Jiechao Xiong

dblp:136/0994 · DBLP profile ↗
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19ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0002-1154-9053ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
10 papers
Reinforcement learning · 80% Representation and self-supervised learning · 9% Trustworthy machine learning · 8%
Databases, data mining, and information retrieval
7 papers
Data mining · 52% Recommender systems · 30% Machine learning and data management · 10%
Theoretical computer science
8 papers
Mathematical optimization · 100%

Topics — the 30 heaviest of 44, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
1.222025
Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning · ICLR 2025
Exponentially Weighted Imitation Learning for Batched Historical Data · NeurIPS 2018
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.022022
Greedy when Sure and Conservative when Uncertain about the Opponents · ICML 2022
Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AI · ICML 2019
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning
0.912025
Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning · ICLR 2025
Machine learning › Reinforcement learning › imitation learning
weighted imitation learning
0.912025
Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning · ICLR 2025
Machine learning › Representation and self-supervised learning › representation learning › metric learning
ordinal embedding
0.822021
Fast Stochastic Ordinal Embedding With Variance Reduction and Adaptive Step Size · IEEE Trans. Knowl. Data Eng. 2021
Stochastic Non-Convex Ordinal Embedding With Stabilized Barzilai-Borwein Step Size · AAAI 2018
Data mining › crowdsourcing
crowdsourced ranking
0.622018
A Margin-based MLE for Crowdsourced Partial Ranking · ACM Multimedia 2018
Parsimonious Mixed-Effects HodgeRank for Crowdsourced Preference Aggregation · ACM Multimedia 2016
Recommender systems › group recommendation
preference aggregation
0.622018
A Margin-based MLE for Crowdsourced Partial Ranking · ACM Multimedia 2018
Parsimonious Mixed-Effects HodgeRank for Crowdsourced Preference Aggregation · ACM Multimedia 2016
Mathematical optimization › continuous optimization
convex optimization
0.622018
A Margin-based MLE for Crowdsourced Partial Ranking · ACM Multimedia 2018
Parsimonious Mixed-Effects HodgeRank for Crowdsourced Preference Aggregation · ACM Multimedia 2016
Machine learning › Reinforcement learning › multi-agent reinforcement learning
best response computation
0.612022
Greedy when Sure and Conservative when Uncertain about the Opponents · ICML 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent modeling
0.612022
Greedy when Sure and Conservative when Uncertain about the Opponents · ICML 2022
Machine learning › Trustworthy machine learning
interpretability
0.512021
Evaluating Visual Properties via Robust HodgeRank · Int. J. Comput. Vis. 2021
Mathematical optimization
stochastic optimization
0.512021
Fast Stochastic Ordinal Embedding With Variance Reduction and Adaptive Step Size · IEEE Trans. Knowl. Data Eng. 2021
Mathematical optimization › stochastic optimization
variance reduction
0.512021
Fast Stochastic Ordinal Embedding With Variance Reduction and Adaptive Step Size · IEEE Trans. Knowl. Data Eng. 2021
Recommender systems
rating analysis
0.412020
Who Likes What? - SplitLBI in Exploring Preferential Diversity of Ratings · AAAI 2020
Mathematical optimization
sparse learning
0.412020
Who Likes What? - SplitLBI in Exploring Preferential Diversity of Ratings · AAAI 2020
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
0.412019
Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AI · ICML 2019
Machine learning › Reinforcement learning › off-policy reinforcement learning
off-policy policy optimization
0.412019
Divergence-Augmented Policy Optimization · NeurIPS 2019
Machine learning › Reinforcement learning
policy optimization
0.412019
Divergence-Augmented Policy Optimization · NeurIPS 2019
Machine learning › Reinforcement learning › policy optimization
trust region methods
0.412019
Divergence-Augmented Policy Optimization · NeurIPS 2019
Machine learning › Reinforcement learning
offline reinforcement learning
0.312018
Exponentially Weighted Imitation Learning for Batched Historical Data · NeurIPS 2018
Machine learning and data management
active learning
0.312018
HodgeRank With Information Maximization for Crowdsourced Pairwise Ranking Aggregation · AAAI 2018
Data mining › crowdsourcing
crowdsourced data
0.312018
HodgeRank With Information Maximization for Crowdsourced Pairwise Ranking Aggregation · AAAI 2018
Mathematical optimization › stochastic optimization
stochastic nonconvex optimization
0.312018
Stochastic Non-Convex Ordinal Embedding With Stabilized Barzilai-Borwein Step Size · AAAI 2018
Multimedia systems and quality of experience › subjective quality assessment
crowdsourced qoe evaluation
0.312017
Exploring Outliers in Crowdsourced Ranking for QoE · ACM Multimedia 2017
Machine learning › Trustworthy machine learning › robustness › learning with noisy labels
crowdsourced labels
0.212016
Robust Subjective Visual Property Prediction from Crowdsourced Pairwise Labels · IEEE Trans. Pattern Anal. Mach. Intell. 2016
Data mining › crowdsourcing
crowdsourced data analysis
0.212016
False Discovery Rate Control and Statistical Quality Assessment of Annotators in Crowdsourced Ranking · ICML 2016
Data mining › statistical analysis
false discovery rate control
0.212016
False Discovery Rate Control and Statistical Quality Assessment of Annotators in Crowdsourced Ranking · ICML 2016
Information retrieval › ranking
learning to rank
0.212016
Robust Subjective Visual Property Prediction from Crowdsourced Pairwise Labels · IEEE Trans. Pattern Anal. Mach. Intell. 2016
Mathematical optimization
continuous optimization
0.212016
Split LBI: An Iterative Regularization Path with Structural Sparsity · NIPS 2016
Mathematical optimization › statistical estimation › regression
regularized regression
0.212016
Split LBI: An Iterative Regularization Path with Structural Sparsity · NIPS 2016

Methods — techniques the papers use, named apart from their topics

stochastic variance reduced gradient · 1.7bradley-terry model · 1.0barzilai-borwein · 1.0adaptive step size · 1.0hodge decomposition · 1.0pointwise mutual information · 0.9behavioral cloning · 0.9SplitLBI · 0.9thurstone-mosteller model · 0.7margin-based MLE · 0.7fisher information · 0.7bayesian information maximization · 0.7posterior inference · 0.6policy embedding · 0.6adversarial bandit · 0.6robust hodgerank · 0.5pairwise ranking · 0.5crowdsourcing · 0.5
YearPublicationVenuePosition
2025 Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning
abstract
Recovering a spectrum of diverse policies from a set of expert trajectories is an important research topic in imitation learning. After determining a latent style for a trajectory, previous diverse polices recovering methods usually employ a vanilla behavioral cloning learning objective conditioned on the latent style, treating each state-action pair in the trajectory with equal importance. Based on an observation that in many scenarios, behavioral styles are often highly relevant with only a subset of state-action pairs, this paper presents a new principled method in diverse polices recovering. In particular, after inferring or assigning a latent style for a trajectory, we enhance the vanilla behavioral cloning by incorporating a weighting mechanism based on pointwise mutual information. This additional weighting reflects the significance of each state-action pair's contribution to learning the style, thus allowing our method to focus on state-action pairs most representative of that style. We provide theoretical justifications for our new objective, and extensive empirical evaluations confirm the effectiveness of our method in recovering diverse polices from expert data.
Jian Yao 0008, Weiming Liu 0004, Hanmin Qin, Hansheng Kong, Kirk Tang, Jiechao Xiong, Chao Yu 0004, Kai Li 0022, Junliang Xing, Hongwu Chen, Juchao Zhuo, Qiang Fu 0016, Haobo Fu
ICLR8
2022 Greedy when Sure and Conservative when Uncertain about the Opponents
abstract
We develop a new approach, named Greedy when Sure and Conservative when Uncertain (GSCU), to competing online against unknown and nonstationary opponents. GSCU improves in four aspects: 1) introduces a novel way of learning opponent policy embeddings offline; 2) trains offline a single best response (conditional additionally on our opponent policy embedding) instead of a finite set of separate best responses against any opponent; 3) computes online a posterior of the current opponent policy embedding, without making the discrete and ineffective decision which type the current opponent belongs to; and 4) selects online between a real-time greedy policy and a fixed conservative policy via an adversarial bandit algorithm, gaining a theoretically better regret than adhering to either. Experimental studies on popular benchmarks demonstrate GSCU’s superiority over the state-of-the-art methods. The code is available online at \url{https://github.com/YeTianJHU/GSCU}.
Haobo Fu, Hongxiang Yu, Weiming Liu 0004, Jiechao Xiong, Ying Wen 0001, Kai Li 0022, Junliang Xing, Qiang Fu 0016, Wei Yang 0032
ICML6
2021 Evaluating Visual Properties via Robust HodgeRank
Qianqian Xu 0001, Jiechao Xiong, Xiaochun Cao, Qingming Huang, Yuan Yao 0011
Int. J. Comput. Vis.2
2021 Fast Stochastic Ordinal Embedding With Variance Reduction and Adaptive Step Size
abstract
Learning representation from relative similarity comparisons, often called ordinal embedding, gains rising attention in recent years. Most of the existing methods are based on semi-definite programming (SDP), which is generally time-consuming and degrades the scalability, especially confronting large-scale data. To overcome this challenge, we propose a stochastic algorithm called SVRG-SBB, which has the following features: i) achieving good scalability via dropping positive semi-definite (PSD) constraints as serving a fast algorithm, i.e., stochastic variance reduced gradient (SVRG) method, and ii) adaptive learning via introducing a new, adaptive step size called the stabilized Barzilai-Borwein (SBB) step size. Theoretically, under some natural assumptions, we show theO(1/T) O(1T) rate of convergence to a stationary point of the proposed algorithm, where T T is the number of total iterations. Under the further Polyak-Łojasiewicz assumption, we can show the global linear convergence (i.e., exponentially fast converging to a global optimum) of the proposed algorithm. Numerous simulations and real-world data experiments are conducted to show the effectiveness of the proposed algorithm by comparing with the state-of-the-art methods, notably, much lower computational cost with good prediction performance.
Ke Ma 0001, Jinshan Zeng, Jiechao Xiong, Qianqian Xu 0001, Xiaochun Cao, Wei Liu 0005, Yuan Yao 0011
IEEE Trans. Knowl. Data Eng.3
2020 Who Likes What? - SplitLBI in Exploring Preferential Diversity of Ratings
Qianqian Xu 0001, Jiechao Xiong, Zhiyong Yang 0001, Xiaochun Cao, Qingming Huang, Yuan Yao 0011
AAAI2
2019 Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AI
abstract
We consider the problem of multi-agent reinforcement learning (MARL) in video game AI, where the agents are located in a spatial grid-world environment and the number of agents varies both within and across episodes. The challenge is to flexibly control an arbitrary number of agents while achieving effective collaboration. Existing MARL methods usually suffer from the trade-off between these two considerations. To address the issue, we propose a novel architecture that learns a spatial joint representation of all the agents and outputs grid-wise actions. Each agent will be controlled independently by taking the action from the grid it occupies. By viewing the state information as a grid feature map, we employ a convolutional encoder-decoder as the policy network. This architecture naturally promotes agent communication because of the large receptive field provided by the stacked convolutional layers. Moreover, the spatially shared convolutional parameters enable fast parallel exploration that the experiences discovered by one agent can be immediately transferred to others. The proposed method can be conveniently integrated with general reinforcement learning algorithms, e.g., PPO and Q-learning. We demonstrate the effectiveness of the proposed method in extensive challenging multi-agent tasks in StarCraft II.
Lei Han 0001, Peng Sun 0011, Yali Du 0001, Jiechao Xiong, Qing Wang 0015, Xinghai Sun, Han Liu 0001, Tong Zhang 0001
ICML4
2019 Divergence-Augmented Policy Optimization
abstract
In deep reinforcement learning, policy optimization methods need to deal with issues such as function approximation and the reuse of off-policy data. Standard policy gradient methods do not handle off-policy data well, leading to premature convergence and instability. This paper introduces a method to stabilize policy optimization when off-policy data are reused. The idea is to include a Bregman divergence between the behavior policy that generates the data and the current policy to ensure small and safe policy updates with off-policy data. The Bregman divergence is calculated between the state distributions of two policies, instead of only on the action probabilities, leading to a divergence augmentation formulation. Empirical experiments on Atari games show that in the data-scarce scenario where the reuse of off-policy data becomes necessary, our method can achieve better performance than other state-of-the-art deep reinforcement learning algorithms.
Qing Wang 0015, Yingru Li, Jiechao Xiong, Tong Zhang 0001
NeurIPS3
2019 From Social to Individuals: A Parsimonious Path of Multi-Level Models for Crowdsourced Preference Aggregation
abstract
In crowdsourced preference aggregation, it is often assumed that all the annotators are subject to a common preference or social utility function which generates their comparison behaviors in experiments. However, in reality, annotators are subject to variations due to multi-criteria, abnormal, or a mixture of such behaviors. In this paper, we propose a parsimonious mixed-effects model, which takes into account both the fixed effect that the majority of annotators follows a common linear utility model, and the random effect that some annotators might deviate from the common significantly and exhibit strongly personalized preferences. The key algorithm in this paper establishes a dynamic path from the social utility to individual variations, with different levels of sparsity on personalization. The algorithm is based on the Linearized Bregman Iterations, which leads to easy parallel implementations to meet the need of large-scale data analysis. In this unified framework, three kinds of random utility models are presented, including the basic linear model with$L_2$loss, Bradley-Terry model, and Thurstone-Mosteller model. The validity of these multi-level models are supported by experiments with both simulated and real-world datasets, which shows that the parsimonious multi-level models exhibit improvements in both interpretability and predictive precision compared with traditional HodgeRank.
Qianqian Xu 0001, Jiechao Xiong, Xiaochun Cao, Qingming Huang, Yuan Yao 0011
IEEE Trans. Pattern Anal. Mach. Intell.2
2018 Stochastic Non-Convex Ordinal Embedding With Stabilized Barzilai-Borwein Step Size
abstract
Learning representation from relative similarity comparisons, often called ordinal embedding, gains rising attention in recent years. Most of the existing methods are batch methods designed mainly based on the convex optimization, say, the projected gradient descent method. However, they are generally time-consuming due to that the singular value decomposition (SVD) is commonly adopted during the update, especially when the data size is very large. To overcome this challenge, we propose a stochastic algorithm called SVRG-SBB, which has the following features: (a) SVD-free via dropping convexity, with good scalability by the use of stochastic algorithm, i.e., stochastic variance reduced gradient (SVRG), and (b) adaptive step size choice via introducing a new stabilized Barzilai-Borwein (SBB) method as the original version for convex problems might fail for the considered stochastic non-convex optimization problem. Moreover, we show that the proposed algorithm converges to a stationary point at a rate O(1/T) in our setting, where T is the number of total iterations. Numerous simulations and real-world data experiments are conducted to show the effectiveness of the proposed algorithm via comparing with the state-of-the-art methods, particularly, much lower computational cost with good prediction performance.
Ke Ma 0001, Jinshan Zeng, Jiechao Xiong, Qianqian Xu 0001, Xiaochun Cao, Wei Liu 0005, Yuan Yao 0011
AAAI3
2018 HodgeRank With Information Maximization for Crowdsourced Pairwise Ranking Aggregation
abstract
Recently, crowdsourcing has emerged as an effective paradigm for human-powered large scale problem solving in various domains. However, task requester usually has a limited amount of budget, thus it is desirable to have a policy to wisely allocate the budget to achieve better quality. In this paper, we study the principle of information maximization for active sampling strategies in the framework of HodgeRank, an approach based on Hodge Decomposition of pairwise ranking data with multiple workers. The principle exhibits two scenarios of active sampling: Fisher information maximization that leads to unsupervised sampling based on a sequential maximization of graph algebraic connectivity without considering labels; and Bayesian information maximization that selects samples with the largest information gain from prior to posterior, which gives a supervised sampling involving the labels collected. Experiments show that the proposed methods boost the sampling efficiency as compared to traditional sampling schemes and are thus valuable to practical crowdsourcing experiments.
Qianqian Xu 0001, Jiechao Xiong, Qingming Huang, Yuan Yao 0011
AAAI2
2018 A Margin-based MLE for Crowdsourced Partial Ranking
abstract
A preference order or ranking aggregated from pairwise comparison data is commonly understood as a strict total order. However, in real-world scenarios, some items are intrinsically ambiguous in comparisons, which may very well be an inherent uncertainty of the data. In this case, the conventional total order ranking can not capture such uncertainty with mere global ranking or utility scores. In this paper, we are specifically interested in the recent surge in crowdsourcing applications to predict partial but more accurate (i.e., making less incorrect statements) orders rather than complete ones. To do so, we propose a novel framework to learn some probabilistic models of partial orders as a margin-based Maximum Likelihood Estimate (MLE) method. We prove that the induced MLE is a joint convex optimization problem with respect to all the parameters, including the global ranking scores and margin parameter. Moreover, three kinds of generalized linear models are studied, including the basic uniform model, Bradley-Terry model, and Thurstone-Mosteller model, equipped with some theoretical analysis on FDR and Power control for the proposed methods. The validity of these models are supported by experiments with both simulated and real-world datasets, which shows that the proposed models exhibit improvements compared with traditional state-of-the-art algorithms.
Qianqian Xu 0001, Jiechao Xiong, Xinwei Sun 0001, Zhiyong Yang 0001, Xiaochun Cao, Qingming Huang, Yuan Yao 0011
ACM Multimedia2
2018 Exponentially Weighted Imitation Learning for Batched Historical Data
abstract
We consider deep policy learning with only batched historical trajectories. The main challenge of this problem is that the learner no longer has a simulator or ``environment oracle'' as in most reinforcement learning settings. To solve this problem, we propose a monotonic advantage reweighted imitation learning strategy that is applicable to problems with complex nonlinear function approximation and works well with hybrid (discrete and continuous) action space. The method does not rely on the knowledge of the behavior policy, thus can be used to learn from data generated by an unknown policy. Under mild conditions, our algorithm, though surprisingly simple, has a policy improvement bound and outperforms most competing methods empirically. Thorough numerical results are also provided to demonstrate the efficacy of the proposed methodology.
Qing Wang 0015, Jiechao Xiong, Lei Han 0001, Peng Sun 0011, Han Liu 0001, Tong Zhang 0001
NeurIPS2
2017 Exploring Outliers in Crowdsourced Ranking for QoE
abstract
Outlier detection is a crucial part of robust evaluation for crowdsourceable assessment of Quality of Experience (QoE) and has attracted much attention in recent years. In this paper, we propose some simple and fast algorithms for outlier detection and robust QoE evaluation based on the nonconvex optimization principle. Several iterative procedures are designed with or without knowing the number of outliers in samples. Theoretical analysis is given to show that such procedures can reach statistically good estimates under mild conditions. Finally, experimental results with simulated and real-world crowdsourcing datasets show that the proposed algorithms could produce similar performance to Huber-LASSO approach in robust ranking, yet with nearly 8 or 90 times speed-up, without or with a prior knowledge on the sparsity size of outliers, respectively. Therefore the proposed methodology provides us a set of helpful tools for robust QoE evaluation with crowdsourcing data.
Qianqian Xu 0001, Ming Yan 0006, Chendi Huang, Jiechao Xiong, Qingming Huang, Yuan Yao 0011
ACM Multimedia4
2016 False Discovery Rate Control and Statistical Quality Assessment of Annotators in Crowdsourced Ranking
abstract
With the rapid growth of crowdsourcing platforms it has become easy and relatively inexpensive to collect a dataset labeled by multiple annotators in a short time. However due to the lack of control over the quality of the annotators, some abnormal annotators may be affected by position bias which can potentially degrade the quality of the final consensus labels. In this paper we introduce a statistical framework to model and detect annotator’s position bias in order to control the false discovery rate (FDR) without a prior knowledge on the amount of biased annotators–the expected fraction of false discoveries among all discoveries being not too high, in order to assure that most of the discoveries are indeed true and replicable. The key technical development relies on some new knockoff filters adapted to our problem and new algorithms based on the Inverse Scale Space dynamics whose discretization is potentially suitable for large scale crowdsourcing data analysis. Our studies are supported by experiments with both simulated examples and real-world data. The proposed framework provides us a useful tool for quantitatively studying annotator’s abnormal behavior in crowdsourcing.
Qianqian Xu 0001, Jiechao Xiong, Xiaochun Cao, Yuan Yao 0011
ICML2
2016 Parsimonious Mixed-Effects HodgeRank for Crowdsourced Preference Aggregation
abstract
In crowdsourced preference aggregation, it is often assumed that all the annotators are subject to a common preference or utility function which generates their comparison behaviors in experiments. However, in reality annotators are subject to variations due to multi-criteria, abnormal, or a mixture of such behaviors. In this paper, we propose a parsimonious mixed-effects model based on HodgeRank, which takes into account both the fixed effect that the majority of annotators follows a common linear utility model, and the random effect that a small subset of annotators might deviate from the common significantly and exhibits strongly personalized preferences. HodgeRank has been successfully applied to subjective quality evaluation of multimedia and resolves pairwise crowdsourced ranking data into a global consensus ranking and cyclic conflicts of interests. As an extension, our proposed methodology further explores the conflicts of interests through the random effect in annotator specific variations. The key algorithm in this paper establishes a dynamic path from the common utility to individual variations, with different levels of parsimony or sparsity on personalization, based on newly developed Linearized Bregman Algorithms with Inverse Scale Space method. Finally the validity of the methodology are supported by experiments with both simulated examples and three real-world crowdsourcing datasets, which shows that our proposed method exhibits better performance (i.e. smaller test error) compared with HodgeRank due to its parsimonious property.
Qianqian Xu 0001, Jiechao Xiong, Xiaochun Cao, Yuan Yao 0011
ACM Multimedia2
2016 Split LBI: An Iterative Regularization Path with Structural Sparsity
abstract
An iterative regularization path with structural sparsity is proposed in this paper based on variable splitting and the Linearized Bregman Iteration, hence called \emph{Split LBI}. Despite its simplicity, Split LBI outperforms the popular generalized Lasso in both theory and experiments. A theory of path consistency is presented that equipped with a proper early stopping, Split LBI may achieve model selection consistency under a family of Irrepresentable Conditions which can be weaker than the necessary and sufficient condition for generalized Lasso. Furthermore, some $\ell_2$ error bounds are also given at the minimax optimal rates. The utility and benefit of the algorithm are illustrated by applications on both traditional image denoising and a novel example on partial order ranking.
Chendi Huang, Xinwei Sun 0001, Jiechao Xiong, Yuan Yao 0011
NIPS3
2016 Robust Subjective Visual Property Prediction from Crowdsourced Pairwise Labels
abstract
The problem of estimating subjective visual properties from image and video has attracted increasing interest. A subjective visual property is useful either on its own (e.g. image and video interestingness) or as an intermediate representation for visual recognition (e.g. a relative attribute). Due to its ambiguous nature, annotating the value of a subjective visual property for learning a prediction model is challenging. To make the annotation more reliable, recent studies employ crowdsourcing tools to collect pairwise comparison labels. However, using crowdsourced data also introduces outliers. Existing methods rely on majority voting to prune the annotation outliers/errors. They thus require a large amount of pairwise labels to be collected. More importantly as a local outlier detection method, majority voting is ineffective in identifying outliers that can cause global ranking inconsistencies. In this paper, we propose a more principled way to identify annotation outliers by formulating the subjective visual property prediction task as a unified robust learning to rank problem, tackling both the outlier detection and learning to rank jointly. This differs from existing methods in that (1) the proposed method integrates local pairwise comparison labels together to minimise a cost that corresponds to global inconsistency of ranking order, and (2) the outlier detection and learning to rank problems are solved jointly. This not only leads to better detection of annotation outliers but also enables learning with extremely sparse annotations.
Yanwei Fu 0001, Timothy M. Hospedales, Tao Xiang 0002, Jiechao Xiong, Shaogang Gong, Yizhou Wang 0001, Yuan Yao 0011
IEEE Trans. Pattern Anal. Mach. Intell.4
2014 Online HodgeRank on Random Graphs for Crowdsourceable QoE Evaluation
abstract
HodgeRank on random graphs is proposed recently as an effective framework for multimedia quality assessment problem based on paired comparison methods. With a random design on graphs, it is particularly suitable for large scale crowdsourcing experiments on the Internet. However, there still lacks a systematic study about online schemes to deal with the rising streaming and massive data in crowdsourceable scenarios. To fill in this gap, we propose in this paper an online ranking/rating scheme based on stochastic approximation of HodgeRank on random graphs for Quality of Experience (QoE) evaluation, where assessors and rating pairs enter the system in a sequential or streaming way. The scheme is shown in both theory and experiments to be efficient in obtaining global ranking by exhibiting the same asymptotic performance as batch HodgeRank under a general edge-independent sampling process. Moreover, the proposed framework enables us to monitor topological changement and triangular inconsistency in real time. Among a wide spectrum of choices, two particular types of random graphs are studied in detail, i.e., Erdös-Rényi random graph and preferential attachment random graph. The former is the simplest I.I.D. (independent and identically distributed) sampling and the latter may achieve more efficient performance in ranking the top- k items due to its Rich-get-Richer property. We demonstrate the effectiveness of the proposed framework on LIVE and IVC databases.
Qianqian Xu 0001, Jiechao Xiong, Qingming Huang, Yuan Yao 0011
IEEE Trans. Multim.2
2013 Robust evaluation for quality of experience in crowdsourcing
abstract
Strategies exploiting crowdsourcing are increasingly being applied in the area of Quality of Experience (QoE) for multimedia. They enable researchers to conduct experiments with a more diverse set of participants and at a lower economic cost than conventional laboratory studies. However, a major challenge for crowdsourcing tests is the detection and control of outliers, which may arise due to different test conditions, human errors or abnormal variations in context. For this purpose, it is desired to develop a robust evaluation methodology to deal with crowdsourceable data, which are possibly incomplete, imbalanced, and distributed on a graph. In this paper, we propose a robust rating scheme based on robust regression and Hodge Decomposition on graphs, to assess QoE using crowdsourcing. The scheme shows that the removal of outliers in crowdsourcing experiments would be helpful for purifying data and could provide us with more reliable results. The effectiveness of the proposed scheme is further confirmed by experimental studies on both simulated examples and real-world data.
Qianqian Xu 0001, Jiechao Xiong, Qingming Huang, Yuan Yao 0011
ACM Multimedia2