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Ioannis Antonoglou

dblp:139/0830 · DBLP profile ↗
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7ranked-venue papers
1as first author
5since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 1 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 62% Planning, search and constraint satisfaction · 19% Language models and text generation · 13%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
2.142022
Planning in Stochastic Environments with a Learned Model · ICLR 2022
Online and Offline Reinforcement Learning by Planning with a Learned Model · NeurIPS 2021
Vector Quantized Models for Planning · ICML 2021
Machine learning › Reinforcement learning › model-based reinforcement learning › model-based planning
planning with learned models
1.122022
Planning in Stochastic Environments with a Learned Model · ICLR 2022
Online and Offline Reinforcement Learning by Planning with a Learned Model · NeurIPS 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.932021
Monte-Carlo Tree Search as Regularized Policy Optimization · ICML 2020
Learning to Search with MCTSnets · ICML 2018
Vector Quantized Models for Planning · ICML 2021
Natural language and speech › Language models and text generation › decoding › decoding strategy
beam search
0.512021
Machine Translation Decoding beyond Beam Search · EMNLP (1) 2021
Natural language and speech › Language models and text generation
decoding
0.512021
Machine Translation Decoding beyond Beam Search · EMNLP (1) 2021
Machine learning › Reinforcement learning
planning and learning
0.512021
Learning and Planning in Complex Action Spaces · ICML 2021
Machine learning › Representation and self-supervised learning
vector quantization
0.512021
Vector Quantized Models for Planning · ICML 2021
Machine learning › Reinforcement learning › policy optimization
regularized policy optimization
0.412020
Monte-Carlo Tree Search as Regularized Policy Optimization · ICML 2020
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning
0.312018
Learning to Search with MCTSnets · ICML 2018
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
probabilistic planning
0.212022
Planning in Stochastic Environments with a Learned Model · ICLR 2022
Machine learning › Reinforcement learning
offline reinforcement learning
0.112021
Online and Offline Reinforcement Learning by Planning with a Learned Model · NeurIPS 2021
Machine learning › Reinforcement learning
policy optimization
0.112020
Monte-Carlo Tree Search as Regularized Policy Optimization · ICML 2020

Methods — techniques the papers use, named apart from their topics

planning · 0.6learned dynamics model · 0.6sampled action subsets · 0.5reinforcement learning · 0.5reanalyse · 0.5policy iteration · 0.5muzero · 0.5monte carlo tree search · 0.5discrete autoencoder · 0.5beam search · 0.5
YearPublicationVenuePosition
2022 Planning in Stochastic Environments with a Learned Model
Ioannis Antonoglou, Julian Schrittwieser, Sherjil Ozair, Thomas Hubert, David Silver 0001
ICLR1
2021 Machine Translation Decoding beyond Beam Search
abstract
Rémi Leblond, Jean-Baptiste Alayrac, Laurent Sifre, Miruna Pislar, Lespiau Jean-Baptiste, Ioannis Antonoglou, Karen Simonyan, Oriol Vinyals. Proceedings of the 2021 Conference on Empirical Methods in Natural Language Processing. 2021.
Rémi Leblond, Jean-Baptiste Alayrac, Laurent Sifre, Miruna Pislar, Jean-Baptiste Lespiau, Ioannis Antonoglou, Karen Simonyan, Oriol Vinyals
EMNLP (1)6
2021 Learning and Planning in Complex Action Spaces
abstract
Many important real-world problems have action spaces that are high-dimensional, continuous or both, making full enumeration of all possible actions infeasible. Instead, only small subsets of actions can be sampled for the purpose of policy evaluation and improvement. In this paper, we propose a general framework to reason in a principled way about policy evaluation and improvement over such sampled action subsets. This sample-based policy iteration framework can in principle be applied to any reinforcement learning algorithm based upon policy iteration. Concretely, we propose Sampled MuZero, an extension of the MuZero algorithm that is able to learn in domains with arbitrarily complex action spaces by planning over sampled actions. We demonstrate this approach on the classical board game of Go and on two continuous control benchmark domains: DeepMind Control Suite and Real-World RL Suite.
Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Mohammadamin Barekatain, Simon Schmitt, David Silver 0001
ICML3
2021 Vector Quantized Models for Planning
abstract
Recent developments in the field of model-based RL have proven successful in a range of environments, especially ones where planning is essential. However, such successes have been limited to deterministic fully-observed environments. We present a new approach that handles stochastic and partially-observable environments. Our key insight is to use discrete autoencoders to capture the multiple possible effects of an action in a stochastic environment. We use a stochastic variant of Monte Carlo tree search to plan over both the agent’s actions and the discrete latent variables representing the environment’s response. Our approach significantly outperforms an offline version of MuZero on a stochastic interpretation of chess where the opponent is considered part of the environment. We also show that our approach scales to DeepMind Lab, a first-person 3D environment with large visual observations and partial observability.
Sherjil Ozair, Yazhe Li, Ali Razavi, Ioannis Antonoglou, Aäron van den Oord, Oriol Vinyals
ICML4
2021 Online and Offline Reinforcement Learning by Planning with a Learned Model
abstract
Learning efficiently from small amounts of data has long been the focus of model-based reinforcement learning, both for the online case when interacting with the environment, and the offline case when learning from a fixed dataset. However, to date no single unified algorithm could demonstrate state-of-the-art results for both settings.In this work, we describe the Reanalyse algorithm, which uses model-based policy and value improvement operators to compute improved training targets for existing data points, allowing for efficient learning at data budgets varying by several orders of magnitude. We further show that Reanalyse can also be used to learn completely without environment interactions, as in the case of Offline Reinforcement Learning (Offline RL). Combining Reanalyse with the MuZero algorithm, we introduce MuZero Unplugged, a single unified algorithm for any data budget, including Offline RL. In contrast to previous work, our algorithm requires no special adaptations for the off-policy or Offline RL settings. MuZero Unplugged sets new state-of-the-art results for Atari in the standard 200 million frame online setting as well as in the RL Unplugged Offline RL benchmark.
Julian Schrittwieser, Thomas Hubert, Amol Mandhane, Mohammadamin Barekatain, Ioannis Antonoglou, David Silver 0001
NeurIPS5
2020 Monte-Carlo Tree Search as Regularized Policy Optimization
abstract
The combination of Monte-Carlo tree search (MCTS) with deep reinforcement learning has led to groundbreaking results in artificial intelligence. However, AlphaZero, the current state-of-the-art MCTS algorithm still relies on handcrafted heuristics that are only partially understood. In this paper, we show that AlphaZero’s search heuristic, along with other common ones, can be interpreted as an approximation to the solution of a specific regularized policy optimization problem. With this insight, we propose a variant of AlphaZero which uses the exact solution to this policy optimization problem, and show experimentally that it reliably outperforms the original algorithm in multiple domains.
Jean-Bastien Grill, Florent Altché, Yunhao Tang, Thomas Hubert, Michal Valko, Ioannis Antonoglou, Rémi Munos
ICML6
2018 Learning to Search with MCTSnets
abstract
Planning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead into the future, evaluate future states, and back-up those evaluations to the root of a search tree. Among these algorithms, Monte-Carlo tree search (MCTS) is one of the most general, powerful and widely used. A typical implementation of MCTS uses cleverly designed rules, optimised to the particular characteristics of the domain. These rules control where the simulation traverses, what to evaluate in the states that are reached, and how to back-up those evaluations. In this paper we instead learn where, what and how to search. Our architecture, which we call an MCTSnet, incorporates simulation-based search inside a neural network, by expanding, evaluating and backing-up a vector embedding. The parameters of the network are trained end-to-end using gradient-based optimisation. When applied to small searches in the well-known planning problem Sokoban, the learned search algorithm significantly outperformed MCTS baselines.
Arthur Guez, Theophane Weber, Ioannis Antonoglou, Karen Simonyan, Oriol Vinyals, Daan Wierstra, Rémi Munos, David Silver 0001
ICML3