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Lawrence Bush

dblp:139/1276 · also Larry Bush · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 91% Learning theory · 9%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.512021
Improved POMDP Tree Search Planning with Prioritized Action Branching · AAAI 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
online planning
0.512021
Improved POMDP Tree Search Planning with Prioritized Action Branching · AAAI 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.512021
Improved POMDP Tree Search Planning with Prioritized Action Branching · AAAI 2021
Machine learning › Learning theory › information-theoretic learning
information gain
0.112021
Improved POMDP Tree Search Planning with Prioritized Action Branching · AAAI 2021

Methods — techniques the papers use, named apart from their topics

score function · 0.5prioritized action branching · 0.5
YearPublicationVenuePosition
2021 Improved POMDP Tree Search Planning with Prioritized Action Branching
abstract
Online solvers for partially observable Markov decision processes have difficulty scaling to problems with large action spaces. This paper proposes a method called PA-POMCPOW to sample a subset of the action space that provides varying mixtures of exploitation and exploration for inclusion in a search tree. The proposed method first evaluates the action space according to a score function that is a linear combination of expected reward and expected information gain. The actions with the highest score are then added to the search tree during tree expansion. Experiments show that PA-POMCPOW is able to outperform existing state-of-the-art solvers on problems with large discrete action spaces.
John Mern, Anil Yildiz, Lawrence Bush, Tapan Mukerji, Mykel J. Kochenderfer
AAAI3