EDBT 2026 Demo / reviewers in the wild / expert
Albert Pumarola
dblp:138/0487
· DBLP profile ↗
26ranked-venue papers
9as first author
16since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 24 · 9 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 6 first-author · 10 since 2021Systems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Adaptive Guidance: Training-free Acceleration of Conditional Diffusion ModelsabstractThis paper presents a comprehensive study on the role of Classifier-Free Guidance (CFG) in text-conditioned diffusion models from the perspective of inference efficiency. In particular, we relax the default choice of applying CFG in all diffusion steps and instead propose to search for more efficient guidance policies. We formulate the discovery of such policies in the framework of differentiable neural architecture search. Our findings suggest that, as denoising progresses, the updates produced by CFG become increasingly aligned with simple conditional steps, which renders CFG's additional neural network evaluation redundant, especially in the second half of the denoising process. Building upon this insight, we propose "Adaptive Guidance" (AG), an efficient variant of CFG that adaptively omits network evaluations when the denoising process displays convergence. Our experiments demonstrate that AG preserves CFG's image quality while reducing computation by 25%. Thus, AG constitutes a plug-and-play alternative to Guidance Distillation, achieving 50% of the speed-ups of the latter, while being training-free and retaining the capacity to handle negative prompts. We conclude by uncovering further redundancies of CFG in the first half of the diffusion process, showing that entire neural network evaluations can be replaced by simple affine transformations of past score estimates. Angela Castillo, Jonas Kohler, Juan C. Pérez, Juan Pablo Pérez, Albert Pumarola, Bernard Ghanem, Pablo Andrés Arbeláez, Ali K. Thabet |
AAAI | 5 |
| 2025 | FlexiDiT: Your Diffusion Transformer Can Easily Generate High-Quality Samples with Less ComputeabstractDespite their remarkable performance, modern Diffusion Transformers (DiTs) are hindered by substantial resource requirements during inference, stemming from the fixed and large amount of compute needed for each denoising step. In this work, we revisit the conventional static paradigm that allocates a fixed compute budget per denoising iteration and propose a dynamic strategy instead. Our simple and sample-efficient framework enables pre-trained DiT models to be converted into flexible ones — dubbed FlexiDiT— allowing them to process inputs at varying compute budgets. We demonstrate how a single flexible model can generate images without any drop in quality, while reducing the required FLOPs by more than 40% compared to their static counterparts, for both class-conditioned and text-conditioned image generation. Our method is general and agnostic to input and conditioning modalities. We show how our approach can be readily extended for video generation, where FlexiDiT models generate samples with up to 75% less compute without compromising performance. Sotiris Anagnostidis, Gregor Bachmann, Yeongmin Kim, Jonas Kohler, Markos Georgopoulos, Artsiom Sanakoyeu, Yuming Du, Albert Pumarola, Ali K. Thabet, Edgar Schönfeld |
CVPR | 8 |
| 2025 | Autoregressive Distillation of Diffusion TransformersabstractDiffusion models with transformer architectures have demonstrated promising capabilities in generating high-fidelity images and scalability for high resolution. However, iterative sampling process required for synthesis is very resource-intensive. A line of work has focused on distilling solutions to probability flow ODEs into few-step student models. Nevertheless, existing methods have been limited by their reliance on the most recent denoised samples as input, rendering them susceptible to exposure bias. To address this limitation, we propose AutoRegressive Distillation (ARD), a novel approach that leverages the historical trajectory of the ODE to predict future steps. ARD offers two key benefits: 1) it mitigates exposure bias by utilizing a predicted historical trajectory that is less susceptible to accumulated errors, and 2) it leverages the previous history of the ODE trajectory as a more effective source of coarse-grained information. ARD modifies the teacher transformer architecture by adding token-wise time embedding to mark each input from the trajectory history and employs a block-wise causal attention mask for training. Furthermore, incorporating historical inputs only in lower transformer layers enhances performance and efficiency. We validate the effectiveness of ARD in a class-conditioned generation on ImageNet and T2I synthesis. Our model achieves a 5× reduction in FID degradation compared to the baseline methods while requiring only 1.1% extra FLOPs on ImageNet-256. Moreover, ARD reaches FID of 1.84 on ImageNet-256 in merely 4 steps and outperforms the publicly available 1024p text-to-image distilled models in prompt adherence score with a minimal drop in FID compared to the teacher. Project page: https://github.com/alsdudrla10/ARD. Yeongmin Kim, Sotiris Anagnostidis, Yuming Du, Edgar Schönfeld, Jonas Kohler, Markos Georgopoulos, Albert Pumarola, Ali K. Thabet, Artsiom Sanakoyeu |
CVPR | 7 |
| 2025 | Judge Decoding: Faster Speculative Sampling Requires Going Beyond Model AlignmentabstractThe performance of large language models (LLMs) is closely linked to their underlying size, leading to ever-growing networks and hence slower inference. Speculative decoding has been proposed as a technique to accelerate autoregressive generation, leveraging a fast draft model to propose candidate tokens, which are then verified in parallel based on their likelihood under the target model. While this approach guarantees to reproduce the target output, it incurs a substantial penalty: many high-quality draft tokens are rejected, even when they represent objectively valid continuations. Indeed, we show that even powerful draft models such as GPT-4o, as well as human text cannot achieve high acceptance rates under the standard verification scheme. This severely limits the speedup potential of current speculative decoding methods, as an early rejection becomes overwhelmingly likely when solely relying on alignment of draft and target.
We thus ask the following question: Can we adapt verification to recognize correct, but non-aligned replies? To this end, we draw inspiration from the LLM-as-a-judge framework, which demonstrated that LLMs are able to rate answers in a versatile way. We carefully design a dataset coined TokenCourt to elicit the same capability in the target model by training a compact module on top of the embeddings to produce ``judgements" of the current continuation. We showcase our strategy on the Llama-3.1 family, where our 8B/405B-Judge achieves a speedup of $9\times$ over Llama-405B, while maintaining its quality on a large range of benchmarks. These benefits remain present even in optimized inference frameworks, where our method reaches up to $141$ tokens/s for 8B/70B-Judge and $129$ tokens/s for 8B/405B on $2$ and $8$ H100s respectively. Gregor Bachmann, Sotiris Anagnostidis, Albert Pumarola, Markos Georgopoulos, Artsiom Sanakoyeu, Yuming Du, Edgar Schönfeld, Ali K. Thabet, Jonas Kohler |
ICLR | 3 |
| 2024 | Bespoke Solvers for Generative Flow ModelsabstractDiffusion or flow-based models are powerful generative paradigms that are notoriously hard to sample as samples are defined as solutions to high-dimensional Ordinary or Stochastic Differential Equations (ODEs/SDEs) which require a large Number of Function Evaluations (NFE) to approximate well. Existing methods to alleviate the costly sampling process include model distillation and designing dedicated ODE solvers. However, distillation is costly to train and sometimes can deteriorate quality, while dedicated solvers still require relatively large NFE to produce high quality samples. In this paper we introduce ``Bespoke solvers'', a novel framework for constructing custom ODE solvers tailored to the ODE of a given pre-trained flow model. Our approach optimizes an order consistent and parameter-efficient solver (e.g., with 80 learnable parameters), is trained for roughly 1\% of the GPU time required for training the pre-trained model, and significantly improves approximation and generation quality compared to dedicated solvers. For example, a Bespoke solver for a CIFAR10 model produces samples with Fréchet Inception Distance (FID) of 2.73 with 10 NFE, and gets to 1\% of the Ground Truth (GT) FID (2.59) for this model with only 20 NFE. On the more challenging ImageNet-64$\times$64, Bespoke samples at 2.2 FID with 10 NFE, and gets within 2\% of GT FID (1.71) with 20 NFE. Neta Shaul, Juan C. Pérez, Ricky T. Q. Chen, Ali K. Thabet, Albert Pumarola, Yaron Lipman |
ICLR | 5 |
| 2024 | Bespoke Non-Stationary Solvers for Fast Sampling of Diffusion and Flow ModelsabstractThis paper introduces Bespoke Non-Stationary (BNS) Solvers, a solver distillation approach to improve sample efficiency of Diffusion and Flow models. BNS solvers are based on a family of non-stationary solvers that provably subsumes existing numerical ODE solvers and consequently demonstrate considerable improvement in sample approximation (PSNR) over these baselines. Compared to model distillation, BNS solvers benefit from a tiny parameter space ($<$200 parameters), fast optimization (two orders of magnitude faster), maintain diversity of samples, and in contrast to previous solver distillation approaches nearly close the gap from standard distillation methods such as Progressive Distillation in the low-medium NFE regime. For example, BNS solver achieves 45 PSNR / 1.76 FID using 16 NFE in class-conditional ImageNet-64. We experimented with BNS solvers for conditional image generation, text-to-image generation, and text-2-audio generation showing significant improvement in sample approximation (PSNR) in all. Neta Shaul, Uriel Singer, Ricky T. Q. Chen, Matt Le 0001, Ali K. Thabet, Albert Pumarola, Yaron Lipman |
ICML | 6 |
| 2024 | StyleAvatar: Stylizing Animatable Head AvatarsabstractAR/VR applications promise to provide people with a genuine feeling of mutual presence when communicating via their personalized avatars. While realistic avatars are essential in various social settings, the vast possibilities of a virtual world can also generate interest in using stylized avatars for other purposes. We introduce StyleAvatar, the first method for semantic stylization of animatable head avatars. StyleAvatar directly stylizes the avatar representation, rather than stylizing its renders. Specifically, given a model generating the avatar, StyleAvatar first disentangles geometry and texture manipulations, and then stylizes the avatar by fine-tuning a subset of the model’s weights. Our method has multiple virtues, including the ability to describe styles using images or text, preserving the avatar’s animatable capacity, providing control over identity preservation, and disentangling texture and geometry modifications. Experiments have shown that our approach consistently works across skin tones, challenging hair styles, extreme views, and diverse facial expressions.1 Juan C. Pérez, Thu Nguyen-Phuoc, Chen Cao 0001, Artsiom Sanakoyeu, Tomas Simon, Pablo Andrés Arbeláez, Bernard Ghanem, Ali K. Thabet, Albert Pumarola |
WACV | 9 |
| 2023 | Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion ModelabstractWith the recent surge in popularity of AR/VR applications, realistic and accurate control of 3D full-body avatars has become a highly demanded feature. A particular challenge is that only a sparse tracking signal is available from standalone HMDs (Head Mounted Devices), often limited to tracking the user's head and wrists. While this signal is resourceful for reconstructing the upper body motion, the lower body is not tracked and must be synthesized from the limited information provided by the upper body joints. In this paper, we present AGRoL, a novel conditional diffusion model specifically designed to track full bodies given sparse upper-body tracking signals. Our model is based on a simple multi-layer perceptron (MLP) architecture and a novel conditioning scheme for motion data. It can predict accurate and smooth full-body motion, particularly the challenging lower body movement. Unlike common diffusion architectures, our compact architecture can run in real-time, making it suitable for online body-tracking applications. We train and evaluate our model on AMASS motion capture dataset, and demonstrate that our approach outperforms state-of-the-art methods in generated motion accuracy and smoothness. We further justify our design choices through extensive experiments and ablation studies. Yuming Du, Robin Kips, Albert Pumarola, Sebastian Starke, Ali K. Thabet, Artsiom Sanakoyeu |
CVPR | 3 |
| 2023 | Re-ReND: Real-time Rendering of NeRFs across DevicesabstractThis paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is designed to achieve real-time performance by converting the NeRF into a representation that can be efficiently processed by standard graphics pipelines. The proposed method distills the NeRF by extracting the learned density into a mesh, while the learned color information is factorized into a set of matrices that represent the scene’s light field. Factorization implies the field is queried via inexpensive MLP-free matrix multiplications, while using a light field allows rendering a pixel by querying the field a single time—as opposed to hundreds of queries when employing a radiance field. Since the proposed representation can be implemented using a fragment shader, it can be directly integrated with standard rasterization frameworks. Our flexible implementation can render a NeRF in real-time with low memory requirements and on a wide range of resource-constrained devices, including mobiles and AR/VR headsets. Notably, we find that Re-ReND can achieve over a 2.6-fold increase in rendering speed versus the state-of-the-art without perceptible losses in quality. Sara Rojas 0001, Jesus Zarzar, Juan C. Pérez, Artsiom Sanakoyeu, Ali K. Thabet, Albert Pumarola, Bernard Ghanem |
ICCV | 6 |
| 2023 | Enhancing egocentric 3D pose estimation with third person viewsabstractWe propose a novel approach to enhance the 3D body pose estimation of a person computed from videos captured from a single wearable camera. The main technical contribution consists of leveraging high-level features linking first- and third-views in a joint embedding space. To learn such embedding space we introduce First2Third-Pose, a new paired synchronized dataset of nearly 2000 videos depicting human activities captured from both first- and third-view perspectives. We explicitly consider spatial- and motion-domain features, combined using a semi-Siamese architecture trained in a self-supervised fashion. Experimental results demonstrate that the joint multi-view embedded space learned with our dataset is useful to extract discriminatory features from arbitrary single-view egocentric videos, with no need to perform any sort of domain adaptation or knowledge of camera parameters. An extensive evaluation demonstrates that we achieve significant improvement in egocentric 3D body pose estimation performance on two unconstrained datasets, over three supervised state-of-the-art approaches. The collected dataset and pre-trained model are available for research purposes.1 Ameya Dhamanaskar, Mariella Dimiccoli, Enric Corona, Albert Pumarola, Francesc Moreno-Noguer |
Pattern Recognit. | 4 |
| 2022 | VisCo Grids: Surface Reconstruction with Viscosity and Coarea GridsabstractSurface reconstruction has been seeing a lot of progress lately by utilizing Implicit Neural Representations (INRs). Despite their success, INRs often introduce hard to control inductive bias (i.e., the solution surface can exhibit unexplainable behaviours), have costly inference, and are slow to train. The goal of this work is to show that replacing neural networks with simple grid functions, along with two novel geometric priors achieve comparable results to INRs, with instant inference, and improved training times. To that end we introduce VisCo Grids: a grid-based surface reconstruction method incorporating Viscosity and Coarea priors. Intuitively, the Viscosity prior replaces the smoothness inductive bias of INRs, while the Coarea favors a minimal area solution. Experimenting with VisCo Grids on a standard reconstruction baseline provided comparable results to the best performing INRs on this dataset. Albert Pumarola, Artsiom Sanakoyeu, Lior Yariv, Ali K. Thabet, Yaron Lipman |
NeurIPS | 1 |
| 2021 | PhysXNet: A Customizable Approach for Learning Cloth Dynamics on Dressed PeopleabstractWe introduce PhysXNet, a learning-based approach to predict the dynamics of deformable clothes given 3D skeleton motion sequences of humans wearing these clothes. The proposed model is adaptable to a large variety of garments and changing topologies, without need of being retrained. Such simulations are typically carried out by physics engines that require manual human expertise and are subject to computationally intensive computations. PhysXNet, by contrast, is a fully differentiable deep network that at inference is able to estimate the geometry of dense cloth meshes in a matter of milliseconds, and thus, can be readily deployed as a layer of a larger deep learning architecture. This efficiency is achieved thanks to the specific parameterization of the clothes we consider, based on 3D UV maps encoding spatial garment displacements. The problem is then formulated as a mapping between the human kinematics space (represented also by 3D UV maps of the undressed body mesh) into the clothes displacement UV maps, which we learn using a conditional GAN with a discriminator that enforces feasible deformations. We train simultaneously our model for three garment templates, tops, bottoms and dresses for which we simulate deformations under 50 different human actions. Nevertheless, the UV map representation we consider allows encapsulating many different cloth topologies, and at test we can simulate garments even if we did not specifically train for them. A thorough evaluation demonstrates that PhysXNet delivers cloth deformations very close to those computed with the physical engine, opening the door to be effectively integrated within deep learning pipelines. Jordi Sanchez-Riera, Albert Pumarola, Francesc Moreno-Noguer |
3DV | 2 |
| 2021 | SMPLicit: Topology-Aware Generative Model for Clothed PeopleabstractIn this paper we introduce SMPLicit, a novel generative model to jointly represent body pose, shape and clothing geometry. In contrast to existing learning-based approaches that require training specific models for each type of garment, SMPLicit can represent in a unified manner different garment topologies (e.g. from sleeveless tops to hoodies and to open jackets), while controlling other properties like the garment size or tightness/looseness. We show our model to be applicable to a large variety of garments including T-shirts, hoodies, jackets, shorts, pants, skirts, shoes and even hair. The representation flexibility of SMPLicit builds upon an implicit model conditioned with the SMPL human body parameters and a learnable latent space which is semantically interpretable and aligned with the clothing attributes. The proposed model is fully differentiable, allowing for its use into larger end-to-end trainable systems. In the experimental section, we demonstrate SMPLicit can be readily used for fitting 3D scans and for 3D reconstruction in images of dressed people. In both cases we are able to go beyond state of the art, by retrieving complex garment geometries, handling situations with multiple clothing layers and providing a tool for easy outfit editing. To stimulate further research in this direction, we will make our code and model publicly available at http://www.iri.upc.edu/people/ecorona/smplicit/. Enric Corona, Albert Pumarola, Guillem Alenyà, Gerard Pons-Moll, Francesc Moreno-Noguer |
CVPR | 2 |
| 2021 | D-NeRF: Neural Radiance Fields for Dynamic ScenesabstractNeural rendering techniques combining machine learning with geometric reasoning have arisen as one of the most promising approaches for synthesizing novel views of a scene from a sparse set of images. Among these, stands out the Neural radiance fields (NeRF) [31], which trains a deep network to map 5D input coordinates (representing spatial location and viewing direction) into a volume density and view-dependent emitted radiance. However, despite achieving an unprecedented level of photorealism on the generated images, NeRF is only applicable to static scenes, where the same spatial location can be queried from different images. In this paper we introduce D-NeRF, a method that extends neural radiance fields to a dynamic domain, allowing to reconstruct and render novel images of objects under rigid and non-rigid motions from a single camera moving around the scene. For this purpose we consider time as an additional input to the system, and split the learning process in two main stages: one that encodes the scene into a canonical space and another that maps this canonical representation into the deformed scene at a particular time. Both mappings are simultaneously learned using fully-connected networks. Once the networks are trained, D-NeRF can render novel images, controlling both the camera view and the time variable, and thus, the object movement. We demonstrate the effectiveness of our approach on scenes with objects under rigid, articulated and non-rigid motions. Code, model weights and the dynamic scenes dataset will be available at [1]. Albert Pumarola, Enric Corona, Gerard Pons-Moll, Francesc Moreno-Noguer |
CVPR | 1 |
| 2021 | H3D-Net: Few-Shot High-Fidelity 3D Head ReconstructionabstractRecent learning approaches that implicitly represent surface geometry using coordinate-based neural representations have shown impressive results in the problem of multi-view 3D reconstruction. The effectiveness of these techniques is, however, subject to the availability of a large number (several tens) of input views of the scene, and computationally demanding optimizations. In this paper, we tackle these limitations for the specific problem of few-shot full 3D head reconstruction, by endowing coordinate-based representations with a probabilistic shape prior that enables faster convergence and better generalization when using few input images (down to three). First, we learn a shape model of 3D heads from thousands of incomplete raw scans using implicit representations. At test time, we jointly overfit two coordinate-based neural networks to the scene, one modelling the geometry and another estimating the surface radiance, using implicit differentiable rendering. We devise a two-stage optimization strategy in which the learned prior is used to initialize and constrain the geometry during an initial optimization phase. Then, the prior is unfrozen and fine-tuned to the scene. By doing this, we achieve high-fidelity head reconstructions, including hair and shoulders, and with a high level of detail that consistently outperforms both state-of-the-art 3D Morphable Models methods in the few-shot scenario, and nonparametric methods when large sets of views are available. Eduard Ramon, Gil Triginer, Janna Escur, Albert Pumarola, Jaime García 0001, Xavier Giró-i-Nieto, Francesc Moreno-Noguer |
ICCV | 4 |
| 2021 | Attention deep learning based model for predicting the 3D Human Body Pose using the Robot Human Handover PhasesabstractThis work proposes a human motion prediction model for handover operations. We use in this work, the different phases of the handover operation to improve the human motion predictions. Our attention deep learning based model takes into account the position of the robot’s End Effector (REE) and the phase in the handover operation to predict future human poses. Our model outputs a distribution of possible positions rather than one deterministic position, a key feature in order to allow robots to collaborate with humans. We provide results of the human upper body and the human right hand, also referred as Human End Effector (HEE).The attention deep learning based model has been trained and evaluated with a dataset created using human volunteers and an anthropomorphic robot, simulating handover operations where the robot is the giver and the human the receiver. For each operation, the human skeleton is obtained with an Intel RealSense D435i camera attached inside the robot’s head. The results shown a great improvement of the human’s right hand prediction and 3D body compared with other methods. Javier Laplaza, Albert Pumarola, Francesc Moreno-Noguer, Alberto Sanfeliu |
RO-MAN | 2 |
| 2020 | Context-Aware Human Motion PredictionabstractThe problem of predicting human motion given a sequence of past observations is at the core of many applications in robotics and computer vision. Current state-of-the-art formulate this problem as a sequence-to-sequence task, in which a historical of 3D skeletons feeds a Recurrent Neural Network (RNN) that predicts future movements, typically in the order of 1 to 2 seconds. However, one aspect that has been obviated so far, is the fact that human motion is inherently driven by interactions with objects and/or other humans in the environment. In this paper, we explore this scenario using a novel context-aware motion prediction architecture. We use a semantic-graph model where the nodes parameterize the human and objects in the scene and the edges their mutual interactions. These interactions are iteratively learned through a graph attention layer, fed with the past observations, which now include both object and human body motions. Once this semantic graph is learned, we inject it to a standard RNN to predict future movements of the human/s and object/s. We consider two variants of our architecture, either freezing the contextual interactions in the future of updating them. A thorough evaluation in the “Whole-Body Human Motion Database” [29] shows that in both cases, our context-aware networks clearly outperform baselines in which the context information is not considered. Enric Corona, Albert Pumarola, Guillem Alenyà, Francesc Moreno-Noguer |
CVPR | 2 |
| 2020 | GanHand: Predicting Human Grasp Affordances in Multi-Object ScenesabstractThe rise of deep learning has brought remarkable progress in estimating hand geometry from images where the hands are part of the scene. This paper focuses on a new problem not explored so far, consisting in predicting how a human would grasp one or several objects, given a single RGB image of these objects. This is a problem with enormous potential in e.g. augmented reality, robotics or prosthetic design. In order to predict feasible grasps, we need to understand the semantic content of the image, its geometric structure and all potential interactions with a hand physical model. To this end, we introduce a generative model that jointly reasons in all these levels and 1) regresses the 3D shape and pose of the objects in the scene; 2) estimates the grasp types; and 3) refines the 51-DoF of a 3D hand model that minimize a graspability loss. To train this model we build the YCB-Affordance dataset, that contains more than 133k images of 21 objects in the YCB-Video dataset. We have annotated these images with more than 28M plausible 3D human grasps according to a 33-class taxonomy. A thorough evaluation in synthetic and real images shows that our model can robustly predict realistic grasps, even in cluttered scenes with multiple objects in close contact. Enric Corona, Albert Pumarola, Guillem Alenyà, Francesc Moreno-Noguer, Grégory Rogez |
CVPR | 2 |
| 2020 | C-Flow: Conditional Generative Flow Models for Images and 3D Point CloudsabstractFlow-based generative models have highly desirable properties like exact log-likelihood evaluation and exact latent-variable inference, however they are still in their infancy and have not received as much attention as alternative generative models. In this paper, we introduce C-Flow, a novel conditioning scheme that brings normalizing flows to an entirely new scenario with great possibilities for multimodal data modeling. C-Flow is based on a parallel sequence of invertible mappings in which a source flow guides the target flow at every step, enabling fine-grained control over the generation process. We also devise a new strategy to model unordered 3D point clouds that, in combination with the conditioning scheme, makes it possible to address 3D reconstruction from a single image and its inverse problem of rendering an image given a point cloud. We demonstrate our conditioning method to be very adaptable, being also applicable to image manipulation, style transfer and multi-modal image-to-image mapping in a diversity of domains, including RGB images, segmentation maps and edge masks. Albert Pumarola, Stefan Popov, Francesc Moreno-Noguer, Vittorio Ferrari |
CVPR | 1 |
| 2020 | GANimation: One-Shot Anatomically Consistent Facial Animation
Albert Pumarola, Antonio Agudo, Aleix Martinez, Alberto Sanfeliu, Francesc Moreno-Noguer |
Int. J. Comput. Vis. | 1 |
| 2019 | 3DPeople: Modeling the Geometry of Dressed HumansabstractRecent advances in 3D human shape estimation build upon parametric representations that model very well the shape of the naked body, but are not appropriate to represent the clothing geometry. In this paper, we present an approach to model dressed humans and predict their geometry from single images. We contribute in three fundamental aspects of the problem, namely, a new dataset, a novel shape parameterization algorithm and an end-to-end deep generative network for predicting shape. First, we present 3D-People, a large-scale synthetic dataset with 2 Million photo-realistic images of 80 subjects performing 70 activities and wearing diverse outfits. Besides providing textured 3D meshes for clothes and body we annotated the dataset with segmentation masks, skeletons, depth, normal maps and optical flow. All this together makes 3D-People suitable for a plethora of tasks. We then represent the 3D shapes using 2D geometry images. To build these images we propose a novel spherical area-preserving parameterization algorithm based on the optimal mass transportation method. We show this approach to improve existing spherical maps which tend to shrink the elongated parts of the full body models such as the arms and legs, making the geometry images incomplete. Finally, we design a multi-resolution deep generative network that, given an input image of a dressed human, predicts his/her geometry image (and thus the clothed body shape) in an end-to-end manner. We obtain very promising results in jointly capturing body pose and clothing shape, both for synthetic validation and on the wild images. Albert Pumarola, Jordi Sanchez, Gary Pui-Tung Choi, Alberto Sanfeliu, Francesc Moreno-Noguer |
ICCV | 1 |
| 2018 | Geometry-Aware Network for Non-Rigid Shape Prediction From a Single ViewabstractWe propose a method for predicting the 3D shape of a deformable surface from a single view. By contrast with previous approaches, we do not need a pre-registered template of the surface, and our method is robust to the lack of texture and partial occlusions. At the core of our approach is a geometry-aware deep architecture that tackles the problem as usually done in analytic solutions: first perform 2D detection of the mesh and then estimate a 3D shape that is geometrically consistent with the image. We train this architecture in an end-to-end manner using a large dataset of synthetic renderings of shapes under different levels of deformation, material properties, textures and lighting conditions. We evaluate our approach on a test split of this dataset and available real benchmarks, consistently improving state-of-the-art solutions with a significantly lower computational time. Albert Pumarola, Antonio Agudo, Lorenzo Porzi, Alberto Sanfeliu, Vincent Lepetit, Francesc Moreno-Noguer |
CVPR | 1 |
| 2018 | Unsupervised Person Image Synthesis in Arbitrary PosesabstractWe present a novel approach for synthesizing photorealistic images of people in arbitrary poses using generative adversarial learning. Given an input image of a person and a desired pose represented by a 2D skeleton, our model renders the image of the same person under the new pose, synthesizing novel views of the parts visible in the input image and hallucinating those that are not seen. This problem has recently been addressed in a supervised manner [16, 35], i.e., during training the ground truth images under the new poses are given to the network. We go beyond these approaches by proposing a fully unsupervised strategy. We tackle this challenging scenario by splitting the problem into two principal subtasks. First, we consider a pose conditioned bidirectional generator that maps back the initially rendered image to the original pose, hence being directly comparable to the input image without the need to resort to any training image. Second, we devise a novel loss function that incorporates content and style terms, and aims at producing images of high perceptual quality. Extensive experiments conducted on the DeepFashion dataset demonstrate that the images rendered by our model are very close in appearance to those obtained by fully supervised approaches. Albert Pumarola, Antonio Agudo, Alberto Sanfeliu, Francesc Moreno-Noguer |
CVPR | 1 |
| 2018 | GANimation: Anatomically-Aware Facial Animation from a Single Image
Albert Pumarola, Antonio Agudo, Aleix Martinez, Alberto Sanfeliu, Francesc Moreno-Noguer |
ECCV (10) | 1 |
| 2017 | PL-SLAM: Real-time monocular visual SLAM with points and linesabstractLow textured scenes are well known to be one of the main Achilles heels of geometric computer vision algorithms relying on point correspondences, and in particular for visual SLAM. Yet, there are many environments in which, despite being low textured, one can still reliably estimate line-based geometric primitives, for instance in city and indoor scenes, or in the so-called “Manhattan worlds”, where structured edges are predominant. In this paper we propose a solution to handle these situations. Specifically, we build upon ORB-SLAM, presumably the current state-of-the-art solution both in terms of accuracy as efficiency, and extend its formulation to simultaneously handle both point and line correspondences. We propose a solution that can even work when most of the points are vanished out from the input images, and, interestingly it can be initialized from solely the detection of line correspondences in three consecutive frames. We thoroughly evaluate our approach and the new initialization strategy on the TUM RGB-D benchmark and demonstrate that the use of lines does not only improve the performance of the original ORB-SLAM solution in poorly textured frames, but also systematically improves it in sequence frames combining points and lines, without compromising the efficiency. Albert Pumarola, Alexander Vakhitov, Antonio Agudo, Alberto Sanfeliu, Francesc Moreno-Noguer |
ICRA | 1 |
| 2015 | Using a cognitive architecture for general purpose service robot controlabstractA humanoid service robot equipped with a set of simple action skills including navigating, grasping, recognising objects or people, among others, is considered in this paper. By using those skills the robot should complete a voice command expressed in natural language encoding a complex task (defined as the concatenation of a number of those basic skills). As a main feature, no traditional planner has been used to decide skills to be activated, as well as in which sequence. Instead, the SOAR cognitive architecture acts as the reasoner by selecting which action the robot should complete, addressing it towards the goal. Our proposal allows to include new goals for the robot just by adding new skills (without the need to encode new plans). The proposed architecture has been tested on a human-sized humanoid robot, REEM, acting as a general purpose service robot. Jordi-Ysard Puigbò Llobet, Albert Pumarola, Cecilio Angulo, Ricardo A. Téllez |
Connect. Sci. | 2 |