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Yuanpeng Zhu

dblp:137/5816 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0001-8682-6089ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational science and engineering › finite element analysis
isogeometric analysis
1.012026
Polynomial Reproduction-Enhanced Isogeometric Analysis on Implicit Domains Using Weighted Extended PHT-Splines · Comput. Aided Des. 2026
Geometric modeling and processing › shape modeling › parametric modeling
spline curves and surfaces
0.712023
A Class of Rational Quartic Splines and their Local Tensor Product Extensions · Comput. Aided Des. 2023

Methods — techniques the papers use, named apart from their topics

weighted extended PHT-splines · 1.0rational quartic splines · 0.7
YearPublicationVenuePosition
2026 Polynomial Reproduction-Enhanced Isogeometric Analysis on Implicit Domains Using Weighted Extended PHT-Splines
Cunbi Zhao, Yuanpeng Zhu
Comput. Aided Des.2
2023 A Class of Rational Quartic Splines and their Local Tensor Product Extensions
Yuanpeng Zhu, Yunyi Tang
Comput. Aided Des.1
2022 Implicit surface reconstruction based on a new interpolation/approximation radial basis function
Yajun Zeng, Yuanpeng Zhu
Comput. Aided Geom. Des.2
2022 Efficient cloth simulation based on the material point method
abstract
Abstract In this article, we propose a novel cloth simulation method based on the material point method (abbr. MPM). The response to the cloth strain is characterized by three separated models: the continuous in‐plane hyperelasticity, the discrete bending elastoplasticity, and the continuous frictional contact elastoplasticity. We make use of the moving least squares MPM (abbr. MLS‐MPM) transfer scheme and a discrete bending model to reduce computation overhead. We further extend the hyperelastic bending model to be elastoplastic, which can be further used for the simulation of a wide range of thin shell materials, such as thin metal sheets. A fast and approximate signed distance field generation method for humanoid animation is also proposed. Experimental results demonstrate that our method can efficiently and robustly simulate high‐resolution challenging scenes with hundreds of thousands of triangles.
Aoran Lv, Yuanpeng Zhu, Chuhua Xian
Comput. Animat. Virtual Worlds2