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Thomas Beelen

dblp:137/4287 · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0003-4380-6891ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
humanlikeness
0.512021
Uncanny, Sexy, and Threatening Robots: The Online Community's Attitude to and Perceptions of Robots Varying in Humanlikeness and Gender · HRI 2021
Human-robot interaction › anthropomorphism
robot appearance
0.512021
Uncanny, Sexy, and Threatening Robots: The Online Community's Attitude to and Perceptions of Robots Varying in Humanlikeness and Gender · HRI 2021
Human-robot interaction › anthropomorphism
uncanny valley
0.512021
Uncanny, Sexy, and Threatening Robots: The Online Community's Attitude to and Perceptions of Robots Varying in Humanlikeness and Gender · HRI 2021

Methods — techniques the papers use, named apart from their topics

content analysis · 0.5
YearPublicationVenuePosition
2024 A Conversational Robot for Children's Access to a Cultural Heritage Multimedia Archive
Thomas Beelen, Roeland Ordelman, Khiet P. Truong, Vanessa Evers, Theo Huibers
ECIR (5)1
2024 'Uhm... Are you sure?' An Exploratory Study of Trust Indicators in Robot-Directed Child Speech
abstract
In order to calibrate children’s trust in robots toward appropriate levels in the interaction, reliable trust measures are necessary. Current trust measures are not suitable for measuring children’s trust in a real-time manner. While speech from adult speakers has proven to contain information on their trust, this paper presents a first exploration investigating whether these results hold up in the context of a child-robot interaction. Fifty-eight conversations between children and robots were recorded (N=29), evoking high and low trust moments in the interaction. Correlation tests showed no (strong) predictors of children’s trust in their speech. Limitations and possibilities of how to advance the investigations of an automatic trust measure for child-robot interaction are discussed.
Ella Velner, Thomas Beelen, Bob Schadenberg, Roeland Ordelman, Theo Huibers, Khiet P. Truong, Vanessa Evers
IVA2
2021 Uncanny, Sexy, and Threatening Robots: The Online Community's Attitude to and Perceptions of Robots Varying in Humanlikeness and Gender
abstract
To get a better understanding of people's natural responses to humanlike robots outside the lab, we analyzed commentary on online videos depicting robots of different humanlikeness and gender. We built on previous work, which compared online video commentary of moderately and highly humanlike robots with respect to valence, uncanny valley, threats, and objectification. Additionally, we took into account the robot's gender, its appearance, its societal impact, the attribution of mental states, and how people attribute human stereotypes to robots. The results are mostly in line with previous work. Overall, the findings indicate that moderately humanlike robot design may be preferable over highly humanlike robot design because it is less associated with negative attitudes and perceptions. Robot designers should therefore be cautious when designing highly humanlike and gendered robots.
Quirien R. M. Hover, Ella Velner, Thomas Beelen, Mieke Boon, Khiet P. Truong
HRI3
2013 The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game
Thomas Beelen, Robert Blaauboer, Noraly Bovenmars, Bob Loos, Lukas Zielonka, Robby van Delden, Gijs Huisman, Dennis Reidsma
Advances in Computer Entertainment1