Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jedediyah Williams

dblp:135/8269 · also Jedediyah Freeman Williams · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 50% Geometric modeling and processing · 50%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
collision detection
0.212013
What's wrong with collision detection in multibody dynamics simulation? · ICRA 2013
Computer animation and physical simulation
multibody dynamics simulation
0.212013
What's wrong with collision detection in multibody dynamics simulation? · ICRA 2013

Methods — techniques the papers use, named apart from their topics

stewart-trinkle time-stepping · 0.3polyhedral exact geometry time-stepping · 0.3
YearPublicationVenuePosition
2013 What's wrong with collision detection in multibody dynamics simulation?
abstract
Contemporary time-stepping methods used in the dynamic simulation of rigid bodies suffer from problems in accuracy, performance, and robustness. Significant allowances for tuning, coupled with careful implementation of a broad phase collision detection scheme is required to make dynamic simulation useful for practical applications. A recently developed formulation method is presented herein that is more robust, and not dependent on broad-phase collision detection or system tuning for its behavior. Several uncomplicated benchmark examples are presented to give an analysis and make a comparison of the new Polyhedral Exact Geometry time-stepping method with the well-known Stewart-Trinkle time-stepping method. The behavior and performance for the two methods are discussed. This includes specific cases where contemporary time-steppers fail, and how they are ameliorated by the new method presented here. The goal of this work is to complete the groundwork for further research into high performance simulation.
Daniel Montrallo Flickinger, Jedediyah Williams, Jeffrey C. Trinkle
ICRA2