EDBT 2026 Demo / reviewers in the wild / expert
Magnus Heitzler
dblp:137/2128
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0002-9021-4170ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › geospatial visualization
cartographic visualization |
0.5 | 1 | 2021 | Cartographic Relief Shading with Neural Networks · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics › geospatial visualization
terrain visualization |
0.5 | 1 | 2021 | Cartographic Relief Shading with Neural Networks · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics › visualization theory
task taxonomy |
0.2 | 1 | 2013 | A Design Space of Visualization Tasks · IEEE Trans. Vis. Comput. Graph. 2013 |
Visualization and visual analytics › interaction design
user interface design and tools |
0.0 | 1 | 2013 | A Design Space of Visualization Tasks · IEEE Trans. Vis. Comput. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
u-net · 0.5neural network · 0.5task taxonomy · 0.2design space analysis · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Cartographic Relief Shading with Neural NetworksabstractShaded relief is an effective method for visualising terrain on topographic maps, especially when the direction of illumination is adapted locally to emphasise individual terrain features. However, digital shading algorithms are unable to fully match the expressiveness of hand-crafted masterpieces, which are created through a laborious process by highly specialised cartographers. We replicate hand-drawn relief shading using U-Net neural networks. The deep neural networks are trained with manual shaded relief images of the Swiss topographic map series and terrain models of the same area. The networks generate shaded relief that closely resemble hand-drawn shaded relief art. The networks learn essential design principles from manual relief shading such as removing unnecessary terrain details, locally adjusting the illumination direction to accentuate individual terrain features, and varying brightness to emphasise larger landforms. Neural network shadings are generated from digital elevation models in a few seconds, and a study with 18 relief shading experts found that they are of high quality. Bernhard Jenny, Magnus Heitzler, Dilpreet Singh, Marianna Farmakis-Serebryakova, Jeffery Chieh Liu, Lorenz Hurni |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2020 | The State of the Art in Map-Like VisualizationabstractAbstract Cartographic maps have been shown to provide cognitive benefits when interpreting data in relation to a geographic location. In visualization, the term map‐like describes techniques that incorporate characteristics of cartographic maps in their representation of abstract data. However, the field of map‐like visualization is vast and currently lacks a clear classification of the existing techniques. Moreover, choosing the right technique to support a particular visualization task is further complicated, as techniques are scattered across different domains, with each considering different characteristics as map‐like. In this paper, we give an overview of the literature on map‐like visualization and provide a hierarchical classification of existing techniques along two general perspectives: imitation and schematization of cartographic maps. Each perspective is further divided into four principal categories that group common map‐like techniques along the visual primitives they affect. We further discuss this classification from a task‐centered view and highlight open research questions. Marius Hogräfer, Magnus Heitzler, Hans-Jörg Schulz |
Comput. Graph. Forum | 2 |
| 2013 | A Design Space of Visualization TasksabstractKnowledge about visualization tasks plays an important role in choosing or building suitable visual representations to pursue them. Yet, tasks are a multi-faceted concept and it is thus not surprising that the many existing task taxonomies and models all describe different aspects of tasks, depending on what these task descriptions aim to capture. This results in a clear need to bring these different aspects together under the common hood of a general design space of visualization tasks, which we propose in this paper. Our design space consists of five design dimensions that characterize the main aspects of tasks and that have so far been distributed across different task descriptions. We exemplify its concrete use by applying our design space in the domain of climate impact research. To this end, we propose interfaces to our design space for different user roles (developers, authors, and end users) that allow users of different levels of expertise to work with it. Hans-Jörg Schulz, Thomas Nocke, Magnus Heitzler, Heidrun Schumann |
IEEE Trans. Vis. Comput. Graph. | 3 |