis, Antonis A. Argyros, Tae-Kyun Kim 0001
CVPR20
2015 Real-time and model-free object tracking using particle filter with Joint Color-Spatial Descriptor
abstract
This paper presents a novel point-cloud descriptor for robust and real-time tracking of multiple objects without any object knowledge. Following with the framework of incremental model-free multiple object tracking from our previous work [5][7][6], 6 DoF pose of each object is firstly estimated with input point-cloud data which is then segmented according to the estimated objects, and incremental model of each object is updated from the segmented point-clouds. Here, we propose Joint Color-Spatial Descriptor (JCSD) to enhance the robustness of the pose hypothesis evaluation to the point-cloud scene in the particle filtering framework. The method outperforms widely used point-to-point comparison methods, especially in the partially occluded scene, which is frequently happened in the dynamic object manipulation cases. By means of the robust descriptor, we achieved unsupervised multiple object segmentation accuracy higher than 99%. The model-free multiple object tracking was implemented by using a particle filtering with JCSD as a likelihood function. The robust likelihood function is implemented with GPU, thus facilitating real-time tracking of multiple objects.
Shile Li, Seong-Yong Koo, Dongheui Lee
IROS1
2013 Fast object recognition and 6D pose estimation using viewpoint oriented color-shape histogram
abstract
In this paper, we present an object recognition and pose estimation framework consisting of a novel global object descriptor, so called Viewpoint oriented Color-Shape Histogram (VCSH), which combines object's color and shape information. During the phase of object modeling and feature extraction, the whole object's color point cloud model is built by registration from multi-view color point clouds. VCSH is trained using partial-view object color point clouds generated from different synthetic viewpoints. During the recognition phase, the object is identified and the closest viewpoint is extracted using the built feature database and object's features from real scene. The estimated closest viewpoint provides a good initialization for object pose estimation optimization using the iterative closest point strategy. Finally, objects in real scene are recognized and their accurate poses are retrieved. A set of experiments is realized where our proposed approach is proven to outperform other existing methods by guaranteeing highly accurate object recognition, fast and accurate pose estimation as well as exhibiting the capability of dealing with environmental illumination changes.
Wei Wang 0058, Dongming Chen, Shile Li, Kolja Kühnlenz
ICME4