Han Zhong 0001

dblp:137/8096-1 · DBLP profile ↗
← Back
26ranked-venue papers
7as first author
26since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 26 · 7 first-author · 26 since 2021
YearPublicationVenuePosition
2025 DPO Meets PPO: Reinforced Token Optimization for RLHF
abstract
In the classical Reinforcement Learning from Human Feedback (RLHF) framework, Proximal Policy Optimization (PPO) is employed to learn from sparse, sentence-level rewards—a challenging scenario in traditional deep reinforcement learning. Despite the great successes of PPO in the alignment of state-of-the-art closed-source large language models (LLMs), its open-source implementation is still largely sub-optimal, as widely reported by numerous research studies. To address these issues, we introduce a framework that models RLHF problems as a Markov decision process (MDP), enabling the capture of fine-grained token-wise information. Furthermore, we provide theoretical insights that demonstrate the superiority of our MDP framework over the previous sentence-level bandit formulation. Under this framework, we introduce an algorithm, dubbed as Reinforced Token Optimization (RTO), which learns the token-wise reward function from preference data and performs policy optimization based on this learned token-wise reward signal. Theoretically, RTO is proven to have the capability of finding the near-optimal policy sample-efficiently. For its practical implementation, RTO innovatively integrates Direct Preference Optimization (DPO) and PPO. DPO, originally derived from sparse sentence rewards, surprisingly provides us with a token-wise characterization of response quality, which is seamlessly incorporated into our subsequent PPO training stage. We conduct extensive experiments to evaluate RTO against PPO and other direct preference learning algorithms. The results highlight the effectiveness of RTO, with the algorithm outperforming PPO by 7.5 points on the AlpacaEval 2 benchmark and by 4.1 points on Arena-Hard. Our code and models are available at https://github.com/zkshan2002/RTO.
Han Zhong 0001, Zikang Shan, Guhao Feng, Wei Xiong 0015, Xinle Cheng, Li Zhao 0007, Di He 0001, Jiang Bian 0002, Liwei Wang 0001
ICML1
2025 BRiTE: Bootstrapping Reinforced Thinking Process to Enhance Language Model Reasoning
abstract
Large Language Models (LLMs) have demonstrated remarkable capabilities in complex reasoning tasks, yet generating reliable reasoning processes remains a significant challenge. We present a unified probabilistic framework that formalizes LLM reasoning through a novel graphical model incorporating latent thinking processes and evaluation signals. Our framework addresses two critical questions: (1) how to generate high-quality reasoning processes during inference automatically, and (2) how to integrate these processes into post-training. We propose the Bootstrapping Reinforced Thinking Process (BRiTE) algorithm and demonstrate its theoretical convergence at a rate of $1/T$, where $T$ is the number of iterations. The algorithm operates in two steps. First, it generates high-quality rationales by approximating the desired posterior distribution using a reinforcement learning approach with a novel reward shaping mechanism. Second, it fine-tunes the base LLM by maximizing the joint probability of rationale generation with respect to LLM parameters. Empirical evaluation on GSM8K and MATH benchmarks demonstrates that our approach consistently improves performance across different model sizes without requiring human-annotated thinking processes, outperforming standard chain-of-thought prompting while enhancing existing post-training methods.
Han Zhong 0001, Yutong Yin, Shenao Zhang, Yuanxin Liu, Yifei Zuo, Boyi Liu 0001, Sirui Zheng, Hongyi Guo, Liwei Wang 0001, Mingyi Hong 0001, Zhaoran Wang 0001
ICML1
2025 The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportability
abstract
Information asymmetry is a pervasive feature of multi-agent systems, especially evident in economics and social sciences. In these settings, agents tailor their actions based on private information to maximize their rewards. These strategic behaviors often introduce complexities due to confounding variables. Simultaneously, knowledge transportability poses another significant challenge, arising from the difficulties of conducting experiments in target environments. It requires transferring knowledge from environments where empirical data is more readily available. Against these backdrops, this paper explores a fundamental question in online learning: Can we employ non-i.i.d. actions to learn about confounders even when requiring knowledge transfer? We present a sample-efficient algorithm designed to accurately identify system dynamics under information asymmetry and to navigate the challenges of knowledge transfer effectively in reinforcement learning, framed within an online strategic interaction model. Our method provably achieves learning of an $\epsilon$-optimal policy with a tight sample complexity of $\tilde{O}(1/\epsilon^2)$.
Jiachen Hu, Rui Ai 0002, Han Zhong 0001, Xiaoyu Chen 0008, Liwei Wang 0001, Zhaoran Wang 0001, Zhuoran Yang
ICML3
2024 Horizon-Free and Instance-Dependent Regret Bounds for Reinforcement Learning with General Function Approximation
abstract
To tackle long planning horizon problems in reinforcement learning with general function approximation, we propose the first algorithm, termed as UCRL-WVTR, that achieves both \emph{horizon-free} and \emph{instance-dependent}, since it eliminates the polynomial dependency on the planning horizon. The derived regret bound is deemed \emph{sharp}, as it matches the minimax lower bound when specialized to linear mixture MDPs up to logarithmic factors. Furthermore, UCRL-WVTR is \emph{computationally efficient} with access to a regression oracle. The achievement of such a horizon-free, instance-dependent, and sharp regret bound hinges upon (i) novel algorithm designs: weighted value-targeted regression and a high-order moment estimator in the context of general function approximation; and (ii) fine-grained analysis: a novel concentration bound of weighted non-linear least squares and a refined analysis which leads to the tight instance-dependent bound. We also conduct comprehensive experiments to corroborate our theoretical findings.
Jiayi Huang 0002, Han Zhong 0001, Liwei Wang 0001, Lin Yang 0011
AISTATS2
2024 Towards Robust Offline Reinforcement Learning under Diverse Data Corruption
abstract
Offline reinforcement learning (RL) presents a promising approach for learning reinforced policies from offline datasets without the need for costly or unsafe interactions with the environment. However, datasets collected by humans in real-world environments are often noisy and may even be maliciously corrupted, which can significantly degrade the performance of offline RL. In this work, we first investigate the performance of current offline RL algorithms under comprehensive data corruption, including states, actions, rewards, and dynamics. Our extensive experiments reveal that implicit Q-learning (IQL) demonstrates remarkable resilience to data corruption among various offline RL algorithms. Furthermore, we conduct both empirical and theoretical analyses to understand IQL's robust performance, identifying its supervised policy learning scheme as the key factor. Despite its relative robustness, IQL still suffers from heavy-tail targets of Q functions under dynamics corruption. To tackle this challenge, we draw inspiration from robust statistics to employ the Huber loss to handle the heavy-tailedness and utilize quantile estimators to balance penalization for corrupted data and learning stability. By incorporating these simple yet effective modifications into IQL, we propose a more robust offline RL approach named Robust IQL (RIQL). Extensive experiments demonstrate that RIQL exhibits highly robust performance when subjected to diverse data corruption scenarios.
Rui Yang 0010, Han Zhong 0001, Amy Zhang 0001, Chongjie Zhang, Lei Han 0001, Tong Zhang 0001
ICLR2
2024 Provably Efficient Exploration in Quantum Reinforcement Learning with Logarithmic Worst-Case Regret
abstract
While quantum reinforcement learning (RL) has attracted a surge of attention recently, its theoretical understanding is limited. In particular, it remains elusive how to design provably efficient quantum RL algorithms that can address the exploration-exploitation trade-off. To this end, we propose a novel UCRL-style algorithm that takes advantage of quantum computing for tabular Markov decision processes (MDPs) with $S$ states, $A$ actions, and horizon $H$, and establish an $\mathcal{O}(\mathrm{poly}(S, A, H, \log T))$ worst-case regret for it, where $T$ is the number of episodes. Furthermore, we extend our results to quantum RL with linear function approximation, which is capable of handling problems with large state spaces. Specifically, we develop a quantum algorithm based on value target regression (VTR) for linear mixture MDPs with $d$-dimensional linear representation and prove that it enjoys $\mathcal{O}(\mathrm{poly}(d, H, \log T))$ regret. Our algorithms are variants of UCRL/UCRL-VTR algorithms in classical RL, which also leverage a novel combination of lazy updating mechanisms and quantum estimation subroutines. This is the key to breaking the $\Omega(\sqrt{T})$-regret barrier in classical RL. To the best of our knowledge, this is the first work studying the online exploration in quantum RL with provable logarithmic worst-case regret.
Han Zhong 0001, Jiachen Hu, Yecheng Xue, Tongyang Li, Liwei Wang 0001
ICML1
2024 Rewards-in-Context: Multi-objective Alignment of Foundation Models with Dynamic Preference Adjustment
abstract
We consider the problem of multi-objective alignment of foundation models with human preferences, which is a critical step towards helpful and harmless AI systems. However, it is generally costly and unstable to fine-tune large foundation models using reinforcement learning (RL), and the multi-dimensionality, heterogeneity, and conflicting nature of human preferences further complicate the alignment process. In this paper, we introduce Rewards-in-Context (RiC), which conditions the response of a foundation model on multiple rewards in its prompt context and applies supervised fine-tuning for alignment. The salient features of RiC are simplicity and adaptivity, as it only requires supervised fine-tuning of a single foundation model and supports dynamic adjustment for user preferences during inference time. Inspired by the analytical solution of an abstracted convex optimization problem, our dynamic inference-time adjustment method approaches the Pareto-optimal solution for multiple objectives. Empirical evidence demonstrates the efficacy of our method in aligning both Large Language Models (LLMs) and diffusion models to accommodate diverse rewards with only around 10% GPU hours compared with multi-objective RL baseline.
Rui Yang 0010, Xiaoman Pan, Feng Luo 0003, Han Zhong 0001, Dong Yu 0001, Jianshu Chen
ICML5
2024 Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-constraint
abstract
This paper studies the theoretical framework of the alignment process of generative models with Reinforcement Learning from Human Feedback (RLHF). We consider a standard mathematical formulation, the reverse-KL regularized contextual bandit for RLHF. Despite its widespread practical application, a rigorous theoretical analysis of this formulation remains open. We investigate its behavior in three distinct settings—offline, online, and hybrid—and propose efficient algorithms with finite-sample theoretical guarantees. Moving towards practical applications, our framework, with a robust approximation of the information-theoretical policy improvement oracle, naturally gives rise to several novel RLHF algorithms. This includes an iterative version of the Direct Preference Optimization (DPO) algorithm for online settings, and a multi-step rejection sampling strategy for offline scenarios. Our empirical evaluations on real-world alignment experiment of large language model demonstrate that these proposed methods significantly surpass existing strong baselines, such as DPO and Rejection Sampling Optimization (RSO), showcasing the connections between solid theoretical foundations and their potent practical implementations.
Wei Xiong 0015, Hanze Dong, Chenlu Ye, Ziqi Wang 0003, Han Zhong 0001, Heng Ji 0001, Nan Jiang 0008, Tong Zhang 0001
ICML5
2024 Rethinking Model-based, Policy-based, and Value-based Reinforcement Learning via the Lens of Representation Complexity
abstract
Reinforcement Learning (RL) encompasses diverse paradigms, including model-based RL, policy-based RL, and value-based RL, each tailored to approximate the model, optimal policy, and optimal value function, respectively. This work investigates the potential hierarchy of representation complexity among these RL paradigms. By utilizing computational complexity measures, including time complexity and circuit complexity, we theoretically unveil a potential representation complexity hierarchy within RL. We find that representing the model emerges as the easiest task, followed by the optimal policy, while representing the optimal value function presents the most intricate challenge. Additionally, we reaffirm this hierarchy from the perspective of the expressiveness of Multi-Layer Perceptrons (MLPs), which align more closely with practical deep RL and contribute to a completely new perspective in theoretical studying representation complexity in RL. Finally, we conduct deep RL experiments to validate our theoretical findings.
Guhao Feng, Han Zhong 0001
NeurIPS2
2024 Distributionally Robust Reinforcement Learning with Interactive Data Collection: Fundamental Hardness and Near-Optimal Algorithms
abstract
The sim-to-real gap, which represents the disparity between training and testing environments, poses a significant challenge in reinforcement learning (RL). A promising approach to addressing this challenge is distributionally robust RL, often framed as a robust Markov decision process (RMDP). In this framework, the objective is to find a robust policy that achieves good performance under the worst-case scenario among all environments within a pre-specified uncertainty set centered around the training environment. Unlike previous work, which relies on a generative model or a pre-collected offline dataset enjoying good coverage of the deployment environment, we tackle robust RL via interactive data collection, where the learner interacts with the training environment only and refines the policy through trial and error. In this robust RL paradigm, two main challenges emerge: managing distributional robustness while striking a balance between exploration and exploitation during data collection. Initially, we establish that sample-efficient learning without additional assumptions is unattainable owing to the curse of support shift; i.e., the potential disjointedness of the distributional supports between the training and testing environments. To circumvent such a hardness result, we introduce the vanishing minimal value assumption to RMDPs with a total-variation (TV) distance robust set, postulating that the minimal value of the optimal robust value function is zero. We prove that such an assumption effectively eliminates the support shift issue for RMDPs with a TV distance robust set, and present an algorithm with a provable sample complexity guarantee. Our work makes the initial step to uncovering the inherent difficulty of robust RL via interactive data collection and sufficient conditions for designing a sample-efficient algorithm accompanied by sharp sample complexity analysis.
Miao Lu, Han Zhong 0001, Tong Zhang 0001, Jose H. Blanchet
NeurIPS2
2023 Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Game
Wei Xiong 0015, Han Zhong 0001, Chengshuai Shi, Cong Shen 0001, Liwei Wang 0001, Tong Zhang 0001
ICLR2
2023 Provable Sim-to-real Transfer in Continuous Domain with Partial Observations
Jiachen Hu, Han Zhong 0001, Chi Jin 0001, Liwei Wang 0001
ICLR2
2023 A Theoretical Analysis of Optimistic Proximal Policy Optimization in Linear Markov Decision Processes
abstract
The proximal policy optimization (PPO) algorithm stands as one of the most prosperous methods in the field of reinforcement learning (RL). Despite its success, the theoretical understanding of PPO remains deficient. Specifically, it is unclear whether PPO or its optimistic variants can effectively solve linear Markov decision processes (MDPs), which are arguably the simplest models in RL with function approximation. To bridge this gap, we propose an optimistic variant of PPO for episodic adversarial linear MDPs with full-information feedback, and establish a $\tilde{\mathcal{O}}(d^{3/4}H^2K^{3/4})$ regret for it. Here $d$ is the ambient dimension of linear MDPs, $H$ is the length of each episode, and $K$ is the number of episodes. Compared with existing policy-based algorithms, we achieve the state-of-the-art regret bound in both stochastic linear MDPs and adversarial linear MDPs with full information. Additionally, our algorithm design features a novel multi-batched updating mechanism and the theoretical analysis utilizes a new covering number argument of value and policy classes, which might be of independent interest.
Han Zhong 0001, Tong Zhang 0001
NeurIPS1
2023 Double Pessimism is Provably Efficient for Distributionally Robust Offline Reinforcement Learning: Generic Algorithm and Robust Partial Coverage
abstract
We study distributionally robust offline reinforcement learning (RL), which seeks to find an optimal robust policy purely from an offline dataset that can perform well in perturbed environments. We propose a generic algorithm framework Doubly Pessimistic Model-based Policy Optimization ($\texttt{P}^2\texttt{MPO}$) for robust offline RL, which features a novel combination of a flexible model estimation subroutine and a doubly pessimistic policy optimization step. Here the double pessimism principle is crucial to overcome the distribution shift incurred by i) the mismatch between behavior policy and the family of target policies; and ii) the perturbation of the nominal model. Under certain accuracy assumptions on the model estimation subroutine, we show that $\texttt{P}^2\texttt{MPO}$ is provably sample-efficient with robust partial coverage data, which means that the offline dataset has good coverage of the distributions induced by the optimal robust policy and perturbed models around the nominal model. By tailoring specific model estimation subroutines for concrete examples including tabular Robust Markov Decision Process (RMDP), factored RMDP, and RMDP with kernel and neural function approximations, we show that $\texttt{P}^2\texttt{MPO}$ enjoys a $\tilde{\mathcal{O}}(n^{-1/2})$ convergence rate, where $n$ is the number of trajectories in the offline dataset. Notably, these models, except for the tabular case, are first identified and proven tractable by this paper. To the best of our knowledge, we first propose a general learning principle --- double pessimism --- for robust offline RL and show that it is provably efficient in the context of general function approximations.
Jose H. Blanchet, Miao Lu, Tong Zhang 0001, Han Zhong 0001
NeurIPS4
2023 Tackling Heavy-Tailed Rewards in Reinforcement Learning with Function Approximation: Minimax Optimal and Instance-Dependent Regret Bounds
abstract
While numerous works have focused on devising efficient algorithms for reinforcement learning (RL) with uniformly bounded rewards, it remains an open question whether sample or time-efficient algorithms for RL with large state-action space exist when the rewards are \emph{heavy-tailed}, i.e., with only finite $(1+\epsilon)$-th moments for some $\epsilon\in(0,1]$. In this work, we address the challenge of such rewards in RL with linear function approximation. We first design an algorithm, \textsc{Heavy-OFUL}, for heavy-tailed linear bandits, achieving an \emph{instance-dependent} $T$-round regret of $\tilde{O}\big(d T^{\frac{1-\epsilon}{2(1+\epsilon)}} \sqrt{\sum_{t=1}^T \nu_t^2} + d T^{\frac{1-\epsilon}{2(1+\epsilon)}}\big)$, the \emph{first} of this kind. Here, $d$ is the feature dimension, and $\nu_t^{1+\epsilon}$ is the $(1+\epsilon)$-th central moment of the reward at the $t$-th round. We further show the above bound is minimax optimal when applied to the worst-case instances in stochastic and deterministic linear bandits. We then extend this algorithm to the RL settings with linear function approximation. Our algorithm, termed as \textsc{Heavy-LSVI-UCB}, achieves the \emph{first} computationally efficient \emph{instance-dependent} $K$-episode regret of $\tilde{O}(d \sqrt{H \mathcal{U}^*} K^\frac{1}{1+\epsilon} + d \sqrt{H \mathcal{V}^* K})$. Here, $H$ is length of the episode, and $\mathcal{U}^*, \mathcal{V}^*$ are instance-dependent quantities scaling with the central moment of reward and value functions, respectively. We also provide a matching minimax lower bound $\Omega(d H K^{\frac{1}{1+\epsilon}} + d \sqrt{H^3 K})$ to demonstrate the optimality of our algorithm in the worst case. Our result is achieved via a novel robust self-normalized concentration inequality that may be of independent interest in handling heavy-tailed noise in general online regression problems.
Jiayi Huang 0002, Han Zhong 0001, Liwei Wang 0001, Lin Yang 0011
NeurIPS2
2023 Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration
abstract
In reinforcement learning (RL), balancing exploration and exploitation is crucial for achieving an optimal policy in a sample-efficient way. To this end, existing sample- efficient algorithms typically consist of three components: estimation, planning, and exploration. However, to cope with general function approximators, most of them involve impractical algorithmic components to incentivize exploration, such as data-dependent level-set constraints or complicated sampling procedures. To address this challenge, we propose an easy-to-implement RL framework called Maximize to Explore (MEX), which only needs to optimize unconstrainedly a single objective that integrates the estimation and planning components while balancing exploration and exploitation automatically. Theoretically, we prove that the MEX achieves a sublinear regret with general function approximators and is extendable to the zero-sum Markov game setting. Meanwhile, we adapt deep RL baselines to design practical versions of MEX in both the model-based and model-free settings, which outperform baselines in various MuJoCo environments with sparse reward by a stable margin. Compared with existing sample-efficient algorithms with general function approximators, MEX achieves similar sample efficiency while also enjoying a lower computational cost and is more compatible with modern deep RL methods.
Miao Lu, Wei Xiong 0015, Han Zhong 0001, Shenao Zhang, Sirui Zheng, Zhuoran Yang, Zhaoran Wang 0001
NeurIPS4
2023 Posterior Sampling for Competitive RL: Function Approximation and Partial Observation
abstract
This paper investigates posterior sampling algorithms for competitive reinforcement learning (RL) in the context of general function approximations. Focusing on zero-sum Markov games (MGs) under two critical settings, namely self-play and adversarial learning, we first propose the self-play and adversarial generalized eluder coefficient (GEC) as complexity measures for function approximation, capturing the exploration-exploitation trade-off in MGs. Based on self-play GEC, we propose a model-based self-play posterior sampling method to control both players to learn Nash equilibrium, which can successfully handle the partial observability of states. Furthermore, we identify a set of partially observable MG models fitting MG learning with the adversarial policies of the opponent. Incorporating the adversarial GEC, we propose a model-based posterior sampling method for learning adversarial MG with potential partial observability. We further provide low regret bounds for proposed algorithms that can scale sublinearly with the proposed GEC and the number of episodes $T$. To the best of our knowledge, we for the first time develop generic model-based posterior sampling algorithms for competitive RL that can be applied to a majority of tractable zero-sum MG classes in both fully observable and partially observable MGs with self-play and adversarial learning.
Ziyu Dai, Han Zhong 0001, Zhaoran Wang 0001, Zhuoran Yang, Tong Zhang 0001
NeurIPS3
2023 A Reduction-based Framework for Sequential Decision Making with Delayed Feedback
abstract
We study stochastic delayed feedback in general single-agent and multi-agent sequential decision making, which includes bandits, single-agent Markov decision processes (MDPs), and Markov games (MGs). We propose a novel reduction-based framework, which turns any multi-batched algorithm for sequential decision making with instantaneous feedback into a sample-efficient algorithm that can handle stochastic delays in sequential decision making. By plugging different multi-batched algorithms into our framework, we provide several examples demonstrating that our framework not only matches or improves existing results for bandits, tabular MDPs, and tabular MGs, but also provides the first line of studies on delays in sequential decision making with function approximation. In summary, we provide a complete set of sharp results for single-agent and multi-agent sequential decision making with delayed feedback.
Yunchang Yang, Han Zhong 0001, Tianhao Wu 0002, Liwei Wang 0001, Simon S. Du
NeurIPS2
2023 Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopically Rational Followers?
abstract
We study multi-player general-sum Markov games with one of the players designated as the leader and the other players regarded as followers. In particular, we focus on the class of games where the followers are myopically rational; i.e., they aim to maximize their instantaneous rewards. For such a game, our goal is to find a Stackelberg-Nash equilibrium (SNE), which is a policy pair $(\pi^*, \nu^*)$ such that: (i) $\pi^*$ is the optimal policy for the leader when the followers always play their best response, and (ii) $\nu^*$ is the best response policy of the followers, which is a Nash equilibrium of the followers' game induced by $\pi^*$. We develop sample-efficient reinforcement learning (RL) algorithms for solving for an SNE in both online and offline settings. Our algorithms are optimistic and pessimistic variants of least-squares value iteration, and they are readily able to incorporate function approximation tools in the setting of large state spaces. Furthermore, for the case with linear function approximation, we prove that our algorithms achieve sublinear regret and suboptimality under online and offline setups respectively. To the best of our knowledge, we establish the first provably efficient RL algorithms for solving for SNEs in general-sum Markov games with myopically rational followers.
Han Zhong 0001, Zhuoran Yang, Zhaoran Wang 0001, Michael I. Jordan
J. Mach. Learn. Res.1
2022 A Reduction-Based Framework for Conservative Bandits and Reinforcement Learning
Yunchang Yang, Tianhao Wu 0002, Han Zhong 0001, Evrard Garcelon, Matteo Pirotta, Alessandro Lazaric, Liwei Wang 0001, Simon S. Du
ICLR3
2022 Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation
abstract
We study human-in-the-loop reinforcement learning (RL) with trajectory preferences, where instead of receiving a numeric reward at each step, the RL agent only receives preferences over trajectory pairs from a human overseer. The goal of the RL agent is to learn the optimal policy which is most preferred by the human overseer. Despite the empirical success in various real-world applications, the theoretical understanding of preference-based RL (PbRL) is only limited to the tabular case. In this paper, we propose the first optimistic model-based algorithm for PbRL with general function approximation, which estimates the model using value-targeted regression and calculates the exploratory policies by solving an optimistic planning problem. We prove that our algorithm achieves the regret bound of $\tilde{O} (\operatorname{poly}(d H) \sqrt{K} )$, where $d$ is the complexity measure of the transition and preference model depending on the Eluder dimension and log-covering numbers, $H$ is the planning horizon, $K$ is the number of episodes, and $\tilde O(\cdot)$ omits logarithmic terms. Our lower bound indicates that our algorithm is near-optimal when specialized to the linear setting. Furthermore, we extend the PbRL problem by formulating a novel problem called RL with $n$-wise comparisons, and provide the first sample-efficient algorithm for this new setting. To the best of our knowledge, this is the first theoretical result for PbRL with (general) function approximation.
Xiaoyu Chen 0008, Han Zhong 0001, Zhuoran Yang, Zhaoran Wang 0001, Liwei Wang 0001
ICML2
2022 Nearly Optimal Policy Optimization with Stable at Any Time Guarantee
abstract
Policy optimization methods are one of the most widely used classes of Reinforcement Learning (RL) algorithms. However, theoretical understanding of these methods remains insufficient. Even in the episodic (time-inhomogeneous) tabular setting, the state-of-the-art theoretical result of policy-based method in Shani et al. (2020) is only $\tilde{O}(\sqrt{S^2AH^4K})$ where $S$ is the number of states, $A$ is the number of actions, $H$ is the horizon, and $K$ is the number of episodes, and there is a $\sqrt{SH}$ gap compared with the information theoretic lower bound $\tilde{\Omega}(\sqrt{SAH^3K})$ (Jin et al., 2018). To bridge such a gap, we propose a novel algorithm Reference-based Policy Optimization with Stable at Any Time guarantee (RPO-SAT), which features the property “Stable at Any Time”. We prove that our algorithm achieves $\tilde{O}(\sqrt{SAH^3K} + \sqrt{AH^4K})$ regret. When $S > H$, our algorithm is minimax optimal when ignoring logarithmic factors. To our best knowledge, RPO-SAT is the first computationally efficient, nearly minimax optimal policy-based algorithm for tabular RL.
Tianhao Wu 0002, Yunchang Yang, Han Zhong 0001, Liwei Wang 0001, Simon S. Du, Jiantao Jiao
ICML3
2022 A Self-Play Posterior Sampling Algorithm for Zero-Sum Markov Games
abstract
Existing studies on provably efficient algorithms for Markov games (MGs) almost exclusively build on the “optimism in the face of uncertainty” (OFU) principle. This work focuses on a distinct approach of posterior sampling, which is celebrated in many bandits and reinforcement learning settings but remains under-explored for MGs. Specifically, for episodic two-player zero-sum MGs, a novel posterior sampling algorithm is developed with general function approximation. Theoretical analysis demonstrates that the posterior sampling algorithm admits a $\sqrt{T}$-regret bound for problems with a low multi-agent decoupling coefficient, which is a new complexity measure for MGs, where $T$ denotes the number of episodes. When specializing to linear MGs, the obtained regret bound matches the state-of-the-art results. To the best of our knowledge, this is the first provably efficient posterior sampling algorithm for MGs with frequentist regret guarantees, which extends the toolbox for MGs and promotes the broad applicability of posterior sampling.
Wei Xiong 0015, Han Zhong 0001, Chengshuai Shi, Cong Shen 0001, Tong Zhang 0001
ICML2
2022 Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasets
abstract
We study episodic two-player zero-sum Markov games (MGs) in the offline setting, where the goal is to find an approximate Nash equilibrium (NE) policy pair based on a dataset collected a priori. When the dataset does not have uniform coverage over all policy pairs, finding an approximate NE involves challenges in three aspects: (i) distributional shift between the behavior policy and the optimal policy, (ii) function approximation to handle large state space, and (iii) minimax optimization for equilibrium solving. We propose a pessimism-based algorithm, dubbed as pessimistic minimax value iteration (PMVI), which overcomes the distributional shift by constructing pessimistic estimates of the value functions for both players and outputs a policy pair by solving a correlated coarse equilibrium based on the two value functions. Furthermore, we establish a data-dependent upper bound on the suboptimality which recovers a sublinear rate without the assumption on uniform coverage of the dataset. We also prove an information-theoretical lower bound, which shows our upper bound is nearly minimax optimal, which suggests that the data-dependent term is intrinsic. Our theoretical results also highlight a notion of “relative uncertainty”, which characterizes the necessary and sufficient condition for achieving sample efficiency in offline MGs. To the best of our knowledge, we provide the first nearly minimax optimal result for offline MGs with function approximation.
Han Zhong 0001, Wei Xiong 0015, Jiyuan Tan, Liwei Wang 0001, Tong Zhang 0001, Zhaoran Wang 0001, Zhuoran Yang
ICML1
2022 Why Robust Generalization in Deep Learning is Difficult: Perspective of Expressive Power
abstract
It is well-known that modern neural networks are vulnerable to adversarial examples. To mitigate this problem, a series of robust learning algorithms have been proposed. However, although the robust training error can be near zero via some methods, all existing algorithms lead to a high robust generalization error. In this paper, we provide a theoretical understanding of this puzzling phenomenon from the perspective of expressive power for deep neural networks. Specifically, for binary classification problems with well-separated data, we show that, for ReLU networks, while mild over-parameterization is sufficient for high robust training accuracy, there exists a constant robust generalization gap unless the size of the neural network is exponential in the data dimension $d$. This result holds even if the data is linear separable (which means achieving standard generalization is easy), and more generally for any parameterized function classes as long as their VC dimension is at most polynomial in the number of parameters. Moreover, we establish an improved upper bound of $\exp({\mathcal{O}}(k))$ for the network size to achieve low robust generalization error when the data lies on a manifold with intrinsic dimension $k$ ($k \ll d$). Nonetheless, we also have a lower bound that grows exponentially with respect to $k$ --- the curse of dimensionality is inevitable. By demonstrating an exponential separation between the network size for achieving low robust training and generalization error, our results reveal that the hardness of robust generalization may stem from the expressive power of practical models.
Binghui Li, Jikai Jin, Han Zhong 0001, John E. Hopcroft, Liwei Wang 0001
NeurIPS3
2021 Breaking the Moments Condition Barrier: No-Regret Algorithm for Bandits with Super Heavy-Tailed Payoffs
abstract
Despite a large amount of effort in dealing with heavy-tailed error in machine learning, little is known when moments of the error can become non-existential: the random noise $\eta$ satisfies Pr$\left[|\eta| > |y|\right] \le 1/|y|^{\alpha}$ for some $\alpha > 0$. We make the first attempt to actively handle such super heavy-tailed noise in bandit learning problems: We propose a novel robust statistical estimator, mean of medians, which estimates a random variable by computing the empirical mean of a sequence of empirical medians. We then present a generic reductionist algorithmic framework for solving bandit learning problems (including multi-armed and linear bandit problem): the mean of medians estimator can be applied to nearly any bandit learning algorithm as a black-box filtering for its reward signals and obtain similar regret bound as if the reward is sub-Gaussian. We show that the regret bound is near-optimal even with very heavy-tailed noise. We also empirically demonstrate the effectiveness of the proposed algorithm, which further corroborates our theoretical results.
Han Zhong 0001, Jiayi Huang 0002, Lin Yang 0011, Liwei Wang 0001
NeurIPS1