Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhuoru Li
dblp:137/3269
· DBLP profile ↗
11ranked-venue papers
2as first author
6since 2021 · last 2026
0009-0004-1816-1803ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 67% Computer animation and physical simulation · 8% Multimedia analysis and retrieval · 8% | |
| Artificial intelligence
5 papers |
Learning theory · 39% Reinforcement learning · 27% Generative modeling · 26% |
Topics — the 19 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › image editing › color editing
diffusion-based colorization |
0.9 | 1 | 2025 | Image Referenced Sketch Colorization Based on Animation Creation Workflow · CVPR 2025 |
Visual content generation and editing › image colorization
exemplar-based colorization |
0.9 | 1 | 2025 | Image Referenced Sketch Colorization Based on Animation Creation Workflow · CVPR 2025 |
Visual content generation and editing
image generation |
0.9 | 1 | 2025 | Image Referenced Sketch Colorization Based on Animation Creation Workflow · CVPR 2025 |
Visual content generation and editing › image colorization
line art colorization |
0.9 | 1 | 2025 | Image Referenced Sketch Colorization Based on Animation Creation Workflow · CVPR 2025 |
Machine learning › Learning theory
computational complexity |
0.8 | 1 | 2024 | On Statistical Rates and Provably Efficient Criteria of Latent Diffusion Transformers (DiTs) · NeurIPS 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | On Statistical Rates and Provably Efficient Criteria of Latent Diffusion Transformers (DiTs) · NeurIPS 2024 |
Machine learning › Generative modeling › diffusion model › diffusion transformer
latent diffusion transformer |
0.8 | 1 | 2024 | On Statistical Rates and Provably Efficient Criteria of Latent Diffusion Transformers (DiTs) · NeurIPS 2024 |
Machine learning › Learning theory
sample complexity |
0.8 | 1 | 2024 | On Statistical Rates and Provably Efficient Criteria of Latent Diffusion Transformers (DiTs) · NeurIPS 2024 |
Machine learning › Learning theory › statistical estimation › estimation error bounds
statistical rates |
0.8 | 1 | 2024 | On Statistical Rates and Provably Efficient Criteria of Latent Diffusion Transformers (DiTs) · NeurIPS 2024 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.7 | 3 | 2017 | SEAPoT-RL: Selective Exploration Algorithm for Policy Transfer in RL · AAAI 2017 An Efficient Approach to Model-Based Hierarchical Reinforcement Learning · AAAI 2017 Online Feature Selection for Model-based Reinforcement Learning · ICML (1) 2013 |
Computer animation and physical simulation › 2d animation
hand-drawn animation |
0.5 | 1 | 2021 | The Animation Transformer: Visual Correspondence via Segment Matching · ICCV 2021 |
Image and video processing › image matching
segment matching |
0.5 | 1 | 2021 | The Animation Transformer: Visual Correspondence via Segment Matching · ICCV 2021 |
Multimedia analysis and retrieval › multimedia analysis › visual content analysis
visual correspondence |
0.5 | 1 | 2021 | The Animation Transformer: Visual Correspondence via Segment Matching · ICCV 2021 |
Rendering
shadow rendering |
0.4 | 1 | 2020 | Learning to Shadow Hand-Drawn Sketches · CVPR 2020 |
Robotics › Robot navigation and mapping
dynamic environments |
0.3 | 1 | 2017 | Scalable transfer learning in heterogeneous, dynamic environments · Artif. Intell. 2017 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.3 | 1 | 2017 | An Efficient Approach to Model-Based Hierarchical Reinforcement Learning · AAAI 2017 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.3 | 1 | 2017 | Scalable transfer learning in heterogeneous, dynamic environments · Artif. Intell. 2017 |
Machine learning › Reinforcement learning › transfer learning in reinforcement learning
policy transfer |
0.3 | 1 | 2017 | SEAPoT-RL: Selective Exploration Algorithm for Policy Transfer in RL · AAAI 2017 |
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
feature selection |
0.2 | 1 | 2013 | Online Feature Selection for Model-based Reinforcement Learning · ICML (1) 2013 |
Methods — techniques the papers use, named apart from their topics
split cross-attention · 0.9diffusion model · 0.9LoRA · 0.9strong exponential time hypothesis · 0.8neural tangent kernel · 0.8low-rank approximation · 0.8transformer · 0.5cycle consistency loss · 0.5latent 3d model · 0.4deep learning · 0.4transition dynamics learning · 0.3simulation · 0.3selective exploration · 0.3policy reuse · 0.3online sparse coding · 0.2factored representation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | One-shot Portrait Stylization via Geometric AlignmentabstractPortrait stylization casts vivid artistic style drawn from style examples to portrait photos. Although recently extensively studied with machine learning algorithms, existing methods still face challenges in stylizing portraits from a single style reference, severely limiting their potential for real-world applications. In this paper, we propose a portrait stylization method that learns style reference from a single artistic portrait image. Unlike previous StyleGAN based methods that heavily rely on the quality of GAN inversion or diffusion based methods that introduce computational expensive operations and fall short of precise control, our method achieves high-quality stylization with small computation and parameter budget. Specifically, we employ geometric alignment to build spatial correlation between content images and style reference. A geometry LoRA and a style LoRA are then jointly optimized based on a pre-trained diffusion backbone respectively, with orthogonal adaptation used to disentangle the geometry and style information. During inference, the style LoRA is integrated into the diffusion backbone and ControlNet is further combined to facilitate better spatial and identity control. We illustrate abundant stylized portraits with multiple styles. Qualitative comparison, quantitative validation and user study prove that our method outperforms existing methods, and ablation study demonstrates the effectiveness of each components. Zilin Guo, Zhuoru Li, Yusuke Iwasawa, Yutaka Matsuo, Jiaxian Guo |
WACV | 3 |
| 2025 | Image Referenced Sketch Colorization Based on Animation Creation WorkflowabstractSketch colorization plays an important role in animation and digital illustration production tasks. However, existing methods still meet problems in that text-guided methods fail to provide accurate color and style reference, hint-guided methods still involve manual operation, and image-referenced methods are prone to cause artifacts. To address these limitations, we propose a diffusion-based framework inspired by real-world animation production work-flows. Our approach leverages the sketch as the spatial guidance and an RGB image as the color reference, and separately extracts foreground and background from the reference image with spatial masks. Particularly, we introduce a split cross-attention mechanism with LoRA (Low-Rank Adaptation) modules. They are trained separately with foreground and background regions to control the corresponding embeddings for keys and values in cross-attention. This design allows the diffusion model to integrate information from foreground and background independently, preventing interference and eliminating the spatial artifacts. During inference, we design switchable inference modes for diverse use scenarios by changing modules activated in the framework. Extensive qualitative and quantitative experiments, along with user studies, demonstrate our advantages over existing methods in generating high-qualigy artifact-free results with geometric mismatched references. Ablation studies further confirm the effectiveness of each component. Codes are available at https://github.com/tellurion-kanata/colorizeDiffusion. Dingkun Yan, Zhuoru Li, Suguru Saito, Yusuke Iwasawa, Yutaka Matsuo, Jiaxian Guo |
CVPR | 3 |
| 2025 | Real-time data-efficient portrait stylization via geometric alignment
Zhuoru Li, Xuanyu Yin, Yusuke Iwasawa, Yutaka Matsuo, Jiaxian Guo |
Neural Networks | 2 |
| 2024 | Complex-Valued Gabor-Attention Residual Fusion Network for Iris RecognitionabstractIris recognition has gained significant attention in identity verification due to the unique, stable texture patterns in iris. Successfully extracting these patterns is essential for quick and precise identification. Although deep learning methods have automated the iris recognition, they predominantly rely on real-valued networks that overlook the complex-valued representation of iris texture. This means they cannot effectively process phase and amplitude information, and fail to integrate domain-specific knowledge of iris, thereby not fully capturing the intricate details of the iris texture. Inspired by classical manual methods that efficiently harness the complex-valued representation of the iris to extract both amplitude and phase information. We integrate Gabor filters with complex-valued neural networks, propose a Complex-Valued Gabor-Attention Residual Fusion Network (GRFN) tailored for iris recognition, aiming to comprehensively capture the iris texture’s multi-scale and multi-orientation phase and amplitude features. The GRFN incorporates adaptive Gabor Complex-Valued Convolution Kernels (GCVK) to introduce a Gabor attention mechanism focused on iris biometric characteristics. Furthermore, we propose a novel residual feature fusion approach that selects and merges local and global features across multiple directions and scales, mitigating model degradation and enhancing the network’s ability to extract iris texture features effectively. Extensive experiments show that the proposed network outperforms the state-of-the-art performance on two benchmark datasets. Zhuoru Li, Xiaowei Bai, Yingxi Li, Zhenyu Fang, Liang Xie 0012, Ye Yan 0001, Erwei Yin |
ECAI | 1 |
| 2024 | On Statistical Rates and Provably Efficient Criteria of Latent Diffusion Transformers (DiTs)abstractWe investigate the statistical and computational limits of latent **Di**ffusion **T**ransformers (**DiTs**) under the low-dimensional linear latent space assumption. Statistically, we study the universal approximation and sample complexity of the DiTs score function, as well as the distribution recovery property of the initial data. Specifically, under mild data assumptions, we derive an approximation error bound for the score network of latent DiTs, which is sub-linear in the latent space dimension. Additionally, we derive the corresponding sample complexity bound and show that the data distribution generated from the estimated score function converges toward a proximate area of the original one.
Computationally, we characterize the hardness of both forward inference and backward computation of latent DiTs, assuming the Strong Exponential Time Hypothesis (SETH). For forward inference, we identify efficient criteria for all possible latent DiTs inference algorithms and showcase our theory by pushing the efficiency toward almost-linear time inference. For backward computation, we leverage the low-rank structure within the gradient computation of DiTs training for possible algorithmic speedup. Specifically, we show that such speedup achieves almost-linear time latent DiTs training by casting the DiTs gradient as a series of chained low-rank approximations with bounded error.
Under the low-dimensional assumption, we show that the statistical rates and the computational efficiency are all dominated by the dimension of the subspace, suggesting that latent DiTs have the potential to bypass the challenges associated with the high dimensionality of initial data. Jerry Yao-Chieh Hu, Zhuoru Li, Sophia Pi, Zhao Song 0002, Han Liu 0001 |
NeurIPS | 3 |
| 2021 | The Animation Transformer: Visual Correspondence via Segment MatchingabstractVisual correspondence is a fundamental building block on the way to building assistive tools for hand-drawn animation. However, while a large body of work has focused on learning visual correspondences at the pixel-level, few approaches have emerged to learn correspondence at the level of line enclosures (segments) that naturally occur in hand-drawn animation. Exploiting this structure in animation has numerous benefits: it avoids the memory complexity of pixel attention over high resolution images and enables the use of real-world animation datasets that contain correspondence information at the level of per-segment colors. To that end, we propose the Animation Transformer (AnT) which uses a Transformer-based architecture to learn the spatial and visual relationships between segments across a sequence of images. By leveraging a forward match loss and a cycle consistency loss our approach attains excellent results compared to state-of-the-art pixel approaches on challenging datasets from real animation productions that lack ground-truth correspondence labels. Evan Casey, Víctor Pérez, Zhuoru Li |
ICCV | 3 |
| 2020 | Learning to Shadow Hand-Drawn SketchesabstractWe present a fully automatic method to generate detailed and accurate artistic shadows from pairs of line drawing sketches and lighting directions. We also contribute a new dataset of one thousand examples of pairs of line drawings and shadows that are tagged with lighting directions. Remarkably, the generated shadows quickly communicate the underlying 3D structure of the sketched scene. Consequently, the shadows generated by our approach can be used directly or as an excellent starting point for artists. We demonstrate that the deep learning network we propose takes a hand-drawn sketch, builds a 3D model in latent space, and renders the resulting shadows. The generated shadows respect the hand-drawn lines and underlying 3D space and contain sophisticated and accurate details, such as self-shadowing effects. Moreover, the generated shadows contain artistic effects, such as rim lighting or halos appearing from backlighting, that would be achievable with traditional 3D rendering methods. Zhuoru Li, Adam W. Bargteil |
CVPR | 2 |
| 2017 | An Efficient Approach to Model-Based Hierarchical Reinforcement LearningabstractWe propose a model-based approach to hierarchical reinforcement learning that exploits shared knowledge and selective execution at different levels of abstraction, to efficiently solve large, complex problems. Our framework adopts a new transition dynamics learning algorithm that identifies the common action-feature combinations of the subtasks, and evaluates the subtask execution choices through simulation. The framework is sample efficient, and tolerates uncertain and incomplete problem characterization of the subtasks. We test the framework on common benchmark problems and complex simulated robotic environments. It compares favorably against the state-of-the-art algorithms, and scales well in very large problems. Zhuoru Li, Akshay Narayan 0002, Tze-Yun Leong |
AAAI | 1 |
| 2017 | SEAPoT-RL: Selective Exploration Algorithm for Policy Transfer in RLabstractWe propose a new method for transferring a policy from a source task to a target task in model-based reinforcement learning. Our work is motivated by scenarios where a robotic agent operates in similar but challenging environments, such as hospital wards, differentiated by structural arrangements or obstacles, such as furniture. We address problems that require fast responses adapted from incomplete, prior knowledge of the agent in new scenarios. We present an efficient selective exploration strategy that maximally reuses the source task policy. Reuse efficiency is effected through identifying sub-spaces that are different in the target environment, thus limiting the exploration needed in the target task. We empirically show that SEAPoT performs better in terms of jump starts and cumulative average rewards, as compared to existing state-of-the-art policy reuse methods. Akshay Narayan 0002, Zhuoru Li, Tze-Yun Leong |
AAAI | 2 |
| 2017 | Scalable transfer learning in heterogeneous, dynamic environments
Trung Thanh Nguyen 0005, Tomi Silander, Zhuoru Li, Tze-Yun Leong |
Artif. Intell. | 3 |
| 2013 | Online Feature Selection for Model-based Reinforcement LearningabstractWe propose a new framework for learning the world dynamics of feature-rich environments in model-based reinforcement learning. The main idea is formalized as a new, factored state-transition representation that supports efficient online-learning of the relevant features. We construct the transition models through predicting how the actions change the world. We introduce an online sparse coding learning technique for feature selection in high-dimensional spaces. We derive theoretical guarantees for our framework and empirically demonstrate its practicality in both simulated and real robotics domains. Trung Thanh Nguyen 0005, Zhuoru Li, Tomi Silander, Tze-Yun Leong |
ICML (1) | 2 |