Shashank Sunkavalli

dblp:137/2151 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
memorability
0.212013
What Makes a Visualization Memorable? · IEEE Trans. Vis. Comput. Graph. 2013
Visualization and visual analytics › visual encoding
visual density
0.212013
What Makes a Visualization Memorable? · IEEE Trans. Vis. Comput. Graph. 2013
Usability and user experience research › evaluation methodology
crowdsourced evaluation
0.012013
What Makes a Visualization Memorable? · IEEE Trans. Vis. Comput. Graph. 2013

Methods — techniques the papers use, named apart from their topics

memorability scoring · 0.3
YearPublicationVenuePosition
2013 What Makes a Visualization Memorable?
abstract
An ongoing debate in the Visualization community concerns the role that visualization types play in data understanding. In human cognition, understanding and memorability are intertwined. As a first step towards being able to ask questions about impact and effectiveness, here we ask: 'What makes a visualization memorable?' We ran the largest scale visualization study to date using 2,070 single-panel visualizations, categorized with visualization type (e.g., bar chart, line graph, etc.), collected from news media sites, government reports, scientific journals, and infographic sources. Each visualization was annotated with additional attributes, including ratings for data-ink ratios and visual densities. Using Amazon's Mechanical Turk, we collected memorability scores for hundreds of these visualizations, and discovered that observers are consistent in which visualizations they find memorable and forgettable. We find intuitive results (e.g., attributes like color and the inclusion of a human recognizable object enhance memorability) and less intuitive results (e.g., common graphs are less memorable than unique visualization types). Altogether our findings suggest that quantifying memorability is a general metric of the utility of information, an essential step towards determining how to design effective visualizations.
Michelle Borkin, Azalea A. Vo, Zoya Bylinskii, Phillip Isola, Shashank Sunkavalli, Aude Oliva, Hanspeter Pfister
IEEE Trans. Vis. Comput. Graph.5