Demo Data from EDBT 2026 / reviewers in the wild / expert
Chris Greenwood
dblp:136/1018 · also Christopher Greenwood
· DBLP profile ↗
5ranked-venue papers
2as first author
1since 2021 · last 2023
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Operating systems · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Cloud and datacenter computing · 100% | |
| Human-computer interaction and pervasive computing
3 papers |
Ubiquitous computing and smart environments · 43% Health and well-being technologies · 38% Wearable and physiological sensing · 19% | |
| Artificial intelligence
2 papers |
3D vision · 33% Robot navigation and mapping · 33% Video understanding and tracking · 33% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Operating systems
virtualization |
0.7 | 1 | 2023 | On-demand Container Loading in AWS Lambda · USENIX ATC 2023 |
Cloud and datacenter computing
serverless computing |
0.7 | 1 | 2023 | On-demand Container Loading in AWS Lambda · USENIX ATC 2023 |
Ubiquitous computing and smart environments › context recognition
activity recognition |
0.2 | 1 | 2014 | Kintense: A robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton data · PerCom 2014 |
Computer vision › Video understanding and tracking
action detection |
0.2 | 1 | 2013 | Kintense: a robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton data · SenSys 2013 |
Computer vision › 3D vision › range sensing
depth sensing |
0.2 | 1 | 2013 | KinSpace: to provide fall prevention using Kinect · SenSys 2013 |
Robotics › Robot navigation and mapping
obstacle detection |
0.2 | 1 | 2013 | KinSpace: to provide fall prevention using Kinect · SenSys 2013 |
Health and well-being technologies › elderly care
fall prevention |
0.2 | 1 | 2013 | KinSpace: to provide fall prevention using Kinect · SenSys 2013 |
Health and well-being technologies › health monitoring
human activity monitoring |
0.0 | 1 | 2013 | Kintense: a robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton data · SenSys 2013 |
Ubiquitous computing and smart environments
smart home |
0.0 | 1 | 2013 | KinSpace: to provide fall prevention using Kinect · SenSys 2013 |
Methods — techniques the papers use, named apart from their topics
unsupervised learning · 0.5supervised learning · 0.5dynamic time warping · 0.5human-in-the-loop feedback · 0.3depth data · 0.3human feedback · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | On-demand Container Loading in AWS Lambda
Marc Brooker, Mike Danilov, Chris Greenwood, Phil Piwonka |
USENIX ATC | 3 |
| 2014 | KinSpace: Passive Obstacle Detection via Kinect
Chris Greenwood, Shahriar Nirjon, John A. Stankovic, Hee-Jung Yoon, Ho-Kyeong Ra, Sang Hyuk Son, Taejoon Park |
EWSN | 1 |
| 2014 | Kintense: A robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton dataabstractKintense is a robust, accurate, real-time, and evolving system for detecting aggressive actions such as hitting, kicking, pushing, and throwing from streaming 3D skeleton joint coordinates obtained from Kinect sensors. Kintense uses a combination of: (1) an array of supervised learners to recognize a predefined set of aggressive actions, (2) an unsupervised learner to discover new aggressive actions or refine existing actions, and (3) human feedback to reduce false alarms and to label potential aggressive actions. This paper describes the design and implementation of Kintense and provides empirical evidence that the system is 11% - 16% more accurate and 10% - 54% more robust to changes in distance, body orientation, speed, and person when compared to standard techniques such as dynamic time warping (DTW) and posture based gesture recognizers. We deploy Kintense in two multi-person households and demonstrate how it evolves to discover and learn unseen actions, achieves up to 90% accuracy, runs in real-time, and reduces false alarms with up to 13 times fewer user interactions than a typical system. Shahriar Nirjon, Chris Greenwood, Stefanie Zhou, John A. Stankovic, Hee-Jung Yoon, Ho-Kyeong Ra, Can Basaran, Taejoon Park, Sang Hyuk Son |
PerCom | 2 |
| 2013 | KinSpace: to provide fall prevention using KinectabstractFalls are a significant problem for the elderly living independently in the home. Many falls occur due to household objects left in open spaces. We present KinSpace, a system that uses real-time depth data and human-in-the-loop feedback to adjust its understanding of the open space of an environment. We present results showing the effectiveness of our underlying technical solutions in identifying open spaces and obstacles. The results for both lab testing and a small deployment in an actual home show over 80% accuracy for open space detection and 70% accuracy in obstacle detection even in the presence of many real world issues. Chris Greenwood, Shahriar Nirjon, John A. Stankovic, Hee-Jung Yoon, Ho-Kyeong Ra, Taejoon Park, Sang Hyuk Son |
SenSys | 1 |
| 2013 | Kintense: a robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton dataabstractKintense is a robust, accurate, real-time, and evolving system for detecting aggressive actions such as hitting, kicking, pushing, and throwing from streaming 3D skeleton joint coordinates obtained from Kinect sensors. Kintense uses a combination of: (1) an array of supervised learners to recognize a predefined set of aggressive actions, (2) an unsupervised learner to discover new aggressive actions or refine existing actions, and (3) human feedback to reduce false alarms and to label potential aggressive actions. This abstract provides an overview of the design and implementation of Kintense and provides empirical evidence that Kintense is 11% -- 16% more accurate when compared to standard techniques such as dynamic time warping (DTW) and posture based gesture recognizers. Shahriar Nirjon, Chris Greenwood, Stefanie Zhou, John A. Stankovic, Hee-Jung Yoon, Ho-Kyeong Ra, Can Basaran, Taejoon Park, Sang Hyuk Son |
SenSys | 2 |