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Heuna Kim

dblp:137/8049 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 3 · 1 first-authorArtificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational geometry · 100%
Artificial intelligence
1 paper
Video understanding and tracking · 77% Vision and language · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
video prediction
0.312017
The "Something Something" Video Database for Learning and Evaluating Visual Common Sense · ICCV 2017
Computational geometry
high-dimensional geometry
0.212016
Congruence Testing of Point Sets in 4-Space · SoCG 2016
Computer vision › Vision and language › visual reasoning
visual commonsense reasoning
0.112017
The "Something Something" Video Database for Learning and Evaluating Visual Common Sense · ICCV 2017

Methods — techniques the papers use, named apart from their topics

crowdsourcing · 0.3plücker embedding · 0.2hopf fibration · 0.2coxeter group theory · 0.2
YearPublicationVenuePosition
2017 The "Something Something" Video Database for Learning and Evaluating Visual Common Sense
abstract
Neural networks trained on datasets such as ImageNet have led to major advances in visual object classification. One obstacle that prevents networks from reasoning more deeply about complex scenes and situations, and from integrating visual knowledge with natural language, like humans do, is their lack of common sense knowledge about the physical world. Videos, unlike still images, contain a wealth of detailed information about the physical world. However, most labelled video datasets represent high-level concepts rather than detailed physical aspects about actions and scenes. In this work, we describe our ongoing collection of the “something-something” database of video prediction tasks whose solutions require a common sense understanding of the depicted situation. The database currently contains more than 100,000 videos across 174 classes, which are defined as caption-templates. We also describe the challenges in crowd-sourcing this data at scale.
Raghav Goyal, Samira Ebrahimi Kahou, Vincent Michalski, Joanna Materzynska, Susanne Westphal, Heuna Kim, Valentin Haenel, Ingo Fründ, Peter Yianilos, Moritz Mueller-Freitag, Florian Hoppe, Christian Thurau, Ingo Bax, Roland Memisevic
ICCV6
2016 Congruence Testing of Point Sets in 4-Space
abstract
Congruence is the geometric concept of being the same up to rotations and\ntranslations in Euclidean space. As congruence is a fundamental concept in\ngeometry, it has drawn broad attentions from the computational geometry\ncommunity for a long time whether the curse of dimensionality applies to\ncongruence testing. We developed a deterministic optimal-runningtime algorithm\nfor congruence testing in 4-space. To understand the importance of the main\nalgorithm in the historical context, we provide a survey about the\ncomputational model and the previous work on congruence testing algorithms.\nThe crucial ingredients of the algorithm are explained component by component.\nThese include general 4-dimensional rotations, angles between linear\nsubspaces, and the Plücker embedding. In the sequence of steps in the\nalgorithm, high regularities are forced in the structure of point sets. This\nlets us encounter beautiful mathematical structures on a 3-sphere and the\nsymmetry group of finite points: the Hopf fibration of a 3-sphere and the\nCoxeter group of four-dimensional point groups. We also give an elementary and\nself-contained overview about these two mathematical topics. The main\nalgorithm consists of five modules that are interesting in their own right.\nThe algorithm is complicated and we provide rather pessimistic estimates. This\nalgorithm, however, can be regarded as a big step forward to constructing a\nmore efficient algorithm in higher dimensions. In the same vein, the last part\nis devoted to the extendability of the algorithm to higher dimensions. This\npart concludes with discussing implementability and geometric properties that\nthe algorithm may imply.
Heuna Kim, Günter Rote
SoCG1
2015 On the Number of Edges of Fan-Crossing Free Graphs
Otfried Cheong, Sariel Har-Peled, Heuna Kim, Hyo-Sil Kim
Algorithmica3
2013 On the Number of Edges of Fan-Crossing Free Graphs
Otfried Cheong, Sariel Har-Peled, Heuna Kim, Hyo-Sil Kim
ISAAC3