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Jonas Schneider 0002

dblp:136/8459-2 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Systems, architecture and hardware · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 50% Motion planning and robot control · 25% Transfer learning and domain adaptation · 25%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Transfer learning and domain adaptation
few-shot learning
0.312017
One-Shot Imitation Learning · NIPS 2017
Robotics › Motion planning and robot control › robot learning › manipulation task learning
goal-conditioned manipulation
0.312017
Hindsight Experience Replay · NIPS 2017
Machine learning › Reinforcement learning › off-policy reinforcement learning › experience replay
hindsight experience replay
0.312017
Hindsight Experience Replay · NIPS 2017
Machine learning › Reinforcement learning
imitation learning
0.312017
One-Shot Imitation Learning · NIPS 2017
Machine learning › Transfer learning and domain adaptation
meta-learning
0.312017
One-Shot Imitation Learning · NIPS 2017
Machine learning › Reinforcement learning › imitation learning › few-shot imitation learning
one-shot imitation learning
0.312017
One-Shot Imitation Learning · NIPS 2017
Robotics › Motion planning and robot control › manipulator control
robot arm control
0.312017
Hindsight Experience Replay · NIPS 2017
Machine learning › Reinforcement learning
sparse reward learning
0.312017
Hindsight Experience Replay · NIPS 2017

Methods — techniques the papers use, named apart from their topics

soft attention · 0.3off-policy reinforcement learning · 0.3neural network · 0.3meta-learning · 0.3implicit curriculum · 0.3
YearPublicationVenuePosition
2018 Domain Randomization and Generative Models for Robotic Grasping
abstract
Deep learning-based robotic grasping has made significant progress thanks to algorithmic improvements and increased data availability. However, state-of-the-art models are often trained on as few as hundreds or thousands of unique object instances, and as a result generalization can be a challenge. In this work, we explore a novel data generation pipeline for training a deep neural network to perform grasp planning that applies the idea of domain randomization to object synthesis. We generate millions of unique, unrealistic procedurally generated objects, and train a deep neural network to perform grasp planning on these objects. Since the distribution of successful grasps for a given object can be highly multimodal, we propose an autoregressive grasp planning model that maps sensor inputs of a scene to a probability distribution over possible grasps. This model allows us to sample grasps efficiently at test time (or avoid sampling entirely). We evaluate our model architecture and data generation pipeline in simulation and the real world. We find we can achieve a >90% success rate on previously unseen realistic objects at test time in simulation despite having only been trained on random objects. We also demonstrate an 80% success rate on real-world grasp attempts despite having only been trained on random simulated objects.
Josh Tobin, Lukas Biewald, Rocky Duan, Marcin Andrychowicz, Ankur Handa, Bob McGrew, Alex Ray, Jonas Schneider 0002, Peter Welinder, Wojciech Zaremba, Pieter Abbeel
IROS9
2017 Domain randomization for transferring deep neural networks from simulation to the real world
abstract
Bridging the `reality gap' that separates simulated robotics from experiments on hardware could accelerate robotic research through improved data availability. This paper explores domain randomization, a simple technique for training models on simulated images that transfer to real images by randomizing rendering in the simulator. With enough variability in the simulator, the real world may appear to the model as just another variation. We focus on the task of object localization, which is a stepping stone to general robotic manipulation skills. We find that it is possible to train a real-world object detector that is accurate to 1.5 cm and robust to distractors and partial occlusions using only data from a simulator with non-realistic random textures. To demonstrate the capabilities of our detectors, we show they can be used to perform grasping in a cluttered environment. To our knowledge, this is the first successful transfer of a deep neural network trained only on simulated RGB images (without pre-training on real images) to the real world for the purpose of robotic control.
Josh Tobin, Rachel Fong, Alex Ray, Jonas Schneider 0002, Wojciech Zaremba, Pieter Abbeel
IROS4
2017 Hindsight Experience Replay
abstract
Dealing with sparse rewards is one of the biggest challenges in Reinforcement Learning (RL). We present a novel technique called Hindsight Experience Replay which allows sample-efficient learning from rewards which are sparse and binary and therefore avoid the need for complicated reward engineering. It can be combined with an arbitrary off-policy RL algorithm and may be seen as a form of implicit curriculum. We demonstrate our approach on the task of manipulating objects with a robotic arm. In particular, we run experiments on three different tasks: pushing, sliding, and pick-and-place, in each case using only binary rewards indicating whether or not the task is completed. Our ablation studies show that Hindsight Experience Replay is a crucial ingredient which makes training possible in these challenging environments. We show that our policies trained on a physics simulation can be deployed on a physical robot and successfully complete the task. The video presenting our experiments is available at https://goo.gl/SMrQnI.
Marcin Andrychowicz, Dwight Crow, Alex Ray, Jonas Schneider 0002, Rachel Fong, Peter Welinder, Bob McGrew, Josh Tobin, Pieter Abbeel, Wojciech Zaremba
NIPS4
2017 One-Shot Imitation Learning
abstract
Imitation learning has been commonly applied to solve different tasks in isolation. This usually requires either careful feature engineering, or a significant number of samples. This is far from what we desire: ideally, robots should be able to learn from very few demonstrations of any given task, and instantly generalize to new situations of the same task, without requiring task-specific engineering. In this paper, we propose a meta-learning framework for achieving such capability, which we call one-shot imitation learning. Specifically, we consider the setting where there is a very large (maybe infinite) set of tasks, and each task has many instantiations. For example, a task could be to stack all blocks on a table into a single tower, another task could be to place all blocks on a table into two-block towers, etc. In each case, different instances of the task would consist of different sets of blocks with different initial states. At training time, our algorithm is presented with pairs of demonstrations for a subset of all tasks. A neural net is trained that takes as input one demonstration and the current state (which initially is the initial state of the other demonstration of the pair), and outputs an action with the goal that the resulting sequence of states and actions matches as closely as possible with the second demonstration. At test time, a demonstration of a single instance of a new task is presented, and the neural net is expected to perform well on new instances of this new task. Our experiments show that the use of soft attention allows the model to generalize to conditions and tasks unseen in the training data. We anticipate that by training this model on a much greater variety of tasks and settings, we will obtain a general system that can turn any demonstrations into robust policies that can accomplish an overwhelming variety of tasks.
Yan Duan, Marcin Andrychowicz, Bradly C. Stadie, Jonathan Ho, Jonas Schneider 0002, Ilya Sutskever, Pieter Abbeel, Wojciech Zaremba
NIPS5