Ningna Wang

dblp:137/5842 · DBLP profile ↗
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13ranked-venue papers
3as first author
12since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 3 first-author · 12 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2025 CADDreamer: CAD Object Generation from Single-view Images
abstract
Diffusion-based 3D generation has made remarkable progress in recent years. However, existing 3D generative models often produce overly dense and unstructured meshes, which stand in stark contrast to the compact, structured, and sharply-edged Computer-Aided Design (CAD) models crafted by human designers. To address this gap, we introduce CADDreamer, a novel approach for generating boundary representations (B-rep) of CAD objects from a single image. CADDreamer employs a primitive-aware multi-view diffusion model that captures both local geometric details and high-level structural semantics during the generation process. By encoding primitive semantics into the color domain, the method leverages the strong priors of pre-trained diffusion models to align with well-defined primitives. This enables the inference of multi-view normal maps and semantic maps from a single image, facilitating the reconstruction of a mesh with primitive labels. Furthermore, we introduce geometric optimization techniques and topology-preserving extraction methods to mitigate noise and distortion in the generated primitives. These enhancements result in a complete and seamless B-rep of the CAD model. Experimental results demonstrate that our method effectively recovers high-quality CAD objects from single-view images. Compared to existing 3D generation techniques, the B-rep models produced by CADDreamer are compact in representation, clear in structure, sharp in edges, and watertight in topology.
Cheng Lin 0001, Yuan Liu 0025, Xiaoxiao Long, Ningna Wang, Xin Li 0003, Wenping Wang 0001, Xiaohu Guo
CVPR6
2025 MATStruct: High-quality Medial Mesh Computation via Structure-aware Variational Optimization
abstract
We propose a novel optimization framework for computing the medial axis transform that simultaneously preserves the medial structure and ensures high medial mesh quality. The medial structure, consisting of interconnected sheets, seams, and junctions, provides a natural volumetric decomposition of a 3D shape. Our method introduces a structure-aware, particle-based optimization pipeline guided by the restricted power diagram (RPD), which partitions the input volume into convex cells whose dual encodes the connectivity of the medial mesh. Structure-awareness is enforced through a spherical quadratic error metric (SQEM) projection that constrains the movement of medial spheres, while a Gaussian kernel energy encourages an even spatial distribution. Compared to feature-preserving methods such as MATFP [Wang et al. 2022] and MATTopo [Wang et al. 2024b], our approach produces cleaner medial structures with significantly improved mesh quality. In contrast to voxel-based, point-cloud-based, and variational methods, our framework is the first to integrate structural awareness into the optimization process, yielding medial meshes with explicit structural decomposition, topological correctness, and geometric fidelity. Our code is available at our project website.
Ningna Wang, Rui Xu 0016, Yibo Yin, Zichun Zhong, Taku Komura, Wenping Wang 0001, Xiaohu Guo
SIGGRAPH Asia1
2025 RBF-MAT: Computing medial axis transform from point clouds by optimizing radial basis functions
Mengyuan Ge, Junfeng Yao, Baorong Yang, Ningna Wang, Zhonggui Chen, Xiaohu Guo
Comput. Aided Geom. Des.4
2025 TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes
abstract
Reconstructing 3D models of dynamic, real-world objects with high-fidelity textures from monocular frame sequences has been a challenging problem in recent years. This difficulty stems from factors such as shadows, indirect illumination, and inaccurate object-pose estimations due to occluding hand-object interactions. To address these challenges, we propose a novel approach that predicts the hand's impact on environmental visibility and indirect illumination on the object's surface albedo. Our method first learns the geometry and low-fidelity texture of the object, hand, and background through composite rendering of radiance fields. Simultaneously, we optimize the hand and object poses to achieve accurate object-pose estimations. We then refine physics-based rendering parameters-including roughness, specularity, albedo, hand visibility, skin color reflections, and environmental illumination-to produce precise albedo, and accurate hand illumination and shadow regions. Our approach surpasses state-of-the-art methods in texture reconstruction and, to the best of our knowledge, is the first to account for hand-object interactions in object texture reconstruction.
Alakh Aggarwal, Ningna Wang, Xiaohu Guo
IEEE Trans. Vis. Comput. Graph.2
2024 NASM: Neural Anisotropic Surface Meshing
Haikuan Zhu, Sikai Zhong, Ningna Wang, Cheng Lin 0001, Xiaohu Guo, Shi-Qing Xin, Wenping Wang 0001, Jing Hua 0001, Zichun Zhong
SIGGRAPH Asia4
2024 MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram
abstract
We present a novel topology-preserving 3D medial axis computation framework based on volumetric restricted power diagram (RPD), while preserving the medial features and geometric convergence simultaneously, for both 3D CAD and organic shapes. The volumetric RPD discretizes the input 3D volume into sub-regions given a set of medial spheres. With this intermediate structure, we convert the homotopy equivalency between the generated medial mesh and the input 3D shape into a localized contractibility checking for each restricted element (power cell, power face, power edge), by checking their connected components and Euler characteristics. We further propose a fractional Euler characteristic algorithm for efficient GPU-based computation of Euler characteristic for each restricted element on the fly while computing the volumetric RPD. Compared with existing voxel-based or point-cloud-based methods, our approach is the first to adaptively and directly revise the medial mesh without globally modifying the dependent structure, such as voxel size or sampling density, while preserving its topology and medial features. In comparison with the feature preservation method MATFP [Wang et al. 2022], our method provides geometrically comparable results with fewer spheres and more robustly captures the topology of the input 3D shape.
Ningna Wang, Hui Huang 0004, Shibo Song, Bin Wang 0021, Wenping Wang 0001, Xiaohu Guo
ACM Trans. Graph.1
2024 CWF: Consolidating Weak Features in High-quality Mesh Simplification
abstract
In mesh simplification, common requirements like accuracy, triangle quality, and feature alignment are often considered as a trade-off. Existing algorithms concentrate on just one or a few specific aspects of these requirements. For example, the well-known Quadric Error Metrics (QEM) approach [Garland and Heckbert 1997] prioritizes accuracy and can preserve strong feature lines/points as well, but falls short in ensuring high triangle quality and may degrade weak features that are not as distinctive as strong ones. In this paper, we propose a smooth functional that simultaneously considers all of these requirements. The functional comprises a normal anisotropy term and a Centroidal Voronoi Tessellation (CVT) [Du et al. 1999] energy term, with the variables being a set of movable points lying on the surface. The former inherits the spirit of QEM but operates in a continuous setting, while the latter encourages even point distribution, allowing various surface metrics. We further introduce a decaying weight to automatically balance the two terms. We selected 100 CAD models from the ABC dataset [Koch et al. 2019], along with 21 organic models, to compare the existing mesh simplification algorithms with ours. Experimental results reveal an important observation: the introduction of a decaying weight effectively reduces the conflict between the two terms and enables the alignment of weak features. This distinctive feature sets our approach apart from most existing mesh simplification methods and demonstrates significant potential in shape understanding. Please refer to the teaser figure for illustration.
Rui Xu 0016, Longdu Liu, Ningna Wang, Shuang-Min Chen, Shi-Qing Xin, Xiaohu Guo, Zichun Zhong, Taku Komura, Wenping Wang 0001, Changhe Tu
ACM Trans. Graph.3
2023 S3DS: Self-supervised Learning of 3D Skeletons from Single View Images
abstract
3D skeleton is an inherent structure of objects and is often used for shape analysis. However, most supervised deep learning methods, which directly obtain 3D skeletons from 2D images, are constrained by skeleton data preparation. In this paper, we introduce a self-supervised method S3DS: a differentiable rendering-based method to reconstruct a 3D skeleton of shape from its single-view images, by using medial axis transformation (MAT) as its 3D skeleton. We use medial spheres (center positions and radii) to represent the 3D skeleton and use the connectivity of the spheres (medial mesh) to represent the topology. We trained a medial sphere prediction network, which reconstructs 3D skeleton spheres (centers and radii) from a single-view image and renders them into a 2D silhouette with many circles. Because of the radius, the center of the circle will fall on the 2D skeleton. Then the 3D spheres are fitted to the 3D skeleton by fitting many 2D circles onto the 2D skeleton. A mechanism is proposed to generate the connectivity of the discrete medial spheres and construct the 3D topology of the shape. We have conducted extensive experiments on public datasets and proved that S3DS has better performance than baseline and competitive performances with supervised methods on 3D skeletons reconstruction.
Jianwei Hu 0003, Ningna Wang, Baorong Yang, Xiaohu Guo, Bin Wang 0021
ACM Multimedia2
2023 Point2MM: Learning medial mesh from point clouds
Mengyuan Ge, Junfeng Yao, Baorong Yang, Ningna Wang, Zhonggui Chen, Xiaohu Guo
Comput. Graph.4
2023 Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field
abstract
Estimating normals with globally consistent orientations for a raw point cloud has many downstream geometry processing applications. Despite tremendous efforts in the past decades, it remains challenging to deal with an unoriented point cloud with various imperfections, particularly in the presence of data sparsity coupled with nearby gaps or thin-walled structures. In this paper, we propose a smooth objective function to characterize the requirements of an acceptable winding-number field, which allows one to find the globally consistent normal orientations starting from a set of completely random normals. By taking the vertices of the Voronoi diagram of the point cloud as examination points, we consider the following three requirements: (1) the winding number is either 0 or 1, (2) the occurrences of 1 and the occurrences of 0 are balanced around the point cloud, and (3) the normals align with the outside Voronoi poles as much as possible. Extensive experimental results show that our method outperforms the existing approaches, especially in handling sparse and noisy point clouds, as well as shapes with complex geometry/topology.
Rui Xu 0016, Zhiyang Dou, Ningna Wang, Shi-Qing Xin, Shuang-Min Chen, Mingyan Jiang, Xiaohu Guo, Wenping Wang 0001, Changhe Tu
ACM Trans. Graph.3
2022 IMMAT: Mesh Reconstruction from Single View Images by Medial Axis Transform Prediction
Jianwei Hu 0003, Baorong Yang, Ningna Wang, Xiaohu Guo, Bin Wang 0021
Comput. Aided Des.4
2022 Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram
abstract
We propose a novel framework for computing the medial axis transform of 3D shapes while preserving their medial features via restricted power diagram (RPD). Medial features, including external features such as the sharp edges and corners of the input mesh surface and internal features such as the seams and junctions of medial axis, are important shape descriptors both topologically and geometrically. However, existing medial axis approximation methods fail to capture and preserve them due to the fundamentally under-sampling in the vicinity of medial features, and the difficulty to build their correct connections. In this paper we use the RPD of medial spheres and its affiliated structures to help solve these challenges. The dual structure of RPD provides the connectivity of medial spheres. The surfacic restricted power cell (RPC) of each medial sphere provides the tangential surface regions that these spheres have contact with. The connected components (CC) of surfacic RPC give us the classification of each sphere, to be on a medial sheet, a seam, or a junction. They allow us to detect insufficient sphere sampling around medial features and develop necessary conditions to preserve them. Using this RPD-based framework, we are able to construct high quality medial meshes with features preserved. Compared with existing sampling-based or voxel-based methods, our method is the first one that can preserve not only external features but also internal features of medial axes.
Ningna Wang, Bin Wang 0021, Wenping Wang 0001, Xiaohu Guo
ACM Trans. Graph.1
2020 Rotational-guided optimal cutting-plane extraction from point cloud
Yinghui Wang 0001, Ningna Wang, Xiaojuan Ning, Yanni Zhao, Ke Lu 0002
Multim. Tools Appl.3