Demo Data from EDBT 2026 / reviewers in the wild / expert
Paul Stursberg
dblp:136/7228
· DBLP profile ↗
5ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0001-6142-6839ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4Graphics, computer vision, multimedia, augmented reality and games · 3Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
4 papers |
Algorithmic game theory and mechanism design · 92% Computational complexity · 8% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › mechanism design › contest design
tournament design |
0.5 | 2 | 2018 | Fixing balanced knockout and double elimination tournaments · Artif. Intell. 2018 Fixing a Balanced Knockout Tournament · AAAI 2014 |
Algorithmic game theory and mechanism design › mechanism design › contest design
single-elimination tournament |
0.3 | 1 | 2018 | Fixing balanced knockout and double elimination tournaments · Artif. Intell. 2018 |
Algorithmic game theory and mechanism design › congestion games
scheduling games |
0.2 | 1 | 2016 | Interdependent Scheduling Games · IJCAI 2016 |
Algorithmic game theory and mechanism design › social choice
computational social choice |
0.2 | 1 | 2014 | A Generalization of Probabilistic Serial to Randomized Social Choice · AAAI 2014 |
Algorithmic game theory and mechanism design
fair division |
0.2 | 1 | 2014 | A Generalization of Probabilistic Serial to Randomized Social Choice · AAAI 2014 |
Algorithmic game theory and mechanism design › fair division › fair-division mechanisms
probabilistic serial rule |
0.2 | 1 | 2014 | A Generalization of Probabilistic Serial to Randomized Social Choice · AAAI 2014 |
Algorithmic game theory and mechanism design › fair division
random assignment |
0.2 | 1 | 2014 | A Generalization of Probabilistic Serial to Randomized Social Choice · AAAI 2014 |
Algorithmic game theory and mechanism design › social choice
randomized social choice |
0.2 | 1 | 2014 | A Generalization of Probabilistic Serial to Randomized Social Choice · AAAI 2014 |
Algorithmic game theory and mechanism design › social choice
social decision schemes |
0.2 | 1 | 2014 | A Generalization of Probabilistic Serial to Randomized Social Choice · AAAI 2014 |
Methods — techniques the papers use, named apart from their topics
mechanism design · 0.2game theory · 0.2memoization-based algorithm · 0.2axiomatic analysis · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Fixing balanced knockout and double elimination tournaments
Haris Aziz 0001, Serge Gaspers, Simon Mackenzie, Nicholas Mattei, Paul Stursberg, Toby Walsh |
Artif. Intell. | 5 |
| 2016 | Interdependent Scheduling Games
Andrés Abeliuk, Haris Aziz 0001, Gerardo Berbeglia, Serge Gaspers, Petr Kalina, Nicholas Mattei, Dominik Peters, Paul Stursberg, Pascal Van Hentenryck, Toby Walsh |
IJCAI | 8 |
| 2014 | Fixing a Balanced Knockout TournamentabstractBalanced knockout tournaments are one of the most common formats for sports competitions, and are also used in elections and decision-making. We consider the computational problem of finding the optimal draw for a particular player in such a tournament. The problem has generated considerable research within AI in recent years. We prove that checking whether there exists a draw in which a player wins is NP-complete, thereby settling an outstanding open problem. Our main result has a number of interesting implications on related counting and approximation problems. We present a memoization-based algorithm for the problem that is faster than previous approaches. Moreover, we highlight two natural cases that can be solved in polynomial time. All of our results also hold for the more general problem of counting the number of draws in which a given player is the winner. Haris Aziz 0001, Serge Gaspers, Simon Mackenzie, Nicholas Mattei, Paul Stursberg, Toby Walsh |
AAAI | 5 |
| 2014 | A Generalization of Probabilistic Serial to Randomized Social ChoiceabstractThe probabilistic serial rule is one of the most well-established and desirable rules for the random assignment problem. We present the egalitarian simultaneous reservation social decision scheme – an extension of probabilistic serial to the more general setting of randomized social choice. We consider various desirable fairness, efficiency, and strategic properties of social decision schemes and show that egalitarian simultaneous reservation compares favorably against existing rules. Finally, we define a more general class of social decision schemes called simultaneous reservation, that contains egalitarian simultaneous reservation as well as the serial dictatorship rules. We show that outcomes of simultaneous reservation characterize efficiency with respect to a natural refinement of stochastic dominance. Haris Aziz 0001, Paul Stursberg |
AAAI | 2 |
| 2013 | On Popular Random Assignments
Haris Aziz 0001, Felix Brandt 0001, Paul Stursberg |
SAGT | 3 |