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Andreas Lamprecht

dblp:136/8696 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 87% Multimedia analysis and retrieval · 6% Image and video processing · 6%
Network and information security
1 paper
Cyber-physical and IoT security · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Smart cities and intelligent transportation · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visual analytics
sports analytics
0.312018
Bring It to the Pitch: Combining Video and Movement Data to Enhance Team Sport Analysis · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics › data visualization › animated visualization › motion visualization
trajectory visualization
0.312018
Bring It to the Pitch: Combining Video and Movement Data to Enhance Team Sport Analysis · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics
video visualization
0.312018
Bring It to the Pitch: Combining Video and Movement Data to Enhance Team Sport Analysis · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics
visual analytics
0.312018
Bring It to the Pitch: Combining Video and Movement Data to Enhance Team Sport Analysis · IEEE Trans. Vis. Comput. Graph. 2018
Cyber-physical and IoT security
vehicular network security
0.312017
The Car as an Ambient Sensing Platform · Proc. IEEE 2017
Image and video processing › motion analysis › motion tracking
trajectory extraction
0.112018
Bring It to the Pitch: Combining Video and Movement Data to Enhance Team Sport Analysis · IEEE Trans. Vis. Comput. Graph. 2018
Multimedia analysis and retrieval
video analysis
0.112018
Bring It to the Pitch: Combining Video and Movement Data to Enhance Team Sport Analysis · IEEE Trans. Vis. Comput. Graph. 2018

Methods — techniques the papers use, named apart from their topics

trajectory analysis · 0.3computer vision · 0.3
YearPublicationVenuePosition
2018 Bring It to the Pitch: Combining Video and Movement Data to Enhance Team Sport Analysis
abstract
Analysts in professional team sport regularly perform analysis to gain strategic and tactical insights into player and team behavior. Goals of team sport analysis regularly include identification of weaknesses of opposing teams, or assessing performance and improvement potential of a coached team. Current analysis workflows are typically based on the analysis of team videos. Also, analysts can rely on techniques from Information Visualization, to depict e.g., player or ball trajectories. However, video analysis is typically a time-consuming process, where the analyst needs to memorize and annotate scenes. In contrast, visualization typically relies on an abstract data model, often using abstract visual mappings, and is not directly linked to the observed movement context anymore. We propose a visual analytics system that tightly integrates team sport video recordings with abstract visualization of underlying trajectory data. We apply appropriate computer vision techniques to extract trajectory data from video input. Furthermore, we apply advanced trajectory and movement analysis techniques to derive relevant team sport analytic measures for region, event and player analysis in the case of soccer analysis. Our system seamlessly integrates video and visualization modalities, enabling analysts to draw on the advantages of both analysis forms. Several expert studies conducted with team sport analysts indicate the effectiveness of our integrated approach.
Manuel Stein, Halldór Janetzko, Andreas Lamprecht, Thorsten Breitkreutz, Philipp Zimmermann, Bastian Goldlücke, Tobias Schreck, Gennady L. Andrienko, Michael Grossniklaus, Daniel A. Keim
IEEE Trans. Vis. Comput. Graph.3
2017 The Car as an Ambient Sensing Platform
abstract
In recent years, cars have evolved from purely mechanical to veritable cyberphysical systems that generate large amounts of real-time data. These data are instrumental to the proper working of the vehicle itself, but make them amenable to a multitude of other uses. For instance, GPS information has recently been used for a large number of mobility studies in the academic community[1],[5], as well as to feed traffic apps such as Google Traffic and Waze. This use of vehicle data is already having a profound impact in science, industry, economy, and society at large. Now, imagine that instead of accessing one single source of vehicle-generated data (GPS), one can access the entire wealth of data exchanged on the controller area network (CAN) bus in near real timeamounting to over 4000 signals sampled at high frequency, corresponding to a few gigabytes of data per hour. What would be the implications, opportunities, and challenges sparked by this transition?
Emanuele Massaro, Chaewon Ahn, Carlo Ratti, Paolo Santi, Rainer Stahlmann, Andreas Lamprecht, Martin Roehder, Markus Huber 0005
Proc. IEEE6