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Chris Greenwood

dblp:136/1018 · also Christopher Greenwood · DBLP profile ↗
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5ranked-venue papers
2as first author
1since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Operating systems · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 100%
Human-computer interaction and pervasive computing
3 papers
Ubiquitous computing and smart environments · 43% Health and well-being technologies · 38% Wearable and physiological sensing · 19%
Artificial intelligence
2 papers
3D vision · 33% Robot navigation and mapping · 33% Video understanding and tracking · 33%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Operating systems
virtualization
0.712023
On-demand Container Loading in AWS Lambda · USENIX ATC 2023
Cloud and datacenter computing
serverless computing
0.712023
On-demand Container Loading in AWS Lambda · USENIX ATC 2023
Ubiquitous computing and smart environments › context recognition
activity recognition
0.212014
Kintense: A robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton data · PerCom 2014
Computer vision › Video understanding and tracking
action detection
0.212013
Kintense: a robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton data · SenSys 2013
Computer vision › 3D vision › range sensing
depth sensing
0.212013
KinSpace: to provide fall prevention using Kinect · SenSys 2013
Robotics › Robot navigation and mapping
obstacle detection
0.212013
KinSpace: to provide fall prevention using Kinect · SenSys 2013
Health and well-being technologies › elderly care
fall prevention
0.212013
KinSpace: to provide fall prevention using Kinect · SenSys 2013
Health and well-being technologies › health monitoring
human activity monitoring
0.012013
Kintense: a robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton data · SenSys 2013
Ubiquitous computing and smart environments
smart home
0.012013
KinSpace: to provide fall prevention using Kinect · SenSys 2013

Methods — techniques the papers use, named apart from their topics

unsupervised learning · 0.5supervised learning · 0.5dynamic time warping · 0.5human-in-the-loop feedback · 0.3depth data · 0.3human feedback · 0.2
YearPublicationVenuePosition
2023 On-demand Container Loading in AWS Lambda
Marc Brooker, Mike Danilov, Chris Greenwood, Phil Piwonka
USENIX ATC3
2014 KinSpace: Passive Obstacle Detection via Kinect
Chris Greenwood, Shahriar Nirjon, John A. Stankovic, Hee-Jung Yoon, Ho-Kyeong Ra, Sang Hyuk Son, Taejoon Park
EWSN1
2014 Kintense: A robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton data
abstract
Kintense is a robust, accurate, real-time, and evolving system for detecting aggressive actions such as hitting, kicking, pushing, and throwing from streaming 3D skeleton joint coordinates obtained from Kinect sensors. Kintense uses a combination of: (1) an array of supervised learners to recognize a predefined set of aggressive actions, (2) an unsupervised learner to discover new aggressive actions or refine existing actions, and (3) human feedback to reduce false alarms and to label potential aggressive actions. This paper describes the design and implementation of Kintense and provides empirical evidence that the system is 11% - 16% more accurate and 10% - 54% more robust to changes in distance, body orientation, speed, and person when compared to standard techniques such as dynamic time warping (DTW) and posture based gesture recognizers. We deploy Kintense in two multi-person households and demonstrate how it evolves to discover and learn unseen actions, achieves up to 90% accuracy, runs in real-time, and reduces false alarms with up to 13 times fewer user interactions than a typical system.
Shahriar Nirjon, Chris Greenwood, Stefanie Zhou, John A. Stankovic, Hee-Jung Yoon, Ho-Kyeong Ra, Can Basaran, Taejoon Park, Sang Hyuk Son
PerCom2
2013 KinSpace: to provide fall prevention using Kinect
abstract
Falls are a significant problem for the elderly living independently in the home. Many falls occur due to household objects left in open spaces. We present KinSpace, a system that uses real-time depth data and human-in-the-loop feedback to adjust its understanding of the open space of an environment. We present results showing the effectiveness of our underlying technical solutions in identifying open spaces and obstacles. The results for both lab testing and a small deployment in an actual home show over 80% accuracy for open space detection and 70% accuracy in obstacle detection even in the presence of many real world issues.
Chris Greenwood, Shahriar Nirjon, John A. Stankovic, Hee-Jung Yoon, Ho-Kyeong Ra, Taejoon Park, Sang Hyuk Son
SenSys1
2013 Kintense: a robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton data
abstract
Kintense is a robust, accurate, real-time, and evolving system for detecting aggressive actions such as hitting, kicking, pushing, and throwing from streaming 3D skeleton joint coordinates obtained from Kinect sensors. Kintense uses a combination of: (1) an array of supervised learners to recognize a predefined set of aggressive actions, (2) an unsupervised learner to discover new aggressive actions or refine existing actions, and (3) human feedback to reduce false alarms and to label potential aggressive actions. This abstract provides an overview of the design and implementation of Kintense and provides empirical evidence that Kintense is 11% -- 16% more accurate when compared to standard techniques such as dynamic time warping (DTW) and posture based gesture recognizers.
Shahriar Nirjon, Chris Greenwood, Stefanie Zhou, John A. Stankovic, Hee-Jung Yoon, Ho-Kyeong Ra, Can Basaran, Taejoon Park, Sang Hyuk Son
SenSys2