Vicente Ferrer

dblp:139/0167 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
visual clutter
0.012013
Consider your clutter: Perception of virtual object motion in AR · ISMAR 2013

Methods — techniques the papers use, named apart from their topics

human-subject experiment · 0.3
YearPublicationVenuePosition
2013 Consider your clutter: Perception of virtual object motion in AR
abstract
Background motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city street) can have on the perception of virtual object motion in augmented reality. To investigate these issues, we conducted an experiment in which participants' perceptions of changes in overlaid virtual object velocity were evaluated on a black background and a high clutter/motion background. Results offer insights into the impact that background clutter and motion has on perception in augmented reality.
Vicente Ferrer, Alex Perdomo, John Quarles
ISMAR1