Demo Data from EDBT 2026 / reviewers in the wild / expert
Licai Liu
dblp:139/1793
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 1 first-authorSecurity and privacy · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% | |
| Network and information security
1 paper |
Authentication and access control · 100% | |
| Computer networks
1 paper |
Cellular and mobile networks · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Authentication and access control › user authentication
collaborative authentication |
0.2 | 1 | 2014 | Utility-based cooperative decision in cooperative authentication · INFOCOM 2014 |
Algorithmic game theory and mechanism design › negotiation
bargaining game |
0.2 | 1 | 2014 | Utility-based cooperative decision in cooperative authentication · INFOCOM 2014 |
Algorithmic game theory and mechanism design
game-theoretic security |
0.2 | 1 | 2014 | Utility-based cooperative decision in cooperative authentication · INFOCOM 2014 |
Cellular and mobile networks
mobile networks |
0.1 | 1 | 2014 | Utility-based cooperative decision in cooperative authentication · INFOCOM 2014 |
Methods — techniques the papers use, named apart from their topics
simulation · 0.6nash equilibrium · 0.6incomplete information game · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Utility-based cooperative decision in cooperative authenticationabstractIn mobile networks, cooperative authentication is an efficient way to recognize false identities and messages. However, an attacker can track the location of cooperative mobile nodes by monitoring their communications. Moreover, mobile nodes consume their own resources when cooperating with other nodes in the process of authentication. These two factors cause selfish mobile nodes not to actively participate in authentication. In this paper, a bargaining-based game for cooperative authentication is proposed to help nodes decide whether to participate in authentication or not, and our strategy guarantees that mobile nodes participating in cooperative authentication can obtain the maximum utility, all at an acceptable cost. We obtain Nash equilibrium in static complete information games. To address the problem of nodes not knowing the utility of other nodes, incomplete information games for cooperative authentication are established. We also develop an algorithm based on incomplete information games to maximize every node's utility. The simulation results demonstrate that our strategy has the ability to guarantee authentication probability and increase the number of successful authentications. Yunchuan Guo, Lihua Yin, Licai Liu, Binxing Fang |
INFOCOM | 3 |
| 2014 | Bargaining-Based Dynamic Decision for Cooperative Authentication in MANETsabstractIn MANETs, cooperative authentication, requiring cooperation of neighbor nodes, is a significant authenticate technique. However, when nodes participate in cooperation, their location may easily be tracked by misbehaving nodes, meanwhile, their resources will be consumed. These two factors lead selfish nodes reluctant participate in cooperation and decrease the probability of correct authentication. To encourage nodes to take part in cooperation, we proposed a bargaining-based dynamic game model for cooperative authentication to analyze dynamic behaviors of nodes and help nodes decide whether to participate in cooperation or not. Further, to analyze the dynamic decision-making of nodes, we discussed two situations - complete information and incomplete information, respectively. Under complete information, Sub game Perfect Nash Equilibriums are obtained to guide nodes to choose its optimal strategy to maximize its utility. In reality, nodes often do not have good knowledge about others' utility (this case is often called incomplete information). To dealt with this case, Perfect Bayesian Nash Equilibrium is established to eliminate the implausible Equilibriums. Based on the model, we designed two algorithms for complete information and incomplete information,, and the simulation results demonstrate that in our model nodes participating in cooperation will maximize their location privacy and minimize their resources consumption with ensuing the probability of correct authentication. Both of algorithms can improve the success rate of cooperative authentication and extend the network lifetime to 160%-360.6%. Licai Liu, Lihua Yin, Yunchuan Guo, Binxing Fang |
TrustCom | 1 |
| 2014 | Toward inference attacks for k-anonymity
Yan Sun 0004, Lihua Yin, Licai Liu, Shuang Xin |
Pers. Ubiquitous Comput. | 3 |
| 2013 | Balancing authentication and location privacy in cooperative authenticationabstractIn MANET, the cooperative authentication mechanism requires the cooperation of the neighbor nodes and significantly enhances the authentication probability. However, it exposes location privacy of neighbor nodes and is costly. How to balance the authentication and location privacy is a key issue. In this paper, we use game theory to analyze the behavior of neighbor nodes in cooperative authentication and gain the optimal strategy. Every node seeks to obtain most reward at least location privacy loss and cost. We first build the static game with complete information and obtain two pure-strategy and one mixed-strategy Nash equilibria. These equilibria can be used efficiently to balance authentication and location privacy. Then, we build the static game with incomplete information and obtain the Bayesian Nash equilibria. Licai Liu, Yunchuan Guo, Lihua Yin, Yan Sun 0004 |
ANCS | 1 |