EDBT 2026 Demo / reviewers in the wild / expert
Josiah Hanna
dblp:135/6336 · also Josiah P. Hanna
· DBLP profile ↗
38ranked-venue papers
12as first author
24since 2021 · last 2025
0000-0002-7411-0398ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 38 · 12 first-author · 24 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 5 first-author · 3 since 2021Systems, architecture and hardware · 6 · 1 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Stable Offline Value Function Learning with Bisimulation-based RepresentationsabstractIn reinforcement learning, offline value function learning is the procedure of using an offline dataset to estimate the expected discounted return from each state when taking actions according to a fixed target policy. The stability of this procedure, i.e., whether it converges to its fixed-point, critically depends on the representations of the state-action pairs. Poorly learned representations can make value function learning unstable, or even divergent. Therefore, it is critical to stabilize value function learning by explicitly shaping the state-action representations. Recently, the class of bisimulation-based algorithms have shown promise in shaping representations for control. However, it is still unclear if this class of methods can \emph{stabilize} value function learning. In this work, we investigate this question and answer it affirmatively. We introduce a bisimulation-based algorithm called kernel representations for offline policy evaluation (\textsc{krope}). \textsc{krope} uses a kernel to shape state-action representations such that state-action pairs that have similar immediate rewards and lead to similar next state-action pairs under the target policy also have similar representations. We show that \textsc{krope}: 1) learns stable representations and 2) leads to lower value error than baselines. Our analysis provides new theoretical insight into the stability properties of bisimulation-based methods and suggests that practitioners can use these methods to improve the stability and accuracy of offline evaluation of reinforcement learning agents. Brahma S. Pavse, Yudong Chen 0001, Qiaomin Xie, Josiah Hanna |
ICML | 4 |
| 2025 | Demystifying the Paradox of Importance Sampling with an Estimated History-Dependent Behavior Policy in Off-Policy EvaluationabstractThis paper studies off-policy evaluation (OPE) in reinforcement learning with a focus on behavior policy estimation for importance sampling. Prior work has shown empirically that estimating a history-dependent behavior policy can lead to lower mean squared error (MSE) even when the true behavior policy is Markovian. However, the question of why the use of history should lower MSE remains open. In this paper, we theoretically demystify this paradox by deriving a bias-variance decomposition of the MSE of ordinary importance sampling (IS) estimators, demonstrating that history-dependent behavior policy estimation decreases their asymptotic variances while increasing their finite-sample biases. Additionally, as the estimated behavior policy conditions on a longer history, we show a consistent decrease in variance. We extend these findings to a range of other OPE estimators, including the sequential IS estimator, the doubly robust estimator and the marginalized IS estimator, with the behavior policy estimated either parametrically or non-parametrically. Hongyi Zhou, Josiah Hanna, Chengchun Shi |
ICML | 2 |
| 2025 | Multi-Robot Collaboration Through Reinforcement Learning and Abstract Simulation
Adam Labiosa, Josiah Hanna |
ICRA | 2 |
| 2025 | Reinforcement Learning Within the Classical Robotics Stack: A Case Study in Robot SoccerabstractRobot decision-making in partially observable, real-time, dynamic, and multi-agent environments remains a difficult and unsolved challenge. Model-free reinforcement learning (RL) is a promising approach to learning decisionmaking in such domains, however, end-to-end RL in complex environments is often intractable. To address this challenge in the RoboCup Standard Platform League (SPL) domain, we developed a novel architecture integrating RL within a classical robotics stack, while employing a multi-fidelity sim2real approach and decomposing behavior into learned sub-behaviors with heuristic selection. Our architecture led to victory in the 2024 RoboCup SPL Challenge Shield Division. In this work, we fully describe our system's architecture and empirically analyze key design decisions that contributed to its success. Our approach demonstrates how RL-based behaviors can be integrated into complete robot behavior architectures. Adam Labiosa, Zhihan Wang, Siddhant Agarwal, William Cong, Geethika Hemkumar, Abhinav Narayan Harish, Benjamin Hong, Josh Kelle, Zisen Shao, Peter Stone 0001, Josiah Hanna |
ICRA | 13 |
| 2025 | When Can Model-Free Reinforcement Learning be Enough for Thinking?abstractRecent work on large language models has demonstrated the use of model-free reinforcement learning (RL) to train reasoning-like capabilities. The emergence of "thinking" through model-free RL is interesting as thinking actions neither produce reward nor change the external world state to one where the agent is more likely to get reward. This paper seeks to build a domain-independent understanding of when model-free RL will lead to such "thinking" as a strategy for reward maximization. To build this understanding, we first introduce a theoretical model which we call a thought Markov decision process (MDP). Thought MDPs minimally extend the classical MDP model to include an abstract notion of thought state and thought action. Using the thought MDP model, we prove the importance of policy initialization in determining whether or not thinking emerges and show formally that thought actions are equivalent to the agent choosing to perform a step of policy improvement before continuing to act. We then show that open-source LLMs satisfy the conditions that our theory predicts are necessary for model-free RL to produce thinking-like behavior. Finally, we hypothesize sufficient conditions that would enable thinking to be learned outside of language generation and introduce a toy domain where a combination of multi-task pre-training and designated thought actions enable more data-efficient RL compared to non-thinking agents. Josiah Hanna, Nicholas Corrado |
NeurIPS | 1 |
| 2024 | Scaling Offline Evaluation of Reinforcement Learning Agents through AbstractionabstractA critical challenge for the widescale adoption of reinforcement learning (RL) is the need to give domain experts assurance that learned policies will improve decision-making -- and not lead to unacceptable behavior. To meet this challenge, my work aims to develop new methods for offline policy evaluation in real world RL domains. There has been much recent interest in offline evaluation and many advances. However, recent benchmarking efforts have also shown that there remains a substantial gap between current state-of-the-art methods and real world domains such as robotics. Towards scalable offline evaluation, my group is investigating the use of methods for abstraction and representation learning. In this new faculty highlight, I will present our recent results that show the promise of this direction for scaling offline evaluation in RL domains. I will then describe future directions in this line of that work which will further realize the promise of offline policy evaluation for increasing confidence in deployed RL. Josiah Hanna |
AAAI | 1 |
| 2024 | SPEED: Experimental Design for Policy Evaluation in Linear Heteroscedastic BanditsabstractIn this paper, we study the problem of optimal data collection for policy evaluation in linear bandits. In policy evaluation, we are given a \textit{target} policy and asked to estimate the expected reward it will obtain when executed in a multi-armed bandit environment. Our work is the first work that focuses on such an optimal data collection strategy for policy evaluation involving heteroscedastic reward noise in the linear bandit setting. We first formulate an optimal design for weighted least squares estimates in the heteroscedastic linear bandit setting with the knowledge of noise variances. This design minimizes the mean squared error (MSE) of the estimated value of the target policy and is termed the oracle design. Since the noise variance is typically unknown, we then introduce a novel algorithm, SPEED (\textbf{S}tructured \textbf{P}olicy \textbf{E}valuation \textbf{E}xperimental \textbf{D}esign), that tracks the oracle design and derive its regret with respect to the oracle design. We show that regret scales as $\widetilde{O}_{}(d^3 n^{-3/2})$ and prove a matching lower bound of $\Omega(d^2 n^{-3/2})$. Finally, we evaluate SPEED on a set of policy evaluation tasks and demonstrate that it achieves MSE comparable to an optimal oracle and much lower than simply running the target policy. Subhojyoti Mukherjee, Qiaomin Xie, Josiah Hanna, Robert D. Nowak |
AISTATS | 3 |
| 2024 | Reinforcement Learning via Auxiliary Task Distillation
Abhinav Narayan Harish, Larry Heck, Josiah Hanna, Zsolt Kira, Andrew Szot |
ECCV (81) | 3 |
| 2024 | Understanding when Dynamics-Invariant Data Augmentations Benefit Model-free Reinforcement Learning UpdatesabstractRecently, data augmentation (DA) has emerged as a method for leveraging domain knowledge to inexpensively generate additional data in reinforcement learning (RL) tasks, often yielding substantial improvements in data efficiency.
While prior work has demonstrated the utility of incorporating augmented data directly into model-free RL updates,
it is not well-understood when a particular DA strategy will improve data efficiency.
In this paper, we seek to identify general aspects of DA responsible for observed learning improvements.
Our study focuses on sparse-reward tasks with dynamics-invariant data augmentation functions, serving as an initial step towards a more general understanding of DA and its integration into RL training.
Experimentally, we isolate three relevant aspects of DA: state-action coverage, reward density, and the number of augmented transitions generated per update (the augmented replay ratio).
From our experiments, we draw two conclusions: (1) increasing state-action coverage often has a much greater impact on data efficiency than increasing reward density, and (2) decreasing the augmented replay ratio substantially improves data efficiency.
In fact, certain tasks in our empirical study are solvable only when the replay ratio is sufficiently low. Nicholas Corrado, Josiah Hanna |
ICLR | 2 |
| 2024 | SaVeR: Optimal Data Collection Strategy for Safe Policy Evaluation in Tabular MDPabstractIn this paper, we study safe data collection for the purpose of policy evaluation in tabular Markov decision processes (MDPs). In policy evaluation, we are given a target policy and asked to estimate the expected cumulative reward it will obtain. Policy evaluation requires data and we are interested in the question of what behavior policy should collect the data for the most accurate evaluation of the target policy. While prior work has considered behavior policy selection, in this paper, we additionally consider a safety constraint on the behavior policy. Namely, we assume there exists a known default policy that incurs a particular expected cost when run and we enforce that the cumulative cost of all behavior policies ran is better than a constant factor of the cost that would be incurred had we always run the default policy. We first show that there exists a class of intractable MDPs where no safe oracle algorithm with knowledge about problem parameters can efficiently collect data and satisfy the safety constraints. We then define the tractability condition for an MDP such that a safe oracle algorithm can efficiently collect data and using that we prove the first lower bound for this setting. We then introduce an algorithm SaVeR for this problem that approximates the safe oracle algorithm and bound the finite-sample mean squared error of the algorithm while ensuring it satisfies the safety constraint. Finally, we show in simulations that SaVeR produces low MSE policy evaluation while satisfying the safety constraint. Subhojyoti Mukherjee, Josiah Hanna, Robert D. Nowak |
ICML | 2 |
| 2024 | Learning to Stabilize Online Reinforcement Learning in Unbounded State SpacesabstractIn many reinforcement learning (RL) applications, we want policies that reach desired states and then keep the controlled system within an acceptable region around the desired states over an indefinite period of time. This latter objective is called stability and is especially important when the state space is unbounded, such that the states can be arbitrarily far from each other and the agent can drift far away from the desired states. For example, in stochastic queuing networks, where queues of waiting jobs can grow without bound, the desired state is all-zero queue lengths. Here, a stable policy ensures queue lengths are finite while an optimal policy minimizes queue lengths. Since an optimal policy is also stable, one would expect that RL algorithms would implicitly give us stable policies. However, in this work, we find that deep RL algorithms that directly minimize the distance to the desired state during online training often result in unstable policies, i.e., policies that drift far away from the desired state. We attribute this instability to poor credit-assignment for destabilizing actions. We then introduce an approach based on two ideas: 1) a Lyapunov-based cost-shaping technique and 2) state transformations to the unbounded state space. We conduct an empirical study on various queueing networks and traffic signal control problems and find that our approach performs competitively against strong baselines with knowledge of the transition dynamics. Our code is available here: https://github.com/Badger-RL/STOP Brahma S. Pavse, Matthew Zurek, Yudong Chen 0001, Qiaomin Xie, Josiah Hanna |
ICML | 5 |
| 2024 | Adaptive Exploration for Data-Efficient General Value Function EvaluationsabstractGeneral Value Functions (GVFs) (Sutton et al., 2011) represent predictive knowledge in reinforcement learning. Each GVF computes the expected return for a given policy, based on a unique reward. Existing methods relying on fixed behavior policies or pre-collected data often face data efficiency issues when learning multiple GVFs in parallel using off-policy methods. To address this, we introduce *GVFExplorer*, which adaptively learns a single behavior policy that efficiently collects data for evaluating multiple GVFs in parallel. Our method optimizes the behavior policy by minimizing the total variance in return across GVFs, thereby reducing the required environmental interactions. We use an existing temporal-difference-style variance estimator to approximate the return variance. We prove that each behavior policy update decreases the overall mean squared error in GVF predictions. We empirically show our method's performance in tabular and nonlinear function approximation settings, including Mujoco environments, with stationary and non-stationary reward signals, optimizing data usage and reducing prediction errors across multiple GVFs. Josiah Hanna, Doina Precup |
NeurIPS | 2 |
| 2024 | Data-Efficient Policy Evaluation Through Behavior Policy SearchabstractWe consider the task of evaluating a policy for a Markov decision process (MDP). The standard unbiased technique for evaluating a policy is to deploy the policy and observe its performance. We show that the data collected from deploying a different policy, commonly called the behavior policy, can be used to produce unbiased estimates with lower mean squared error than this standard technique. We derive an analytic expression for a minimal variance behavior policy -- a behavior policy that minimizes the mean squared error of the resulting estimates. Because this expression depends on terms that are unknown in practice, we propose a novel policy evaluation sub-problem, behavior policy search: searching for a behavior policy that reduces mean squared error. We present two behavior policy search algorithms and empirically demonstrate their effectiveness in lowering the mean squared error of policy performance estimates. Josiah Hanna, Yash Chandak, Philip S. Thomas, Martha White, Peter Stone 0001, Scott Niekum |
J. Mach. Learn. Res. | 1 |
| 2023 | Scaling Marginalized Importance Sampling to High-Dimensional State-Spaces via State AbstractionabstractWe consider the problem of off-policy evaluation (OPE) in reinforcement learning (RL), where the goal is to estimate the performance of an evaluation policy, pie, using a fixed dataset, D, collected by one or more policies that may be different from pie. Current OPE algorithms may produce poor OPE estimates under policy distribution shift i.e., when the probability of a particular state-action pair occurring under pie is very different from the probability of that same pair occurring in D. In this work, we propose to improve the accuracy of OPE estimators by projecting the high-dimensional state-space into a low-dimensional state-space using concepts from the state abstraction literature. Specifically, we consider marginalized importance sampling (MIS) OPE algorithms which compute state-action distribution correction ratios to produce their OPE estimate. In the original ground state-space, these ratios may have high variance which may lead to high variance OPE. However, we prove that in the lower-dimensional abstract state-space the ratios can have lower variance resulting in lower variance OPE. We then highlight the challenges that arise when estimating the abstract ratios from data, identify sufficient conditions to overcome these issues, and present a minimax optimization problem whose solution yields these abstract ratios. Finally, our empirical evaluation on difficult, high-dimensional state-space OPE tasks shows that the abstract ratios can make MIS OPE estimators achieve lower mean-squared error and more robust to hyperparameter tuning than the ground ratios. Brahma S. Pavse, Josiah Hanna |
AAAI | 2 |
| 2023 | Temporal Disentanglement of Representations for Improved Generalisation in Reinforcement Learning
Mhairi Dunion, Trevor McInroe, Kevin S. Luck, Josiah Hanna, Stefano V. Albrecht |
ICLR | 4 |
| 2023 | Conditional Mutual Information for Disentangled Representations in Reinforcement LearningabstractReinforcement Learning (RL) environments can produce training data with spurious correlations between features due to the amount of training data or its limited feature coverage. This can lead to RL agents encoding these misleading correlations in their latent representation, preventing the agent from generalising if the correlation changes within the environment or when deployed in the real world. Disentangled representations can improve robustness, but existing disentanglement techniques that minimise mutual information between features require independent features, thus they cannot disentangle correlated features. We propose an auxiliary task for RL algorithms that learns a disentangled representation of high-dimensional observations with correlated features by minimising the conditional mutual information between features in the representation. We demonstrate experimentally, using continuous control tasks, that our approach improves generalisation under correlation shifts, as well as improving the training performance of RL algorithms in the presence of correlated features. Mhairi Dunion, Trevor McInroe, Kevin S. Luck, Josiah Hanna, Stefano V. Albrecht |
NeurIPS | 4 |
| 2023 | Multi-task Representation Learning for Pure Exploration in Bilinear BanditsabstractWe study multi-task representation learning for the problem of pure exploration in bilinear bandits. In bilinear bandits, an action takes the
form of a pair of arms from two different entity types and the reward is a bilinear function of the known feature vectors of the arms. In the \textit{multi-task bilinear bandit problem}, we aim to find optimal actions for multiple tasks that share a common low-dimensional linear representation. The objective is to leverage this characteristic to expedite the process of identifying the best pair of arms for all tasks. We propose the algorithm GOBLIN that uses an experimental design approach to optimize sample allocations for learning the global representation as well as minimize the number of samples needed to identify the optimal pair of arms in individual tasks. To the best of our knowledge, this is the first study to give sample complexity analysis for pure exploration in bilinear bandits with shared representation. Our results demonstrate that by learning the shared representation across tasks, we achieve significantly improved sample complexity compared to the traditional approach of solving tasks independently. Subhojyoti Mukherjee, Qiaomin Xie, Josiah Hanna, Robert D. Nowak |
NeurIPS | 3 |
| 2023 | State-Action Similarity-Based Representations for Off-Policy EvaluationabstractIn reinforcement learning, off-policy evaluation (OPE) is the problem of estimating the expected return of an evaluation policy given a fixed dataset that was collected by running one or more different policies. One of the more empirically successful algorithms for OPE has been the fitted q-evaluation (FQE) algorithm that uses temporal difference updates to learn an action-value function, which is then used to estimate the expected return of the evaluation policy. Typically, the original fixed dataset is fed directly into FQE to learn the action-value function of the evaluation policy. Instead, in this paper, we seek to enhance the data-efficiency of FQE by first transforming the fixed dataset using a learned encoder, and then feeding the transformed dataset into FQE. To learn such an encoder, we introduce an OPE-tailored state-action behavioral similarity metric, and use this metric and the fixed dataset to learn an encoder that models this metric. Theoretically, we show that this metric allows us to bound the error in the resulting OPE estimate. Empirically, we show that other state-action similarity metrics lead to representations that cannot represent the action-value function of the evaluation policy, and that our state-action representation method boosts the data-efficiency of FQE and lowers OPE error relative to other OPE-based representation learning methods on challenging OPE tasks. We also empirically show that the learned representations significantly mitigate divergence of FQE under varying distribution shifts. Our code is available here: https://github.com/Badger-RL/ROPE. Brahma S. Pavse, Josiah Hanna |
NeurIPS | 2 |
| 2022 | Robust On-Policy Sampling for Data-Efficient Policy Evaluation in Reinforcement LearningabstractReinforcement learning (RL) algorithms are often categorized as either on-policy or off-policy depending on whether they use data from a target policy of interest or from a different behavior policy. In this paper, we study a subtle distinction between on-policy data and on-policy sampling in the context of the RL sub-problem of policy evaluation. We observe that on-policy sampling may fail to match the expected distribution of on-policy data after observing only a finite number of trajectories and this failure hinders data-efficient policy evaluation. Towards improved data-efficiency, we show how non-i.i.d., off-policy sampling can produce data that more closely matches the expected on-policy data distribution and consequently increases the accuracy of the Monte Carlo estimator for policy evaluation. We introduce a method called Robust On-Policy Sampling and demonstrate theoretically and empirically that it produces data that converges faster to the expected on-policy distribution compared to on-policy sampling. Empirically, we show that this faster convergence leads to lower mean squared error policy value estimates. Rujie Zhong, Duohan Zhang, Lukas Schäfer 0001, Stefano V. Albrecht, Josiah Hanna |
NeurIPS | 5 |
| 2022 | ReVar: Strengthening policy evaluation via reduced variance samplingabstractThis paper studies the problem of data collection for policy evaluation in Markov decision processes (MDPs). In policy evaluation, we are given a \textit{target} policy and asked to estimate the expected cumulative reward it will obtain in an environment formalized as an MDP. We develop theory for optimal data collection within the class of tree-structured MDPs by first deriving an oracle exploration strategy that uses knowledge of the variance of the reward distributions. We then introduce the \textbf{Re}duced \textbf{Var}iance Sampling (\rev\!) algorithm that approximates the oracle strategy when the reward variances are unknown a priori and bound its sub-optimality compared to the oracle strategy. Finally, we empirically validate that \rev leads to policy evaluation with mean squared error comparable to the oracle strategy and significantly lower than simply running the target policy. Subhojyoti Mukherjee, Josiah Hanna, Robert D. Nowak |
UAI | 2 |
| 2021 | A Joint Imitation-Reinforcement Learning Framework for Reduced Baseline RegretabstractIn various control task domains, existing controllers provide a baseline level of performance that—though possibly suboptimal—should be maintained. Reinforcement learning (RL) algorithms that rely on extensive exploration of the state and action space can be used to optimize a control policy. However, fully exploratory RL algorithms may decrease performance below a baseline level during training. In this paper, we address the issue of online optimization of a control policy while minimizing regret with respect to a baseline policy performance. We present a joint imitation-reinforcement learning framework, denoted JIRL. The learning process in JIRL assumes the availability of a baseline policy and is designed with two objectives in mind (a) training while leveraging demonstrations from the baseline policy to minimize regret with respect to the baseline policy, and (b) eventually surpassing the baseline performance. JIRL addresses these objectives by initially learning to imitate the baseline policy and gradually shifting control from the baseline to an RL agent. Experimental results show that JIRL effectively accomplishes the aforementioned objectives in several, continuous action-space domains. The results demonstrate that JIRL is comparable to a state-of-the-art algorithm in its final performance while incurring significantly lower baseline regret during training. Moreover, the results show a reduction factor of up to 21 in baseline regret over a trust-region-based approach that guarantees monotonic policy improvement. Sheelabhadra Dey, Sumedh Pendurkar, Guni Sharon, Josiah Hanna |
IROS | 4 |
| 2021 | Interpretable Goal Recognition in the Presence of Occluded Factors for Autonomous VehiclesabstractRecognising the goals or intentions of observed vehicles is a key step towards predicting the long-term future behaviour of other agents in an autonomous driving scenario. When there are unseen obstacles or occluded vehicles in a scenario, goal recognition may be confounded by the effects of these unseen entities on the behaviour of observed vehicles. Existing prediction algorithms that assume rational behaviour with respect to inferred goals may fail to make accurate long-horizon predictions because they ignore the possibility that the behaviour is influenced by such unseen entities. We introduce the Goal and Occluded Factor Inference (GOFI) algorithm which bases inference on inverse-planning to jointly infer a probabilistic belief over goals and potential occluded factors. We then show how these beliefs can be integrated into Monte Carlo Tree Search (MCTS). We demonstrate that jointly inferring goals and occluded factors leads to more accurate beliefs with respect to the true world state and allows an agent to safely navigate several scenarios where other baselines take unsafe actions leading to collisions. Josiah Hanna, Arrasy Rahman, Elliot Fosong, Francisco Girbal Eiras, Mihai Dobre, John Redford, Subramanian Ramamoorthy, Stefano V. Albrecht |
IROS | 1 |
| 2021 | Grounded action transformation for sim-to-real reinforcement learningabstractAbstract Reinforcement learning in simulation is a promising alternative to the prohibitive sample cost of reinforcement learning in the physical world. Unfortunately, policies learned in simulation often perform worse than hand-coded policies when applied on the target, physical system. Grounded simulation learning (gsl) is a general framework that promises to address this issue by altering the simulator to better match the real world (Farchy et al. 2013 in Proceedings of the 12th international conference on autonomous agents and multiagent systems (AAMAS)). This article introduces a new algorithm for gsl—Grounded Action Transformation (GAT)—and applies it to learning control policies for a humanoid robot. We evaluate our algorithm in controlled experiments where we show it to allow policies learned in simulation to transfer to the real world. We then apply our algorithm to learning a fast bipedal walk on a humanoid robot and demonstrate a 43.27% improvement in forward walk velocity compared to a state-of-the art hand-coded walk. This striking empirical success notwithstanding, further empirical analysis shows that gat may struggle when the real world has stochastic state transitions. To address this limitation we generalize gat to the stochasticgat (sgat) algorithm and empirically show that sgat leads to successful real world transfer in situations where gat may fail to find a good policy. Our results contribute to a deeper understanding of grounded simulation learning and demonstrate its effectiveness for applying reinforcement learning to learn robot control policies entirely in simulation. Josiah Hanna, Siddharth Desai, Haresh Karnan, Garrett Warnell, Peter Stone 0001 |
Mach. Learn. | 1 |
| 2021 | Importance sampling in reinforcement learning with an estimated behavior policyabstractAbstract In reinforcement learning, importance sampling is a widely used method for evaluating an expectation under the distribution of data of one policy when the data has in fact been generated by a different policy. Importance sampling requires computing the likelihood ratio between the action probabilities of a target policy and those of the data-producing behavior policy. In this article, we study importance sampling where the behavior policy action probabilities are replaced by their maximum likelihood estimate of these probabilities under the observed data. We show this general technique reduces variance due to sampling error in Monte Carlo style estimators. We introduce two novel estimators that use this technique to estimate expected values that arise in the RL literature. We find that these general estimators reduce the variance of Monte Carlo sampling methods, leading to faster learning for policy gradient algorithms and more accurate off-policy policy evaluation. We also provide theoretical analysis showing that our new estimators are consistent and have asymptotically lower variance than Monte Carlo estimators. Josiah Hanna, Scott Niekum, Peter Stone 0001 |
Mach. Learn. | 1 |
| 2020 | Reducing Sampling Error in Batch Temporal Difference LearningabstractTemporal difference (TD) learning is one of the main foundations of modern reinforcement learning. This paper studies the use of TD(0), a canonical TD algorithm, to estimate the value function of a given policy from a batch of data. In this batch setting, we show that TD(0) may converge to an inaccurate value function because the update following an action is weighted according to the number of times that action occurred in the batch – not the true probability of the action under the given policy. To address this limitation, we introduce \emph{policy sampling error corrected}-TD(0) (PSEC-TD(0)). PSEC-TD(0) first estimates the empirical distribution of actions in each state in the batch and then uses importance sampling to correct for the mismatch between the empirical weighting and the correct weighting for updates following each action. We refine the concept of a certainty-equivalence estimate and argue that PSEC-TD(0) is a more data efficient estimator than TD(0) for a fixed batch of data. Finally, we conduct an empirical evaluation of PSEC-TD(0) on three batch value function learning tasks, with a hyperparameter sensitivity analysis, and show that PSEC-TD(0) produces value function estimates with lower mean squared error than TD(0). Brahma S. Pavse, Ishan Durugkar, Josiah Hanna, Peter Stone 0001 |
ICML | 3 |
| 2020 | Stochastic Grounded Action Transformation for Robot Learning in SimulationabstractRobot control policies learned in simulation do not often transfer well to the real world. Many existing solutions to this sim-to-real problem, such as the Grounded Action Transformation (GAT) algorithm, seek to correct for- or ground-these differences by matching the simulator to the real world. However, the efficacy of these approaches is limited if they do not explicitly account for stochasticity in the target environment. In this work, we analyze the problems associated with grounding a deterministic simulator in a stochastic real world environment, and we present examples where GAT fails to transfer a good policy due to stochastic transitions in the target domain. In response, we introduce the Stochastic Grounded Action Transformation (SGAT) algorithm, which models this stochasticity when grounding the simulator. We find experimentally-for both simulated and physical target domains-that SGAT can find policies that are robust to stochasticity in the target domain. Siddharth Desai, Haresh Karnan, Josiah Hanna, Garrett Warnell, Peter Stone 0001 |
IROS | 3 |
| 2020 | Reinforced Grounded Action Transformation for Sim-to-Real TransferabstractRobots can learn to do complex tasks in simulation, but often, learned behaviors fail to transfer well to the real world due to simulator imperfections (the "reality gap"). Some existing solutions to this sim-to-real problem, such as Grounded Action Transformation (gat), use a small amount of real-world experience to minimize the reality gap by "grounding" the simulator. While very effective in certain scenarios, gat is not robust on problems that use complex function approximation techniques to model a policy. In this paper, we introduce Reinforced Grounded Action Transformation (rgat), a new sim-to-real technique that uses Reinforcement Learning (RL) not only to update the target policy in simulation, but also to perform the grounding step itself. This novel formulation allows for end-to-end training during the grounding step, which, compared to gat, produces a better grounded simulator. Moreover, we show experimentally in several MuJoCo domains that our approach leads to successful transfer for policies modeled using neural networks. Haresh Karnan, Siddharth Desai, Josiah Hanna, Garrett Warnell, Peter Stone 0001 |
IROS | 3 |
| 2020 | An Imitation from Observation Approach to Transfer Learning with Dynamics MismatchabstractWe examine the problem of transferring a policy learned in a source environment to a target environment with different dynamics, particularly in the case where it is critical to reduce the amount of interaction with the target environment during learning. This problem is particularly important in sim-to-real transfer because simulators inevitably model real-world dynamics imperfectly. In this paper, we show that one existing solution to this transfer problem-- grounded action transformation --is closely related to the problem of imitation from observation (IfO): learning behaviors that mimic the observations of behavior demonstrations. After establishing this relationship, we hypothesize that recent state-of-the-art approaches from the IfO literature can be effectively repurposed for grounded transfer learning. To validate our hypothesis we derive a new algorithm -- generative adversarial reinforced action transformation (GARAT) -- based on adversarial imitation from observation techniques. We run experiments in several domains with mismatched dynamics, and find that agents trained with GARAT achieve higher returns in the target environment compared to existing black-box transfer methods. Siddharth Desai, Ishan Durugkar, Haresh Karnan, Garrett Warnell, Josiah Hanna, Peter Stone 0001 |
NeurIPS | 5 |
| 2019 | Selecting Compliant Agents for Opt-in Micro-TollingabstractThis paper examines the impact of tolls on social welfare in the context of a transportation network in which only a portion of the agents are subject to tolls. More specifically, this paper addresses the question: which subset of agents provides the most system benefit if they are compliant with an approximate marginal cost tolling scheme? Since previous work suggests this problem is NP-hard, we examine a heuristic approach. Our experimental results on three real-world traffic scenarios suggest that evaluating the marginal impact of a given agent serves as a particularly strong heuristic for selecting an agent to be compliant. Results from using this heuristic for selecting 7.6% of the agents to be compliant achieved an increase of up to 10.9% in social welfare over not tolling at all. The presented heuristic approach and conclusions can help practitioners target specific agents to participate in an opt-in tolling scheme. Josiah Hanna, Guni Sharon, Stephen D. Boyles, Peter Stone 0001 |
AAAI | 1 |
| 2019 | Importance Sampling Policy Evaluation with an Estimated Behavior PolicyabstractWe consider the problem of off-policy evaluation in Markov decision processes. Off-policy evaluation is the task of evaluating the expected return of one policy with data generated by a different, behavior policy. Importance sampling is a technique for off-policy evaluation that re-weights off-policy returns to account for differences in the likelihood of the returns between the two policies. In this paper, we study importance sampling with an estimated behavior policy where the behavior policy estimate comes from the same set of data used to compute the importance sampling estimate. We find that this estimator often lowers the mean squared error of off-policy evaluation compared to importance sampling with the true behavior policy or using a behavior policy that is estimated from a separate data set. Intuitively, estimating the behavior policy in this way corrects for error due to sampling in the action-space. Our empirical results also extend to other popular variants of importance sampling and show that estimating a non-Markovian behavior policy can further lower large-sample mean squared error even when the true behavior policy is Markovian. Josiah Hanna, Scott Niekum, Peter Stone 0001 |
ICML | 1 |
| 2018 | DyETC: Dynamic Electronic Toll Collection for Traffic Congestion AlleviationabstractTo alleviate traffic congestion in urban areas, electronic toll collection (ETC) systems are deployed all over the world. Despite the merits, tolls are usually pre-determined and fixed from day to day, which fail to consider traffic dynamics and thus have limited regulation effect when traffic conditions are abnormal. In this paper, we propose a novel dynamic ETC (DyETC) scheme which adjusts tolls to traffic conditions in realtime. The DyETC problem is formulated as a Markov decision process (MDP), the solution of which is very challenging due to its 1) multi-dimensional state space, 2) multi-dimensional, continuous and bounded action space, and 3) time-dependent state and action values. Due to the complexity of the formulated MDP, existing methods cannot be applied to our problem. Therefore, we develop a novel algorithm, PG-beta, which makes three improvements to traditional policy gradient method by proposing 1) time-dependent value and policy functions, 2) Beta distribution policy function and 3) state abstraction. Experimental results show that, compared with existing ETC schemes, DyETC increases traffic volume by around 8%, and reduces travel time by around 14:6% during rush hour. Considering the total traffic volume in a traffic network, this contributes to a substantial increase to social welfare. Haipeng Chen 0001, Bo An 0001, Guni Sharon, Josiah Hanna, Peter Stone 0001, Chunyan Miao, Yeng Chai Soh |
AAAI | 4 |
| 2017 | Grounded Action Transformation for Robot Learning in SimulationabstractRobot learning in simulation is a promising alternative to the prohibitive sample cost of learning in the physical world. Unfortunately, policies learned in simulation often perform worse than hand-coded policies when applied on the physical robot. Grounded simulation learning (GSL) promises to address this issue by altering the simulator to better match the real world. This paper proposes a new algorithm for GSL -- Grounded Action Transformation -- and applies it to learning of humanoid bipedal locomotion. Our approach results in a 43.27% improvement in forward walk velocity compared to a state-of-the art hand-coded walk. We further evaluate our methodology in controlled experiments using a second, higher-fidelity simulator in place of the real world. Our results contribute to a deeper understanding of grounded simulation learning and demonstrate its effectiveness for learning robot control policies. Josiah Hanna, Peter Stone 0001 |
AAAI | 1 |
| 2017 | Grounded Action Transformation for Robot Learning in SimulationabstractRobot learning in simulation is a promising alternative to the prohibitive sample cost of learning in the physical world. Unfortunately, policies learned in simulation often perform worse than hand-coded policies when applied on the physical robot. This paper proposes a new algorithm for learning in simulation — Grounded Action Transformation — and applies it to learning of humanoid bipedal locomotion. Our approach results in a 43.27% improvement in forward walk velocity compared to a state-of-the art hand-coded walk. Josiah Hanna, Peter Stone 0001 |
AAAI | 1 |
| 2017 | Bootstrapping with Models: Confidence Intervals for Off-Policy EvaluationabstractFor an autonomous agent, executing a poor policy may be costly or even dangerous. For such agents, it is desirable to determine confidence interval lower bounds on the performance of any given policy without executing said policy. Current methods for exact high confidence off-policy evaluation that use importance sampling require a substantial amount of data to achieve a tight lower bound. Existing model-based methods only address the problem in discrete state spaces. Since exact bounds are intractable for many domains we trade off strict guarantees of safety for more data-efficient approximate bounds. In this context, we propose two bootstrapping off-policy evaluation methods which use learned MDP transition models in order to estimate lower confidence bounds on policy performance with limited data in both continuous and discrete state spaces. Since direct use of a model may introduce bias, we derive a theoretical upper bound on model bias for when the model transition function is estimated with i.i.d.~trajectories. This bound broadens our understanding of the conditions under which model-based methods have high bias. Finally, we empirically evaluate our proposed methods and analyze the settings in which different bootstrapping off-policy confidence interval methods succeed and fail. Josiah Hanna, Peter Stone 0001, Scott Niekum |
AAAI | 1 |
| 2017 | Data-Efficient Policy Evaluation Through Behavior Policy SearchabstractWe consider the task of evaluating a policy for a Markov decision process (MDP). The standard unbiased technique for evaluating a policy is to deploy the policy and observe its performance. We show that the data collected from deploying a different policy, commonly called the behavior policy, can be used to produce unbiased estimates with lower mean squared error than this standard technique. We derive an analytic expression for the optimal behavior policy — the behavior policy that minimizes the mean squared error of the resulting estimates. Because this expression depends on terms that are unknown in practice, we propose a novel policy evaluation sub-problem, behavior policy search: searching for a behavior policy that reduces mean squared error. We present a behavior policy search algorithm and empirically demonstrate its effectiveness in lowering the mean squared error of policy performance estimates. Josiah Hanna, Philip S. Thomas, Peter Stone 0001, Scott Niekum |
ICML | 1 |
| 2017 | Fast and Precise Black and White Ball Detection for RoboCup Soccer
Jacob Menashe, Josh Kelle, Katie Genter, Josiah Hanna, Elad Liebman, Sanmit Narvekar, Peter Stone 0001 |
RoboCup | 4 |
| 2015 | UT Austin Villa: RoboCup 2015 3D Simulation League Competition and Technical Challenges ChampionsabstractThe UT Austin Villa team, from the University of Texas at Austin, won the 2015 RoboCup 3D Simulation League, winning all 19 games that the team played. During the course of the competition the team scored 87 goals and conceded only 1. Additionally the team won the RoboCup 3D Simulation League technical challenge by winning each of a series of three league challenges: drop-in player, kick accuracy, and free challenge. This paper describes the changes and improvements made to the team between 2014 and 2015 that allowed it to win both the main competition and each of the league technical challenges. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves. Patrick MacAlpine, Josiah Hanna, Jason Liang, Peter Stone 0001 |
RoboCup | 2 |
| 2013 | Approximation of Lorenz-Optimal Solutions in Multiobjective Markov Decision Processes
Patrice Perny, Paul Weng, Judy Goldsmith, Josiah Hanna |
UAI | 4 |