Zoya Bylinskii

dblp:137/2122 · DBLP profile ↗
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24ranked-venue papers
3as first author
12since 2021 · last 2025
0000-0002-9746-9109ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 14 · 1 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 6 · 2 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Supporting Mobile Reading While Walking with Automatic and Customized Font Size Adaptations
Junhan Kong, Jacob O. Wobbrock, Tianyuan Cai 0004, Zoya Bylinskii
CHI4
2024 COR Themes for Readability from Iterative Feedback
abstract
Digital reading applications give readers the ability to customize fonts, sizes, and spacings, all of which have been shown to improve the reading experience for readers from different demographics. However, tweaking these text features can be challenging, especially given their interactions on the final look and feel of the text. Our solution is to offer readers preset combinations of font, character, word and line spacing, which we bundle together into reading themes. We identify a recommended set of reading themes through data-driven design iterations with the crowd and experts. We show that after four design iterations, we converge on a set of three COR themes (Compact, Open, and Relaxed) that meet diverse readers’ preferences, when evaluating the reading speeds, comprehension scores, and preferences of hundreds of readers with and without dyslexia, using crowdsourced experiments.
Tianyuan Cai 0004, Aleena Gertrudes Niklaus, Bernard Kerr, Michael Kraley, Zoya Bylinskii
CHI5
2023 Digital Reading Rulers: Evaluating Inclusively Designed Rulers for Readers With Dyslexia and Without
abstract
Physical reading rulers are simple yet effective interventions that help readers with dyslexia. Digital reading rulers may offer similar benefits. Given their potential value, we provide the following contributions: (1) We host focus group sessions including people with dyslexia to build upon their lived experiences, (2) We provide evidence for designs that are effective and preferred, (3) We measure reading gains of rulers for readers with and without dyslexia. Using inclusive design principles, we arrive at four digital ruler designs - Grey Bar, Lightbox, Shade, and Underline. For the first time, we offer a comprehensive evaluation of digital ruler effectiveness on 91 crowdsourced readers with dyslexia and 86 without. Considering reading speed, comprehension, and preference, many readers benefit from these rulers, with the largest gains among readers with dyslexia. Rulers designed by readers with dyslexia increased the reading speeds of readers with dyslexia, supporting the need for inclusive design practices.
Aleena Gertrudes Niklaus, Tianyuan Cai 0004, Zoya Bylinskii, Shaun Wallace
CHI3
2023 Realistic Saliency Guided Image Enhancement
abstract
Common editing operations performed by professional photographers include the cleanup operations: de-emphasizing distracting elements and enhancing subjects. These edits are challenging, requiring a delicate balance between manipulating the viewer's attention while maintaining photo realism. While recent approaches can boast successful examples of attention attenuation or amplification, most of them also suffer from frequent unrealistic edits. We propose a realism loss for saliency-guided image enhancement to maintain high realism across varying image types, while attenuating distractors and amplifying objects of interest. Evaluations with professional photographers confirm that we achieve the dual objective of realism and effectiveness, and outperform the recent approaches on their own datasets, while requiring a smaller memory footprint and runtime. We thus offer a viable solution for automating image enhancement and photo cleanup operations.
S. Mahdi H. Miangoleh, Zoya Bylinskii, Eric Kee, Eli Shechtman, Yagiz Aksoy
CVPR2
2023 Leveraging Eye Tracking in Digital Classrooms: A Step Towards Multimodal Model for Learning Assistance
abstract
Instructors who teach digital literacy skills are increasingly faced with the challenges that come with larger student populations and online courses. We asked an educator how we could support student learning and better assist instructors both online and in the classroom. To address these challenges, we discuss how behavioral signals collected from eye tracking and mouse tracking can be combined to offer predictions of student performance. In our preliminary study, participants completed two image masking tasks in Adobe Photoshop based on real college-level course content. We then trained a machine learning model to predict student performance in each task based on data from other students, as a step towards offering automated student assistance and feedback to instructors. We reflect on the challenges and scalability issues to deploying such a system in-the-wild, and present some guidelines for future work.
Sean Anthony Byrne, Nora Castner, Ard Kastrati, Martyna Plomecka, William Schaefer, Enkelejda Kasneci, Zoya Bylinskii
ETRA7
2023 Web Table Formatting Affects Readability on Mobile Devices
abstract
Reading large tables on small mobile screens presents serious usability challenges that can be addressed, in part, by better table formatting. However, there are few evidenced-based guidelines for formatting mobile tables to improve readability. For this work, we first conducted a survey to investigate how people interact with tables on mobile devices and conducted a study with designers to identify which design considerations are most critical. Based on these findings, we designed and conducted three large scale studies with remote crowdworker participants. Across the studies, we analyze over 14,000 trials from 590 participants who each viewed and answered questions about 28 diverse tables rendered in different formats. We find that smaller cell padding and frozen headers lead to faster task completion, and that while zebra striping and row borders do not speed up tasks, they are still subjectively preferred by participants.
Chris Tensmeyer, Zoya Bylinskii, Tianyuan Cai 0004, David Bryan Miller, Ani Nenkova, Aleena Gertrudes Niklaus, Shaun Wallace
WWW2
2023 PACMHCI V7, ETRA, May 2023 Editorial
abstract
In 2022, ETRA moved its publication of full papers to a journal-based model, and we are delighted to present the second issue of the Proceedings of the ACM on Human-Computer Interaction to focus on contributions from the Eye Tracking Research and Applications (ETRA) community. ETRA is the premier eye-tracking conference that brings together researchers from across disciplines to present advances and innovations in oculomotor research, eye tracking systems, eye movement data analysis, eye tracking applications, and gaze-based interaction. This issue presents 13 full papers accepted for presentation at ETRA 2023 (May 30 - June 2, 2023, in Tübingen, Germany) selected from 37 submissions (35% acceptance rate). We are grateful to all authors for the exciting contributions they have produced and to the Editorial Board and external reviewers for their effort during the entire rigorous reviewing process which resulted in high-quality and insightful reviews for all submitted articles.
Andrew T. Duchowski, Krzysztof Krejtz, Zoya Bylinskii, Hans-Werner Gellersen
Proc. ACM Hum. Comput. Interact.3
2022 Personalized Font Recommendations: Combining ML and Typographic Guidelines to Optimize Readability
abstract
The amount of text people need to read and understand grows daily. Software defaults, designers, or publishers often choose the fonts people read in. However, matching individuals with a faster font could help them cope with information overload. We collaborated with typographers to (1) select eight fonts designed for digital reading to systematically compare their effectiveness and to (2) understand how font and reader characteristics affect reading speed. We collected font preferences, reading speeds, and characteristics from 252 crowdsourced participants in a remote readability study. We use font and reader characteristics to train FontMART, a learning to rank model that automatically orders a set of eight fonts per participant by predicted reading speed. FontMART’s fastest font prediction shows an average increase of 14–25 WPM compared to other font defaults, without hindering comprehension. This encouraging evidence provides motivation for adding our personalized font recommendation to future interactive systems.
Tianyuan Cai 0004, Shaun Wallace, Tina Rezvanian, Jonathan Dobres, Bernard Kerr, Sam Berlow, Jeff Huang 0002, Ben D. Sawyer, Zoya Bylinskii
Conference on Designing Interactive Systems9
2022 A gaze-based study design to explore how competency evolves during a photo manipulation task
abstract
Share on A gaze-based study design to explore how competency evolves during a photo manipulation task Authors: Nora Castner Human-Computer Interaction/ Wilhelm-Schickard-Institute, University of Tübingen, Germany Human-Computer Interaction/ Wilhelm-Schickard-Institute, University of Tübingen, GermanyView Profile , Bela Umlauf Human - Computer Interaction Group, University of Tübingen, Germany Human - Computer Interaction Group, University of Tübingen, GermanyView Profile , Ard Kastrati Computer Engineering and Networks Laboratory, ETH Zurich, Switzerland Computer Engineering and Networks Laboratory, ETH Zurich, SwitzerlandView Profile , Martyna Beata Płomecka Methods of Plasticity Reasearch, University of Zurich, Switzerland Methods of Plasticity Reasearch, University of Zurich, SwitzerlandView Profile , William Schaefer University of Texas at San Antonio, United States University of Texas at San Antonio, United StatesView Profile , Enkelejda Kasneci University of Tubingen, Germany University of Tubingen, GermanyView Profile , Zoya Bylinskii Adobe Research, United States Adobe Research, United StatesView Profile Authors Info & Claims ETRA '22: 2022 Symposium on Eye Tracking Research and ApplicationsJune 2022 Article No.: 37Pages 1–3https://doi.org/10.1145/3517031.3531634Online:08 June 2022Publication History 0citation30DownloadsMetricsTotal Citations0Total Downloads30Last 12 Months30Last 6 weeks5 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my Alerts New Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Nora Castner, Bela Umlauf, Ard Kastrati, Martyna Plomecka, William Schaefer, Enkelejda Kasneci, Zoya Bylinskii
ETRA7
2022 Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals
abstract
In our age of ubiquitous digital displays, adults often read in short, opportunistic interludes. In this context of Interlude Reading , we consider if manipulating font choice can improve adult readers’ reading outcomes. Our studies normalize font size by human perception and use hundreds of crowdsourced participants to provide a foundation for understanding, which fonts people prefer and which fonts make them more effective readers. Participants’ reading speeds (measured in words-per-minute (WPM)) increased by 35% when comparing fastest and slowest fonts without affecting reading comprehension. High WPM variability across fonts suggests that one font does not fit all. We provide font recommendations related to higher reading speed and discuss the need for individuation, allowing digital devices to match their readers’ needs in the moment. We provide recommendations from one of the most significant online reading efforts to date. To complement this, we release our materials and tools with this article.
Shaun Wallace, Zoya Bylinskii, Jonathan Dobres, Bernard Kerr, Sam Berlow, Rick Treitman, Nirmal Kumawat, Kathleen Arpin, David Bryan Miller, Jeff Huang 0002, Ben D. Sawyer
ACM Trans. Comput. Hum. Interact.2
2021 Parsing and Summarizing Infographics with Synthetically Trained Icon Detection
abstract
Widely used in news, business, and educational media, infographics are handcrafted to effectively communicate messages about complex and often abstract topics including `ways to conserve the environment' and `coronavirus prevention'. The computational understanding of infographics required for future applications like automatic captioning, summarization, search, and question-answering, will depend on being able to parse the visual and textual elements contained within. However, being composed of stylistically and semantically diverse visual and textual elements, infographics pose challenges for current A.I. systems. While automatic text extraction works reasonably well on infographics, standard object detection algorithms fail to identify the stand-alone visual elements in infographics that we refer to as `icons'. In this paper, we propose a novel approach to train an object detector using synthetically-generated data, and show that it succeeds at generalizing to detecting icons within in-the-wild infographics. We further pair our icon detection approach with an icon classifier and a state-of-the-art text detector to demonstrate three demo applications: topic prediction, multi-modal summarization, and multi-modal search. Parsing the visual and textual elements within infographics provides us with the first steps towards automatic infographic understanding.
Spandan Madan, Zoya Bylinskii, Carolina Nobre, Matthew Tancik, Adrià Recasens, Kimberli Zhong, Sami Alsheikh, Aude Oliva, Frédo Durand, Hanspeter Pfister
PacificVis2
2021 Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow
abstract
Data-driven articles—i.e., articles featuring text and supporting charts—play a key role in communicating information to the public. New storytelling formats like scrollytelling apply compelling dynamics to these articles to help walk readers through complex insights, but are challenging to craft. In this work, we investigate ways to support authors of data-driven articles using such storytelling forms via a text-chart linking strategy. From formative interviews with 6 authors and an assessment of 43 scrollytelling stories, we built VizFlow, a prototype system that uses text-chart links to support a range of dynamic layouts. We validate our text-chart linking approach via an authoring study with 12 participants using VizFlow, and a reading study with 24 participants comparing versions of the same article with different VizFlow intervention levels. Assessments showed our approach enabled a rapid and expressive authoring experience, and informed key design recommendations for future efforts in the space.
Nicole Sultanum, Fanny Chevalier, Zoya Bylinskii, Zhicheng Liu 0001
CHI3
2020 TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data
abstract
Eye movements provide insight into what parts of an image a viewer finds most salient, interesting, or relevant to the task at hand. Unfortunately, eye tracking data, a commonly-used proxy for attention, is cumbersome to collect. Here we explore an alternative: a comprehensive web-based toolbox for crowdsourcing visual attention. We draw from four main classes of attention-capturing methodologies in the literature. ZoomMaps is a novel zoom-based interface that captures viewing on a mobile phone. CodeCharts is a self-reporting methodology that records points of interest at precise viewing durations. ImportAnnots is an "annotation" tool for selecting important image regions, and cursor-based BubbleView lets viewers click to deblur a small area. We compare these methodologies using a common analysis framework in order to develop appropriate use cases for each interface. This toolbox and our analyses provide a blueprint for how to gather attention data at scale without an eye tracker.
Anelise Newman, Barry A. McNamara, Camilo Fosco, Yun Bin Zhang, Pat Sukhum, Matthew Tancik, Zoya Bylinskii
CHI8
2020 ICONATE: Automatic Compound Icon Generation and Ideation
abstract
Compound icons are prevalent on signs, webpages, and infographics, effectively conveying complex and abstract concepts, such as "no smoking" and "health insurance", with simple graphical representations. However, designing such icons requires experience and creativity, in order to efficiently navigate the semantics, space, and style features of icons. In this paper, we aim to automate the process of generating icons given compound concepts, to facilitate rapid compound icon creation and ideation. Informed by ethnographic interviews with professional icon designers, we have developed ICONATE, a novel system that automatically generates compound icons based on textual queries and allows users to explore and customize the generated icons. At the core of ICONATE is a computational pipeline that automatically finds commonly used icons for sub-concepts and arranges them according to inferred conventions. To enable the pipeline, we collected a new dataset, Compicon1k, consisting of 1000 compound icons annotated with semantic labels (i.e., concepts). Through user studies, we have demonstrated that our tool is able to automate or accelerate the compound icon design process for both novices and professionals.
Nanxuan Zhao, Laura Mariah Herman, Hanspeter Pfister, Rynson W. H. Lau, Jose Echevarria, Zoya Bylinskii
CHI7
2020 How Much Time Do You Have? Modeling Multi-Duration Saliency
abstract
What jumps out in a single glance of an image is different than what you might notice after closer inspection. Yet conventional models of visual saliency produce predictions at an arbitrary, fixed viewing duration, offering a limited view of the rich interactions between image content and gaze location. In this paper we propose to capture gaze as a series of snapshots, by generating population-level saliency heatmaps for multiple viewing durations. We collect the CodeCharts1K dataset, which contains multiple distinct heatmaps per image corresponding to 0.5, 3, and 5 seconds of free-viewing. We develop an LSTM-based model of saliency that simultaneously trains on data from multiple viewing durations. Our Multi-Duration Saliency Excited Model (MD-SEM) achieves competitive performance on the LSUN 2017 Challenge with 57% fewer parameters than comparable architectures. It is the first model that produces heatmaps at multiple viewing durations, enabling applications where multi-duration saliency can be used to prioritize visual content to keep, transmit, and render.
Camilo Fosco, Anelise Newman, Pat Sukhum, Yun Bin Zhang, Nanxuan Zhao, Aude Oliva, Zoya Bylinskii
CVPR7
2020 Look Here! A Parametric Learning Based Approach to Redirect Visual Attention
Youssef A. Mejjati, Celso F. Gomez, Kwang In Kim, Eli Shechtman, Zoya Bylinskii
ECCV (23)5
2020 Predicting Visual Importance Across Graphic Design Types
abstract
This paper introduces a Unified Model of Saliency and Importance (UMSI), which learns to predict visual importance in input graphic designs, and saliency in natural images, along with a new dataset and applications. Previous methods for predicting saliency or visual importance are trained individually on specialized datasets, making them limited in application and leading to poor generalization on novel image classes, while requiring a user to know which model to apply to which input. UMSI is a deep learning-based model simultaneously trained on images from different design classes, including posters, infographics, mobile UIs, as well as natural images, and includes an automatic classification module to classify the input. This allows the model to work more effectively without requiring a user to label the input. We also introduce Imp1k, a new dataset of designs annotated with importance information. We demonstrate two new design interfaces that use importance prediction, including a tool for adjusting the relative importance of design elements, and a tool for reflowing designs to new aspect ratios while preserving visual importance.
Camilo Fosco, Vincent Casser, Amish Kumar Bedi, Peter O'Donovan, Aaron Hertzmann, Zoya Bylinskii
UIST6
2020 Toward Quantifying Ambiguities in Artistic Images
abstract
It has long been hypothesized that perceptual ambiguities play an important role in aesthetic experience: A work with some ambiguity engages a viewer more than one that does not. However, current frameworks for testing this theory are limited by the availability of stimuli and data collection methods. This article presents an approach to measuring the perceptual ambiguity of a collection of images. Crowdworkers are asked to describe image content, after different viewing durations. Experiments are performed using images created with Generative Adversarial Networks, using the Artbreeder website. We show that text processing of viewer responses can provide a fine-grained way to measure and describe image ambiguities.
Xi Wang 0021, Zoya Bylinskii, Aaron Hertzmann, Robert Pepperell
ACM Trans. Appl. Percept.2
2019 What Do Different Evaluation Metrics Tell Us About Saliency Models?
abstract
How best to evaluate a saliency model's ability to predict where humans look in images is an open research question. The choice of evaluation metric depends on how saliency is defined and how the ground truth is represented. Metrics differ in how they rank saliency models, and this results from how false positives and false negatives are treated, whether viewing biases are accounted for, whether spatial deviations are factored in, and how the saliency maps are pre-processed. In this paper, we provide an analysis of 8 different evaluation metrics and their properties. With the help of systematic experiments and visualizations of metric computations, we add interpretability to saliency scores and more transparency to the evaluation of saliency models. Building off the differences in metric properties and behaviors, we make recommendations for metric selections under specific assumptions and for specific applications.
Zoya Bylinskii, Tilke Judd, Aude Oliva, Antonio Torralba 0001, Frédo Durand
IEEE Trans. Pattern Anal. Mach. Intell.1
2017 Learning Visual Importance for Graphic Designs and Data Visualizations
abstract
Knowing where people look and click on visual designs can provide clues about how the designs are perceived, and where the most important or relevant content lies. The most important content of a visual design can be used for effective summarization or to facilitate retrieval from a database. We present automated models that predict the relative importance of different elements in data visualizations and graphic designs. Our models are neural networks trained on human clicks and importance annotations on hundreds of designs. We collected a new dataset of crowdsourced importance, and analyzed the predictions of our models with respect to ground truth importance and human eye movements. We demonstrate how such predictions of importance can be used for automatic design retargeting and thumbnailing. User studies with hundreds of MTurk participants validate that, with limited post-processing, our importance-driven applications are on par with, or outperform, current state-of-the-art methods, including natural image saliency. We also provide a demonstration of how our importance predictions can be built into interactive design tools to offer immediate feedback during the design process.
Zoya Bylinskii, Peter O'Donovan, Sami Alsheikh, Spandan Madan, Hanspeter Pfister, Frédo Durand, Bryan C. Russell, Aaron Hertzmann
UIST1
2017 BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention
abstract
In this article, we present BubbleView, an alternative methodology for eye tracking using discrete mouse clicks to measure which information people consciously choose to examine. BubbleView is a mouse-contingent, moving-window interface in which participants are presented with a series of blurred images and click to reveal “bubbles” -- small, circular areas of the image at original resolution, similar to having a confined area of focus like the eye fovea. Across 10 experiments with 28 different parameter combinations, we evaluated BubbleView on a variety of image types: information visualizations, natural images, static webpages, and graphic designs, and compared the clicks to eye fixations collected with eye-trackers in controlled lab settings. We found that BubbleView clicks can both (i) successfully approximate eye fixations on different images, and (ii) be used to rank image and design elements by importance. BubbleView is designed to collect clicks on static images, and works best for defined tasks such as describing the content of an information visualization or measuring image importance. BubbleView data is cleaner and more consistent than related methodologies that use continuous mouse movements. Our analyses validate the use of mouse-contingent, moving-window methodologies as approximating eye fixations for different image and task types.
Zoya Bylinskii, Michelle Borkin, Krzysztof Z. Gajos, Aude Oliva, Frédo Durand, Hanspeter Pfister
ACM Trans. Comput. Hum. Interact.2
2016 Where Should Saliency Models Look Next?
Zoya Bylinskii, Adrià Recasens, Ali Borji, Aude Oliva, Antonio Torralba 0001, Frédo Durand
ECCV (5)1
2016 Beyond Memorability: Visualization Recognition and Recall
abstract
In this paper we move beyond memorability and investigate how visualizations are recognized and recalled. For this study we labeled a dataset of 393 visualizations and analyzed the eye movements of 33 participants as well as thousands of participant-generated text descriptions of the visualizations. This allowed us to determine what components of a visualization attract people's attention, and what information is encoded into memory. Our findings quantitatively support many conventional qualitative design guidelines, including that (1) titles and supporting text should convey the message of a visualization, (2) if used appropriately, pictograms do not interfere with understanding and can improve recognition, and (3) redundancy helps effectively communicate the message. Importantly, we show that visualizations memorable "at-a-glance" are also capable of effectively conveying the message of the visualization. Thus, a memorable visualization is often also an effective one.
Michelle Borkin, Zoya Bylinskii, Constance May Bainbridge, Chelsea S. Yeh, Daniel Borkin, Hanspeter Pfister, Aude Oliva
IEEE Trans. Vis. Comput. Graph.2
2013 What Makes a Visualization Memorable?
abstract
An ongoing debate in the Visualization community concerns the role that visualization types play in data understanding. In human cognition, understanding and memorability are intertwined. As a first step towards being able to ask questions about impact and effectiveness, here we ask: 'What makes a visualization memorable?' We ran the largest scale visualization study to date using 2,070 single-panel visualizations, categorized with visualization type (e.g., bar chart, line graph, etc.), collected from news media sites, government reports, scientific journals, and infographic sources. Each visualization was annotated with additional attributes, including ratings for data-ink ratios and visual densities. Using Amazon's Mechanical Turk, we collected memorability scores for hundreds of these visualizations, and discovered that observers are consistent in which visualizations they find memorable and forgettable. We find intuitive results (e.g., attributes like color and the inclusion of a human recognizable object enhance memorability) and less intuitive results (e.g., common graphs are less memorable than unique visualization types). Altogether our findings suggest that quantifying memorability is a general metric of the utility of information, an essential step towards determining how to design effective visualizations.
Michelle Borkin, Azalea A. Vo, Zoya Bylinskii, Phillip Isola, Shashank Sunkavalli, Aude Oliva, Hanspeter Pfister
IEEE Trans. Vis. Comput. Graph.3