Demo Data from EDBT 2026 / reviewers in the wild / expert
Lawrence Bush
dblp:139/1276 · also Larry Bush
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Planning, search and constraint satisfaction · 91% Learning theory · 9% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.5 | 1 | 2021 | Improved POMDP Tree Search Planning with Prioritized Action Branching · AAAI 2021 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
online planning |
0.5 | 1 | 2021 | Improved POMDP Tree Search Planning with Prioritized Action Branching · AAAI 2021 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process |
0.5 | 1 | 2021 | Improved POMDP Tree Search Planning with Prioritized Action Branching · AAAI 2021 |
Machine learning › Learning theory › information-theoretic learning
information gain |
0.1 | 1 | 2021 | Improved POMDP Tree Search Planning with Prioritized Action Branching · AAAI 2021 |
Methods — techniques the papers use, named apart from their topics
score function · 0.5prioritized action branching · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Improved POMDP Tree Search Planning with Prioritized Action BranchingabstractOnline solvers for partially observable Markov decision processes have difficulty scaling to problems with large action spaces. This paper proposes a method called PA-POMCPOW to sample a subset of the action space that provides varying mixtures of exploitation and exploration for inclusion in a search tree. The proposed method first evaluates the action space according to a score function that is a linear combination of expected reward and expected information gain. The actions with the highest score are then added to the search tree during tree expansion. Experiments show that PA-POMCPOW is able to outperform existing state-of-the-art solvers on problems with large discrete action spaces. John Mern, Anil Yildiz, Lawrence Bush, Tapan Mukerji, Mykel J. Kochenderfer |
AAAI | 3 |