Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Paul Stursberg

dblp:136/7228 · DBLP profile ↗
← Back
5ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0001-6142-6839ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Graphics, computer vision, multimedia, augmented reality and games · 3Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 92% Computational complexity · 8%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › mechanism design › contest design
tournament design
0.522018
Fixing balanced knockout and double elimination tournaments · Artif. Intell. 2018
Fixing a Balanced Knockout Tournament · AAAI 2014
Algorithmic game theory and mechanism design › mechanism design › contest design
single-elimination tournament
0.312018
Fixing balanced knockout and double elimination tournaments · Artif. Intell. 2018
Algorithmic game theory and mechanism design › congestion games
scheduling games
0.212016
Interdependent Scheduling Games · IJCAI 2016
Algorithmic game theory and mechanism design › social choice
computational social choice
0.212014
A Generalization of Probabilistic Serial to Randomized Social Choice · AAAI 2014
Algorithmic game theory and mechanism design
fair division
0.212014
A Generalization of Probabilistic Serial to Randomized Social Choice · AAAI 2014
Algorithmic game theory and mechanism design › fair division › fair-division mechanisms
probabilistic serial rule
0.212014
A Generalization of Probabilistic Serial to Randomized Social Choice · AAAI 2014
Algorithmic game theory and mechanism design › fair division
random assignment
0.212014
A Generalization of Probabilistic Serial to Randomized Social Choice · AAAI 2014
Algorithmic game theory and mechanism design › social choice
randomized social choice
0.212014
A Generalization of Probabilistic Serial to Randomized Social Choice · AAAI 2014
Algorithmic game theory and mechanism design › social choice
social decision schemes
0.212014
A Generalization of Probabilistic Serial to Randomized Social Choice · AAAI 2014

Methods — techniques the papers use, named apart from their topics

mechanism design · 0.2game theory · 0.2memoization-based algorithm · 0.2axiomatic analysis · 0.2
YearPublicationVenuePosition
2018 Fixing balanced knockout and double elimination tournaments
Haris Aziz 0001, Serge Gaspers, Simon Mackenzie, Nicholas Mattei, Paul Stursberg, Toby Walsh
Artif. Intell.5
2016 Interdependent Scheduling Games
Andrés Abeliuk, Haris Aziz 0001, Gerardo Berbeglia, Serge Gaspers, Petr Kalina, Nicholas Mattei, Dominik Peters, Paul Stursberg, Pascal Van Hentenryck, Toby Walsh
IJCAI8
2014 Fixing a Balanced Knockout Tournament
abstract
Balanced knockout tournaments are one of the most common formats for sports competitions, and are also used in elections and decision-making. We consider the computational problem of finding the optimal draw for a particular player in such a tournament. The problem has generated considerable research within AI in recent years. We prove that checking whether there exists a draw in which a player wins is NP-complete, thereby settling an outstanding open problem. Our main result has a number of interesting implications on related counting and approximation problems. We present a memoization-based algorithm for the problem that is faster than previous approaches. Moreover, we highlight two natural cases that can be solved in polynomial time. All of our results also hold for the more general problem of counting the number of draws in which a given player is the winner.
Haris Aziz 0001, Serge Gaspers, Simon Mackenzie, Nicholas Mattei, Paul Stursberg, Toby Walsh
AAAI5
2014 A Generalization of Probabilistic Serial to Randomized Social Choice
abstract
The probabilistic serial rule is one of the most well-established and desirable rules for the random assignment problem. We present the egalitarian simultaneous reservation social decision scheme – an extension of probabilistic serial to the more general setting of randomized social choice. We consider various desirable fairness, efficiency, and strategic properties of social decision schemes and show that egalitarian simultaneous reservation compares favorably against existing rules. Finally, we define a more general class of social decision schemes called simultaneous reservation, that contains egalitarian simultaneous reservation as well as the serial dictatorship rules. We show that outcomes of simultaneous reservation characterize efficiency with respect to a natural refinement of stochastic dominance.
Haris Aziz 0001, Paul Stursberg
AAAI2
2013 On Popular Random Assignments
Haris Aziz 0001, Felix Brandt 0001, Paul Stursberg
SAGT3