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Shou Wang

dblp:136/1034 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
3 papers
Content delivery and video streaming · 87% Cellular and mobile networks · 7% Network optimization and economics · 6%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming › live streaming
crowdsourced live streaming
0.622018
Multi-Dimensional Auction Mechanisms for Crowdsourced Mobile Video Streaming · IEEE/ACM Trans. Netw. 2018
MOMD: A multi-object multi-dimensional auction for crowdsourced mobile video streaming · INFOCOM 2017
Content delivery and video streaming
mobile video streaming
0.622018
Multi-Dimensional Auction Mechanisms for Crowdsourced Mobile Video Streaming · IEEE/ACM Trans. Netw. 2018
MOMD: A multi-object multi-dimensional auction for crowdsourced mobile video streaming · INFOCOM 2017
Algorithmic game theory and mechanism design › auction theory
auction mechanism
0.312018
Multi-Dimensional Auction Mechanisms for Crowdsourced Mobile Video Streaming · IEEE/ACM Trans. Netw. 2018
Algorithmic game theory and mechanism design › mechanism design
auction design
0.312017
MOMD: A multi-object multi-dimensional auction for crowdsourced mobile video streaming · INFOCOM 2017
Collaborative and social computing › interactive media
social television
0.212013
Group TV: a cloud based social TV for group social experience · ACM Multimedia 2013
Cellular and mobile networks
mobile networks
0.112018
Multi-Dimensional Auction Mechanisms for Crowdsourced Mobile Video Streaming · IEEE/ACM Trans. Netw. 2018
Network optimization and economics › mechanism design
incentive mechanism
0.112017
MOMD: A multi-object multi-dimensional auction for crowdsourced mobile video streaming · INFOCOM 2017
Recommender systems
group recommendation
0.012013
Group TV: a cloud based social TV for group social experience · ACM Multimedia 2013
Content delivery and video streaming
video delivery
0.012013
Group TV: a cloud based social TV for group social experience · ACM Multimedia 2013

Methods — techniques the papers use, named apart from their topics

auction theory · 0.7vickrey auction · 0.6collaborative video distribution · 0.5
YearPublicationVenuePosition
2018 Multi-Dimensional Auction Mechanisms for Crowdsourced Mobile Video Streaming
Ming Tang 0006, Haitian Pang, Shou Wang, Lin Gao 0001, Jianwei Huang 0001, Lifeng Sun
IEEE/ACM Trans. Netw.3
2017 MOMD: A multi-object multi-dimensional auction for crowdsourced mobile video streaming
abstract
Crowdsourced mobile video streaming enables nearby mobile video users to aggregate their network resources to improve the video streaming performance. However, users are often selfish and may not be willing to cooperate without proper incentives. Designing an incentive mechanism for such a scenario is challenging due to the users' asynchronous downloading behaviors as well as their private valuations for multi-bitrate encoded videos. In this work, we propose a multi-object multi-dimensional auction-based incentive framework, through which users can download multiple video segments with different bitrates for multiple nearby users (and themselves). Based on this incentive framework, we propose a Vickrey-score auction, which is the first multi-object multi-dimensional auction that achieves both truthfulness and efficiency. Simulations with real traces show that crowdsourced mobile streaming outperforms noncooperative streaming by 48.6% (on average) in terms of social welfare. We further implement our proposed auction mechanism in a demostration system, and show that the crowdsourced framework together with the auction mechanism can substantially increase mobile user's welfare and video service stability.
Ming Tang 0006, Shou Wang, Lin Gao 0001, Jianwei Huang 0001, Lifeng Sun
INFOCOM2
2013 Group TV: a cloud based social TV for group social experience
abstract
Social TV allows people to meet the demand of social experience while watching videos. Existing solutions cannot balance interest among group and provide good viewing quality for all members with different network bandwidth and devices. Realizing that people in group will be more tolerant, trusting and willing to help each other, we developed a cloud based social TV for online group video service. We emphasize group behavior in our application and introduce the concept of tolerance and trust between users to balance their interest. Group Recommendation results we show in our system can obtain overall high satisfaction while provides diverse content. We also design a collaborative video distribution technology to optimize network resource utility for fluency and high quality viewing experience. The entire operation of the system emphasizes on simplicity, collaboration and smooth, providing excellent social TV experience.
Lifeng Sun, Shou Wang
ACM Multimedia3