EDBT 2026 Demo / reviewers in the wild / expert
Yao Ming
dblp:137/8886
· DBLP profile ↗
10ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0002-6377-6063ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Trustworthy machine learning · 78% Graph learning · 14% Deep learning architectures and training · 8% | |
| Computer graphics and multimedia
5 papers |
Visualization and visual analytics · 96% Multimedia analysis and retrieval · 4% | |
| Human-computer interaction and pervasive computing
3 papers |
Human-AI interaction · 77% User interface design and tools · 16% Usability and user experience research · 7% |
Topics — the 13 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning
interpretability |
2.4 | 6 | 2025 | RuleExplorer: A Scalable Matrix Visualization for Understanding Tree Ensemble Classifiers · IEEE Trans. Vis. Comput. Graph. 2025 ProtoSteer: Steering Deep Sequence Model with Prototypes · IEEE Trans. Vis. Comput. Graph. 2020 RuleMatrix: Visualizing and Understanding Classifiers with Rules · IEEE Trans. Vis. Comput. Graph. 2019 |
Machine learning › Trustworthy machine learning › interpretability › tree-based interpretability
tree ensemble explanation |
0.9 | 1 | 2025 | RuleExplorer: A Scalable Matrix Visualization for Understanding Tree Ensemble Classifiers · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics
model visualization |
0.9 | 1 | 2025 | RuleExplorer: A Scalable Matrix Visualization for Understanding Tree Ensemble Classifiers · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics › information visualization › knowledge visualization
rule visualization |
0.9 | 1 | 2025 | RuleExplorer: A Scalable Matrix Visualization for Understanding Tree Ensemble Classifiers · IEEE Trans. Vis. Comput. Graph. 2025 |
Machine learning › Graph learning
graph neural network |
0.7 | 1 | 2023 | GNNLens: A Visual Analytics Approach for Prediction Error Diagnosis of Graph Neural Networks · IEEE Trans. Vis. Comput. Graph. 2023 |
Visualization and visual analytics › visual analytics
visual analytics for machine learning |
0.7 | 1 | 2023 | GNNLens: A Visual Analytics Approach for Prediction Error Diagnosis of Graph Neural Networks · IEEE Trans. Vis. Comput. Graph. 2023 |
Visualization and visual analytics
visual analytics |
0.6 | 1 | 2022 | DeHumor: Visual Analytics for Decomposing Humor · IEEE Trans. Vis. Comput. Graph. 2022 |
Visualization and visual analytics › explainable AI
explainable machine learning |
0.5 | 1 | 2021 | DECE: Decision Explorer with Counterfactual Explanations for Machine Learning Models · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics › visual analytics › visual analytics for machine learning
interactive model exploration |
0.5 | 1 | 2021 | DECE: Decision Explorer with Counterfactual Explanations for Machine Learning Models · IEEE Trans. Vis. Comput. Graph. 2021 |
Machine learning › Trustworthy machine learning › interpretability › example-based explanation
prototype-based explanation |
0.4 | 1 | 2019 | Interpretable and Steerable Sequence Learning via Prototypes · KDD 2019 |
Machine learning › Deep learning architectures and training
sequence modeling |
0.4 | 1 | 2019 | Interpretable and Steerable Sequence Learning via Prototypes · KDD 2019 |
Visualization and visual analytics
interactive visualization |
0.4 | 1 | 2019 | ATMSeer: Increasing Transparency and Controllability in Automated Machine Learning · CHI 2019 |
Human-AI interaction
interactive machine learning |
0.4 | 1 | 2019 | RuleMatrix: Visualizing and Understanding Classifiers with Rules · IEEE Trans. Vis. Comput. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
matrix-based hierarchical visualization · 1.7anomaly-biased model reduction · 1.7projection view · 1.3parallel sets · 1.3feature matrix view · 1.3prototype learning · 1.2interactive visualization · 1.0counterfactual generation · 1.0interactive model update · 0.9case-based reasoning · 0.9case study · 0.8visual analytics · 0.6multimodal feature extraction · 0.6user study · 0.4rule extraction · 0.4matrix-based visualization · 0.4interview study · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RuleExplorer: A Scalable Matrix Visualization for Understanding Tree Ensemble ClassifiersabstractThe high performance of tree ensemble classifiers benefits from a large set of rules, which, in turn, makes the models hard to understand. To improve interpretability, existing methods extract a subset of rules for approximation using model reduction techniques. However, by focusing on the reduced rule set, these methods often lose fidelity and ignore anomalous rules that, despite their infrequency, play crucial roles in real-world applications. This paper introduces a scalable visual analysis method to explain tree ensemble classifiers that contain tens of thousands of rules. The key idea is to address the issue of losing fidelity by adaptively organizing the rules as a hierarchy rather than reducing them. To ensure the inclusion of anomalous rules, we develop an anomaly-biased model reduction method to prioritize these rules at each hierarchical level. Synergized with this hierarchical organization of rules, we develop a matrix-based hierarchical visualization to support exploration at different levels of detail. Our quantitative experiments and case studies demonstrate how our method fosters a deeper understanding of both common and anomalous rules, thereby enhancing interpretability without sacrificing comprehensiveness. Zhen Li 0044, Weikai Yang, Jun Yuan 0003, Jing Wu 0004, Changjian Chen, Yao Ming, Fan Yang 0094, Hui Zhang 0013, Shixia Liu |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2023 | GNNLens: A Visual Analytics Approach for Prediction Error Diagnosis of Graph Neural NetworksabstractGraph Neural Networks (GNNs) aim to extend deep learning techniques to graph data and have achieved significant progress in graph analysis tasks (e.g., node classification) in recent years. However, similar to other deep neural networks like Convolutional Neural Networks (CNNs) and Recurrent Neural Networks (RNNs), GNNs behave like a black box with their details hidden from model developers and users. It is therefore difficult to diagnose possible errors of GNNs. Despite many visual analytics studies being done on CNNs and RNNs, little research has addressed the challenges for GNNs. This paper fills the research gap with an interactive visual analysis tool, GNNLens, to assist model developers and users in understanding and analyzing GNNs. Specifically, Parallel Sets View and Projection View enable users to quickly identify and validate error patterns in the set of wrong predictions; Graph View and Feature Matrix View offer a detailed analysis of individual nodes to assist users in forming hypotheses about the error patterns. Since GNNs jointly model the graph structure and the node features, we reveal the relative influences of the two types of information by comparing the predictions of three models: GNN, Multi-Layer Perceptron (MLP), and GNN Without Using Features (GNNWUF). Two case studies and interviews with domain experts demonstrate the effectiveness of GNNLens in facilitating the understanding of GNN models and their errors. Zhihua Jin, Yong Wang 0021, Qianwen Wang 0001, Yao Ming, Tengfei Ma 0001, Huamin Qu |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2022 | DeHumor: Visual Analytics for Decomposing HumorabstractDespite being a critical communication skill, grasping humor is challenging-a successful use of humor requires a mixture of both engaging content build-up and an appropriate vocal delivery (e.g., pause). Prior studies on computational humor emphasize the textual and audio features immediately next to the punchline, yet overlooking longer-term context setup. Moreover, the theories are usually too abstract for understanding each concrete humor snippet. To fill in the gap, we develop DeHumor, a visual analytical system for analyzing humorous behaviors in public speaking. To intuitively reveal the building blocks of each concrete example, DeHumor decomposes each humorous video into multimodal features and provides inline annotations of them on the video script. In particular, to better capture the build-ups, we introduce content repetition as a complement to features introduced in theories of computational humor and visualize them in a context linking graph. To help users locate the punchlines that have the desired features to learn, we summarize the content (with keywords) and humor feature statistics on an augmented time matrix. With case studies on stand-up comedy shows and TED talks, we show that DeHumor is able to highlight various building blocks of humor examples. In addition, expert interviews with communication coaches and humor researchers demonstrate the effectiveness of DeHumor for multimodal humor analysis of speech content and vocal delivery. Xingbo Wang 0001, Yao Ming, Sherry Tongshuang Wu, Haipeng Zeng, Yong Wang 0021, Huamin Qu |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | DECE: Decision Explorer with Counterfactual Explanations for Machine Learning ModelsabstractWith machine learning models being increasingly applied to various decision-making scenarios, people have spent growing efforts to make machine learning models more transparent and explainable. Among various explanation techniques, counterfactual explanations have the advantages of being human-friendly and actionable-a counterfactual explanation tells the user how to gain the desired prediction with minimal changes to the input. Besides, counterfactual explanations can also serve as efficient probes to the models' decisions. In this work, we exploit the potential of counterfactual explanations to understand and explore the behavior of machine learning models. We design DECE, an interactive visualization system that helps understand and explore a model's decisions on individual instances and data subsets, supporting users ranging from decision-subjects to model developers. DECE supports exploratory analysis of model decisions by combining the strengths of counterfactual explanations at instance- and subgroup-levels. We also introduce a set of interactions that enable users to customize the generation of counterfactual explanations to find more actionable ones that can suit their needs. Through three use cases and an expert interview, we demonstrate the effectiveness of DECE in supporting decision exploration tasks and instance explanations. Furui Cheng, Yao Ming, Huamin Qu |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2020 | ProtoSteer: Steering Deep Sequence Model with PrototypesabstractRecently we have witnessed growing adoption of deep sequence models (e.g. LSTMs) in many application domains, including predictive health care, natural language processing, and log analysis. However, the intricate working mechanism of these models confines their accessibility to the domain experts. Their black-box nature also makes it a challenging task to incorporate domain-specific knowledge of the experts into the model. In ProtoSteer (Prototype Steering), we tackle the challenge of directly involving the domain experts to steer a deep sequence model without relying on model developers as intermediaries. Our approach originates in case-based reasoning, which imitates the common human problem-solving process of consulting past experiences to solve new problems. We utilize ProSeNet (Prototype Sequence Network), which learns a small set of exemplar cases (i.e., prototypes) from historical data. In ProtoSteer they serve both as an efficient visual summary of the original data and explanations of model decisions. With ProtoSteer the domain experts can inspect, critique, and revise the prototypes interactively. The system then incorporates user-specified prototypes and incrementally updates the model. We conduct extensive case studies and expert interviews in application domains including sentiment analysis on texts and predictive diagnostics based on vehicle fault logs. The results demonstrate that involvements of domain users can help obtain more interpretable models with concise prototypes while retaining similar accuracy. Yao Ming, Furui Cheng, Huamin Qu, Liu Ren 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | ATMSeer: Increasing Transparency and Controllability in Automated Machine LearningabstractTo relieve the pain of manually selecting machine learning algorithms and tuning hyperparameters, automated machine learning (AutoML) methods have been developed to automatically search for good models. Due to the huge model search space, it is impossible to try all models. Users tend to distrust automatic results and increase the search budget as much as they can, thereby undermining the efficiency of AutoML. To address these issues, we design and implement ATMSeer, an interactive visualization tool that supports users in refining the search space of AutoML and in analyzing the results. To guide the design of ATMSeer, we derive a workflow of using AutoML based on interviews with machine learning experts. A multi-granularity visualization is proposed to enable users to monitor the AutoML process, analyze the searched models, and refine the search space in real time. We demonstrate the utility and usability of ATMSeer through two case studies, expert interviews, and a user study with 13 end users. Qianwen Wang 0001, Yao Ming, Zhihua Jin, Qiaomu Shen, Dongyu Liu, Micah J. Smith, Kalyan Veeramachaneni, Huamin Qu |
CHI | 2 |
| 2019 | Interpretable and Steerable Sequence Learning via PrototypesabstractOne of the major challenges in machine learning nowadays is to provide predictions with not only high accuracy but also user-friendly explanations. Although in recent years we have witnessed increasingly popular use of deep neural networks for sequence modeling, it is still challenging to explain the rationales behind the model outputs, which is essential for building trust and supporting the domain experts to validate, critique and refine the model. Yao Ming, Huamin Qu, Liu Ren 0001 |
KDD | 1 |
| 2019 | RuleMatrix: Visualizing and Understanding Classifiers with RulesabstractWith the growing adoption of machine learning techniques, there is a surge of research interest towards making machine learning systems more transparent and interpretable. Various visualizations have been developed to help model developers understand, diagnose, and refine machine learning models. However, a large number of potential but neglected users are the domain experts with little knowledge of machine learning but are expected to work with machine learning systems. In this paper, we present an interactive visualization technique to help users with little expertise in machine learning to understand, explore and validate predictive models. By viewing the model as a black box, we extract a standardized rule-based knowledge representation from its input-output behavior. Then, we design RuleMatrix, a matrix-based visualization of rules to help users navigate and verify the rules and the black-box model. We evaluate the effectiveness of RuleMatrix via two use cases and a usability study. Yao Ming, Huamin Qu, Enrico Bertini |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2017 | A visual analytics approach for understanding egocentric intimacy network evolution and impact propagation in MMORPGsabstractMassively Multiplayer Online Role-playing Games (MMORPGs) feature a large number of players socially interacting with one another in an immersive gaming environment. A successful MMORPG should engage players and meet their needs to achieve different categories of gratifications. Research on the evolution of player social interaction network and the dynamics of inter-player intimacy could provide insights into players' gratification-oriented behaviors in MMORPGs. Such understanding could in turn guide game designs for better engaging existing players and marketing strategies for attracting newcomers. Conventional dynamic network analysis may help investigate game-based social interactions at the macroscopic level. However, current dynamic network visualization techniques mainly focus on illustrating topological changes of the entire network, which are unsuitable for analyzing player-specific social interactions in the virtual world from an egocentric perspective. In general, game designers and operators find it difficult to analyze the way players with different gratification needs may interact with one another and the consequences on their relationships with direct ties, using a decentralized social graph with complicated time-varying structures. In this paper, we present MMOSeer, a visual analytics system for exploring the evolution of egocentric player intimacy network. MMOSeer focuses on the relationship between a player (ego) and his/her directly-linked friends (alters). We follow a user-centered design process to develop the system with game analysts and apply novel visualization techniques in conjunction with well-established algorithms to depict the evolution of intimacy egocentric network. We also derive a centrality change metric to infer how the impact of changes in an ego's interactive behaviors may propagate through the intimacy network, reshaping the structure of the alters' social circles at both micro and macro levels. Finally, we validate the usability of MMOSeer by discovering different user interaction patterns and the corresponding ego-network structural changes in a real-world gameplay dataset from a commercial MMORPG. Quan Li 0002, Qiaomu Shen, Yao Ming, Yun Wang 0012, Xiaojuan Ma, Huamin Qu |
PacificVis | 3 |
| 2013 | Magic Squares and Aesthetic EventsabstractWe consider an approach to generative art which exploits the structure of magic squares as a generative engine. Magic squares are used for image generation by mapping their properties into visual schemes. Our underlying hypothesis is that order in some form can serve as a prerequisite for a particular set of aesthetic events. By resorting to a mathematical structure that is not formulated as a function, but for which an inherent order is present, we reduce the most difficult task in generative art, the design of a generative system, to the much easier task of designing representational schemes for the visualization of number patterns. A set of schemes to achieve this task has been realized within a joint project between programmers and artists. The results of this project are discussed and illustrated. Fang You, Hans E. Dehlinger, Jianmin Wang 0013, Yao Ming |
IV | 4 |