Johannes Ernesti

dblp:136/9531 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 70% Generative modeling · 23% Robot manipulation · 7%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › robot learning › sensorimotor learning
action effect prediction
0.212014
Learn to wipe: A case study of structural bootstrapping from sensorimotor experience · ICRA 2014
Machine learning › Generative modeling
generative model
0.212014
Learn to wipe: A case study of structural bootstrapping from sensorimotor experience · ICRA 2014
Robotics › Motion planning and robot control
robot learning
0.212014
Learn to wipe: A case study of structural bootstrapping from sensorimotor experience · ICRA 2014
Robotics › Motion planning and robot control › robot learning
sensorimotor learning
0.212014
Learn to wipe: A case study of structural bootstrapping from sensorimotor experience · ICRA 2014

Methods — techniques the papers use, named apart from their topics

support vector regression · 0.2structural bootstrapping · 0.2internal simulation · 0.2
YearPublicationVenuePosition
2014 Learn to wipe: A case study of structural bootstrapping from sensorimotor experience
abstract
In this paper, we address the question of generative knowledge construction from sensorimotor experience, which is acquired by exploration. We show how actions and their effects on objects, together with perceptual representations of the objects, are used to build generative models which then can be used in internal simulation to predict the outcome of actions. Specifically, the paper presents an experiential cycle for learning association between object properties (softness and height) and action parameters for the wiping task and building generative models from sensorimotor experience resulting from wiping experiments. Object and action are linked to the observed effect to generate training data for learning a non-parametric continuous model using Support Vector Regression. In subsequent iterations, this model is grounded and used to make predictions on the expected effects for novel objects which can be used to constrain the parameter exploration. The cycle and skills have been implemented on the humanoid platform ARMAR-IIIb. Experiments with set of wiping objects differing in softness and height demonstrate efficient learning and adaptation behavior of action of wiping.
Martin Do, Julian Schill, Johannes Ernesti, Tamim Asfour
ICRA3