EDBT 2026 Demo / reviewers in the wild / expert
Alex C. Williams
dblp:136/7421
· DBLP profile ↗
23ranked-venue papers
7as first author
13since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 18 · 6 first-author · 10 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 3 · 2 first-author · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PERSONAJUDGE: Simulating Individual Human Preference Judgments with Evaluator-Specific Demonstration DataabstractLarge language models increasingly serve as judges in AI evaluation, but current approaches rely on consensus preferences that ignore individual evaluator variation. We propose a novel simulation approach that combines categorical judgments with evaluator-specific auxiliary data—retrospective reasoning traces and interface telemetry—to enable LLM-based simulation of individual evaluators via in-context learning. We conduct a systematic empirical study of this approach using multi-facet data from 32 trained annotators across 4,200 preference judgments in a 4 × 4 × 4 factorial design. Our key findings: (1) The simulation approach achieves up to 9.9 percentage point improvements over the Base Judge; (2) Reasoning traces provide the largest gains with higher collection efforts, while interface telemetry often hurts rather than helps performance despite being cheaper to collect. (3) Simulation difficulty is systematic, predicted by an evaluator’s neutral usage (most clearly on Helpfulness) and divergence from consensus; the neutral-usage tendency—rather than simulatability itself—is the cross-task-stable property (r = 0.728). These results establish both the potential and limits of evaluator-specific auxiliary data for personalized evaluation, offering methodological insights for scaling individual aware AI assessment. Xuan Qi, Subramanian Chidambaram, Zhichao Xu 0001, Vinayak Arannil, Lydia B. Chilton, Alex C. Williams |
SIGDIAL | 7 |
| 2024 | Towards a Rich Format for Closed-CaptioningabstractClosed-captioning is an essential part of viewing audio-visual content for many people, including those who are D/deaf and Hard-of-Hearing. Traditional closed-captioning systems generally consist of a single track of timed text that offers limited options for personalization. Research into extending the capabilities of captioning, such as affective, poetic, and customizable captions has shown a desire among a subset of users for these features, but only in specific contexts. However, due to the difficulty in creating custom stimuli videos utilizing the custom captioning system, comparisons between systems and longitudinal studies have not been pursued. This demo paper introduces Rich Captions, a structured system that allows for a single closed-caption file to be tagged with additional information that can then be flexibly leveraged to render different customizable, creative, and poetic captions from the same file. Additionally, we introduce the Rich Caption Editor 1, a free, open-source software system designed to author, edit, and render rich captions. The system design was informed by a formative design workshop with closed-captioning researchers and advocates. The current design allows researchers to generate reproducible stimuli for closed-captioning studies. Once the design space and user preferences are better understood, the rich captioning framework could be refined to serve a general audience. Lloyd May, Alex C. Williams, Saad Hassan, Mark Cartwright, Sooyeon Lee |
ASSETS | 2 |
| 2024 | Toward Faceted Skill Recommendation in Intelligent Personal AssistantsabstractResearch continuously shows that, despite the wide range of skills developed for Intelligent Personal Assistants (IPAs), users tend to engage with only a small number of them. One reason for this discrepancy is the issue of skill discoverability, which is commonly addressed through conversational recommendations. Current recommendation strategies, however, are limited due to information asymmetry, lack of interactivity, and an underdeveloped understanding of appropriate grouping of available skills. In this paper, we explore opportunities for interactive faceted skill recommendations using voice interfaces. Through an open card sort user study and semi-structured interviews, we identify and describe five facets driving users’ natural grouping of IPA skills (Thematic, Procedural, Cross-system, Environmental, and Recipient), and demonstrate the need for simultaneous support of these facets. We then discuss the implications of these findings for advancing the discoverability of IPA skills through the design of interactive conversational recommendations. Manveer Kalirai, Alex C. Williams, Anastasia Kuzminykh |
IUI | 2 |
| 2024 | Snapper: Accelerating Bounding Box Annotation in Object Detection Tasks with Find-and-Snap ToolingabstractObject detection tasks are central to the development of datasets and algorithms in computer vision and machine learning. Despite its centrality, object detection remains tedious and time-consuming due to the inherent interactions that are often associated with drawing precise annotations. In this paper, we introduce Snapper, an interactive and intelligent annotation tool that intercepts bounding box annotations as they’re drawn and “snaps” them to the nearby object edges in real-time. Through a mixed-design user study with 18 full-time annotators, we compare Snapper’s annotation mode to alternative modes of annotation and find that Snapper enables participants to complete object detection tasks 39% more quickly without diminishing annotation quality. Further, we find that participants perceive Snapper as a tool that is interactively intuitive, trustworthy, and helpful. We conclude by discussing the implications of our findings as they relate to augmenting annotators’ conventions for drawing annotations in practice. Alex C. Williams, Min Bai, Jonathan Buck, Tristan McKinney, Amy Rechkemmer, Koushik Kalyanaraman, Matthew Lease, Patrick Haffner, Li Erran Li |
IUI | 1 |
| 2023 | Managing Tasks across the Work-Life Boundary: Opportunities, Challenges, and DirectionsabstractTask management tools allow people to record, track, and manage task-related information across their work and personal contexts. As work contexts have shifted amid the COVID-19 pandemic, it has become important to understand how these tools are continuing or failing to support peoples’ work-related and personal needs. In this article, we examine and probe practices for managing task-related information across the work–life boundary. We report findings from an online survey deployed to 150 information workers during Summer 2019 (i.e., pre-pandemic) and 70 information workers at the same organization during Summer 2020 (i.e., mid-pandemic). Across both survey cohorts, we characterize these cross-boundary task management practices, exploring the central role that physical and digital tools play in managing task-related information that arises at inopportune times. We conclude with a discussion of the opportunities and challenges for future productivity tools that aid people in managing task-related information across their personal and work contexts. Alex C. Williams, Shamsi T. Iqbal, Julia Kiseleva, Ryen W. White |
ACM Trans. Comput. Hum. Interact. | 1 |
| 2022 | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITsabstractThere is a growing interest in extending crowdwork beyond traditional desktop-centric design to include mobile devices (e.g., smartphones). However, mobilizing crowdwork remains significantly tedious due to a lack of understanding about the mobile usability requirements of human intelligence tasks (HITs). We present a taxonomy of characteristics that defines the mobile usability of HITs for smartphone devices. The taxonomy is developed based on findings from a study of three consecutive steps. In Step 1, we establish an initial design of our taxonomy through a targeted literature analysis. In Step 2, we verify and extend the taxonomy through an online survey with Amazon Mechanical Turk crowdworkers. Finally, in Step 3 we demonstrate the taxonomy’s utility by applying it to analyze the mobile usability of a dataset of scraped HITs. In this paper, we present the iterative development of the taxonomy, highlighting the observed practices and preferences around mobile crowdwork. We conclude with the implications of our taxonomy for accessibly and ethically mobilizing crowdwork not only within the context of smartphone devices, but beyond them. Senjuti Dutta, Rhema Linder, Doug Lowe, Richard Rosenbalm, Anastasia Kuzminykh, Alex C. Williams |
CHI | 6 |
| 2022 | "I Didn't Know I Looked Angry": Characterizing Observed Emotion and Reported Affect at WorkabstractWith the growing prevalence of affective computing applications, Automatic Emotion Recognition (AER) technologies have garnered attention in both research and industry settings. Initially limited to speech-based applications, AER technologies now include analysis of facial landmarks to provide predicted probabilities of a common subset of emotions (e.g., anger, happiness) for faces observed in an image or video frame. In this paper, we study the relationship between AER outputs and self-reports of affect employed by prior work, in the context of information work at a technology company. We compare the continuous observed emotion output from an AER tool to discrete reported affect obtained via a one-day combined tool-use and diary study (N = 15). We provide empirical evidence showing that these signals do not completely align, and find that using additional workplace context only improves alignment up to 58.6%. These results suggest affect must be studied in the context it is being expressed, and observed emotion signal should not replace internal reported affect for affective computing applications. Harmanpreet Kaur, Daniel McDuff, Alex C. Williams, Jaime Teevan, Shamsi T. Iqbal |
CHI | 3 |
| 2022 | Dataset Augmentation in Papyrology with Generative Models: A Study of Synthetic Ancient Greek Character ImagesabstractCharacter recognition models rely substantially on image datasets that maintain a balance of class samples. However, achieving a balance of classes is particularly challenging for ancient manuscript contexts as character instances may be significantly limited. In this paper, we present findings from a study that assess the efficacy of using synthetically generated character instances to augment an existing dataset of ancient Greek character images for use in machine learning models. We complement our model exploration by engaging professional papyrologists to better understand the practical opportunities afforded by synthetic instances. Our results suggest that synthetic instances improve model performance for limited character classes, and may have unexplored effects on character classes more generally. We also find that trained papyrologists are unable to distinguish between synthetic and non-synthetic images and regard synthetic instances as valuable assets for professional and educational contexts. We conclude by discussing the practical implications of our research. Matthew I. Swindall, Timothy Player, Ben Keener, Alex C. Williams, James H. Brusuelas, Federica Nicolardi, Marzia D'Angelo, Claudio Vergara, Michael McOsker, John F. Wallin |
IJCAI | 4 |
| 2022 | Motivated to Work or Working to Stay Motivated: A Diary and Interview Study on Working From HomeabstractWorking from home has become common practice for many, especially since the global pandemic has forced many office workers to relocate their work spaces to a home environment. While working from home can have benefits, it requires self-discipline and can be a challenge to stay motivated. Changes in motivation about work may impact people's sense of productivity and well-being. We used a mixed-methods study using diaries and interviews with 25 informants to investigate perceived challenges during remote work from home. A grounded theory analysis revealed that people's work motivation had shifted from being people-centric to being work-centric. In the office, informants were motivated by working and interacting with others and being at their desk signaled work engagement to others. At home, motivation was mainly driven by personal work responsibilities. We identify four clusters of worker strategies to address the shift in work motivation. While some informants' perspectives on motivation made them reflect inward on their work performance and enjoyment, other informants' perspectives were outward-facing and involved performance and enjoyment in relation to others. We conclude that there needs to be better support for sustaining work motivation at home that can be tailored to different individuals, specifically in terms of managing time and detaching from work. We conclude by considering new pathways for supporting remote work. Judith W. Borghouts, Gloria Mark, Alex C. Williams, Thomas Breideband |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2022 | Characterizing Work-Life for Information Work on Mars: A Design Fiction for the New Future of Work on EarthabstractWe present a design fiction, which is set in the near future as significant Mars habitation begins. Our goal in creating this fiction is to address current work-life issues on Earth and Mars in the future. With shelter-in-place measures, established norms of productivity and relaxation have been shaken. The fiction creates an opportunity to explore boundaries between work and life, which are changing with shelter-in-place and will continue to change. Our work includes two primary artifacts: (1) a propaganda recruitment poster and (2) a fictional narrative account. The former paints the work-life on Mars as heroic, fulfilling, and fun. The latter provides a contrast that depicts the lived experience of early Mars inhabitants. Our statement draws from our design fiction in order to reflect on the structure of work, stress identification and management, family and work-family communication, and the role of automation. Rhema Linder, Chase C. Hunter, Jacob McLemore, Senjuti Dutta, Fatema Akbar 0001, Ted Grover, Thomas Breideband, Judith W. Borghouts, Yuwen Lu, Gloria Mark, Austin Z. Henley, Alex C. Williams |
Proc. ACM Hum. Comput. Interact. | 12 |
| 2021 | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the WebabstractVoice assistants are fundamentally changing the way we access information. However, voice assistants still leverage little about the web beyond simple search results. We introduce Firefox Voice, a novel voice assistant built on the open web ecosystem with an aim to expand access to information available via voice. Firefox Voice is a browser extension that enables users to use their voice to perform actions such as setting timers, navigating the web, and reading a webpage’s content aloud. Through an iterative development process and use by over 12,000 active users, we find that users see voice as a way to accomplish certain browsing tasks efficiently, but struggle with discovering functionality and frequently discontinue use. We conclude by describing how Firefox Voice enables the development of novel, open web-powered voice-driven experiences. Julia Cambre, Alex C. Williams, Afsaneh Razi, Ian Bicking, Abraham Wallin, Janice Y. Tsai, Chinmay Kulkarni 0001, Joseph Kaye |
CHI | 2 |
| 2021 | Exploring Learning Approaches for Ancient Greek Character Recognition with Citizen Science DataabstractThe central dogma of handwritten character recognition remains inextricably linked to optical character recognition methods for print media. Alongside their reliance on proprietary data and lack of open-access software, the applicability of these optical character recognition methods to handwritten characters from low-quality documents (e.g., that are damaged) remains unknown. In this paper, we compare and contrast the performance of state-of-the-art optical character recognition tools for print and learning models engineered with state-of-the-art machine learning toolkits trained on handwritten inputs. Using Tesseract OCR as a baseline, we build, optimize, and evaluate three types of convolutional neural networks that are trained on the AL-ALLand AL-PUBdatasets, a collection of images of handwritten ancient Greek characters that were labeled by volunteers through the Ancient Lives online citizen science project. We find our best-performing machine learning model to be 92.57% accurate compared to Tesseract OCR’s 11.15%. Following our analysis, we present a brief examination of our models’ shortcomings, introduce the publicly-available AL-PUBdataset, and, describe Theia, a web-based tool that democratizes our machine learning models for public use. We conclude by discussing the promise of our findings for advancing research at the intersection of machine learning, manuscript transcription, and the digital humanities. Matthew I. Swindall, Gregory Thomas Croisdale, Chase C. Hunter, Ben Keener, Alex C. Williams, James H. Brusuelas, Nita Krevans, Melissa Sellew, Lucy Fortson, John F. Wallin |
e-Science | 5 |
| 2021 | Classifying Reasonability in Retellings of Personal Events Shared on Social Media: A Preliminary Case Study with /r/AmITheAsshole
Ethan Haworth, Ted Grover, Justin Langston, Ankush Patel, Joseph West, Alex C. Williams |
ICWSM | 6 |
| 2020 | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at WorkabstractInformation workers perform jobs that demand constant multitasking, leading to context switches, productivity loss, stress, and unhappiness. Systems that can mediate task transitions and breaks have the potential to keep people both productive and happy. We explore a crucial initial step for this goal: finding opportune moments to recommend transitions and breaks without disrupting people during focused states. Using affect, workstation activity, and task data from a three-week field study (N=25), we build models to predict whether a person should continue their task, transition to a new task, or take a break. The R-squared values of our models are as high as 0.7, with only 15% error cases. We ask users to evaluate the timing of recommendations provided by a recommender that relies on these models. Our study shows that users find our transition and break recommendations to be well-timed, rating them as 86% and 77% accurate, respectively. We conclude with a discussion of the implications for intelligent systems that seek to guide task transitions and manage interruptions at work. Harmanpreet Kaur, Alex C. Williams, Daniel McDuff, Mary Czerwinski, Jaime Teevan, Shamsi T. Iqbal |
CHI | 2 |
| 2019 | Mercury: Empowering Programmers' Mobile Work Practices with MicroproductivityabstractThere has been considerable research on how software can enhance programmers' productivity within their workspace. In this paper, we instead explore how software might help programmers make productive use of their time while away from their workspace. We interviewed 10 software engineers and surveyed 78 others and found that while programmers often do work while mobile, their existing mobile work practices are primarily exploratory (e.g., capturing thoughts or performing online research). In contrast, they want to be doing work that is more grounded in their existing code (e.g., code review or bug triage). Based on these findings, we introduce Mercury, a system that guides programmers in making progress on-the-go with auto-generated microtasks derived from their source code's current state. A study of Mercury with 20 programmers revealed that they could make meaningful progress with Mercury while mobile with little effort or attention. Our findings suggest an opportunity exists to support the continuation of programming tasks across devices and help programmers resume coding upon returning to their workspace. Alex C. Williams, Harmanpreet Kaur, Shamsi T. Iqbal, Ryen W. White, Jaime Teevan, Adam Fourney |
UIST | 1 |
| 2019 | The Perpetual Work Life of Crowdworkers: How Tooling Practices Increase Fragmentation in CrowdworkabstractCrowdworkers regularly support their work with scripts, extensions, and software to enhance their productivity. Despite their evident significance, little is understood regarding how these tools affect crowdworkers' quality of life and work. In this study, we report findings from an interview study (N=21) aimed at exploring the tooling practices used by full-time crowdworkers on Amazon Mechanical Turk. Our interview data suggests that the tooling utilized by crowdworkers (1) strongly contributes to the fragmentation of microwork by enabling task switching and multitasking behavior; (2) promotes the fragmentation of crowdworkers' work-life boundaries by relying on tooling that encourages a 'work-anywhere' attitude; and (3) aids the fragmentation of social ties within worker communities through limited tooling access. Our findings have implications for building systems that unify crowdworkers' work practice in support of their productivity and well-being. Alex C. Williams, Gloria Mark, Kristy Milland, Edward Lank, Edith Law |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2018 | Supporting Workplace Detachment and Reattachment with Conversational IntelligenceabstractResearch has shown that productivity is mediated by an individual's ability to detach from their work at the end of the day and reattach with it when they return the next day. In this paper we explore the extent to which structured dialogues, focused on individuals' work-related tasks or emotions, can help them with the detachment and reattachment processes. Our inquiry is driven with SwitchBot, a conversational bot which engages with workers at the start and end of their work day. After preliminarily validating the design of a detachment and reattachment dialogue frame-work with 108 crowdworkers, we study SwitchBot's use in-situ for 14 days with 34 information workers. We find that workers send fewer e-mails after work hours and spend a larger percentage of their first hour at work using productivity applications than they normally would when using SwitchBot. Further, we find that productivity gains were better sustained when conversations focused on work-related emotions. Our results suggest that conversational bots can be effective tools for aiding workplace detachment and reattachment and help people make successful use of their time on and off the job. Alex C. Williams, Harmanpreet Kaur, Gloria Mark, Anne Loomis Thompson, Shamsi T. Iqbal, Jaime Teevan |
CHI | 1 |
| 2018 | Creating Better Action Plans for Writing Tasks via Vocabulary-Based PlanningabstractWhile having a step-by-step breakdown for a task-an action plan-helps people complete tasks, prior work has shown that people prefer not to make action plans for their own tasks. Getting planning support from others could be beneficial, but it is limited by how much domain knowledge people have about the task and how available they are. Our goal is to incorporate the benefits of having action plans in the complex domain of writing, while mitigating the time and effort costs of creating plans. To mitigate these costs, we introduce a vocabulary-a finite set of functions pertaining to writing tasks-as a cognitive scaffold that enables people with necessary context (e.g. collaborators) to generate action plans for others. We develop this vocabulary by analyzing 264 comments, and compare plans created using it with those created without any aid, in an online study with 768 comments (N=145) and a lab study with 96 comments (N=8). We show that using a vocabulary reduces planning time and effort and improves plan quality compared to unstructured planning, and opens the door for automation and task sharing for complex tasks. Harmanpreet Kaur, Alex C. Williams, Anne Loomis Thompson, Walter S. Lasecki, Shamsi T. Iqbal, Jaime Teevan |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2017 | Crowdsourcing as a Tool for Research: Implications of UncertaintyabstractNumerous crowdsourcing platforms are now available to support research as well as commercial goals. However, crowdsourcing is not yet widely adopted by researchers for generating, processing or analyzing research data. This study develops a deeper understanding of the circumstances under which crowdsourcing is a useful, feasible or desirable tool for research, as well as the factors that may influence researchers' decisions around adopting crowdsourcing technology. We conducted semi-structured interviews with 18 researchers in diverse disciplines, spanning the humanities and sciences, to illuminate how research norms and practitioners' dispositions were related to uncertainties around research processes, data, knowledge, delegation and quality. The paper concludes with a discussion of the design implications for future crowdsourcing systems to support research. Edith Law, Krzysztof Z. Gajos, Andrea Grover, Mary L. Gray, Alex C. Williams |
CSCW | 5 |
| 2017 | Deja Vu: Characterizing Worker Reliability Using Task ConsistencyabstractConsistency is a practical metric that evaluates an instrument's reliability based on its ability to yield the same output when repeatedly given a particular input. Despite its broad usage, little is understood about the feasibility of using consistency as a measure of worker reliability in crowdwork. In this paper, we explore the viability of measuring a worker's reliability by their ability to conform to themselves. We introduce and describe Deja Vu, a mechanism for dynamically generating task queues with consistency probes to measure the consistency of workers who repeat the same task twice. We present a study that utilizes Deja Vu to examine how generic characteristics of the duplicate task - such as placement, difficulty, and transformation - affect a worker’s task consistency in the context of two unique object detection tasks. Our findings provide insight into the design and use of consistency-based reliability metrics. Alex C. Williams, Joslin Goh, Charlie G. Willis, Aaron M. Ellison, James H. Brusuelas, Charles C. Davis, Edith Law |
HCOMP | 1 |
| 2017 | Seeing Sound: Investigating the Effects of Visualizations and Complexity on Crowdsourced Audio AnnotationsabstractAudio annotation is key to developing machine-listening systems; yet, effective ways to accurately and rapidly obtain crowdsourced audio annotations is understudied. In this work, we seek to quantify the reliability/redundancy trade-off in crowdsourced soundscape annotation, investigate how visualizations affect accuracy and efficiency, and characterize how performance varies as a function of audio characteristics. Using a controlled experiment, we varied sound visualizations and the complexity of soundscapes presented to human annotators. Results show that more complex audio scenes result in lower annotator agreement, and spectrogram visualizations are superior in producing higher quality annotations at lower cost of time and human labor. We also found recall is more affected than precision by soundscape complexity, and mistakes can be often attributed to certain sound event characteristics. These findings have implications not only for how we should design annotation tasks and interfaces for audio data, but also how we train and evaluate machine-listening systems. Mark Cartwright, Ayanna Seals, Justin Salamon, Alex C. Williams, Stefanie Mikloska, Duncan MacConnell, Edith Law, Juan Pablo Bello, Oded Nov |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2015 | Improving Retrieval Efficacy of Homology Searches Using the False Discovery RateabstractOver the past few decades, discovery based on sequence homology has become a widely accepted practice. Consequently, comparative accuracy of retrieval algorithms (e.g., BLAST) has been rigorously studied for improvement. Unlike most components of retrieval algorithms, the E-value threshold criterion has yet to be thoroughly investigated. An investigation of the threshold is important as it exclusively dictates which sequences are declared relevant and irrelevant. In this paper, we introduce the false discovery rate (FDR) statistic as a replacement for the uniform threshold criterion in order to improve efficacy in retrieval systems. Using NCBI's BLAST and PSI-BLAST software packages, we demonstrate the applicability of such a replacement in both non-iterative (BLASTFDR) and iterative (PSI-BLAST(FDR)) homology searches. For each application, we performed an evaluation of retrieval efficacy with five different multiple testing methods on a large training database. For each algorithm, we choose the best performing method, Benjamini-Hochberg, as the default statistic. As measured by the threshold average precision, BLAST(FDR) yielded 14.1 percent better retrieval performance than BLAST on a large (5,161 queries) test database and PSI-BLAST(FDR) attained 11.8 percent better retrieval performance than PSI-BLAST. The C++ source code specific to BLAST(FDR) and PSI-BLAST(FDR) and instructions are available at http://www.cs.mtsu.edu/~hcarroll/blast_fdr/. Hyrum D. Carroll, Alex C. Williams, Anthony G. Davis, John L. Spouge |
IEEE ACM Trans. Comput. Biol. Bioinform. | 2 |
| 2014 | A computational pipeline for crowdsourced transcriptions of Ancient Greek papyrus fragmentsabstractIn the late nineteenth century, two excavators from the University of Oxford uncovered a vast trove of naturally deteriorated papyri, numbering over 500,000 fragments, from the city of Oxyrhynchus. With varying levels and forms of deterioration, the identification of a papyrus fragment can become a repetitive, long, and exhausting process for a professional papyrologist. The University of Oxford's Ancient Lives project aims to accelerate the identification process through citizen science (or crowdsourcing). In the Ancient Lives interface, volunteer users identify letters by clicking on a location in the image to designate the presence of a letter. To date, over 7 million letter identifications from users across the world have been recorded in the Ancient Lives database. In this paper, we present a computational pipeline for converting crowdsourced letter identifications made through the Ancient Lives interface into digital consensus transcriptions of papyrus fragments. We conclude by explaining the usefulness of the pipeline output in the context of additional computational projects that aim to further accelerate the identification process. Alex C. Williams, John F. Wallin, Marco Perale, Hyrum D. Carroll, Anne-Françoise J. Lamblin, Lucy Fortson, Dirk Obbink, Chris J. Lintott, James H. Brusuelas |
IEEE BigData | 1 |