Demo Data from EDBT 2026 / reviewers in the wild / expert
Jedediyah Williams
dblp:135/8269 · also Jedediyah Freeman Williams
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 50% Geometric modeling and processing · 50% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
collision detection |
0.2 | 1 | 2013 | What's wrong with collision detection in multibody dynamics simulation? · ICRA 2013 |
Computer animation and physical simulation
multibody dynamics simulation |
0.2 | 1 | 2013 | What's wrong with collision detection in multibody dynamics simulation? · ICRA 2013 |
Methods — techniques the papers use, named apart from their topics
stewart-trinkle time-stepping · 0.3polyhedral exact geometry time-stepping · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | What's wrong with collision detection in multibody dynamics simulation?abstractContemporary time-stepping methods used in the dynamic simulation of rigid bodies suffer from problems in accuracy, performance, and robustness. Significant allowances for tuning, coupled with careful implementation of a broad phase collision detection scheme is required to make dynamic simulation useful for practical applications. A recently developed formulation method is presented herein that is more robust, and not dependent on broad-phase collision detection or system tuning for its behavior. Several uncomplicated benchmark examples are presented to give an analysis and make a comparison of the new Polyhedral Exact Geometry time-stepping method with the well-known Stewart-Trinkle time-stepping method. The behavior and performance for the two methods are discussed. This includes specific cases where contemporary time-steppers fail, and how they are ameliorated by the new method presented here. The goal of this work is to complete the groundwork for further research into high performance simulation. Daniel Montrallo Flickinger, Jedediyah Williams, Jeffrey C. Trinkle |
ICRA | 2 |