EDBT 2026 Demo / reviewers in the wild / expert
Vicente Ferrer
dblp:139/0167
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
visual clutter |
0.0 | 1 | 2013 | Consider your clutter: Perception of virtual object motion in AR · ISMAR 2013 |
Methods — techniques the papers use, named apart from their topics
human-subject experiment · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Consider your clutter: Perception of virtual object motion in ARabstractBackground motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city street) can have on the perception of virtual object motion in augmented reality. To investigate these issues, we conducted an experiment in which participants' perceptions of changes in overlaid virtual object velocity were evaluated on a black background and a high clutter/motion background. Results offer insights into the impact that background clutter and motion has on perception in augmented reality. Vicente Ferrer, Alex Perdomo, John Quarles |
ISMAR | 1 |