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Muhammad Sikandar Lal Khan

dblp:136/0898 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2020
0000-0002-3037-4244ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 38% Ubiquitous computing and smart environments · 29% Haptics and multimodal interaction · 19%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments
smart devices
0.212016
Gaze perception and awareness in smart devices · Int. J. Hum. Comput. Stud. 2016
Interaction techniques and input › gesture input
foot-based gestures
0.212013
Hand and foot gesture interaction for handheld devices · ACM Multimedia 2013
Interaction techniques and input
gesture input
0.212013
Hand and foot gesture interaction for handheld devices · ACM Multimedia 2013
Haptics and multimodal interaction
multimodal interaction
0.212013
Hand and foot gesture interaction for handheld devices · ACM Multimedia 2013
Games and playful interaction › digital gaming
mobile gaming
0.012013
Hand and foot gesture interaction for handheld devices · ACM Multimedia 2013

Methods — techniques the papers use, named apart from their topics

tracking-learning-detection · 0.2template matching · 0.2
YearPublicationVenuePosition
2020 An anaglyph 2D-3D stereoscopic video visualization approach
Zhihan Lyu, Shafiq ur Réhman 0001, Muhammad Sikandar Lal Khan, Haibo Li 0001
Multim. Tools Appl.3
2017 Moveable Facial Features in a Social Mediator
Muhammad Sikandar Lal Khan, Shafiq ur Réhman 0001, Yongcui Mi, Usman Naeem, Jonas Beskow, Haibo Li 0001
IVA1
2016 Gaze perception and awareness in smart devices
Muhammad Sikandar Lal Khan, Haibo Li 0001, Shafiq ur Réhman 0002
Int. J. Hum. Comput. Stud.1
2013 Hand and foot gesture interaction for handheld devices
abstract
In this paper we present hand and foot based immersive multimodal interaction approach for handheld devices. A smart phone based immersive football game is designed as a proof of concept. Our proposed method combines input modalities (i.e. hand & foot) and provides a coordinated output to both modalities along with audio and video. In this work, human foot gesture is detected and tracked using template matching method and Tracking-Learning-Detection (TLD) framework. We evaluated our system's usability through a user study in which we asked participants to evaluate proposed interaction method. Our preliminary evaluation demonstrates the efficiency and ease of use of proposed multimodal interaction approach.
Zhihan Lyu, Muhammad Sikandar Lal Khan, Shafiq ur Réhman 0001
ACM Multimedia2
2013 Tele-embodied agent (TEA) for video teleconferencing
abstract
We propose a design of teleconference system which express nonverbal behavior (in our case head gesture) along with audio-video communication. Previous audio-video conferencing systems are abortive in presenting nonverbal behaviors which we, as human, usually use in face to face interaction. Recently, research in teleconferencing systems has expanded to include nonverbal cues of remote person in their distance communication. The accurate representation of non-verbal gestures for such systems is still challenging because they are dependent on hand-operated devices (like mouse or keyboard). Furthermore, they still lack in presenting accurate human gestures. We believe that incorporating embodied interaction in video teleconferencing, (i.e., using the physical world as a medium for interacting with digital technology) can result in nonverbal behavior representation. The experimental platform named Tele-Embodied Agent (TEA) is introduced which incorperates remote person's head gestures to study new paradigm of embodied interaction in video teleconferencing. Our preliminary test shows accuracy (with respect to pose angles) and efficiency (with respect to time) of our proposed design. TEA can be used in medical field, factories, offices, gaming industry, music industry and for training.
Muhammad Sikandar Lal Khan, Shafiq ur Réhman 0001, Zhihan Lyu, Haibo Li 0001
MUM1
2013 Finger in air: touch-less interaction on smartphone
abstract
In this paper we present a vision based intuitive interaction method for smart mobile devices. It is based on markerless finger gesture detection which attempts to provide a 'natural user interface'. There is no additional hardware necessary for real-time finger gesture estimation. To evaluate the strengths and effectiveness of proposed method, we design two smart phone applications, namely circle menu application - provides user with graphics and smart phone's status information, and bouncing ball game- a finger gesture based bouncing ball application. The users interact with these applications using finger gestures through the smart phone's camera view, which trigger the interaction event and generate activity sequences for interactive buffers. Our preliminary user study evaluation demonstrates effectiveness and the social acceptability of proposed interaction approach.
Zhihan Lyu, Alaa Halawani, Muhammad Sikandar Lal Khan, Shafiq ur Réhman 0001, Haibo Li 0001
MUM3